Special characters can become Companions in Wasteland 3. This Wasteland 3 Recruitment Guide will tell you everything you need to know about recruiting new characters to join your cause. Whether they add an extra gun to your ranks or help you maintain facilities at your home base, they are useful to have. There are different types of characters you can recruit.
Companions are unique characters that will join you in combat upon request. You can hire Rangers from your HQ to bolster your forces, and other characters join your cause to help with certain tasks and activities at the Ranger HQ. Others will join and simply hang around.
Wasteland 3 Recruitment Guide
When you first visit Colorado Springs you will see a bunch of prisoners about to be put to death. Speak with Emaline Pease nearby and she will tell you about her sons plight. Speak to her son, offer to free him, and then speak with the judge and offer to pay for his freedom. Austin Pease will then join you are your HQ.
Role: Guards the front entrance to the HQ
You can recruit Doc Parker for the Full House quest. Complete his side quest at Colorado Springs and he will join you.
Role: Mans the Medical Bay
When you finish aiding the Sheriff at Colorado Springs, she will introduce you to Hope Emerson and she will join. She is another character required for the Full House quest.
Outside of the Museum in Colorado Springs, speak with the curator of the museum and ask her to join you at your HQ.
Role: Creates a Museum of pieces at the HQ
Irv is a clone of a famous scientist that will join you at your HQ if you complete the Don’t You Be My Neighbor side quest and then when speaking with Irv, tell him you believe his story and offer to have him work at the HQ. The side quest comes over the radio after you complete a few main missions at Colorado Springs.
Role: Creates clones that follow and fight alongside you like animals.
Role: Mans the armory
In the Bizarre, speak with Masato at his food stand. You can ask him to come with you but first he asks you find him a Raman Noodles recipe down in the Warrens. Complete the My Body Requires This side quest and he will join you at your base.
Role: Mans the mess hall and sells food and drugs.
Speak with Randy Gett in the Bizarre and he will give you the Thicker Than Water optional quest. Complete the quest and Randy will join you at your HQ. He will be in your garage working on the front of your vehicle. Speak with him and you will unlock the Vehicular Combat perk, which increases damage to vehicles by 5%.
This is the Merchant you first meet when you arrive at the Bizarre. After you complete all the primary missions here, speak with him again and ask him to join you. He stands inside your base, at the bottom of the stairs to the main computer room, and sells outfits and other goodies.
Scotchmo appears in the mess hall at HQ during the game. Speak with him there and he will join your cause.
Complete the Lords of War Secondary Mission in Colorado Springs. After you complete most of Colorado Springs and you’ve completed the Bizarre, you will get a radio message from Dead Red asking you to break someone out of prison. Once you free Ironclad, he will join you.
We are continuing to update this Wasteland 3 Character Recruitment Guide as we progress through the game.
Wolfe’s Hunt Secondary Mission tasks you with finding a dangerous Synth. This guide on Where To Find The Synth For Wolfe’s Hunt In Wasteland 3 will tell you everything you need to know to track down
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