Available in early access on Steam since 2016, Wolcen: Lords of Mayhem seems to need a little more time than expected to get ready for its final release. After several years of development and three years of early access, the Diablo-like hack ‘n’ slash, which was originally due to be released on January 30, has been postponed to February 13.

The information was communicated by the studio via a recently published video, which also gives an overview of the character customization system. The CEO Daniel Dolui explains the reasons for this postponement:


Internally, everyone is working incredibly hard towards the release of the game, and we are really looking forward to enjoying its content with our players. However, we need to do this right and ensure that we have a high quality, polished experience at launch. In our current situation, even a day of work makes a huge impact on the final quality of Wolcen. We don’t want to waste several years of development, and the quality of such a strong project, by releasing an unstable version of the game.

Although those who expected to finally see the final version of Wolcen: Lords of Mayhem will certainly be a little disappointed, it is a wise decision on the part of the studio, given all the content that will be included in the final version of the game.

Wolcen Studios also has significant pressure on the shoulders because the road to get here has been long and tumultuous. The studio was founded in 2015 and Wolcen: Lords of Mayhem is its first game, but it was originally called Umbra. Funded with $ 400,000 via Kickstarter, the game even won the record for the most-funded French game on the platform. So it’s not a big deal to wait for a couple of weeks longer to see a better-finished game, especially considering the total duration of the project.

See you on February 13 for the release of Wolcen: Lords of Mayhem. Until then, do not hesitate to visit our comparator to get it at the best price.

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