Some video game pitches make sense – blast demons, build on an island, overcome a city overrun with zombies. However, The Irregular Corporation and Studio Oleomingus task players with eating buildings in their new title The Indifferent Wonder of an Edible Place. This premise has certainly never been done before, but is there a good reason for that?
The Indifferent Wonder of an Edible Place Review
As part of a new directive by the Government of India, the Building Eater Employment Program was designed to give the citizens of the area a new line of work. With the “Building Eater Employment Garauntee [sic] Scheme” in place, all those employed will set out to consume all built heritage sites, led by a number of televisions that dot the land.
Does this make any sense? Not in the slightest.
This absurd premise plays out as the main character wanders around an abstract landscape with a tower in the middle and nothing more. Wandering to a nearby television set, he is given a three digit number and must head to that specific piece to eat it. One must eat the right block though, as eating them in the wrong order can lead to food poisoning. Repeat for 15 minutes and the game is over.
If it sounds tiring, that’s because it is. This joke lacks a punchline, and actually making players navigate to each individual piece is an exercise in tedium. Though players can sprint and can zero in on pieces with a radar system mapped to the right mouse key, this process lacks any sort of purpose. The cycle is simple – get your number, get the cursor in the right zone, and hit the left mouse button to eat the block.
Rather, players find an area, click multiple times in a new screen to eat said area, and then read a bit of exposition. These moments are nonsensical as well – one part might pull a quote from Emily Dickison, while another will talk about how he is a “concrete maggot” and “a soldier of the locust army.” Language is often flowery, with phrases like “macabre vestibule” thrown in for good measure. Don’t be fooled though – just because the development team had a thesaurus on hand doesn’t mean anything makes any sense.
There is the occasional curveball that is thrown into this game, with the occasional change of scenery with bloody cleavers, sandals, and other objects. However, these too do not make any sense, and feel like they are more of a tech demo than anything else. It’s not like this title is much of a looker though; the presentation feels like it was made with low resolution stock Unreal assets.
The Indifferent Wonder of an Edible Place lacks any sort of purpose. Eating buildings is certainly a unique premise, but the game is an absolute chore to play.
Some video game pitches make sense – blast demons, build on an island, overcome a city overrun with zombies. However, The Irregular Corporation and Studio Oleomingus task players with eating
from GamersHeroes http://www.gamersheroes.com/honest-game-reviews/the-indifferent-wonder-of-an-edible-place-review/