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Demon’s Tilt Review – Forget The Ball, I’m Titled

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“I feel the demons rage, I must clean them all away.”

 

Y’know what Pinball reminds me of? Blackpool piers, with that bloody Who song playing in the background. The way the chiming guitars clash with the florescent lights the town is known for. The smell of last week’s vomit on the trodden carpet lurking in the enhanced nostrils that the deaf, dumb, and blind boy Tommy possesses. It’s a feeling that was bought back from repressed childhoods that came up during my playthrough’s of Demon’s Tilt.

This is the debut title from Wiznwar, otherwise known as Adam Ferrando, who released this on Steam Early Access at the beginning of 2019. Collaborations were also made with FLARB, a publisher/developer who has meddled in all types of gaming mediums. AR, VR, and video gaming itself, with Demons Tilt being their first known standard video game project. Other than that, FLARB has worked on the title for the Gear VR, and the Oculus Go, a feat in and of itself.

An in-game screenshot of Demon's Tilt, showcasing a tiger ready to give the player a jackpot.

The plot of Demons Tilt? Uhh, devilry, a table made of brimstone! Corruption oozes from the craftmanship, a fire like no other burning inside. Walking up to the table, you see the discolored and vague portrait of a sleeping mistress, and her name? Lilith. Compelled by her hypnotic beauty, you pop a pinball in and wake the lass up, with the table hosting several a cosmic horror. Good luck, I guess.

Now, you can consider this a sin to the Hawaiian shirt-wearing, beer gut-having, Lynx Africa-spraying god of tilting tables, but I cannot stand pinball. It’s the very definition of “delusions of grandeur,” with its stupid overblown scores, hidden bonuses that rely entirely on luck, and just the general idea that something so banal has reached a cultural high-point in tie-ins.

Recently, however, there’s been an uptick in these games that are “Pinball meets X!” Yoku’s Island Express winning the TGA award against a slew of Nintendo titles, Creature in the Well being a weird underground hit, etc. Demon’s Tilt is the next in line of the new style. The result?

An in-game screenshot of Demon's Tilt, showcasing the bottom tier table.

Instead of the other two aforementioned titles fully welding an entire genre onto the concept of Pinball, Demon’s Tilt is heavily on the Pinball side, with a few doohickeys attached. For one, some of the sub-tables contain enemies that shoot projectiles that can impact the path of the pinball, and for two, these enemies can be destroyed by you simply smashing your ball into them.

It’s a simple trip at first, and there’s not a lot of substantial mechanics added on top of it. As with these silly tables, there are special ramps that commit a challenge to the player, requiring you to destroy some of the enemies or hit a specific ramp X amount of times. It’s stuff that’s easy, almost devilishly so, if you can grasp the concept of this game being an absolute tease.

Demon’s Tilt’s main gimmick is something usually forbidden in every type of Pinball game, and that’s tilting the table. While it isn’t actually a table—it’s a three-story cathedral filled with Joe Mad sketches—you can still alter the path of the ball with a little nudge, which never fails to seem inane.

An in-game screenshot of Demon's Tilt, showcasing the bottom tier of the table.

It’s …

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Top 10 Games of 2018 – What’s the Story, Wishbone

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There’s nothing I love more than a good story with compelling characters, and 2018 delivered on an unprecedented level. Almost every single entry on this list is worth a replay just for the narrative. I don’t want to know the time it took to develop stories as impressive as emotional as GRIS, complex as Red Dead Redemption 2, thrilling as Detroit: Become Human, and relatable as Life Is Strange 2. No matter the answer, I’m sure the writers were well underpaid for their brilliance. Individually, these are fantastic games; together, 2018 is an outstanding year.

 

Open All

 

 

10. Life Is Strange 2

 

Life Is Strange 2 doesn’t really cross over with the original too much, but I think that’s what needed to happen. It needed to separate itself from the first game; Life Is Strange 2 successfully maintains its high-quality storytelling and stands on its own. There’s a really relevant, engaging story tackling subjects not many games are courageous enough to touch.” – Nathanael Hueso

 

“Dontnod is one of few studios that can successfully cover topics like race, religion, sex, sexuality, and politics in a way that is consistently wholesome, entertaining, tasteful, and impactful. Life Is Strange 2 is their most recent triumph in this regard. It takes tremendous talent to do this balancing act when writing, and what’s more amazing is their ability to still give every character the attention they deserve. Need more proof? How about this: have you ever noticed how the main character doesn’t have any special abilities? How does he work as a main character? It’s called character development. Maybe some of these other studios should try it sometime.” – Brandon Pero

 

Detroit: Become Human

 

9. Detroit: Become Human

 

Detroit: Become Human has some cheesy moments but overall is the best choice-driven game I’ve played. There are so many choices and outcomes for the story that you can’t possibly go through them all, not even after a few playthroughs. The story is another classic robots vs. humans, but it explores more meaningful subjects than I thought it would. There are some nuances that few other stories in this genre tackle. Not all characters are as complex as Connor, but they still do a good job at getting you invested.” – Nathanael Hueso

 

“The idea that machines could become as intelligent as humans first became a popular point of discussion during the 1940s and ‘50s thanks to Alan Turing, and ever since, storytellers have tried to imagine the emotional uprising of machines. Detroit: Become Human serves as the gaming industry’s definitive addition to these stories. Much like a brilliant ‘90s sitcom, Detroit tells three different tales of struggle, freedom, and emotional significance that all rally around one overarching story. This game’s true shining point, however, is found in the stakes of the game. Unlike too many story-based games before it, Detroit truly takes your decisions and method of playing and gives you a vast number of endings that all have equal weight. There’s no catch-all ending, and it makes your connection to the characters and plot stronger than those of most other games.” – Brandon Pero

 

Image taken from Return of the Obra Dinn developed by Lucas Pope. Depicts a monochromatic artstyle with a man being shot in the head

 

8. Return of

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Death Stranding Review – A Walking Wonder

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“Humans aren’t made for living alone. They’re supposed to come together, to help one another.” 

 

This is the sentiment that echoes throughout Death Stranding, Hideo Kojima’s first independent game following his turbulent departure from the game studio that made him a household name. It’s an undeniably pretty concept, further explored through original gameplay concepts and a weighty narrative threaded with themes of loss, parenthood, and maintaining human connections. Clearly, Death Stranding is a real passion project for Kojima, but has this newfound creative freedom allowed him to deliver a-once-in-a-lifetime game, or a license for him to marinate in his own sense of self-importance?

Sam Bridges looking shook

 

“Once there was an Explosion…”

Underneath the narrative’s Christopher Nolan style grandeur lies an engaging sci-fi set up. Several years in the future, civilisation has become fractured after an apocalyptic conflict. A single courier, Sam Porter Bridges, is enlisted to reconnect the USA by traveling from the East Coast to the West on foot. Though beautiful and verdant, the natural landscape has become a hostile wasteland. The restless spirits of the dead wander aimlessly on Earth and even the rain has become toxic, hyper-accelerating the passage of time for anything it touches.

This is all established through some great cutscenes early on, bolstered by some remarkable performances from the star-studded cast. Norman Reedus plays Sam as if he’s done mo-cap all his life, and though he wears a gruff facade, a slight flicker in Sam’s eyes is enough to betray his vulnerability during key scenes. Mads Mikkelsen on the other hand has an electrifying screen presence that silently commands authority; his scenes are among the game’s best despite not appearing until a little later in the game. However, anyone who’s played a Metal Gear game will know for every good cutscene, there’s ten bad ones on the horizon. Sadly, this is still the case for Death Stranding.

Death Stranding Mads Mikkelsen Shh

Where the storytelling begins to fall apart is in the writing. It wouldn’t seem out of place if any of the glassy-eyed cast begun unironically reciting Rutger Hauer’s final monologue from Blade Runner. There’s creaky dialogue here that would test the faith of even the most devout Kojima fan. Character’s repeat themselves, speak in technobabble, and at worst,  say something irredeemably insane. One character asks Sam ‘Do you remember being inside the womb?’ Unsatisfied with his silence they go on to say ‘I do…’ This was the point the rubber band snapped for me and the writing never managed to pull me back into its fold.

Thankfully, the soundtrack does most of the emotional heavy-lifting whenever the writing fails. Rooted in melancholic science fiction, Ludvig Forssell’s score is frequently breathtaking and lends a real cinematic flavour to the package. Licenced tracks breathe life into cutscenes and gameplay with expert timing, enhancing the mood of the moment without lecturing you on how you should feel. It’s easy to get swept up in Death Stranding’s story early on, but the longer it lasts, the more it’ll test your patience and empathy.

 

Peace Walker

Though Death Stranding’s story is complex, it’s gameplay is refreshingly simple. On his mission to reconnect the world, Sam must visit local distribution centers, collect cargo and deliver it to increasingly westward parts of America. …

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AVICII Invector Review – Chocolate’s Overrated

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“These are the nights that never die.”

 

AVICII was a trend-setter, an artist with a proper vision. 2011 saw the release of his breakthrough single “Levels”, a feel-good house hit that let him collaborate with a slew of stars after its success. Whether or not this sudden outburst of fame and fortune and endless opportunities was the reason for his tragic death at 28, the impact the passing left was insurmountable. He left behind a multitude of house and EDM bangers, along with a video game: Invector, re-dubbed AVICII Invector.

 

This here is a re-release/remaster of the 2017 rhythm-action title from Swedish developers– and fans of Obi-Wan Kenobi, it seems– Hello There Games. It’s also their first of two collaborations with AVICII, with their release of the mobile game AVICII – Gravity, which is similar to Invector, just a bit more edible for a mobile game market. The publishing is handled by the darlings over at Wired Productions, the team behind publishing underrated gems like The Town of LightVictor Vran, and Close to The Sun. So far, so good.

 

An in-game screenshot of AVICII Invector, showcasing an axis turning note in progress.

 

There’s a plot, surprisingly. Christ knows why, but regardless, you play as Maya, a teenage brat in a ship who absolutely loves chocolate. Apparently it’s a rare commodity however, as her home planet doesn’t seem to have any at all. That’s the only reason I can think of as to why she decides to ignore the ships pleas to go home, instead choosing to hunt for this chocolate bar, all the while treating her ship really, really poorly.

 

I’d like to cut to the chase immediately for once with the gameplay, because it is special. It’s not directly unique in its execution, but it’s the visual presentation which sets it apart from its peers. One of the highways consists of three sides of a triangle, like a Tempestlite, with your face buttons appearing on said highways. The only other prompts are for L1/LB, and sweeping your ship to the left or right on two of three highways, for there is more than just a triangle highway. The other two consist of a free-flying section that has you go through rings, and the other is a more straightforward and literal highway. All three of these twist and turn around the world, providing a head-spinning experience filled with audio delight.

 

A cutscene of AVICII Invector, showcasing Maya's ship

AVICII Invector_20191210182940

 

This is truly a journey for the eyes with its phenomenal visual aesthetic, but there are times when it goes a bit too far. Sometimes the highway will decide to take a massive 180 turn, with button prompts being obscured by both the camera and the surrounding neon environment art. Other times, the highway will force you to make an axis turn in order to hit a face button without giving a prompt. This does make sense in theory, as it intensifies the emotions felt during gameplay, but it throws you off balance.

 

It feels like prompts made for hard mode, which we’ll get to, but having to force an axis turn without the prompt being there can throw off the tuning, at least for me. It’s like if the song went from …

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PlayStation Year-In-Review 2019

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2019 has been a very interesting year for PlayStation and not exactly in an exclusively positive way. It hasn’t been an awful year by any stretch of the imagination, but it certainly wasn’t like 2018. Was it a downgrade? In some respects, it was. In others, it has greatly improved and paints a wonderful future for the PlayStation brand. Haphazard corporate restructuring and drama sounds the alarm for some gamers and industry pundits. Smart business decisions and unique games overshadow that negativity with abundant optimism. However, with the looming shadow of the PS5 in the horizon, the ultimate question must be asked: is Sony ready for next-gen?

Like our last two articles of this kind, we break-down and analyze four aspects of what a console manufacturer or game publisher has achieved for the year. This time, I’ll do things a little differently. For first-party support, I will now focus on how the company marketed them as it applies to the same subject. As a result, Market Presence will be renamed to Business Decisions, wherein I talk about what the company did outside of game publishing and how that helped or harmed them. Consumer Relations will be renamed to Public Image, where I will discuss how gamers view the company and how it could improve. Finally, I discuss Future which is self-explanatory. Got all of that? Good! Let’s ride!

 

First-Party Support

 

Image result for days gone"

 

You can make the argument that 2019 pales in comparison to 2018, and you’d make a solid point. Sony’s premiere first-party exclusives are Days Gone, Dreams (early access), Concrete Genie, MLB The Show 19, MediEvil, Blood & Truth, and Death Stranding. Not as bombastic or hype-inducing as 2018 with the two juggernaut games (God of War and Spider-Man) overshadowing Days Gone and Death Stranding respectively. Death Stranding is not a game designed for the mainstream as either God of War or Spider-Man were. Both of those games broke records for PlayStation and 2019 isn’t really doing that. Sales, of course, are not indicative of quality. However, quality has also taken a drop from 2018.

Days Gone, while not a horrible game by any stretch of the imagination, certainly shows signs of coming from a rusty development team. Sony Bend hasn’t produced a console game since 2007, nor have they ever made a game of this ambition. They also have not proven themselves to be in the same league as Santa Monica Studio or Naughty Dog, and Days Gone did not necessarily elevate Sony Bend to that level. That being said, having played 20 hours of the game myself, Days Gone is very much a solid B-tier game. The gameplay is reminiscent of Uncharted and the narrative when Iron Mike is introduced gets pretty compelling. It’s bloated, but a worthwhile game you should check out. 

 

Image result for days gone"

 

Unfortunately, the flaws in the game are abundantly clear. Glitches are easy to encounter, though mostly minute. The difficulty spikes are incoherent. I often get stuck in some missions because of poor balancing between the enemy designs. The controls are sluggish, sometimes to your own detriment. The UI is awkward. The missions are 40% filler content. The frame rate is playable, but inconsistent. I could go on,

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There’s a Pokémon Nintendo Direct Broadcasting Tomorrow

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Nintendo’s official YouTube channel has revealed there will be a Nintendo Direct tomorrow dedicated to all things Pokémon. The Pokemon Direct will take place on January 9, at 9:30 am ET, so be sure to tune in while you’re grabbing some breakfast.

Considering Pokémon Sword and Shield only released a couple of months ago, it might be a little early for any major announcements. Some DLC announcement for Pokémon SW/SH seems pretty likely, especially considering it’s much easier to implement on a large scale, what with the latest game being on a home console. It’ll probably come with some news about online play too, as fans have found that the SW/SH online functionality is inferior to that of its handheld predecessors, despite the jump in hardware.

It wouldn’t be too much of a stretch to expect a new spin-off title to be revealed or possibly some Switch ports of older games to tide people over until the next major remake. That being said, there’s an argument to be made for a new Let’s Go game: its unique gameplay was a breath of fresh air for some fans and it would also serve to bolster the Switch’s Pokémon library.

With 2020 being a massive year for other industry titans like Sony and Microsoft, it’s no surprise Nintendo want to start out strong and put something on the table early. There’s also Pokémon GO to consider, which still has a generous player base to keep happy. We’ll probably hear more about Pokémon Sleep too- now you can literally play Pokémon 24 hours a day, 7 days a week.

Now that Pokémon Sword and Shield are out, things seem to have cooled off in the fanbase too. This is probably because of Pokemon SW/SH’s impressive sales figures and high review scores. Controversy or no controversy, Pokémon will always be a vacuum for cash.

What are you hoping to get out of this Pokémon dedicated direct? Pokémon “Lance”? Pokémon “Gun” maybe? Let us know down in the comments!

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Kingdom Hearts III Review – The Right Ingredients

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We made it. All those years of anxiously waiting for Kingdom Hearts III to materialize have come to an end. The game is real, has launched, and has been out for a while now; it’s hard to believe, but it’s true. It took 13 years for the last entry in the Dark Seeker Saga to arrive on consoles. It’s not like there haven’t been Kingdom Hearts games since then—there have been plenty—but fans have been eager for another numbered entry for over a decade.

So was Kingdom Hearts III worth the wait? Well, it depends on how long you have been waiting and what your expectations are. If the last KH game you played was Kingdom Hearts II, you’re going to be a little lost and possibly even disappointed. If you’ve been following the series consistently, playing games like Kingdom Hearts: Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, you’ll be thrilled with Kingdom Hearts III. Let’s dive into my Kingdom Hearts III review so I can tell you why the game is such a triumph. 

 

Kingdom Hearts: The Story So Far

 

There are plenty of negative perspectives on the Kingdom Hearts series’ complicated story. Most of the frustration comes from people who haven’t actually followed the series since KHII. This series, more than most others, is one where you need to play every game to really understand what’s going on in the narrative. I’m not saying you can’t play the third “main” entry without playing the others, but you won’t get as much out of it.

Kingdom Hearts III Review

There are more than three main games in the Kingdom Hearts series; there are actually almost 10 entries in the series now, with six of them being absolutely essential to the plot. For those of you who have missed out on several entries, it would be beneficial to go back and play through them. If you fall into that category or you’re completely new to the series, I would consider getting ahold of Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.5 Remix for PlayStation 4; You could also purchase Kingdom Hearts: The Story So Far, which has everything included except for Kingdom Hearts III. All that being said, I think KHIII does a pretty great job of summarizing what has happened in previous games without being overbearing. It won’t give you every little detail, obviously, but you’ll get enough about the main plot so you’re not completely lost.

 

Convoluted or Calculated Conclusion?

 

So how does Kingdom Hearts III handle having Sora, Donald, and Goofy back as the main stars of the plot? In short, I caught myself smiling dorkily as I saw these best friends really get to interact again. Although there have been several KH games since the second entry, there hasn’t been one starring these three as the main party since then. The dynamic between the three is just as you remember it, if not better. Donald is just as aggressive, Goofy just as caring, and Sora is just as dumb and lovable as you’d expect. Square-Enix and Disney did a fantastic job of pairing these three amigos together; they’re the glue of this game’s story.

Kingdom Hearts III Review

Kingdom

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They Are Billions Review – Everything But Red on You

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“Faces sweaty, arms and legs, what a glorious set of stairs we make.”

Jump back a couple of years and zombies are tiresome, boring to fight, and lacking the irony-tinged bite they once had. Even something objectively tantalizing like Dying Light was met with a collective shrug, but now? With Resident Evil 2 Remake blowing up, the remake of the third title on the way, and another Zombie Army game on the way? It makes sense to see stuff like They Are Billions get an unprecedented amount of attention.

This is the sophomore release from Spanish developers Numantian Games, a small studio that made a name in 2014, with the release of Lords of Xulima. A self-described tribute to the works of Lord British and the Ultima series, Xulima sold well enough to warrant further pursuing into the RTS genre, with today’s offering.

An in-game screenshot of They Are Billions, showcasing a furious battle on a bottleneck between zombies and soldiers.

You play as a being stranded on a post-apocalyptic planet swarming with the undead—billions of them. Through dusty steampunk goggles, you must command a colony that can survive the endless onslaught of these flesh-eating creatures, with a recent patch adding a MAHOOSIVE 50+ hour campaign, filled with all sorts of different challenges.

It’s a Real-Time Strategy game, first and foremost, with vague Tower Defense elements popping in now and then to give the game a mildly impacting sense of linearity. Your goal in either the campaign or the formerly-main Survival Mode is to build a colony teeming with different types of zombies: Laboring workers. From there, you slowly amass an army, expand your base of operations, clean the surrounding area of the undead, and finally prepare to face off against the armies that need no leader.

Everything starts off small, however. With Survival, you’re granted a randomly-generated map that you must transform and stamp as your own land, whereas the Campaign houses missions with set maps that provide a forgiving pace. The Campaign will be the main focus here since that’s what was most recently added and because I believe it showcases They Are Billions’ problems the most.

An in-game screenshot of the campaign map in They Are Billions.

First off, however, I will concede that …Billions can be a satisfying game, should you give it the time. It demands quite a lot from you, more so than the average game, but should you give it the patience it gives you, it rewards you with a victory that is hard-earned, no matter the handicap. It respects that you put the time in, and that’s really the important thing here: time.

Nothing in …Billions is instant. It’s all lethargic, it’s all demanding, yet it never gives a chance to relax. Hordes are constantly a threat that are never given a warning, and it wouldn’t be so bad if the build-up to a respectfully boastful colony wasn’t so bloody slow. Let me give you the average First Hour of an average …Billions run.

So, you have your colony in a procedurally-generated map, that much is given, but the colony needs colonists, which are housed in tents. You also need food for the colonists, and wood for the buildings. These are materials that are, quite frankly, a piece of piss to obtain. One Sawmill there, a Hunter’s Cottage by some trees, and you have passive income of basic necessities, …

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Shovel Knight: King of Cards Review: Fit for a King

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Unfurl the banners and ready the feast!

After almost two years in development, King Knight is ready to make his grand appearance. Shovel Knight: King of Cards has spent a long time in the oven, but after spending just a few moments with the game you’ll understand why. It features the longest character campaign, a fully featured card game and even a couch competitive multiplayer mode. It’s a genuine juggling act, but do any of these new additions drop the ball?

 

Long Live the King

 

King Knight’s story acts as a prequel to Shovel of Hope, chronicling King Knight’s rise to glory to become the coveted ‘King of Cards’. This final campaign doesn’t act like a last farewell to the Shovel Knight saga and it’s all the better for it. Instead it keeps the focus purely on King Knight’s journey from a mother’s basement-dwelling cosplayer to a self-absorbed monarch. Even though he’s an anti-hero, King Knight’s witty dialogue keeps you invested in his character… even if his ruling tactic is brutish and all style, no substance.

King Knight bickers with his Mom

Pig-headed and flashy is also the best way to describe King Knight’s play-style. In lieu of traditional weapons, King Knight uses a speeding shoulder bash to charge into enemies. Once a blow lands, King Knight is propelled into the air in a spinning frenzy, from here you can continue attacking by bouncing on foes until something breaks your combo. This one-two punch is also the basis of the game’s platforming, ramming into walls effectively lets you double jump and when in ‘twirl mode’ King Knight can pogo over hazards with ease. His moves are fun to use because the level design takes full advantage of his moveset, providing varied and rewarding challenges for those looking to master the game’s platforming.

 

No Meager Feast

 

Individual levels are significantly shorter than classic Shovel Knight stages which is initially disappointing, but once you notice just how tightly designed each bite-sized level is you may end up preferring this new mission structure. Three Merit Medals are begging to be collected in each stage and they can be spent on new moves to further bolster King Knight’s arsenal. Some stages even sport secret exits that lead to some of the best boss fights and chance encounters the game has to offer – seek them out if you want to get the very most out of your play-through.

There’s a lot to see and do in this expansion and even familiar worlds have been given new creative spins, plus all new stages like the Troupple Pond and Birder Bluffs offer yet unseen enemies, world designs and music tracks. In between platforming jaunts, you can rest up in your trusty airship, the Glidewing. Throughout your adventure you amass followers who live on the airship, seeing the decks fill up with friendly faces lends a real sense of connection to the world and it makes your goal seem all the more personable. You can chat with your subjects, buy upgrades from shopkeepers or even unwind and play a game of cards with them.

 

Ace in the Hole

 

New to King of Cards is Joustus, the latest card game craze to sweep over the kingdom and King …

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Top 10 Games of 2016 – The Year of Going On an Adventure, Charlie!

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2016, compared to the years from the 2010s that preceded it, set a new bar for how densely you can pack a year with adventure. This year specializes in creating bloodshot eyes, cramping thumbs, hyperactive computer fans, and five hours of sleep every night. Developers took the years leading up to 2016 to create some of the most time-consuming, detailed, beautiful, vast adventures that had ever been created. While there was plenty of action and even a stellar multiplayer experience to come out of this year, 2016 will forever be remembered for the journeys it took gamers on and the memorable characters that accompanied them.

In making this list, everyone here at Sick Critic had to somehow vote between emotional experiences like That Dragon, Cancer, new approaches to platforming like Unraveled and Owlboy, thrilling adventures like those of Uncharted 4, and spine-snappingly-paced action of DOOM and Enter the Gungeon. Only so many games could make the top ten, though, and here they are:

 

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Dark Souls 3

 

10. Dark Souls III

 

“Going from the OG Dark Souls to Dark Souls III feels like a revelation. FromSoftware has implemented several gameplay tweaks from Bloodborne, and the end result is a much more fluid Dark Souls experience. Plenty of smart changes, like beefing up the amount of I-frames in your dodge roll which keeps you in the fight and rewards risky play, give the gameplay more of a Platinum Games feel at times – but is that really a bad thing? It’s more action-oriented for sure, but the game is still distinctly Dark Souls with compelling world design and ferocious monsters to defeat. III also boasts some of the best boss fights across the entire Souls series with the DLC boss fights serving as delectable highlights. It’ll never dethrone the original, but Dark Souls III is worth the time it takes to master.” – Theo Durrant

 

Enter the Gungeon

 

9. Enter the Gungeon

 

“I’m gonna spit straight facts for a second here: Enter The Gungeon is easily one of the tightest roguelikes ever made. There are enough pop culture references within its weaponry to overfill and shame the average SeltzerBerg movies of yesteryear, and there’s a perfectly paced bullet hell within it all. Secrets and mechanics are placed brilliantly so that they’re never an oversight or something you shouldn’t use.

“Even after some rather boisterous expansions and content updates, Gungeon still retains its expert craftmanship throughout, mostly thanks to the content being stuff the player uses. New bosses were only ever added if they were truly necessary or unique, new weapons were only added if they actually disrupted the flows of enemy gameplay, so on and so forth. It’s this respect towards the players that grants Gungeon its title of The Greatest Roguelike Ever Made.” – Sam Taylor

 

“If I had to pick a game that consistently bested me, it would be Enter the Gungeon. I’ve never completed a full run of the game, but I still keep trying. It’s my favorite roguelike out there, even with many entering the fray since then. The insane amount of items you can unlock is already overwhelming, but add on synergies and

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