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Throwback Review: The Witcher

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The Witcher is an Action RPG developed by CD Projekt Red, released on PC in 2007. The beloved series has been played by many, but I wanted to explore CDPR’s first outing. I tend to find that the first game doesn’t get nearly as much attention as the other two, most likely because of its PC exclusivity.

Let it be known that I am playing The Witcher: Enhanced Edition, a version of the first game that came free to buyers of the original. The enhanced edition added a few improvements, most notably a plethora of new character animations and a larger variety of color to NPC clothing.

The Witcher is based on a series of fantasy novels by Polish author Andrzej Sapkowski. Sapkowski’s books are a household name in Poland, with some referring to him as Polish Tolkien. I am a big fan of The Witcher series as a whole, so I was excited to see how the first game holds up today. I was also looking forward to seeing how CDPR would adapt the rich world of The Witcher into a video game.

 

Adapting Sapkowski’s World

Unlike most book adaptations, The Witcher doesn’t directly re-tell the stories from the books, with the game’s narrative being set after their events. The game has you playing as Geralt of Rivia, a Witcher who has recently lost his memory. A Witcher, to put it briefly, is a mutant who kills monsters for money. At a young age, they are experimented on and are trained to kill. While amnesia in fiction is quite a tired trope, I feel that CDPR made a good decision having Geralt lose his memory; it allows the player to learn about the world along with him. There are a plethora of characters from Geralt’s past that book readers will recognize, a lot of the dialogue involves them re-introducing themselves to our forgetful Witcher.

The Witcher Geralt of Rivia talks while facing camera

The big bad of The Witcher is a gang called Salamandra. After Salamandra attack the Witcher fortress of Kaer Morhen, Geralt travels in and around the capital city of Vizima to hunt down their leader. Headed by powerful Fire Mage, Azar Javed, the Salamandra lead our hero into somewhat of a wild goose chase. Along the way, Geralt gets himself into a wide range of sticky situations, never failing to insert himself into some sort of trouble in typical RPG protagonist fashion. In saying that, one of the most unique things about this game is its theme of neutrality. As the conflict between humans and nonhumans rages on, the player can choose not to take a side and stick to what Geralt knows best; killing monsters.

 

The Price of Neutrality

There are a few points in the game that allow players to choose a side, however, there isn’t always a clear choice, unlike in other similar titles. There’s no “good” or “bad” option here, the game leaves it up to the player to choose what they think is the lesser evil. Grey morality is a familiar concept nowadays but was definitely less common when The Witcher came out in 2007.

More unique though, is the true struggle I felt when having to make a decision. I tend to find that when …

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Subdivision Infinity DX Review – Major Tom

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With Space Shooter-type games, you get one of two flavors.

 

On one hand, you have the super accurate sims. Elite: DangerousEverspaceStarpoint Gemini, blah blah blah. The kind of stuff that needs more than a CliffNotes pack, and a mind clear of any and all bullshit. On the other hand, the arcade types. Geometry WarsAlien Cruise, all the Bullet Hells in the world; Quick in ‘n’ out sessions that provide catharsis on a budget. With Subdivision Infinity DX however, there’s a bridge between the two.

 

This is the debut title from Russian developers Mistfly Games; One of the rare few who didn’t have to go through to Sometimes You or Ratalaika in order to get a publishing deal. They’ve teamed up with publisher Blowfish Studios to promote their space shooter, with Blowfish boasting a beefy bag of brilliance in terms of their publishing repertoire. The Deer God was a calming experience, along with Morphite, and JackQuest… Okay, scratch off that last one.

 

An in-engine screenshot of Subdivision Infinity DX, showcasing a red ship in an area of the galaxy covered in orange light.

 

You play as Rebel-1, a loner in a small tin can of a space ship, browsing what the galaxy has to offer when he’s roped into a massive fight with unknown assailants. Afterwards, he meets up with a lonely robot who tells him that the human inhabitants are all but present in this system. Wondering what the hell’s going on, your journey will take you down a path of assimilated ships, rogue corporate weaponry, and poor sentence structure.

 

You’re plopped into a random part of the galaxy where you’re told to roam around and will have to complete certain objectives. All of your objectives will be “shoot the thing that’s shooting at you”, but usually seasoned with sub-objectives like collecting resources or escorting friendly entities.

 

If this doesn’t sound like your sort of thing, or you’re simply tired of getting stomped on by more powerful enemies, then there is an exploration aspect. Here, you’re plopped into a random part of the galaxy, and you can mine asteroids with a mining tool, with enemies periodically spawning in to tickle your spaceship’s cheeks. The mining materials you’ll gain will be used to upgrade your cavalcade of ships, more money selling the useless crap you’ll grab in the middle of it all, and upgrades for your weapons.

 

An in-game screenshot of Subdivision Infinity DX

 

It’s a surprisingly massive game, despite linearity in the mission structure, which usually revolves around “shoot the thing over here, then shoot the thing over there”. The exploration levels take place in massive playgrounds, filled with all sorts of space wrecks, debris, and asteroid belts. If this game had some form of multiplayer, they would make for some interesting battlegrounds, but regardless, their massive nature filled with all sorts of goodies can appease more explore-heavy players.

 

It also looks stellar. Unreal Engine 4 was used for this, and by God, does it look nice at times. Sure, they’re just sky-boxes, but damn, do they set the mood wonderfully. Bright purple light-streams penetrating the ships windows, wreckage tinted in the same colors– It’s genuinely gorgeous to look at, and it’s surprising that such a graphically intense game houses such a generic formula.

 

See, that opening paragraph …

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Gamescom: Inside Xbox Round-Up 08/19

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Xbox kicks off its Gamescom 2019 with an Inside Xbox live conference, showing off some new footage for upcoming titles. Over the 40 minutes the stream ran for, a ton of new games were announced for Xbox Game Pass, and we also got a closer look at a few anticipated titles.

Microsoft opened with a brand new trailer for Bloober Team’s Blair Witch, the brand new footage for the fast-approaching horror title tells us a little more about the story and shows off some new locations. Notably, we get to see main character Ellis wielding a gun, confirming the game will possibly have some form of combat. Blair Witch comes to Xbox One and PC on August 30th.

If you’re unsure about picking up Blair Witch, don’t worry because it’s coming to Game Pass. Coming to Game Pass TODAY is Capcom’s stylish character-action game Devil May Cry V, acclaimed grand-strategy title Stellaris, and for Game Pass on PC the seminal Age of Empires: Definitive Edition. That’s not all, in the near future we’ll also be getting A Bard’s Tale IV, Kingdom Come Deliverance and Ape Out.

Next up we got a closer look at NBA 2K20, the new career mode trailer gives us a look at Idris Elba being the shouty-man we know and love. The newest entry in the annual basketball series comes on September 6th. This year’s Ghost Recon: Breakpoint’s multiplayer dubbed “Ghost War” is shown off in some new footage, it will feature 4v4 PVP and will include 6 maps to play on. More can be seen in the new trailer for Ubisoft’s latest title in its 3rd person-shooter franchise. This one’s coming on October 5th. Unsurprisingly, Borderlands 3 got some dedicated time, and an interview with Gearbox Software’s Randy Varnell brought some new tidbits. Most notably, Borderlands 3’s story will include angry live streamers as villains, as well as war between massive corporations. Borderlands 3 comes on September 13th.

Footage from Borderlands 3 shows character fighting giant dinosaur like creature

We also got new information regarding PUBG Season 4, with the introduction of cross-platform play coming. GreedFall’s latest trailer which reveals the inclusion of same-sex relationships was briefly discussed, The Surge 2’s souls-like multiplayer mechanics and a plethora of weapons to choose from made an appearance too. Metro Exodus players will be pleased to hear that the latest DLC – The Two Colonels launches tomorrow.

Ending off with a bang, Microsoft introduced us to Gears of War 5’s horde mode. Horde mode will allow 5 players to take part and pits you and your squad against an onslaught of enemies to shred through. Not only that, the Gears of War 5 development team The Coalition took the spot-light to discuss the return of the beloved series.

You can check all of the interviews and new footage we got from the conference up above. Stay tuned to see more news about Gamescom, and let us know what games you’re most excited about down in the comments.

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Nine Tracks I’d like in Mario Kart 9

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I’m a big fan of Mario Kart 8, and with Crash Bandicoot and Sonic getting racing games this summer, I can’t help but hope for a Mario Kart 9 on the horizon. In no particular order, here’s nine tracks I’d like to see in the next entry.

1- Comet Observatory

A shot of the Comet Observatory in Super Mario Galaxy

Make sure to look both ways!

Super Mario Galaxy is one of the first real games I ever played and remains one of my favorite games of all time. In no small part due to the fact that I was incredibly into space as a kid, the Comet Observatory was fascinating to me: an incredibly tranquil, perfectly secure space station open to the sublime sky, populated by adorable star-shaped aliens, complete with a garden, fountain, and library. Of all the game worlds throughout my childhood, this captivated me the most. What better way to appreciate this beautiful and tranquil space station than to drive recklessly through it?

2- Mario Maker

Promotional art for Super Mario Maker 2

100% inspired by the Smash Bros. Stage

Super Mario Maker was a phenomenon. Aside from Little Big Planet and the recent Dreams, there aren’t many games with such a focus on User Generated Content. The recent Super Mario Maker 2 brought everything we loved from the previous game and added much more, so I say we celebrate it with a Mario Maker themed course. Imagine driving through the track seeing the road be built ahead of you, some sections of the track decorated in the styles of different games, shortcuts that change on a timer as they’re edited during the race. For maximum fidelity, add hidden blocks throughout the track for racers to run into.

3- Luncheon Kingdom

art of the Luncheon Kingdom from Super Mario Odyssey

I’ve always wondered if those rocks were edible…

Super Mario Odyssey was another recent success in the Mario franchise, and featured a variety of open kingdoms in which to run around and explore. Of all the kingdoms, the Luncheon Kingdom was the most unique and memorable for me, with a towering volcano used to cook soup and multicolored rocks that look like food. I think this could take the place of Grumble Volcano as its more colorful and charming replacement, and I can see this making a fun track with difficult shortcuts over lava and a gliding section over the volcano where we can get a nice view of the soup cooking over it.

4- World Map

a map of the mushroom kingdom, as seen in New Super Mario Bros. U Deluxe

sizes probably not to scale

Looking through the course selection in previous Mario Kart games, many of them fit into three categories: tracks constructed to the liking of a major character (Mario/Luigi Circuit, Baby Park, Wario Stadium), places that represent areas from games (Dry Dry Desert and Bone-Dry ruins as World 2, Voshi valley as the setting for the Yoshi series), or new places modeled after other characters (Toad Factory/Harbor/Turnpike, Shy Guy Falls, Cheep Cheep Beach). Most of my entries on this list fit into none of these groups, but are reimaginings of places that appear in the actual games. This isn’t to say I think Nintendo’s approach is bad, I like at least 80% of the current course selection, but the Mario series has some iconic places and locations, and Mario Kart is such a good way to explore those places in …

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Truck Driver to Receive Steering Wheel Support

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Plenty of exciting games have released or will release this year: Kingdom Hearts 3Crash Team RacingFire Emblem: Three HousesWolfenstein: YoungbloodAnodyne 2Metro ExodusCatherineBorderlands 3Pokemon Sword and ShieldDeath Stranding, and of course, Truck Driver. For those of you not in the know, Truck Driver is a game in which you drive a truck, releasing on September 19th for PS4, Xbox One, and Windows. Developer SOEDESCO claims you’ll get to explore a “seamless open world” after inheriting a truck from your father, and work with a variety of different NPCs to “earn the respect of your local community” and become the best truck driver around.

Today, SOEDESCO sent out a press release with an exciting new announcement. Due to community requests, Truck Driver will now have steering wheel support. A variety of different steering wheels are compatible with the PS4 and Xbox One versions of the game. They are:

PS4 Xbox One
•   Thrustmaster T150 Force Feedback •   Thrustmaster Ferrari 458 Spider Racing Wheel
•   Thrustmaster T150 Ferrari Force Feedback •   TX Servo Base Force Feedback
•   Thrustmaster T150 Pro Force Feedback •   TX Ferrari 458 Italia Force Feedback
•   Thrustmaster T300 Servo base •   TX Leather Edition Force Feedback
•   Thrustmaster T300 RS •   Thrustmaster TMX Force Feedback
•   Thrustmaster T300 RS GT •   Thrustmaster TMX Pro Force Feedback
•   Thrustmaster T300 Ferrari Integral Alcantara         ForceFeedback •   Thrustmaster TS-XW racer SPARCO P310 (competition mod)
•   Thrustmaster T-GT •    Logitech G920 (driving force)
•    Logitech G29 (driving force)

Not only that, but they also announced enhancements available for PS4 Pro and Xbox One X players. PS4 players can choose to “favor quality” or “favor resolution”, allowing them to drive through a world rendered to their standards. Xbox One X players can choose between the two and can also select a third option, “favor performance”. PS4 Pro players will also be able to play the game in 1440p, and the game goes up to 4K on the Xbox One X.

from sickcritic https://www.specificfeeds.com/track-rss-story-click/LuQNRUHVWgRJv7jBSPP1AEfKYIIIo5nPdD9dpYcBzwVakgMRTkhYU9b0fNgR8Yg5d9g9fngpNVTPIZd2UJ1T5UfGCRswRUwsJ8LKD2mP58N0YduZs0yAeySHzcXraB0mEy5TGIo5r60…

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Wolfenstein: Youngblood Review- Passing the Torch

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Wolfenstein 3D and DOOM are often considered the granddaddies of the first person shooter genre, and they both spawned consistently successful franchises, both of which are being produced to this day. They have their similarities, but the franchises are separated by differences in aesthetic, gunplay, etc. For me, though, the main draw to either game comes from what kind of demons you want to spend the next several hours slaughtering.

Wolfenstein: Youngblood deviates heavily from the last handful of games, which has lead to divisiveness among the series’s fanbase. While some enjoy the new ground it treads, traditionalists disliked how not-Wolfenstein it feels. Both of these are totally fair ways of judging the game, and the different viewpoints stem from whether you want to look at the game as an FPS or as a Wolfenstein entry. This review is going to be from the perspective of the former, and I’ll be examining the gameplay features outside the confines of its franchise.

Youngblood continues the story of The New Order and The New Colossus as a sort of volume 2.5, occupying a space in the timeline 20 years after the last without being a full main-series entry. After the death of Hitler, Blazkowicz has settled down a bit to raise his daughters, Jess and Soph. When he disappears mysteriously, the girls enlist the help of their friend Abby to track him down, joining forces with the Parisian resistance. It’s a mutually beneficial arrangement: they help eliminate Nazis from the city, and the resistance helps find their dad.

The first cutscene of the game is a long one, starting with BJ taking one of his daughters hunting (and dispensing a quote that will naturally be echoed back to him at the end of the game), while the other stays home to complete her mother’s brutal training regimen. This continues through their father’s disappearance, them running away from home with Abby to join the resistance, and even their very first kill. I’d normally excuse a long first cutscene for establishing characters, but neither of them have much character to establish.

A mechanical panzerhund created by the Nazis threatens Jess and Soph

Bad boy.

Most of the comms between the girls sound not unlike friendly comms between teammates in a voice chat, without all the slurs of any sort. Throughout the game, Jess and Soph shout excited encouragements to each other like “damn, dude!” “you’re killing it!” “let’s kill some Nazi assholes”, with very little awareness of their own mortality and the danger they’re putting themselves in. During more quiet sections, they become introspective, reminiscing about their life as children and wondering what might happen if they never find their dad. I’m certainly not saying they’re flat characters, but compared to BJ’s confrontations of his fears and failures in New Colossus, it’s a bit of a step down.

Let’s get into the gameplay. Since BJ has two daughters, the game has two players! Invite a friend over, and— oh, there’s no split-screen. Sit alone in your own house and play with your friend from a distance and work together to blast your way through Nazi-controlled Paris. Don’t have a friend? That’s alright, the AI is mostly adequate! I’ve seen complaints about bad AI giving players issues, but for me she was mostly fine. …

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RICO Review – Real Raw

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Slow motion in video games is no longer the raging force it used to be.

 

This saddens advocates of the mechanic like myself. It seems like only yesterday that games like F.E.A.R., Max Payne, TimeShift, and Stranglehold had… well, a stranglehold on the market, but alas, it’s another idea that got overplayed and waned away over time. Someone forgot to tell the entire world though, which is probably why RICO got made.

 

This is a rogue-lite FPS and the sophomore title from UK studio Ground Shatter. These Bristol boys came to fruition in 2018 with the release of SkyScrappers, a game that defied audiences everywhere by being blisteringly average. With RICO however, they’ve got Rising Star handling publishing, which is admittedly a left-field choice by them. When it’s not a CAVE sh’m’up, it’s usually something inherently wacky, like Lumo or Conga Master, but I digress.

 

An in-engine screenshot of RICO, showcasing two police officers engaged in a gunfight in a tight hallway.

 

RICO showcases a story of a city in ruin from crime. Drugs and gangs dominate the nameless metropolitan area. Kingpins rule the joint with the iron fist that the police fail to have, which is why a higher government body have arrived in order to take down the criminal organizations from the bottom up. Simple gang members won’t cut it, as you’ll also have to face off against mafioso types, psychopathic bouncers, and even army-level soldiers on your way to dismantling the organization, and it all needs to be done in 24 in-game hours.

 

From the get-go, you have a few options to choose from; A Quick Operation, A “Case” (the campaign of the game), and Lockdown, which is a wave defense mode within one of two set maps. Your safest bet at getting used to the intensities of RICO’s design will be with the Quick Operations, where the game will procedurally generate a random building complex, which you can edit the size of and the density of enemies inside. Your main objective will always be to gather evidence located in steel briefcases around the buildings, but there’s also various secondary objectives relating to speed, precision, brute force, and elegance. It’s to push you into using your Hard Boiled abilities to the limit, and once you get going, you really get going.

 

As soon as you burst through your first door, you have the perfect representation of what to expect from RICO. The bad guy’s vulgarities are pitch-shifted lower, the door breaks into tens of small pieces from a swift kick, the ripples of the air emanating from the discharged bullet. It’s all dirty, gritty, violent beauty in slow-motion, using an overplayed mechanic to its strength and somehow not making it feel like a chore.

 

An in-engine screenshot of RICO, showcasing two police officers preparing their guns.

 

There’s a rudimentary nature to how the slow-motion triggers. It’ll always happen when you breach a new room in single player (and when you’re in Lockdown, it triggers with certain headshots), but since you’re not in complete control of it triggering, you pay attention to other details. Details like the comic book-style aesthetic, which is reminiscent of titles like XIII or Borderlands without feeling like it’s directly ripping them off, or the controls, which are wonkier than Willy.

 

The shooting and aiming of …

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Kill la Kill: The Game IF Review – A Tad Underdressed

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Kill la Kill fans have been drooling for a game ever since Studio TRIGGER’s anime blew everyone’s clothes off in 2013. For some reason, it’s taken developers until now to get a game out. What we’ve finally ended up with is Kill la Kill the Game: IF, which is, appropriately enough, a fighting game. Arc System Works and A+ Games were the perfect developers for this project. Does this game do the series justice and will non-fans of the series appreciate it? Let’s find out. 

 

Kill la Kill: IF’s Story

 

The primary focus of Kill la Kill: IF is the single-player story mode (aside from the fan service), which comes in two separate installments. You can play from Satsuki Kiryuin’s viewpoint in the first version of the story mode. I won’t go into too much detail about what happens in the story, but in a word: disappointing. It’s like the developers tried to cram too much of the anime’s story into the game while also not including almost anything of substance. There are some neat plot points that you don’t find in the Kill la Kill anime, but most of it is a retread of the anime’s final arc. The story is made up of cutscenes and fights, as most fighting games do.

Kill la Kill story mode

The same goes for Ryuko Matoi, who takes up the second version of story mode. I wanted to either learn more about these characters or have a more substantial retelling of the anime’s story. What ended up happening was most of the initial plot points are rushed over and we’re left with missing information that is critical for new fans. As a fan of the series, even I was lost at some points. There just isn’t enough grounding of the narrative to understanding what’s going on, even by the end of both character’s respective stories. 

Kill la Kill's Ryuko and Satsuki fighting

What also kind of bothers me is that some of the same scenes are reused in both stories. I will say that although the game is gorgeous, it just feels like they relied too heavily on having to separate story scenarios as if that would be enough to make up for the lack of content. Is the story mode still enjoyable? Definitely. Honestly, I think one story mode, switching back and forth between protagonists, would have allowed for a more cohesive, complete narrative. 

 

Something, Something Japanese Move

 

Let’s get to the part that you all really care about: the gameplay. Kill la Kill: IF’s gameplay is smooth and handles really well. It’s the highlight of the game, as it should be. The game handles movement in 3D space, similar to many Dragon Ball Z video games. You can dash towards an enemy at any time by double-tapping the jump button and then beat them with a variety of moves. There are standard attacks that do a mild amount of damage and ranged attacks that can be used to catch your opponent off guard or keep them at bay. You then have a heavier guard-break attack that sets up an opponent for a special move or combo. 

Kill la Kill gameplay

Combos in Kill la Kill: IF are pretty simple, but they are in the game if you’re wondering. You can

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Fantasy Strike Review

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Fighting games have been a part of the gaming community for the last 30 years, although the community is niche and some would say small compared to other genres. Different types of fighting games, from street fighters, side-scrollers, to Tekken’s 3D-style arena, even some honorable mentions like Power Stone’s open arena and Smash Bros.’s 2.5D arena, fighting games have stayed the same and have grown all at the same time. It’s truly fascinating that fighting games have been thriving for this long and are still so universally loved.

A huge problem with fighting games is how intimidating they can be. Watching a game that may appeal to you and seeing another player rip someone to shreds can keep players away. Stepping up and playing one and then seeing the command list and not knowing what any of it means is an easy way to get discouraged. The huge learning gap in fighting games is a big reason why they aren’t as popular as other genres. Most people, including myself, that are good at fighting games are people mainly born between 1985 and 1995, during the times of arcades and the end of the Dreamcast era. Fighting games were few and far between when we got to the PlayStation 2, Nintendo GameCube, and Xbox generation. Yeah sure, there were a good amount but nowhere near as many games as there were from 1991 to 2005. 

Fighting games kind of died for a while, trickling out a few good ones and many ignorable ones but overall the genre was on its way out. Then it started to come back around the time of Tekken 6, Soulcalibur IV, and Street Fighter IV. People were reinvesting themselves with them but many new players pointed out “hey this is hard and intimidating and everyone kicks my butt.” With the power of Kickstarter, the developer and publisher Sirlin Games have created a fighting game called Fantasy Strike. Fantasy Strike is trying to be simplistic and at the same time tactical with the way the game is built. I am here to review this amazing game for its ups and downs but overall inform you so that you can discern whether you want to buy this game or not. 

Starting the game

 

When Fantasy Strike first starts the game puts you straight into the tutorial (and trust me as a guy that hates and skips any tutorial’s in any game, you need it).  The game starts out simple letting you know you can punch on the ground and in the sky. The objective is to pop balloons to get used to the movement controls. After popping the balloons set in the sky and on the ground you are able to advance further in the tutorial advance. Through this tutorial, they show you all of the attacks you can do on the ground and that they have alternate versions when you jump as well, same with the special attack, which can be done with the press of a button. A funny side note when you complete an objective during the tutorial, the trainer (who happens to be Midori) asks you to hit him to start the next lesson. I’m not sure why but

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BlazBlue Cross Tag Battle 2.0 DLC on Its Way

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Arc System Works has announced that the BlazBlue Cross Tag Battle “Ver. 2.0 Expansion Pack” (that’s a mouthful) is on its way to most major platforms later in the year. You can take a look at the super stylish announcement video below and keep reading for more details.

BlazBlue Cross Tag Battle 2.0 DLC

 

Did you think BlazBlue Cross Tag Battle didn’t have enough characters to play as? Well, there are a lot more on the way. This DLC will offer nine additional characters for gamers to team up with. Some of the characters won’t be too recognizable to American or European audiences since they come from more obscure franchises. Some of the new characters that are revealed include Yumi from Senran Kagura Estival Versus, Akatsuki and Blitztank (which is a freaking, literal tank), both from Akatsuki Blitzkampf, and Neo Politan from RWBY.

Currently, seven different franchises are represented in the 2v2 tag, 2D fighting game with potentially more to be revealed. There are still five additional characters that haven’t been revealed yet so we have that to look forward to.

BlazBlue Cross Tag Battle Yumi

The new expansion pack will be available on Nintendo Switch, PlayStation 4, and PC on November 21 for a hefty $24.99. Sorry, Xbox One owners, it doesn’t seem like this game will be coming to the console any time soon. Anyway, check out our Sick Critic review of the original BlazBlue Cross Tag Battle to decide if you want the game or not. Or don’t read it, I’m not going to force you.

Will you be picking up this DLC pack or do you think it’s too expensive to justify the purchase? Nine new characters and a new scenario (I may have forgotten to mention this), along with character interactions, and colors for the characters doesn’t seem too bad a deal. Let us know in the comments!

from sickcritic https://www.specificfeeds.com/track-rss-story-click/LuQNRUHVWgSqduGQ6–58t3db_5i4nkJdD9dpYcBzwVakgMRTkhYU9b0fNgR8Yg5fQjcDQX0nAzBi1KkbSPn8wCaMzEveIAoLTu_OpQD8f_MaGm7PYS9UQ…

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