sickcritic

Watch the Nintendo Direct Mini: Partner Showcase Tomorrow

Story 422614417

Nintendo just announced another Nintendo Direct Mini: Partner Showcase, which will place on September 17, 2020, at 7 AM PST. The last Nintendo Direct Mini released in August, was only around 11-minutes long, and focused on third-party games, revealing games such as Kingdom Hearts: Melody of Memory and World of Tanks Blitz. What can we expect from September’s upcoming showcase?

 

Nintendo Direct Mini: Partner Showcase

Based on the last two Nintendo Direct Minis, the runtime for the livestream won’t be much longer than 10 minutes. The one that streamed back in July was only a total of eight minutes in length and only featured a handful of announcements. That doesn’t mean it can’t be longer (or even shorter), but that would be quite a surprise. Don’t expect to see any first-party games at tomorrow morning’s event, since the showcase will only focus on Nintendo’s publishing partners’ games. This means no Super Smash Bros. Ultimate DLC news or anything about the next Legend of Zelda.

We may hear something about Square Enix’s Bravely Default II, since the end of the year is approaching and it was scheduled to release in 2020. There may be some ports from games that are available on PS4 and Xbox One and potentially some new indie titles. There are only so many things Nintendo will get to in this short video, especially if they’re going to continue to make these showcases a monthly event.

What do you hope to see revealed at September’s Nintendo Direct Mini? Are your expectations too high and in need of some proper management? Are you just hoping to see Nintendo fail? Maybe your expectations are just right. We’ll offer a recap of what gets announced tomorrow if you’re not able to watch live. Until then, keep your eyes fixed on Sick Critic for all your latest game news, reviews, and features.

from sickcritic https://api.follow.it/track-rss-story-click/LuQNRUHVWgSvTaKpJeBdz3pBYiKLE3lwdD9dpYcBzwVakgMRTkhYU9_98q38_AK3pKA5AGb-tWYMpzV6mOzvnmHxy85d7pHezsT3pm5UQW-S8s_Wuo3jOOToNCVpVmq1nMzIC-nn-1SiO8O58y3-mg…

0
Read More

Twin Mirror Gets a Release Date, Gameplay Trailer

Story 422264372

DONTNOD has put out a new gameplay video for the much-anticipated Twin Mirror along with a release date for the game. Twin Mirror will be releasing on December 1, 2020, and will be exclusive to the Epic Games Store on PC, but will also release on PS4 and Xbox One on the same date.

The game can be currently pre-ordered on the Epic Games Store for $34.99, which comes with the digital soundtrack on launch day.

Twin Mirror Gameplay Trailer

Twin Mirror was announced back at E3 2018, with DONTNOD going silent for a while before resurfacing with new information in 2020. The game is centered around protagonist Sam Higgs, who must go back to Basswood, West Virginia, and investigate a mystery through supernatural abilities.

The player can use these abilities to reenact past events and piece together what happened in specific areas and make decisions that will affect the outcome of the game’s narrative. You can check out some of the gameplay and cutscenes for Twin Mirror in the gameplay trailer embedded above.

DONTNOD gained popularity after releasing Life Is Strange, and have since released several other games in the series, as well as Vampyr and Tell Me Why, which launched this year.

They’re mostly known for releasing games in several episodes, but Twin Mirror will be a complete, one-time release. Will you be picking up DONTNOD’s new, psychological thriller? Sound off in the comments and keep it locked to Sick Critic for more gaming news, reviews, and exclusive features.

from sickcritic https://api.follow.it/track-rss-story-click/LuQNRUHVWgTQA_lk-Kvc237ZJVsLB2pwdD9dpYcBzwVakgMRTkhYU9_98q38_AK30fe2TWEk7y-eCsK5IeJ-wDWkrQj-ZHejtuKEvmuGVeUJUcUxqRAWJiLpYb_YxONQ7vmW-Qf_zXU…

0
Read More

Ubisoft Announces Prince of Persia: The Sands of Time Remake

Story 420757276

Just a few hours after making a conspicuous and accidental appearance on UPlay, Prince of Persia: The Sands of Time Remake has been formally announced. Quickly becoming one of the more polarizing events at today’s Ubisoft Forward, the remake’s trailer shows a game that may be a bit too faithful to its 2003 source material. The environments vividly resemble the labyrinthine architecture of the original game, but the remade character models have left many players scratching their heads. Prince of Persia was last seen on the market in 2010 and fans have been quick to remark that this remake doesn’t necessarily look current or next gen.

Also of note is the fact that the entire Prince of Persia: The Sands of Time trilogy was previously released together in remastered form for the PS3, whereas Ubisoft have now decided to just remake the first and release it for $40. This is an approach that proved fruitful for Destroy All Humans earlier this year, but could rub fans the wrong way if they view this remake as a cynical way to gauge interest in the IP. Nonetheless, the acrobatic swordplay-platforming balance defining this franchise still remains unique and has strong potential to win over a new audience.

The trailer is primarily cinematic, featuring brief interjections of combat and parkour gameplay. You’re as reliant on wall-running and fast paced puzzle solving as ever, with the classic controls retained or able to be switched out for a modernized version. The titular Sands of Time still allow you to rewind time to undo past mistakes and experiment with your surrounding environments. The Prince’s original voice actor Yuri Lowenthal is once again on board, and time will tell how faithful or modified the game’s narrative will be. Even if Ubisoft didn’t necessarily put their best foot forward with this trailer, we can hope that subsequent gameplay footage wins fans over. Prince of Persia: The Sands of Time Remake will be available for PC, PS4, and Xbox One on January 21st, 2020.

from sickcritic https://api.follow.it/track-rss-story-click/LuQNRUHVWgTsRus941CtGwM2q9FsFiuedD9dpYcBzwVakgMRTkhYU9_98q38_AK3WNfskSHk_Vih_O61IRE9idDU6QAqd6srnxAzyg_wa7MBA_OPbQbqHCOR32mQBko8VTQlxumVvPot1ZUFW3h_7w-CAoeDpD-D…

0
Read More

Xbox Series X Finally Has a Release Date and Price Point

Story 420284811

After years of rumors and fierce speculation, Microsoft has finally revealed the release date for the Xbox Series X and Xbox Series S on Twitter. This comes right off the heels of yesterday’s announcement of the Xbox Series S and its price point of $299. Both consoles will launch simultaneously on November 10, 2020, with several purchase options for consumers.

 

Xbox Series X Price

Xbox Series X

Microsoft has priced the Xbox Series X at $499 as the final retail price. The pricing is what has been expected, but there is also a financing option available through their Xbox All Access program. If you pick Xbox Series X, you will also receive 24 months of Xbox Game Pass Ultimate and EA Play Membership for $34.99 a month for 24 months. A similar option is available for the Xbox Series S, including both the Xbox and EA memberships, and is priced at $24.99 for 24 months. Pre-orders for the next-gen Xbox consoles will go up on September 22 and will surely sell out fast; a specific time hasn’t been announced, so keep an eye out for news on that.

Both memberships include access to games on Xbox Series X, Xbox Series S, PC, and even mobile devices. These financing options should bring in additional consumers who might be put off by the upfront costs of a new console. Microsoft seems to be banking on Xbox Game Pass Ultimate as the core factor in their Xbox brand’s success this generation.

Sony has yet to announce the release date or price point of their PlayStation 5, but we should be hearing about both really soon, especially after Microsoft’s sudden reveal.

What do you think about the pricing for Microsoft’s next-gen consoles? Will you be picking up either console or will you wait it out until Sony announces the PS5’s price? Sound off in the comments and keep it locked on to Sick Critic for the latest gaming news, reviews, and features.

from sickcritic https://api.follow.it/track-rss-story-click/LuQNRUHVWgQ7h_aEJF_MUWzOVZ6uoBXMdD9dpYcBzwVakgMRTkhYU9_98q38_AK3XIArZHdPVtDcLIIdmLzorukIvIOnRt_EDOFOK2BSondaKD30qV8s1gwr0uqMye_tnsGGRPdqc6x5V1AD1OPI-A…

0
Read More

Hellpoint Review – Bla Bla Bla

Story 416706819

“3 inches above the floor, man in the box wants to burn my soul.”

 

Y’know, Dark Souls really was this metaphorical bag of Doritos the world wanted to snack on. An irresistible formula that many love the taste of, but no one can fully emulate in the correct way. We’ve had different locales, people extracting specific parts of the original flavor and cutting the portions in half, or in the case of today’s title Hellpoint, just seeing if ASDA’s American-Style Tortilla Chips cover the same bases.

 

This is the debut title from French-Canadian studio Cradle Games, a team of veterans who formed in early 2015, bringing the idea of Hellpoint to the masses on Kickstarter a year later. One successful Kickstarter later, the game did the rounds at various conventions, along with being a part of [email protected]’s recent Game Fest extravaganza. You play as a being born of the new age, a melding between procreation and the digital forefront that we’re all afraid of. 3D printed into a pool of ooze, you’re awoken from your sudden birth and pushed into Irid Novo,  a strange space station that’s in the midst of completely breaking down. Spurred on by the voice of your creator, The Author, you now have to find a way off this station… I think.

 

An in-game screenshot of Hellpoint, showcasing a boss fight between the player and The Celestial Beast.

 

Alright, let’s keep Dark Souls on the brain for a second here because there’s a lot we need to unpack, and a fair chunk lies in what generally appeals in the Souls series. Difficulty aside, there’s also the execution of the story, the locations, the set pieces, the general vibe one gets from the areas they provide, the PvP— it’s a lot of different things that make this work and when it comes to the emulators, from your Surges to your Sinners to your Salt & Sanctuarys, they only focus on one or two of these elements. Hellpoint isn’t interested in merely making things tough for you, however. No, the game has a really strong theory on how the Souls series works and how they can lure the player in with those challenging fights and well-deserved victories. It’s not just being told to “git gud” that’s on the line either, you also have the delight of figuring out what happened to this world with a friend in co-op.

 

That’s right, this is one of the first games inspired by Dark Souls to also include a co-op focus, and not just for bosses! The game allows for you to carry a partner along for the entirety of the game, from the first boss to the finish! Not only is this a surprising addition, but it’s also a welcome improvement that realistically doesn’t mix things up too much— a burden for many a Dark Souls-inspired title, but there’ll be more on that later.

 

Honestly, the first few hours of Hellpoint harbor some exceptionally strong first impressions. The mystery peaks at the beginning, but it does stay there for quite some time, especially when the Author is introduced. While the writing is dragged down by some horrendously pretentious moments, along with no actual standout characters, there’s still an air to the game that’s alluring. Hell, even …

0
Read More

Metamorphosis Review – A Buggy Mess

Story 414006277

Roughly 105 years after the publication of Franz Kafka’s The Metamorphosis, Ovid Works has come out with Metamorphosis, a game inspired by the inspiringly impactful novella. Unfortunately, Gregor Samsa’s psychological adventure in the game pales significantly in comparison to the novella. Kafka’s The Metamorphosis took advantage of every aspect of its medium, which the game utterly blunders at doing. This leads to a distinct lack of fun. Metamorphosis borrows from its novella counterpart both literally and in terms of its acclaim. Just about all other aspects, though, scream mediocrity at best.

 

Metamorphosis - Paper Room

 

Between Grounded, Kill It With Fire, and Metamorphosis, the gaming industry seems to be particularly attracted to the idea of shrinking down to the size of insects. It’s a tremendously interesting concept that explores a different perspective that otherwise may never be experienced. Metamorphosis embraces this quite well. Fists slam on desks that you’re on, making a booming noise. You get nearly eaten after resting on a piece of toast for a moment. The scale is truly brilliant and exciting. The assets are infused with detail to assist in scaling. Everything lying around, such as books, pencils, emery boards, papers, and photos, serve as things to jump on and crawl across. While most games rely on large objects providing the most comprehensive visual and gameplay experience, Metamorphosis flips that on its head and embraces all of the items often considered insignificant in gaming.

 

It’s a shame that while its concept and perspective was done so well, the developers used it all so poorly. At its core, Metamorphosis explores a mixture the platforming and walking simulator genres. Unfortunately, it largely takes the least fun pieces of both and tries to pass them off as interesting. Jumping from platform to platform is important in platforming games, as the name so obviously suggests, but this is a vague building block that serves as the start of a game’s mechanics. What truly wins awards are the various ways in which you move from platform to platform. Metamorphosis offers one mechanic to accomplish this: sticky substances that help you climb up objects at various angles. Similarly, walking simulators give the most important and boring aspects of the game in the genre’s title: walking. However, every decent walking simulator typically provides some sort of adventure in the form of a narrative in order to keep the engagement of the player, as exemplified in Firewatch and Gone Home. Metamorphosis insists on taking all of the walking and none of the adventure from the genre.

 

Metamorphosis - Josef

 

The environments are naturally fascinating, but little of them actually tell any kind of a story that you can get invested in. In the aforementioned walking simulators, you walk as the game tells you a story. In Metamorphosis, you’ll occasionally find a kernel of a story during your endless amounts of crawling from book to book, shelf to shelf, etc. Furthermore, the little bits of narrative crumble under confusion and insufficiency. One-third of the narrative is a comically terrible story about Gregor’s friend Josef, who has been arrested for no reason at all, and I mean that quite literally; one-half of the narrative is Gregor trying to turn himself back …

0
Read More

Apex Legends Season 6 Shows Off Boosted Gameplay

Story 413091168

Apex Legends is almost done wrapping up Season 5, which means it’s time for Apex Legends Season 6: Boosted. There’s a bunch of new content for Season 6 of this popular Battle Royale, including a new Legend, weapon, and crafting system. Let’s briefly go over what’s going to land with the sizable update on August 17 around 10 PM PST.

 

Apex Legends Season 6: Boosted – Rampart

With every season of Apex Legends comes a new, playable Legend for players to use. Season 6 will give players the chance to unlock Rampart, a defensive Legend with a gigantic minigun (ironic much?). Ramya Parekh, also known as Rampart, has an affinity for modding, with abilities that allow her to build cover and enhance her reload speed and magazine size. Other Legends can hide behind her Amped Cover and even take control of her minigun, affectionately named “Sheila.”

 

Guns, Maps, and Crafting

Season 6 of Apex Legends is adding a new SMG weapon into the mix with the Volt. We don’t know a whole lot more than that at the moment, but it’s a welcome addition to the decent-sized arsenal already available. It looks cool and is most certainly a gun.

There’s also going to be a new crafting for players to mess around with when the update drops. There aren’t too many details available yet, but from what we know, players will be able to gather materials from around the map and compile them to “build something better” at stations littered at certain locations.

Apex Legends Season 6 Boosted

Like with Season 5’s revamp of King’s Canyon, Season 6 will update World’s Edge with a variety of new locations and structures while erasing others. There are some notable locations being removed, such as Mirage’s Voyage barge, a big location for loot and shenanigans. You can check out some interactive pictures of major World’s Edge changes on Apex Legends’ official website. Lastly, Season 6 will implement a new Battle Pass, with over 100 unlockable items for players who choose to purchase it at 1000 Apex Coins ($10).

You can check out the full Apex Legends Season 6 gameplay trailer below and see if you can pick out any teases of new content.

Are you going to download and play Respawn’s latest update to their Battle Royale shooter? Leave a comment about your favorite new piece of content in this new season of Apex Legends and keep it locked on to Sick Critic for all your news and reviews.

from sickcritic https://api.follow.it/track-rss-story-click/LuQNRUHVWgQDtG296StqcizaFr0bEitpdD9dpYcBzwVakgMRTkhYU9_98q38_AK3i31EJaLpZD3qIqIFGaLIx91HDjP69dUy0R1qJeZr6Vad4Yc-LldJow…

0
Read More

Control Ultimate Edition Coming to Steam August 27

Story 411932567

Control Ultimate Edition was announced by 505 Games and Remedy Entertainment on Wednesday, hot off the heels of the trailer for “AWE,” the upcoming expansion for the game. This new edition will include the base game and all expansions and be Control’s introduction to the Steam marketplace on August 27, 2020, the one-year anniversary for the release of the game. Xbox One and PlayStation 4 versions of Control Ultimate Edition will release on September 10. Furthermore, purchasers of the Xbox One and PlayStation 4 editions will receive free next-gen upgrades for the release of Xbox Series X and PlayStation 5.

 

Remedy Entertainment is holding a Twitch live stream on August 13 at 12:00 PM EST where fans can get a glimpse of what to expect. The stream will feature 15 minutes of gameplay from the upcoming “AWE” expansion and a discussion of Remedy Entertainment’s storytelling methods and the “Remedy Connected Universe”. This will all be hosted by Same Lake (Remedy Entertainment’s Creative Director) and Mikael Kasurinen (Control’s Game Director).

 

 

Control was originally announced as a project codenamed “P7” in 2017 and officially revealed during Sony’s E3 2018 press conference. After three years of development, the game released on August 27, 2019 to high praise from critics and players. Here on Sick Critic, the game received a 7/10 for being a “sophisticated and exciting game filled with a rush of adrenaline…” The staff also collectively named it Sick Critic’s 2019 Game of the Year and gave it Honorable Mention in our “Top 10 Games of the 2010s” article. However, its awards certainly don’t end with our rankings. In The Game Awards 2019, Control won Best Art Direction and was nominated for seven other awards, including Game of the Year and Best Action/Adventure Game. It also received plenty of other nods in the Golden Joystick Awards and several other award shows.

 

Control Ultimate Edition will release on Steam, Xbox One, and PlayStation 4 for £29.99.

from sickcritic https://api.follow.it/track-rss-story-click/LuQNRUHVWgQslcT8iLfSDLogM69CMWZmdD9dpYcBzwVakgMRTkhYU9_98q38_AK3Ormy1A8wySdnAqxnj2U_j_LRsY46buAZHhhZUMWmfHE9cxXc15mEcjs2NciGj1fY1IwfCxFDB6g…

0
Read More

PlayStation’s State of Play 08.06.20 Round-Up

Story 410309130

Sony recently presented yet another State of Play presentation, which was the longest episode yet at over 40 minutes. The presentation focused mainly on third-party and indie PS4 games, with a few surprises sprinkled in. Unfortunately, Sony did not have any big updates regarding the PlayStation 5’s pricing and release, so if you’re mainly interested in that, you’ll have to wait a bit longer. Sony showed plenty of gameplay and updates to some highly-anticipated games, so strap yourself in as we recap everything they had in store.

Crash Bandicoot 4: It’s About Time – Deep Dive Trailer

Toys for Bob had much to share about Crash Bandicoot 4: It’s About Time, which is scheduled to release October 2nd on PlayStation 4. The game takes place directly after Crash Bandicoot: Warped. The evil villains Dr. Neo Cortex and Dr. N. Tropy finally escape their interdimensional prison from the third game and devise a plot to not only conquer the world in one dimension, but all of them. The titular orange marsupial Crash Bandicoot and his sister Coco Bandicoot must stop the duo and save the world once again. Toys for Bob promptly goes into a deep dive on what this wholly original adventure has in store for players; detailing the diversity of worlds, gameplay-altering masks, and mind-bending extra modes. Players can customize the playable characters’ appearance through a large quantity of costumes, all acquirable via gameplay with no microtransactions. Not only can players play as Crash and Coco, but they can also assume the role of Cortex and, for the first time in the main series, Dingodile. There is also a special new mode called N. Verted Mode, which behaves like a mirror mode but offers much more, including radically different artstyles and new challenges for each level.

Hitman 3 – VR Mode Reveal Trailer

IOI Interactive’s Hitman 3 has an exciting new addition: a fully playable VR Mode, which puts the players directly in the shoes of Agent 47. This first-person mode will allow players to carry out assassinations and complete missions in every location in the Hitman trilogy. The best part: it comes with the game day one. Players can also import locations from previous games if they own them, so loyal Hitman fans can access over 20 locations in immersive VR. Hitman 3 launches in January 2021 on PS5 and PS4.

Braid: Anniversary Edition Reveal Trailer

Acclaimed indie darling Braid will finally receive a remastered version next year on PS4. The remaster boasts high-fidelity artwork and fully remastered environments, doing away with the blurry vaseline nature of the original 2008 classic. The remaster will feature a robust developer commentary, which will provide players insight in how the world of Braid was created. The spritework has also been improved, eliminating the 16-bit artstyle from the original. The remaster is slated to release in early 2021.

The Pathless Gameplay Trailer

 

From the developers that brought us ABZU, The Pathless is an open-world puzzle-platforming adventure game that puts an emphasis on exploration and rhythmic gameplay. The player assumes the role of the Hunter, a lone traveler in a world devoid of light, who must destroy the dark, evil spirits the corrupted the abandoned land. With her trusty eagle, …

0
Read More

The Darkside Detective 2 Now Published By Akupara Games

Story 409451412

Akupara Games is adding The Darkside Detective 2 and its predecessor to their library of games according to a press release on Tuesday. Akupara Games is already known for publishing indie games such as Mutazione and Rain World. Through a publishing deal, they now also publish The Darkside Detective, a pixelated, quirky take on horror and mystery. This deal will give The Darkside Detective new opportunities, including ports to new platforms.

 

The Darkside Detective released in 2017 to some fairly positive critic reviews, but its true value seemed to be found by players. It currently has 94% positive reviews on Steam out of hundreds of reviews total. It’s highly regarded for its humor, but it’s short playthrough time seemed to put some people off. The Darkside Detective 2 will hopefully be able to bring a fuller experience while keeping up with the original game’s personality.

 

 

The Darkside Detective 2 met and far exceeded the goal of its Kickstarter campaign back in 2018, raising €42,750. Since then, developer Spooky Doorway has been good about updating its community every month or so on the game’s progress. The June update asserted that just about everything had been completed and that polishing and testing would be their next priorities. Unfortunately, the organizing of this publishing deal will push back the release date for The Darkside Detective 2 to Q1 2021.

 

Akupara’s role seems to be finding “new opportunities and audiences for both seasons as well as helping us port to new platforms…” They also will help in providing new and better merchandise, administrative support, and QA testing. This “frees us up to focus on development,” according to Spooky Doorway’s Kickstarter update posted on Tuesday. Akupara intends for The Darkside Detective to serve as a key title to assist in their “[shift] towards a catalog of spooky and narrative-focused adventure and horror games…” This statement comes from Akupara CEO David Logan on the direction of Akupara and how The Darkside Detective fits into it.

from sickcritic https://api.follow.it/track-rss-story-click/LuQNRUHVWgQnEx4HNPT-Z5KIiICg79pGdD9dpYcBzwVakgMRTkhYU9_98q38_AK3HO5WAI__KC_XULoClNx-8nwz72DJBq1ZTKPaJ9EtEyftXI4jrkd0kmzUZRxl8NVtc8pnt1419QN0tuANsTA-jA…

0
Read More