Tokyo Mirage Sessions #FE Encore attempts to breathe new life into the Wii U JRPG after its original North American release in 2016. Is the game worthy of being rescued, or should they have chosen a different title? Check out our review and find out.
Tokyo Mirage Sessions #FE Encore Review
Tokyo Mirage Session starts with an event known as the Mass Disappearance. As the name suggests, 1,000 people suddenly disappear from a concert. Of everyone in the venue, only one person didn’t get taken. Tsubasa Oribe was watching her sister perform, and a mysterious light protected her from this strange occurence. Fast forward five years, and we meet with the main character: Itsuki Aoi.
Itsuki and Tsubasa are friends that run into each other at an idol event. Tsubasa has an audition to be an idol in something akin to American Idol. While she is answering questions, the shadows appear again and start taking people. Tsubasa is one of the people who is dragged off, and Itsuki follows after her. From here, you enter the world of Mirages and rescue Tsubasa. The Mirages are after people’s Performa, which is basically people’s performance skill, and it is why they take Tsubasa. Tokyo Mirage runs roughly about 45 hours, and comes with plenty of side content.
While you are in the Mirage world, you awaken as a Mirage Master and summon your own Mirage to help you in combat. These Mirages that help you are all Fire Emblem characters. Chrom awakens in Itsuki, Caeda in Tsubasa, and others like Tiki make appearances as well. It is worth noting that their appearances are unique to this game; they don’t look like they do in Fire Emblem. Note that you can’t switch your Mirage, but you can equip new weapons and skills.
Combat is turn-based and centers around two major factors. First off is weakness and resistance. You are always aiming to hit the opponent’s weakness while making sure you are resistant, or at least not weak, to the enemy. When you hit the enemy’s weakness, it triggers a Succession Attack. This is when your allies jump in a join the strike. At first, this is one or two hits. As you progress, benched characters and NPCs can join in on the Succession. Using the Succession Attacks successfully is the true key to victory in combat.
Aside from all this Mirage business, most of your allies are also trying to become better entertainers. While you are the leader in combat, you play more of a backup role to your friends on their journey to stardom. Actors, singers, and idols might sound silly, but the side missions unlock new skills and outfits for your comrades. It caught me off guard the first time Touma switched his outfit mid-fight and rammed the enemies for crit damage and triggered a Succession. Once I figured out they could use their new skills in combat, I would go out of my way to complete their side quests. One problem I had is that you can only have one side quest one at a time. If you don’t finish the sidequest and you switch, you have to restart the original one from scratch.
There are requests you can take …