To mark its launch on the PlayStation 4, Nintendo Switch, and PC, NIS America has released a launch trailer for Disaster Report 4: Summer Memories.
This title shakes things up with an earthquake, forcing players to navigate their city under this new normal. Along the way, players will have to make critical decisions and deal with hazards like collapsing buildings and raging fires. To add to its realism, a number of scenarios have been designed in collaboration with the Kobe City Fire Bureau.
Nine years after its debut, Deep Silver announced today that Saints Row: The Third – Remastered will come out for the PlayStation 4, Xbox One, and PC on May 22, 2020.
Saints Row: The Third – Remastered has players taking control of the Saints in the town of Steelport. A legendary criminal fraternity known as The Syndicate demands tribute, but the Saints look to disrupt and dismantle their stranglehold.
The team at Sperasoft has given this title a complete overhaul, with remodels of every weapon, redesigns of every car, a new lighting engine, updated character models, and more than 4,000 updated assets. Also included in this release are all three expansion packs and over 30 pieces of DLC from the original version.
One of the most eagerly anticipated RPG releases of our time sees Square Enix revive a story once told over 20 years ago. The Final Fantasy 7 Remake retells a story beloved by many and appreciated by all. A dedicated fan base, a franchise that has helped define the RPG genre we know today, is it possible for this title to meet the expectations of fans?
Final Fantasy 7 Remake Review
Approaching the Final Fantasy 7 Remake is a unique challenge. Never before have I reviewed a game that’s story is already written, already concluded. Yet, for many, this release is likely the first encounter they’ve ever had with the characters and story known by so many for so long. The original game’s journey is done; it’s set in stone, a relic of the past. However, the Final Fantasy 7 Remake is not a simple retelling of the same story; it’s a complete re-imagination from the creative minds using the wonders of modern gaming technology to offer more than a simple second take.
The core aspects of the narrative remain familiar as protagonist Cloud joins forces with eco-terrorist group Avalanche in an effort to take down the infamous Shinra – a corporation of greed that will stop at nothing to drain Mako from the Earth to fuel its profits. It’s that core story that made the original game so strong, and one that continues with the remake. However, it’s not afraid to mix things up. There are some huge changes to the overarching story; they may not be for everyone, but I thoroughly enjoyed leaving the game with a fresh notebook of questions.
Biggs, Wedge, Jessie, Barret, Tifa, Aerith – there’s a long list of standout characters from the original game, but whether it be due to the technical limitations of the time or just the original games scope, many characters didn’t get their time to shine. The Final Fantasy 7 Remake is based entirely within the confines of Midgar, a town build on Mako energy that struggles with a clear divide of have and have-nots. Compiling the first episode of the new saga into Midgar leaves out some key aspects, but in terms of story, it shines through.
Characters that were simple pass-overs from the original come to the forefront with a burst of vibrant personality and depth. This applies to the main characters of Avalanche, previously minor characters that take a more dominant role, or new characters entirely. A combination of brilliant graphics, fantastic animations, and industry-leading voiceover work deliver a memorable cast from start to finish. I found myself chuckling along to some of Barret’s one-liners, the hot-headed yet warmhearted leader of Avalanche.
I had little doubt that the Final Fantasy 7 Remake would deliver on the narrative front, with my biggest concerns being that of the gameplay. My biggest problem with this title is the linearity of the level design. So much of the game is just one big corridor after another, with minor paths branching off to hide a chest or collectible. I would often want to turn around and explore an area, only for the game to remind me of my current goal and set me back on track.
Five years after One Piece: Pirate Warriors 3 hit the scene, Bandai Namco’s One Piece: Pirate Warriors 4 is now upon us. Is this Musou worth picking up, or will the older entries suffice? Check out our review and find out.
One Piece: Pirate Warriors 4 Review
One Piece: Pirate Warriors 4 follows the story of Luffy on his journey to become the king of the pirates. You actually start near the end, as Luffy and another pirate captain named Kid take on the king of beasts Kaido. The area acts as a tutorial for the basic gameplay mechanics where combat, dodging, special moves, and boss fights are all on display. For a Musou warriors game, it has some depth to the combat. After you finish up the tutorial, you go back in time to start the game properly. Just note that the Wano Arc content (the Kaido stuff) in this game is made for the game, and is not canon to the series.
The game does skip a lot of the earlier arcs of the story, beginning properly during the Alabasta Arc. It is a trend that the campaign follows pretty heavily; Skypiea, Thriller Bark, Punk Hazard, and others are all skipped over. Odds are you’ve already either played these arcs in previous games or know the story enough not to care that much anyway. There are cutscenes in-between the arcs to tell you what happens as well. Unfortunately, the lack of story arcs means the roster suffers from missing characters such as Enel, Geeko Moriah, and Perona.
The lack of certain characters is amplified by the common enemy type of pirate commander, navy commander, and other generic commander types. Still, the playable roster is mostly fun to play. The Strawhat pirates play the way you’d expect. Zoro is strong, Sanji is quick, Usopp is technical, and Luffy can feel broken in Gear 4. The Admirals, Vinsmokes, Four Emperors, and most of the Warlords are also playable. I did see that there is a character pass you can purchase, but it doesn’t say who is coming. Nevertheless, one can expect plenty more characters and costumes.
I think the lack of characters is made up by the new combat mechanics. The most significant difference here is the dodge mechanic. Dodging attacks of bosses and high ranking enemies is required to damage their armor effectively. On top of that, you have four character-specific super moves, and you can change them out when you learn new ones. Luffy can change to Gear 4 Snakeman or Bounceman, Zoro gets many of his sword style attacks, and other characters get different moves. These minor changes made this some of the best Musou combat I’ve played in a while.
One Piece: Pirate Warriors 4 is also helped by the growth map each character has, which you can think of as a skill tree. There is a generic one that gives points to everyone. Each character also has two additional maps that improve that character specifically and add new combos and special moves. You unlock skills by spending money and unlocking coins. You can get the coins by beating down regular enemies and named enemies. If you are looking to max out everyone, you will be …
A timeless staple of any hipster’s repertoire, fixed gear bikes meet the world of video games with the release of Sokpop Collective’s street racer skidlocked. These bikes might lack gears, but do they manage to make city riding fun?
In a city filled with traffic, sidewalk clutter, and drab skyscrapers, your fixed gear bike is your one true friend. This two wheeled wonder’s got some power to it – simply holding down the left mouse button whisks players along, and taking to the streets gives players an added boost of speed. The right button serves as the brakes, while hitting both at the same time lets players skid along.
This control scheme is simple at its core, almost to a fault. There is not much finesse that goes into its dealings – players will have to rely on reflexes rather than memorization or intricate mechanics to get ahead. Nevertheless, the one-handed control scheme is simple yet effective.
It’s just a shame that its environment is rage-inducing in its design. Multi-lane roads are packed with cars, and the only way to get through is oftentimes to lane split. This isn’t a problem in and of itself, but when there are cars that are turning in traffic, the act of traveling a few city blocks quickly becomes an impossible endeavor. Those who wish to take the sidewalk will not fare much better, as barriers, cones, fire hydrants, and other hazards will cause players to wipe out. As a result, it can often feel like there is no way to get ahead with the hand skidlocked provides.
Unfortunately, these threats are exacerbated when taking on one of its six different races. Much like SEGA’s Crazy Taxi, players will have to ride to select spots on the map in a set period of time. However, unlike that arcade classic, there are no arrows to help you along the way. Rather, your minimap is your greatest ally, with players relying on that more than the action itself to get ahead. It feels kind of backwards, and some additional features could have made this a far smoother process.
It’s just unfortunate that these races tend to drag on a bit. When the city uses a rigid structure with no landmarks or even curves, it can be easy to get lost in its surroundings. Going to each point on the map feels like busywork, and the amount of time provided is just barely enough to accomplish each one. A quick press of the “R” key will allow players to restart the race at any given time, but more time would have been greatly appreciated.
Those that complete the initial six races will be able to unlock a gold bike and randomized races. There are also a handful of Steam achievements, but we were able to finish the initial round of races in around an hour.
The fixie action of skidlocked seems solid on paper, but the drab city, relentless traffic, and lack of polish hurt it in the long run.
This review of skidlocked was done on the PC. The game was purchased digitally.
Ahead of its launch next week on April 10, Square-Enix announced today that digital pre-loads of the Final Fantasy VII Remake can now be done.
Set to release on the PlayStation 4, this digital pre-load can be found on the PlayStation Store.
According to Producer Yoshinori Kitase:
“We know that due to the COVID-19 pandemic and many people having to stay at home, some of you may be experiencing extra pressure on your internet bandwidth. We wanted to give all our fans some extra time to download the game.”
To go alongside this news, the Final Trailer for the game has been released. You can watch it below:
FINAL FANTASY VII REMAKE Final Trailer (Closed Captions)
It isn’t a Resident Evil game without some sort of vaccine puzzle. Check out this Resident Evil 3 Vaccine Puzzle guide to clear the puzzle and move on with the game. The game doesn’t have many puzzles, but this one can be frustrating if you don’t know what to do.
Resident Evil 3 Vaccine Puzzle Guide
When you get to the vaccine puzzle area, you first need to combine the Vaccine Base and the Culture Sample in order to put it into the machine. When you put it into the machine, the puzzle starts and you are probably immediately confused. Don’t worry, we’ll get through this. First hit the middle button, second the right button, third the left button, fourth the middle button again, and finally hit the right button twice in a row to even out the sample. It’ll end on left button mid, middle button high, and right button low. This will get you the vaccine that you’ve been going after for pretty much the whole game. You still have a few things to do before beating the game though, just keep it in your inventory for now.
After this part you are getting towards the end of the game, so don’t worry about saving up ammo as often. Still save the magnum ammo, but shotgun shells and grenade rounds can be used more freely without having to worry about running out. The game is super generous when it comes to extra ammo in this section of the game, and those pale head zombies are stupidly strong. I personally like to group them up, put a mine, grenade, or flame round into them and run past when they hit the floor. They just aren’t worth the trouble in my opinion.
Inside the RPG is a locker with a combination lock. This Resident Evil 3 Remake Locker Room Combination will guide you through to find the location of the clue to solve the puzzle, as well as the answer itself so you can unlock the locker and get what’s inside.
After Jill escapes the city on the Subway, your main character switches over to Carlos. At this point, or shortly after, you will be exploring the Raccoon City Police Department searching for a person of interest. It is during this time, when you are exploring the station, that you will come across this locked locker in the Men’s Locker Room on the 2nd Floor, just before you reach the S.T.A.R.S Office.
Resident Evil 3 Remake Safe Combination Guide
You may have seen the clue already but were not aware it was a clue, or maybe you missed it entirely. There is a whiteboard just outside the Operations Room, the Southern door, that has some writing sprawled over it. It reads “Locker CAP”. It doesn’t take a genius to figure out what the message is trying to say.
It may be different for each user but if the “CAP” code doesn’t work for you, simply run back downstairs to the door that leads into the Operations Room. There you will be able to see the large whiteboard leaning against the wall. Look at the whiteboard to shine your torch on the letter, making them much easier to see.
Then simply run back upstairs to the Men’s Locker Room on 2F and change the combination to match the letters from the whiteboard.
Early on in RES 3 Remake an alleyway on fire blocks your path. This guide tells you How To Put Out The Fire In The Alley In Resident Evil 3 Remake so you can grab the equipment you need to use the fire hydrant and douse the flames so you can continue to progress.
At the beginning of the game you’re restricted on movement as you flee from Nemesis and meet Carlos, along with a number of survivors. After you’ve met up with Carlos and he takes you to the makeshift base in the subway carts, you’re given a more freeroam approach, allowing you to explore freely in the surrounding area of Raccoon City. At this point, when you are on the way to the Power Station, you will encounter an alley covered in flames.
How To Put Out The Fire In The Alley In Resident Evil 3 Remake
Once you have the ability to run around and explore Downtown, you need to reach the Subway Control Room area. In a hallway, just outside the Subway Control Room, there’s a large fire hose sitting on the floor. It’s difficult to miss. Be careful though as there’s a zombie nearby that will be more than happy to gnaw on your unsuspecting self.
When you have collected the Fire Hose return to the alley that’s on fire. Use your map if you’ve forgotten where to go, the Fire Hydrant is marked by a ! on the map. Highlight the icons to find its location. Then, when you reach the hydrant, interact with it and select the Fire House. Then choose the Use command. This will attach the fire hose to the hydrant so you can use it to put out the fire.
One of the new conditions in Resident Evil 3 is the Parasite Condition. Check out this guide to find out how to remove the Parasite Condition in Resident Evil 3. If you don’t cure it, it will kill you slowly and make you move slower.
How To Remove The Parasite Condition In Resident Evil 3
Thankfully the Parasite Condition is not one you should be running into often. The cure for it is simple, a green herb. This can be a single green herb, or a red+green herb, or any combination of herbs that involves the green herb. What do you do if you don’t have a green herb? Die I guess, I never was without one when the condition struck. I don’t know if a first aid spray works or not, leave a comment if you try it and let us know if it works. I do have some tips for getting through that nightmare of a substation though.
First off, don’t bother with the pistol unless you are hitting one of those electrical boxes. Use the lock pick and bolt cutters to stuck up on extra shotgun shells, the bugs die in one shot to a shotgun blast. Don’t forget about your dodge. It is hard to time but it will save you ammo and herbs in here if you can even avoid a couple of attacks. There are a couple of herbs in the sub station, only use them if you are about to die or get the Parasite Condition. Fight if you need to hit a switch and the bugs are nearby, run if not to conserve ammo. It is a relatively short section so try to get in and get out as soon as possible.