Discover how the development team for Planet Coaster: Console Edition tailored the experience for consoles with the inaugural developer diary for Frontier Development’s game.
Lead Designer Andrew Fletcher kicks things off in this video by saying that everything changes when porting to consoles. Since there is a lack of established conventions when you control and interact with the game.
However, Programmer Philippa Moore mentioned that the development team wanted to bring the full Planet Coaster experience to console players. To make things work best, the team looked at how they can change it with the console. Producer Lloyd Morgan-Moore said it was important that the title was fun to play, easy to access, and intuitive, all while featuring the same level of detail in construction and management.
To help achieve this goal, Lead Programmer Bradley Pollard mentioned that they added a new camera mode to Planet Coaster: Console Edition. With this camera, it makes it feel like you are almost riding the coaster while building the track.
Accessibility was also important – UI Designers Jason Ware and Jay Chua mentioned that they rebuilt everything to appeal to both newcomers and veterans. Through this method, the development team was able to build a level of consistency between the different tools.
To learn more about how the development team expanded the experience for console players, you can watch the video below:
Planet Coaster: Console Edition | Dev Diary #1 | Expanding the Experience
The title will come out for the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X this holiday season.
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Discover how the development team for Planet Coaster: Console Edition tailored the experience for consoles with the inaugural developer diary for Frontier Development’s game
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