Phoenix Point Choices & Consequences Guide
Your actions and choices have serious implications on your relationships with other factions. This Phoenix Point Choices & Consequences Guide lists all of the different choices we’ve encountered in random events during our time in Phoenix Point, breaking down the outcomes for each decision you make.

Much of Phoenix Point is dynamically generated at the beginning of each play through. This means the events, missions, enemies, and objectives you encounter will be completely different for someone else. The same can be said for the many choices & consequences you will encounter. They are random in when and where, but the choices and the consequences remain much the same.

This is a work in progress guide. There’s a lot of choices, and the random element makes it very difficult to get them all covered straight away. If you answer any differently to use, please leave a comment below and we’ll update the guide.

Phoenix Point Choices & Consequences Guide

Synedrion Supporter Argues

Side with the Priestess

Side with the Synedrion Supporter

Stay Out Of It
Nothing happens

Careful Now
(Kalhu)

Offer a donation to help improve relations

Let them be
Haven Leaders: -6
Disciples of Anu: -2
New Jericho: +3

Ex Aqua

Help for fee

Help for a price

Appeal to the New Jericho Leadership

Do not help
Haven Food Production: -500

Sabotage!

Offer assistance

Wish them well
Haven Leader: +5
Haven Factor: 250 Damage

Sabotage the fortifications

Idols

Trade materials for food

Trade materials for tech

Donate materials

Reject deal
Haven Leader: -6

Rite Of Giving

Ok

Decline the gift
Haven Leader: -5

Rite of Trust

Participate

Openly reject the ritual
New Jericho: +4
Disciples of Anu: -3
Haven Leader: -7

Politely decline
Haven Leader: -4

Feed The Hungry

Investigate the problem
Haven Leader: +15
Faction Owner – Disciples of Anu: +3

Refuse the request
Haven Leader: -6
Disciples of Anu: -2
Haven Food Production: 250 Damage

Whats Ahead

Agree to the exchange

Decline
Nothing

Brain Power

It’s a worrying possibility

New Jericho is a society of laws and principles. There will be no abuse
New Jericho > Synedrion: -5
Synedrion > New Jericho: -10
Synedrion: -5
New Jericho: +3

This is just a weak attempt to fix a deeper problem with human biology

No comment
New Jericho > Synedrion: -5
Synedrion > New Jericho: -10

At Peace

Accompany them

Let them go
Nothing

The Second Initiation

We’ll think about it

We will cast out the heathens
New site added to Geoscape
Disciples of Anu diplomacy mission

Haunted

Contribute resources to help the refugees

Offer thoughts and prayers
Haven population down

Offer resources in exchange for guarantees that the refugees will be granted religious freedom

Ask Synedrion for assistance

Broken Dreams

Offer our condolences

Castigate them for not taking the enemy seriously enough

Fund a memorial to the deceased
Haven Leader: +6
Synedrion: +3

Convictions

Recruit him
You get a new soldier. They are very well equipped, worth getting.

Tell him his Haven needs him

Reject him as a filthy mutant

Long Pig

Investigate it

Burn it
New Jericho: +4

Let it be. It’s probably an error

The Old Ways

A military victory is possible. Tobias West has a plan

New Jericho is the last spasm of a dying order

Humanity needs all the tech it can get
Disciple of Anu > New Jericho: -4
Synedrion > New Jericho: -4
Disciple of Anu: +1

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