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Amazon Has a 400GB MicroSD Card for $62 Today

It’s really sort of incredible just how cheap storage media has gotten over the years. I remember when USB was brand new I has a 32 megabyte flash drive I paid well over $100 for. Maybe more even. Well, today’s Amazon deal of the day is a SanDisk Ultra 400GB microSDXC UHS-I card for $62. As of this writing, there’s a little more than 14 hours left. This is a stupidly good deal, particularly considering that aside from Apple devices, basically everything that uses any kind of storage media takes microSD cards. Drones, GoPro cameras, the Nintendo Switch, all kinds of Android devices, etc.

Previously, the “sweet spot” was the 256GB card as the price jump between 256GB and 400GB was significant, but today’s deal that brings these cards down to $60 is real hard to pass up. Last time one of these deals rolled around (which I think I put it at around $80?) I grabbed one for my Switch and it is ridiculously liberating to just never really need to worry about space again, particularly as Nintendo keeps releasing these huge download-only games. This isn’t a junky card either, it’s a name brand, fast card. Usually when these ultra-cheap cards roll around they’re weird, slow, no-name cards we don’t even bother posting about.

And hey, buying through our links helps TouchArcade in a small way, so get loads of storage and throw us a bone at the same time!

from TouchArcade https://toucharcade.com/2019/02/27/amazon-has-a-400gb-microsd-card-for-62-today/…

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Samurai Shodown will arrive next summer

One of the most famous fighting games from SNK will be back this summer. Samurai Shodown was a big hit when it first appeared for the Neo Geo console, and it was followed by a long list of titles played on several platforms over the years. The news of its comeback has managed to get all the old fans of the game quite excited. SNK has confirmed that the game will be released this summer but they have not announced a date for it. We know that it will most probably launch before August 2, because it will be part of the EVO Championship Series 2019, the biggest annual esports event dedicated to fighting games exclusively.

Just yesterday SNK published a new video showing some gameplay footage where you can see some of the fan-favorite fighters in the franchise while they fight. You can see Haohmaru wielding his katana, Nakoruru aided by her eagle pet, and Jubei with his distinctive eyepatch. It´s true that some of the Samurai Shodown fighters have appeared included in the roster of the games from The King of Fighters series, but it feels really good to see them as part of their own game again.

In the video, you can see that the visuals are on a totally different style than other fighting titles that we will appear this year, like Mortal Kombat 11 or Dead or Alive 6, but the game maintains the flavor of the franchise.

Samurai Spirits/Samurai Shodown will launch on PC, Playstation 4, Xbox One, and Nintendo Switch. We will probably see more news about the launch soon since the game will be shown at PAX East at the end of March.

The post Samurai Shodown will arrive next summer appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/samurai-shodown-will-arrive-next-summer/…

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SwitchArcade Round-Up: ‘To The Moon’ Coming to Switch, ‘Armello’ Update on the Way, New Releases, Today’s Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 27th, 2019. It’s a bit of a weird one today as obviously the big news is whatever will happen (has happened?) in the Pokemon Direct. Unfortunately, I’m writing this before the Direct, and I’m pretty sure it will be posted after the Direct. So what do we do? Leave it be and recap tomorrow, I suppose! Instead, I’ve got some news tidbits and the usual business of new release summaries and sales information. Let’s get to it!

News

The Narrative Adventure ‘To The Moon’ Comes to Switch This Summer

While I enjoy a good RPG, I find it fascinating when developers use RPGMaker to make something outside of the genre. It’s where Corpse Party was born, and that’s obviously a pretty big success. Another big non-RPG RPGMaker game that hit it big is To The Moon, a story-driven adventure with some light puzzles and a heavy mood. Unfortunately, the fact that the game used the engine it did meant that it had a hard time appearing on consoles, keeping it from fully taking wing across the widest possible audience. The mobile port re-created the game in Unity, and that means it can be more easily released on consoles. And here we are! To The Moon will come to Switch this summer. Please enjoy.

‘Minecraft’ Mashes Up With ‘Steven Universe’

Every so often, Minecraft gets together with a popular license and some beautiful stuff results. The latest is Steven Universe, and the game is really going all-in. There are a whopping 48 new character skins, textures inspired by the show, some of the actual music, and locations such as Beach City and Homeworld. Best of all, that update is available right now! This is where you would normally put in a cute reference to the show, but I’ve still only ever come into contact with Steven Universe through Attack the Light, so I’ve got nothing. Sorry!

The Next Spirit Board Event in ‘Smash’ is Very Metal Indeed

Yes, it’s the time of the week where the next Spirit Board event is announced for Super Smash Bros. Ultimate. Running through the weekend as usual, this event is called Hard ‘N Heavy Metal, and it includes Spirits made from metal. They’ll appear more often than usual, and if you hammer them into shape, you’ll earn extra gold, which is also a metal. So yes, it all checks out. Unless you were hoping for Ozzy Osbourne to show up or something. He will not be appearing in this event, sorry. But we do have Kirby piloting an adorable pink robot, which is as metal as metal gets if you ask me.

‘Armello’ is Getting a Big Update in the Future

The developer behind the compelling digital board game Armello has confirmed that the 2.0 update that just hit the computer versions of the game today will also be coming to the console ports in the future. This update addresses a lot of the feedback that players have given about the game, with massive improvements to the multiplayer experience, an overhauled UI, new 3D cards, and extra rewards through Hero Mastery. To celebrate the update’s arrival, Armello and its DLC …

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Mortal Kombat 11’s new trailer features Johnny Cage

Another day and another trailer for the upcoming brutal fighting game Mortal Kombat 11. One of the most popular characters in the series is having a comeback and it’s none other than the roster veteran Johnny Cage. This isn’t surprising since he has been announced as a returning character in the game; however, it’s just in this trailer that players and avid fans got to see him do all his moves.

He is the 14th combatant added to the fighting title, that has a release planned for April 23rd, 2019. Johnny was slightly revealed during the January’s reveal event as well. In the teaser, Johnny Cage kept some Special Forces appearance from Mortal Kombat X but this time around, with some blues and green. He is a bit older, sporting grey hair. From his gameplay, he is the same old Johnny Cage – there are flashy kicks and his signature shadow abilities.

Mortal Kombat 11’s Johnny Cage

What’s new with Johnny Cage in Mortal Kombat 11?

There are new changes in the customizable variations too. In Mortal Kombat 11, Johnny can turn his hands golden like brass knuckles to cause bigger damage. He also has a younger version of himself ready to hold down your enemy while the playable Johnny Cage goes all out punching the right spots.

If you need more, check out the trailer below. Remember that Mortal Kombat 11 is coming out on April 23rd, 2019 across platforms – PS4, Xbox One, Nintendo Switch, and PC.

Check out our comparator to get the best deals available online.

The post Mortal Kombat 11’s new trailer features Johnny Cage appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/mortal-kombat-11s-new-trailer-features-johnny-cage/…

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Total War: Three Kingdoms, strategy in the China of legends

Creative Assembly had us accustomed to a very credible approach to history on the strategy games of the Total War series. A solid historical background has been the base of all of the elements that have given form to their games over the years. From the units in the armies to many of the combat mechanics and the detailed scenarios, one could get immersed in perfect recreations of massive historical battles and truly feel like general commanding troops on the battlefield. There were some doubts about the direction that the franchise was taking when Total War: Warhammer came out first. Those came mainly from the fact that nobody could guess if the change to a fantasy setting would affect the franchise, but time has proven that the adaptation of Games Workshop’s tabletop game was a very good idea given the success of the game.

Total War: Three Kingdoms is the next step for Creative Assembly, and once more it´s headed in a different and quite interesting direction. This new installment of the Total War series will take us to ancient China during the Thre Kingdoms period. It’s the year 190 AD, and the fall of the once glorious Han dynasty is followed by uncertainty and turmoil, with several factions trying to rise to power in a conflict that will decide the future of China. Each of those factions is led by a warlord that will be the center of the most character-driven Total War title up to date.

Battle in Total War: Three Kingdoms

The game offers a new type of blend between historical accuracy and a fantasy setting based on the novel Romance of the Three Kingdoms, and it does it with two different game modes that will allow players to experience the best of both worlds.

Romance mode puts a heavy emphasis on individual heroes. In fact, you won´t choose a starting faction but a hero instead. You will then use him to recruit more generals, and each of those will have their own troops. The composition of your army will depend exclusively on what heroes you bring into battle. You can even command your hero separately, putting his extraordinaire abilities to the best use. This fact only gives more relevance than ever to the individuals and the dynamics between heroes, as they will not only affect your battles but also the kind of actions you can perform on the campaign map and the bonuses you get. Being aware of the heroes’ abilities and traits will be more decisive than ever before if you want to pave your way to victory and be the next one to unify and rule China.

On Records mode, based on the historical text Records of the Three Kingdoms, the quasi-divine powers of the mighty heroes are removed, and they can no longer be commanded as individual units. This alone allows the player to experience the game in a new, different way, one that feels more similar to the classic Total War games.

In the end, Total War: Three Kingdoms manages to deliver a great turn-based strategy experience, full of epic battles with legendary heroes, that can be played however you choose. Whether you are into historical battles in …

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Tangledeep Switch Review: Platonic Ideal

Story 308419672

Tangledeep sure is a roguelike. It does roguelike things and does them pretty well. It looks nice (for the most part), sounds nice, and makes sure every replay is a completely new experience while also making sure the early sections you’ve played repeatedly aren’t an annoying grind. If you like roguelikes, you’ll probably like Tangledeep, and if you don’t, you probably won’t, and I’m giving this game a solid 7.5/10.

This review of Tangledeep was based on the Nintendo Switch version of the game, and a review code was provided.

all screenshots courtesy of gamespress

 

In all seriousness, I found Tangledeep to do everything right in somehow the most ambivalent way possible. I should love this game, I like roguelikes, I like fantasy, I like the soundtrack, I like class-based RPGs, I like having progression between runs, but Tangledeep feels like it’s missing something, and the worst part is I don’t have any idea what. Let’s look further, maybe we’ll figure it out.

At the start of the game, you can pick from a number of classes, each with different abilities and playstyles, and you can unlock more as you progress through the game. You can also pick from different game modes: adventure, heroic, and hardcore. Heroic mode is the standard game mode: if you unlock a class during the game, you can play as them after your next death, and that character will be allowed access to any money or items stored in the bank. In adventure mode, permadeath mechanics are turned off and you maintain all your items and level, losing your experience towards the next level, your JP to buy new abilities, and half your money. In hardcore mode, death is the absolute end, and you have to start over entirely, with no progress carrying over. On top of all that, you can pick additional gameplay modifiers to make the game easier or harder, customizing the experience to be just how you like it. This is all great, making Tangledeep both a nice intro to roguelike newcomers and a challenge for veterans.

Outside of the main dungeon, there’s a campsite-esque area for you to stock up before going in. Here you can buy and make food, get items, heal up, change your class, and learn new techniques. You can return here from most points in the dungeon and then return to the floor you left off on, so you’re always able to heal up, refresh your inventory, or put your money away so you don’t lose it when you die. Going south leads you to another area, which has some other important amenities. One is a tree farm, where you can plant seeds you find within Tangledeep. These will drop food and cooking items as you adventure, and you can chop them down for exp and jp. This is a great way to get yourself caught up to where you left off after death, and it’s a good idea to plant a few in the early game and let them grow a lot before the late game. Another is a monster pen. You can tame monsters you find in the dungeons, and keep them in the pen until you want to take one of …

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Learn and use fork(), vfork(), wait() and exec() system calls across Linux Systems

It is found that in any Linux/Unix based Operating Systems it is good to understand fork and vfork system calls, how they behave, how we can use them and differences between them. Along with these wait and exec system calls are used  for process spawning and various other related tasks.

Learn-fork-vfork-wait-exit-linux-systems

Most of these concepts are explained using programming examples. In this article, I will be covering what are fork, vfork, exec and wait system calls, their distinguishing characters and how they can be better used.

fork()

fork(): System call to create a child process.

[email protected] ~}$ man fork

This will yield output mentioning what is fork used for, syntax and along with all the required details.

The syntax used for the fork system call is as below,

pid_t fork(void);

Fork system call creates a child that differs from its parent process only in pid(process ID) and ppid(parent process ID). Resource utilization is set to zero. File locks and pending signals are not inherited. (In Linux “fork” is implemented as “copy-on-write()“).

Note:-Copy on write” -> Whenever a fork() system call is called, a copy of all the pages(memory) related to the parent process is created and loaded into a separate memory location by the Operating System for the child process. But this is not needed in all cases and may be required only when some process writes to this address space or memory area, then only separate copy is created/provided.

Return values:-  PID (process ID) of the child process is returned in parents thread of execution and “zero” is returned in child’s thread of execution. Following is the c-programming example which explains how fork system call works.

[email protected] ~}$ vim 1_fork.c
#include<stdio.h>
#include<unistd.h>
Int main(void)
{
printf("Before fork\n");
fork();
printf("after fork\n");
}
[email protected] ~}$ 
[email protected] ~}$ cc 1_fork.c
[email protected] ~}$ ./a.out
Before fork
After fork
[email protected] ~}$

Whenever any system call is made there are plenty of things that take place behind the scene in any unix/linux machines.

First of all context switch happens from user mode to kernel(system) mode. This is based on the process priority and unix/linux operating system that we are using. In the above C example code we are using  “{” opening curly brace which is the entry of the context and “}” closing curly brace is for exiting the context. The following table explains context switching very clearly.

Fork-vfork-system-calls-linux

vfork()

vfork –> create a child process and block parent process.

Note:- In vfork, signal handlers are inherited but not shared.

[email protected] ~}$ man vfork

This will yield output mentioning what is vfork used for, syntax and along with all the required details.

pid_t vfork(void);

vfork is as same as fork except that behavior is undefined if process created by vfork either modifies any data other than a variable of type pid_t used to store the return value p of vfork or calls any other function between calling _exit() or one of the exec() family.

Note: vfork is sometimes referred to as special case of clone.

Following is the C programming example for vfork() how it works.

[email protected] ~}$ vim 1.vfork.c
#include<stdio.h>
#include<unistd.h>
Int main(void)
{
printf("Before fork\n");
vfork();
printf("after fork\n");
}
[email protected] ~}$ vim 1.vfork.c
[email protected] ~}$ cc 
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Split Some Slimes in Two in Upcoming Action Platformer ‘Knights & Slimes’

Indie developer Monte Boyd, maker of the fast-paced arcade game Finger Smash (Free), has a really cool looking game in the works called Knights & Slimes. It’s an action platformer but not in the traditional sense. You play as a knight aiming to rid the world of slimes of all sizes and colors. Slimes are a nuisance in the world of fantasy lore, you know? Best to slice and dice them. But they also have a tendency to split apart when sliced, thus creating two enemies from one. That’s exactly how it works in Knights & Slimes too. Slimes will burst into two smaller slimes when attacked, but in a very cool twist you’ll actually create a combo chain if you’re able to slice that smaller portion before it hits the ground. See what it’s like in the following trailer.

As I said, Knights & Slimes isn’t a traditional action platformer. The levels are arena-style and are only a couple of screen lengths long, and the layouts of the platforms and the enemies are randomly generated each time you play. But this isn’t an endless game and there actually is a level-like structure to it. Kill all the slimes in a single level and you’ll move on to the next, and beating ten levels will bring you to a boss fight. Beating a boss will unlock the next area. There are five different areas and five different bosses in the game for a total of 50 levels. The game gets more difficult as you go and every five levels will unlock a new slime type, and all the different slimes in the game have unique behaviors to learn. Attacking happens by simply running into a slime with your weapon, very similar to the classic Slayin but you actually have control over your movement and jumping in Knights & Slimes.

It’s a really cool structure and setup for a mobile platformer, as levels don’t take terribly long to complete but they’re still challenging and you can continue playing as many of them as you feel you have time for. There’s also a huge roster of more than 20 unlockable Knights that you can buy with in-game coins. Those coins are picked up at random during a level and pulling off a combo where you destroy bits of a slime before they hit the ground will also produce coins. You can also buy coins as IAP with just two different packs: A 99¢ one and a $1.99 one. What’s cool is that those packs will also come with additional lives. By default you have just one life so if you die on a level you’ll simply restart at the beginning of that same level. But the 99¢ pack will grant you an additional life, and the $1.99 grants you two additional lives. These are permanent too so in addition to getting the coins from the pack you’ll also get permanent upgrades to the number of lives you have. You can also watch video ads for extra coins, if that’s your thing.

Overall Knights & Slimes is ticking all the boxes of things I love in mobile platformers, so keep your eye out for it as the developer is shooting …

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Creepy Swinging Game ‘Rest in Pieces’ Launching March 7th, New Trailer and Pre-Order Available Now

A couple of weeks ago we took an early look at Rest in Pieces from developer Itatake, a third-person swinging game with a really creepy and unique aesthetic. The game is something like a behind-the-back runner but instead of “changing lanes” as you would in most games, in Rest in Pieces you’re actually swinging left and right trying to avoid running into obstacles. The environments are dark and scary but the characters are these elegant porcelain dolls, and the juxtaposition makes for an unsettling sight, but in a really great way. You know what? Itatake just released a brand new trailer for Rest in Pieces, so instead of flapping my gums about it, just check it out in motion for yourself.

There are three different environments in Rest in Pieces, and you’ll actually face off against the giant boss that’s looming on your horizon, like the clown in the trailer above from the “Killer Clown Nightmare” level. What’s cool is that there are multiple playable figurines unique to each environment, and they’re all on theme with each particular level. Below you can see the figurines for Killer Clown Nightmare, followed by the figurines for the Kraken Rises from the Depths level (the vomiting pirate is incredible), and finally below that is the figurines featured in the Rage of Yeti level.

Maybe it’s just me, but I would totally buy all of those figurines if they were available in real life. If you’ve been liking the look of Rest in Pieces since it was first revealed then you’ll be happy to know that following its brief beta testing phase Itatake has announced a release date of March 7th for the game. It’s actually available for pre-order on the App Store right now if you’re into that sort of thing, though it’s not available in China, Hong Kong, Taiwan, Macau, Japan, or Korea. Whether pre-ordering or not, get ready to swing through your worst nightmares when Rest in Pieces arrives next week, and hit up the thread in our forums for some more discussion about the game ahead of its launch.

from TouchArcade https://toucharcade.com/2019/02/26/rest-in-pieces-release-date/…

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Joycity’s ‘The War of Genesis’ Gets New Ruins Conquest Content

Just about a month ago now we first posted about Joycity’s latest MMORPG, The War of Genesis: Battle of Antaria (Free) and after doing some research on the game we were super surprised how much history there was behind the series. It started back in the 90’s and many referred to it as “the Korean Final Fantasy.” (Here’s what the early games looked like.) None of these games ever made it to the West with English, so the mobile The War of Genesis is the first taste western gamers are getting of the series. So, 25 years later we have a MMORPG re-imagining of these original games we never got to play, which is a pretty neat thing.

Anyway, one thing Joycity is really good at is constantly updating their games with loads of new content, and that’s exactly what they’re up to with The War of Genesis. Ruins Conquest is now available in the game for guilds to try their hand at, as it uses the existing Runs Dungeons in the game now but players can now conquer and occupy these dungeons before other guilds. These Ruins Conquests will open up in the four different regions in different stages, giving guilds a specific set of targets to fight for.

Of course a big part of The War of Genesis is accumulating more resources than other guilds, and conquering these dungeons is the latest and greatest ways to soak up loads of rewards, which get divvied out based on your guild contribution percentage. But, if you can’t play that much and your contribution percentage is on the lower side, you still should participate because a few bonus items are distributed randomly and everyone gets a crack at them. Oh, and along with all this new content is a bunch of new story elements for players to explore.

If you’re pushing up against the end-game of The War of Genesis with a bunch of upgraded heroes, with this update you’ll be able to promote level 50, 5 star heroes to 6 star using consumable The Secret of Hero items which players get via a randomized re-summon system which is also new. Of course, 6 star heroes are even better than 5 star, and as you level up the control room on your airship you’ll be able to have more 6 star heroes in your roster, which is a really good thing.

Aside from an airship skin event that’s running (where you’ll be able to get a Wings of Drake skin) two new special heroes are available: Cyrano Bernstein (a 5 star character) and Vishni (4 stars).

from TouchArcade https://toucharcade.com/2019/02/26/joycitys-the-war-of-genesis-gets-new-ruins-conquest-content/…

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