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Blizzard Announces the ‘Hearthstone’ Year of the Dragon, Pre-Release Events, Solo updates, and More

When Blizzard introduced the concept of “Years” to Hearthstone (Free), things changed quite a bit. I’ve been playing it right from the start on iPad and the rotation cycle system has been the best thing they have done to keep things fresh for me. As with past years, Blizzard announce a new year in February and 2019 will be the Year of the Dragon for Hearthstone. Watch the chat for Year of the Dragon below:

The Year of the Raven ends and the Year of the Dragon will begin. This time, there will be a single story told over three expansions. The first expansions begins the Year of the Dragon. As always, the expansion will have new cards changing up the meta. Solo adventures get an enhancement this year beginning with the expansion that arrives in April with the solo adventure aiming to be bigger than before when it arrives in May. The expansion can be purchased per chapter for 700 gold or for $19.99 for the whole thing. Each extra chapter will include two new playable characters with three hero powers and four starter decks unlocked with progress. More information on this will be revealed soon.

Year of the Dragon will also see the Year of the Mammoth go wild. This means the Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds & Catacombs cards will be wild when the Year of the Dragon begins. Pre-release events in 2019 will let you open expansion packs early and get used to the cards in Fireside Brawls. Each new year also has new Hall of Fame inductees. This year Divine Favor, Doomguard, Naturalize, Baku the Mooneater, Genn Greymane, Black Cat, Gloom Stag, Glitter Moth, and Murkspark Eel will be joining the Hall of Fame.

Blizzard is also finally going to add a card back randomizer. There will also be other quality of life updates like better auto complete for decks and arena wins to count towards Golden Hero progress. I’m excited to see what is to come with the new story that spans multiple expansions this year. Do you still regularly play Hearthstone?

from TouchArcade https://toucharcade.com/2019/02/28/hearthstone-year-of-the-dragon-details-expansions-date-more/…

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‘Skylanders Ring of Heroes’ from Com2uS Is Finally Available Globally On iOS and Android

Skylanders Ring of Heroes from Com2uS was announced a while ago. In fact we even covered it when not much was known barring the turn based RPG nature. Com2uS began pre-registrations for this back in October last year and we finally have the game live on the App Store and Google Play worldwide.

Skylanders Ring of Heroes lets you join Stealth Elf, Spyro, and more Skylanders (80+) and mix and match to create the ultimate strategic team. Skylanders Ring of Heroes soft launched recently and the global release is finally here for free. I’m curious to see how this does because the Skylanders brand itself still has a following even though recent console toys to life entries haven’t done too great.

The toys to life genre is basically dead with Nintendo being the exception with amiibo still doing super well. If you’re interested in checking Skylanders Ring of Heroes out, download it here on the App Store and here on Google Play. Check out the official website here.

from TouchArcade https://toucharcade.com/2019/02/28/skylanders-ring-of-heroes-com2us-available-free-ios-android-worldwide/…

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Pokemon Shield and Pokémon Sword: Who’s that Pokémon?

Along with The Pokémon Company and Game Freak, Nintendo has officially unveiled the first looks of the 8th generation of Pokémon. A video revealed three starters of Sword, Shield, and the thirteen Pokémons that fans will be seeing in the new region of Galar.

From what we already know, both Pokémon Shield and Pokémon Sword will have better graphics and animations. Players will see sharper characters with more expressive faces and an even clearer environment. With Pokemon Let’s Go being the first and only Pokémon game coming to Nintendo Switch so far, it is almost certain that the ability to trade and battle with Pokemon Let’s Go is included. You can probably bring your eighth generation Pokémon to the Let’s Go region as well.

Pokémon Shield, Pokémon Sword: What’s the difference?

The Pokémon Company has been tight-lipped about the differences between the two; however, if we go back to the previous games released, we could say that there must be unique Pokémons and legendaries exclusive to each version. Releasing two versions of Pokémon is seemingly consistent as this has been their trend for a while, with Red and Blue, Ruby and Sapphire, and Diamond and Pearl.

Get to know the complete list of all the Pokémons for Pokémon Shield and Pokémon Sword that have been revealed so far:

Pikachu (Generation 1, Electric Type)

 

Minccino(Generation 5, Chinchilla Pokemon)

 

Wishiwashi (Generation 7, Water-type Pokemon)

 

Grubbin(Generation 7, Bug-type)

 

Hoothoot(Generation 2, owl-like Pokemon Normal/Flying-type)

 

Zweilous(Generation 5, Dark/Dragon-type)

 

Flygon(Generation 3, Ground/Dragon-type)

 

Braviary(Generation 5, Normal/Flying-type)

 

Lucario(Generation 4, Fighting/Steel-type)

 

Tyranitar(Generation 2, Rock/Dark-type)

 

Munchax(Generation 4, Normal type) 

 

Scorbunny(Generation 8, Fire-type)

 

Sobble(Generation 8, Water-type)

 

Grookey(Generation 8, Grass-type)

Until now, there’s still no exact date for the release of Pokémon Shield and Pokémon Sword. The only thing we know about their launch is that it will happen “late on 2019”, but if you want to know more, subscribe to our blog to get daily news of your favorite games.

The post Pokemon Shield and Pokémon Sword: Who’s that Pokémon? appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/pokemon-shield-and-pokemon-sword-whos-that-pokemon/…

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‘Fortnite’ Season 8 Is Here Adding the Volcano, Lava, Party Assist, New LTMs, New Weapons, an All New Battle Pass for Season 8, and More

Fortnite (Free) finally got controller support on iOS and Android with Patch 7.30 and even allowed for 60fps gameplay on a few Android devices. Patch 7.40 brought back gifting and let you earn the Season 8 Battle Pass for free. Today, Season 8 arrives nearly 3 months after Season 7 arrived and it brings a lot. Watch the Season 8 cinematic trailer below:

Season 8 sees a huge volcano appear. Pirates, Ninjas, new fighters, and more are here with new legendary loot and weapons. Lazy Lagoon and Sunny Steps are new locations you can reach with the volcanic vents on the map. Party Assist is new with this patch and it lets you ipck a daily or weekly challenge to get help from friends for completion. When it comes to Weapons, the Pirate Cannon lets you launch yourself or a cannonball to destroy enemy locations or structures.

Lava is new to the map and it damages you with 1 damage per touch. Volcanic Vents boost players and vehicles into the sky. This Season begins with the 50V50 and Close Encounters LTMs. The new Battle Pass has over 100 new exclusive rewards and the Pass still costs 950 V-bucks. Purchasing it nets you the Blackheart and Hybrid progressive outfits instantly. Watch the Season 8 Battle Pass trailer below:

If you do play Fortnite, we have a dedicated channel in our Discord. Make sure to join our Discord channel here to squad up and get some Victory Royales. If you play only on Nintendo Switch, you can now play with PS4 gamers as well thanks to Sony finally allowing true cross play. If you’re curious about which Android devices can run Fortnite at 60fps, read this. The big update will be a larger than usual download and it has started rolling out across all platforms. What do you think of Season 8’s changes?

from TouchArcade https://toucharcade.com/2019/02/28/fortnite-season-8-battle-pass-map-changes-skins-cosmetics-and-more-lava-volcano/…

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Out Now: ‘JackQuest’, ‘Mister Kung-Fu’, ‘Cardboard Clash’, ‘RPG Dimension Cross’, ‘Slam Mania’, ‘Pocket Racing’, ‘Card Crusade’, ‘Grapple Bear’, ‘Rolling Sky 2’, ‘Go Slice’, Microbian’ and More

Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!


 

Battle Bowls

iTunes Description

Like Lawn Bowls? Bocce? Curling? Then try out this arcade bowls game! All your favorite avatars have returned with new friends!
– Single-player and multiplayer modes!
– Power-ups to thwart your opponents!
– AR mode (Augmented Reality)!
– Voice chat!
– Upgradable bowls and leveling system!

Forum Thread: Battle Bowls (by Crystal Pug)


Birdy Blockz

iTunes Description

Welcome to Birdy Blockz.
Extremely fun and super satisfying.

Master the art of brick breaking by breaking blocks and conquer all 100 Levels.

Complete all 100 Levels to unlock a bonus stage!

Forum Thread: Birdy Blockz (by Aaro Arts)


Card Crusade

iTunes Description

Card Crusade is a roguelike deck building game. Unlock eight different character classes as you explore the ten floors of a winding dungeon. Assemble your deck to unleash unstoppable combos on your enemies. Fight monsters, gain experience, and level up your character to defeat the final boss and become the Card Crusader!

Forum Thread: Card Crusade (by Pollywog Games)


Cardboard Clash

iTunes Description

Cardboard Clash is a sandbox “cardboard-box” arena mobile game developed by NetEase Games. Players are able to become one of a large variety of wacky cardboard characters and blast the enemies in a 30-player battlefield. The players could snatch up zany equipment and items, unlock unique skills for each character, shoot, loot and use out-of-the-box tactics to seize victory. The fantastic world of Cardboard Clash is waiting for all the players!

Forum Thread: Cardboard Clash (by NetEase Games)


Chicken Sniper

iTunes Description

Control the paranoid chicken to save all the peeps and get all the corns. Tap and swipe to run, fly and perform some kick and uppercut actions. Avoid snipers and predators as they can instantly send you to chicken heaven (or someone’s fridge). Earn coins to acquire “helper items” such as pail, decoy, oxygen and armor. Share your recorded gameplay to your families and friends through social media.

Forum Thread: Chicken Sniper (by Christopher Torio)


Connect Puzzle: Color Lights

iTunes Description

Connect Puzzle is a new experience of Connect Game. Play Connect Puzzle to wake up your brain in the morning or to clear your mind before going to bed.
Connect Puzzle has so many levels you can discover. You can touch and drag the lights with the same

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Happy Home Academy Arrives With ‘Animal Crossing: Pocket Camp’ Update

It’s the first major update since Pete’s Item Delivery and Blathers’ Maps, and that means the Animal Crossing: Pocket Camp (Free) is expanding just a little bit more. The update was applied during a few hours of downtime yesterday; players will need to update the game via the App Store or Google Play, and will then need to update again via the game. This update brings Happy Home Academy to the mobile world of Animal Crossing, a feature long-requested by fans of the series. There are also a handful of other things that have changed.

Happy Home Academy joins Animal Crossing: Pocket Camp via the Happy Homeroom, accessible for players Level 6 and above via the game’s map. You essentially decorate rooms according to design briefs, coming from your campers. Lottie calls each of these briefs a “class.” In the room, there will be several spots lacking a specific type of furniture. Pick the best of that category to make the camper a, well, a happy camper! The game automatically puts their favorite item at the beginning of the list, so it’s a relatively quick and painless process.

Don’t expect to waltz in and complete everything at once, though, unless you’re willing to spend an arm and a leg’s worth of Leaf Tickets (the game’s premium currency). Each player gets three HH Vouchers per day, and each class costs one voucher (at least, it has as far as I’ve gotten in less than one day). Based on the judges’ score, you’ll receive an amount of HH Material, a blandly-named crafting material represented by a fancy red and gold sack.

Interestingly enough, this is the update where Golden furniture finally makes its appearance in Animal Crossing: Pocket Camp. Three items can be crafted using an obscene amount of materials, as you can see here:

  • Golden Closet: 990,000 Bells, 300 Cotton, 100 Elegant Essence, 20 Sparkle Stones, 15 HH Material
  • Golden Table: 990,000 Bells, 300 Preserves, 100 Elegant Essence, 20 Sparkle Stones, 15 HH Material
  • Golden Chair: 990,000 Bells, 300 Wood, 100 Elegant Essence, 20 Sparkle Stones, 15 HH Material

While the addition of Happy Homeroom is the most obvious new feature, there are some others worth mentioning. My favorite is the new ability to collect all of your goal rewards at once, instead of one at a time. You can also now scroll through the goal screens to see what lays ahead, or what you’ve already completed. And accessing the Fortune Cookie Shop is easier than ever thanks to an icon on the map. There were also a few item name changes and some bugs squashed by this latest version, as well as updates to the title screen and app icon. To thank players for their patience, there’s a gift of 20 LT waiting in your mailbox!

With the update out of the way, it will soon be time to focus on next month’s events – except a colorful theme to represent the changing seasons! For now, you can spring into spring a bit early with some premium-currency clothing items available, as well as some stunning new Fairy Forest terrain options (also costing LT).

from TouchArcade https://toucharcade.com/2019/02/27/happy-home-academy-arrives-with-animal-crossing-pocket-camp-update/…

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‘Cartoon Network Arcade’ Will Bring a Bunch of Games to Mobile in a Single App on March 11th

The folks at Cartoon Network have a treat in store for fans of their many awesome cartoons as they’ll be launching a new app called Cartoon Network Arcade on March 11th filled with all sorts of goodies. First and foremost is a whole bunch of mini-games based off the many characters and shows of Cartoon Network. These will include things like an endless runner based on Steven Universe called Shattered Dreams, a vertical leaper called Smashy Piñata based on Teen Titans GO!, and a Crossy Road-ish game based on The Amazing World of Gumball called Gumball’s Block Party. And that’s just a taste of the games that will be included, and you can see some of them in action in the following trailer for Cartoon Network Arcade.

As you can also see in that trailer, there’s more to Cartoon Network Arcade than just games. There’s also a huge collection aspect where you can unlock and collect more than 60 figures of characters from their stable of shows. You’ll be able to unlock these characters in a number of ways, including some interactive viewing experiences where the app can recognize when you’re watching a Cartoon Network show and unlock a figure for you, or through special event-based activities tied to live on-air events. It sounds like it’ll be some really cool fan service with some fun mobile-centric games to enjoy, so keep an eye out for Cartoon Network Arcade to launch on March 11th.

from TouchArcade https://toucharcade.com/2019/02/27/cartoon-network-arcade-release-date/…

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Apex Legends Review – Flavor of The Month

Story 308582321

Oh, don’t give me that look, you know I’m right.

 

It’s been a year since Fortnite blew up, two years since PUBG did the same, and three years since I last felt happiness, and in that time, we’ve seen pale imitators merely grasp the prize of being “The Game A Majority Pays Attention To For A Week Or So”. Last TideRings of ElysiumTotally Accurate Battlegrounds, so on and so forth, and now it’s Apex Legends’ turn to grab the cup for a little while.

 

This is what Respawn have been working on since both Titanfall titles crashed and burned, which seemed impossible since the entire journalism circuit was ready to give it a thumbs up and a happy ending. Nevertheless, both games tanked, and with more Titanfall implied to be on the way, Respawn has a busy year ahead of them with both this and Jedi: Fallen Order confirmed to release.

 

A screenshot of Apex Legends, showcasing the respawn beacon, which you can use to resurrect dead teammates.

 

Right, the gist is that instead of 100, or 88, or 69, or 420 people dropping into a small island, instead it’s 60, with it being sectioned into 20 squads of 3. The island is a claustrophobic mish-mash of jungles, swamps and deserts, and you all fight to the death with Titanfall weaponry, but with the face value gameplay of Titanfall, sans the wall-running, actual titans, and an interesting aesthetic.

 

Instead of having you control some faceless berk, it instead takes a page from Overwatch‘s book, and lets you choose from 8 characters, with 2 of them being locked away by optional micro-transaction nonsense. All of them exhibit different skills and talents you can use to gain the advantage in battle, including ultimate abilities that range from passive to kinda-passive-but-they-can-kill-if-you’re-really-lucky.

 

Balancing-wise, I’d say the heroes of Apex Legends play well off of each others abilities, and the only one who could even be remotely considered OP is Gibraltar. Aside from having two different shield abilities– one that’s temporary but invincible, and a breakable one that you gain from simply aiming down sights– His ultimate is a straight-up mortar strike bombardment on one small part of the map, which can practically win matches in the final circles. No other soldier has this kind of benefit with their ultimate, with the character Caustic possibly having an equal advantage with his wide-reaching Gas Grenade. It’s tough to gauge.

 

A screenshot of Apex Legends map, which shows off its jungle and desert biomes.

 

Combat is Titanfall without wings. You can’t wall-run, you can’t double-jump, you can’t manipulate the towering environments to your advantage– Y’know, all the things that gave Titanfall that life and brevity the FPS industry so desperately needed? The best you can do is slide down hills at extravagant speeds, which is only advantageous in rare occasions. Zip-lining also plays a heavy part, although it suffers from the same problems mentioned above.

 

All of the weapons are fan-favorites from Titanfall, but if there’s anything that needs a fat nerf or removal, it’s the Peacekeeper. There is genuinely nothing else in the game that compares to the sheer amount of tactical opportunities this shotgun can grant you. It’s the highest damaging weapon in the game, the range is better than most SMGs, and the “Hop-Up” you can apply …

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ERROR 206 – CONTINUE Review

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You’ll often hear critics talk about mediocre games and use the word “potential” as if the game just didn’t quite have all the pieces of something great. “There’s something, but it needed a little more to hit the transformation.” For a while, I considered this as a great descriptor of Pixel Pinecone’s CONTINUE, but I came to find out that the game actually suffers from the exact opposite problem.

 

In more ways than one (or even two or three for that matter), a rich experience thrives from within the game’s core and makes for a challenging and enjoyable adventure, but, in the same way that you need more than just a couple of three-point shots to win in basketball, a video game can’t look and feel sharp in just a few areas to justify inattention in others. However, briefly sticking with the sports metaphor, we know that sometimes a losing team has all the right players but not the proper management of them. If the team isn’t conducted in a fitting manner to best utilize its recourses, then the quality of its players has little bearing on the team’s success. Similarly, CONTINUE has tons of great components that are mismanaged, making for an unbalanced playthrough.

 

In this game, every Batman has its Joker, and we can find this most clearly in the design of the enemies. One of the game’s strongest points is the large variety of enemies that all behave differently and come with their own challenges. At the same time, arguably the game’s steepest drop comes when you realize that the enemies come in large groups that require an unjustifiable amount of luck. Most fights with waves of enemies come down to whether or not you happen to be standing in a specific spot where enemies aren’t attacking. After a couple hours of playing, you find that you’re really not getting any better at the game. Often, the only determining factors to your survival are the algorithms used to develop the AI. Again, this is a shame considering how unique each enemy is. The developer got so caught up in making the game challenging that it’s difficult to appreciate the work that they put into it.

 

Dying in CONTINUE

 

CONTINUE suffers from this problem across the board. As another example, you receive a diverse skillset throughout the game that you can experiment with over and over again until you find the right ways to defeat certain enemies. However, very few of your abilities help you in ranged combat. In other words, the game requires you to almost exclusively engage in close-range combat. I would see very little wrong with this if the game didn’t punish you for doing just that. If you stay in one spot too long, you’ll get shot by one of the ranged enemies. If you try to charge an attack, then you’ll get speared or slashed by one of the medium-range melee enemies. The game tries to counteract this with a crucial ability that allows you to dash around the map. The idea is that you’re able to dash away from enemies to avoid attacks and then quickly dash back in to land a couple of hits on them. At the end …

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Best New iPhone Games on Our Forums: ‘JackQuest – The Tale of the Sword’, ‘Snakebird Primer’, ‘Card Crusade’, ‘Shieldwall Chronicles’, and More

Heyyyyyy e’rybody, it’s another Wednesday as we continue to plow right through 2019! Aside from being the eve of my birthday, today is home to not one but three different made up holidays which all kinda sorta apply to the TouchArcade universe. The first of which is Inconvenience Yourself Day, which is a day about inconveniencing yourself to help other people which is something we should probably all do a bit more of. The second is National Retro Day, which fits since we’ve got such a love for pixel-powered retro stuff around here, and last, but not least, you probably already heard about: Pokemon Day. The good news is, while you’re busy deciding which of these three holidays to celebrate you can also dig through a whole bunch of new iOS games that have recently hit the App Store!

Stay tuned for the full roundup later this evening!

from TouchArcade https://toucharcade.com/2019/02/27/best-new-iphone-games-on-our-forums-jackquest-the-tale-of-the-sword-snakebird-primer-card-crusade-shieldwall-chronicles-and-more/…

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