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The dates of The Division 2 open beta are known.

If you have not had the chance to participate in the closed beta that took place from February 7 to 11, and you’re eager to discover the next installment in the Tom Clancy’s series, then here’s a news that you should be more than happy to hear.

Ubisoft has announced on its dedicated forum that The Division 2 will soon be entitled to a beta phase open to all players. Even if until this moment no detail has been communicated regarding its content, we already know that it will be held from March 1 to 4 on Xbox One, PS4, and PC, just days ahead of the release planned for March 15. Ubisoft invites us on its site to stay tuned for more details on this beta of The Division 2.

The Division 2 Open Beta Announcement

The mystery remains intact for the moment. However, a message left by rwan007, a moderator of the forum, suggests that the content will be different from the one in the closed beta:


From March 1st to 4th, there will be an open beta.

The content and possible rewards are still to be defined.
But according to the developers say it will not be the same beta as the “private”.

As a reminder, players who took part in the closed beta could play through two main missions and five side missions. They discovered the open world of The Division 2 also participating in an end-game mission for three characters of level 30, and finally accessing the Darkzone East, one of the largest three areas in the game.

More news should arrive in the coming days, and we will be sure to keep you informed. Anyway, this new phase of beta looks pretty good, especially after the developers announced that the closed beta met a great success with the players.

Tom Clancy’s The Division 2 will be released on March 15. Visit our comparator to find the best price for it.

The post The dates of The Division 2 open beta are known. appeared first on News, updates from the Blog.

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Best iPhone Game Updates: ‘Real Racing 3’, ‘Star Traders: Frontiers’, ‘Fortnite’, ‘Pokemon Duel’ and More

Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. As usual, lots of big and/or popular games got new content this week, along with a handful of less-frequently seen titles. I’ve gathered up a nice little bunch for you to scan over while you devour your Pop Tarts or Froot Loops or whatever the devil you kids are eating for breakfast these days. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Real Racing 3, Free

Real Racing 3 has been around for a long while now. You can tell because this update touts itself as the fifth NASCAR update and the fourth year of returning to Daytona. New cars, of course! The NASCAR 2019 Chevy NASCAR, the Toyota NASCAR, and the Ford Mustang NASCAR all make the line-up. A limited time series gives you the chance to earn a 2017 Ferrari 812 Superfast, and the game celebrates its sixth birthday with a Time Trial Competition featuring the Dodge Challenger SRT Hellcat. Still no Daytona song, though. C’mon EA, go hand SEGA a giant bag of money. It would be a better investment than Anthem.

Vainglory, Free

Not going to lie, I’m genuinely surprised that Vainglory is still alive and getting content. The whole MOBA boom seems to have cooled off quite a bit, mobile gaming as esports has not taken off the way many hoped, and yet, Vainglory keeps on soldiering onward. This update has a new hero, San Feng, who uses martial arts in a very martial arts-like way. It also features new skins for Varya, Catherine, and Anka. Other than that, you’ve got a few balance tweaks, some UI improvements, and the requisite bug fixes.

Pokémon Duel, Free

Ah, a Pokemon game for mobile that isn’t Pokemon GO. Certainly, such things do exist. And in the case of Pokemon Duel, such things get pretty chunky updates with lots of new stuff to mess around with. Now arriving in the game for the first time are Z-Moves, those wacky super-attacks that have trainers doing Power Ranger-esque arm chops and what-not. UX Necrozma and EX Celebi join the game, and some monthly point rewards have been added as well. Oh, and everyone gets a UX Pikachu who can bust out one of those fancy new Z-Moves. Not bad.

Disney Magic Kingdoms, Free

I guess it’s the anniversary time of the year, because Disney Magic Kingdoms is also ringing the birthday bell. In its case, it’s three years old and still going strong, which is a pretty impressive achievement these days. Anyway, the latest event sees Tiana, Prince Naveen, and many others from The Princess and the Frog come to the Kingdom. Tiana also gets a Comfy Costume that you can pick up to add to her wardrobe. It’s good to see Disney acknowledging the last traditional animated film the company made. I really wish we’d see more, though.

Toon Blast, Free

Oh hey, the …

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Quick guide to Install and Configure Ceph (Distributed Storage) Cluster on CentOS 7

Ceph is free and open source distributed storage solution through which we can easily provide and manage block storage, object storage and file storage. Ceph storage solution can be used in traditional IT infrastructure for providing the centralize storage, apart from this it also used in private cloud (OpenStack & Cloudstack). In Red Hat OpenStack Ceph is used as cinder backend.


In this article, we will demonstrate how to install and configure Ceph Cluster(Mimic) on CentOS 7 Servers.

In Ceph Cluster following are the major components:

  • Monitors (ceph-mon) : As the name suggests a ceph monitor nodes keep an eye on cluster state, OSD Map and Crush map
  • OSD ( Ceph-osd): These are the nodes which are part of cluster and provides data store, data replication and recovery functionalities. OSD also provides information to monitor nodes.
  • MDS (Ceph-mds) : It is a ceph meta-data server and stores the meta data of ceph file systems like block storage.
  • Ceph Deployment Node : It is used to deploy the Ceph cluster, it is also called as Ceph-admin or Ceph-utility node.

My Lab setup details :

  • Ceph Deployment Node: (Minimal CentOS 7, RAM: 4 GB, vCPU: 2, IP:, Hostname: ceph-controller)
  • OSD or Ceph Compute 1: (Minimal CentOS 7, RAM: 10 GB, vCPU: 4, IP:, Hostname: ceph-compute01)
  • OSD or Ceph Compute 2: (Minimal CentOS 7, RAM: 10 GB, vCPU: 4, IP:, Hostname: ceph-compute02)
  • Ceph Monitor: (Minimal CentOS 7, RAM: 10 GB, vCPU: 4, IP:, Hostname: ceph-monitor)

Note: In all the nodes we have attached two nics (eth0 & eth1), on eth0 IP from the VLAN is assigned . On eth1 IP from VLAN is assigned and will provide the internet access.

Let’s Jump into the installation and configuration steps:

Step:1) Update /etc/hosts file, NTP, Create User & Disable SELinux on all Nodes

Add the following lines in /etc/hosts file of all the nodes so that one can access these nodes via their hostname as well.    ceph-controller    ceph-compute01    ceph-compute02    ceph-monitor

Configure all the Ceph nodes with NTP Server so that all nodes have same time and there is no drift in time,

~]# yum install ntp ntpdate ntp-doc -y
~]# ntpdate
~]# systemctl start ntpd
~]# systemctl enable ntpd

Create a user with name “cephadm” on all the nodes and we will be using this user for ceph deployment and configuration

~]# useradd cephadm && echo "[email protected]#" | passwd --stdin cephadm

Now assign admin rights to user cephadm via sudo, execute the following commands,

~]# echo "cephadm ALL = (root) NOPASSWD:ALL" | sudo tee /etc/sudoers.d/cephadm
~]# chmod 0440 /etc/sudoers.d/cephadm

Disable SELinux on all the nodes using beneath sed command, even ceph official site recommends to disable SELinux ,

~]# sed -i --follow-symlinks 's/SELINUX=enforcing/SELINUX=disabled/g' /etc/sysconfig/selinux

Reboot all the nodes now using beneath command,

~]# reboot

Step:2 Configure Passwordless authentication from Ceph admin to all OSD and monitor nodes

From Ceph-admin node we will use the utility known as “ceph-deploy“, it will login to each ceph node and will install ceph package and will do all the required configurations. While accessing the Ceph node it will not prompt us to enter the credentials of ceph …

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Anthem microtransactions: What and how much

While some games abuse the microtransactions as a funding tool, it seems that Anthem will not be the case. Executive producer Mark Darrah briefly touched the matter and it will be expanded in a date closer to the official launch of Anthem.

To sum it up, there will be no loot boxes and there will be no “pay to win”. They will be restricted to cosmetic and vanity items, so they will have no impact on the gameplay and the players will be made well aware that they are buying an item before spending any money.

When you access the store in the game by pressing escape while in Fort Tarsis and navigating to the “featured” tab, you will open a screen where you can buy in-game items with a currency called Coin or with a premium currency called Shards. You will earn Coin by completing in-game challenges, and Shards will be purchased with real money via the Origin store.
While at launch most items require Coins, they will have a Shard cost, just in case you would rather unlock them with real money. There will be a weekly rotation for the store’s stock and there will only be a few items to purchase when the game launches.

Currently, there are for sale Armor Packs costing 61.000 Coin / 850 Shards per set, two materials to change the texture and a pattern of the surfaces on your Javelin at 12.000 Coin / 300 Shards each, and an emote called Gum on Shoe that costs 18.000 Coin / 400 Shards.

Anthem – All Javelins

Here is a list of the current prices for Shards at launch:

500 Shards: $4.99/£3.99
1050 Shards: $9.99/£7.99
2000 Shards: $19.99/£15.99
4600 Shards: $39.99/£31.99

Anthem will launch on February 22, 2019, for PC, PS4, and Xbox One. You can get the best price for it through our price comparison tool.

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‘Kingdom Rush Vengeance’ Is Getting the Big Subaquatic Menace Update on February 28th for Both iOS and Android Devices

Ironhide Game Studio brought the fourth Kingdom Rush game to iOS and Android in the form of Kingdom Rush Vengeance ($4.99). If you’re new to the franchise, you can check out Kingdom Rush (Free), Kingdom Rush Frontiers ($1.99), and Kingdom Rush Origins ($2.99). Vengeance debuted on iOS and Android and today, we have a release date for the big Subaquatic Menace update.

The Subaquatic Menace brings a new war in an exotic land. You still need to help Vez’nan defeat King Polxy but there are now new enemies, new secrets, and more waiting for you when this update hits. Ironhide Game Studio just confirmed the release date for this update on both iOS and Android. The Subaquatic Menace will arrive on February 28th.

If you don’t own Kingdom Rush Vengeance yet, get it on iOS or Android. Check out our forum thread for the Kingdom Rush Vengeance here for more discussion around the game. Have you been playing this franchise from the start or did you discover it through Kingdom Rush Vengeance?

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Monster Energy Supercross 2 Review – Punk Weight

Story 305838581

Motorcross is an alien sport to a Brit like me.


Aside from the fact that dirt-bikes are received in England about as well as a referendum about leaving the EU, the sports relating to dirt-bikes are met with some confusion as something like NASCAR. I mean, yeah, we get that they’re popular… but why? Then again, we can’t talk ill about it when we have “sports” like Darts and Snooker, but nevertheless, maybe Monster Energy Supercross 2 can answer my questions.


This is the latest title from Italian developers Milestone S.r.l, a studio known for creating pretty much every single dirt-bike racing game, along with every other title relating to bikes and rally cars. They have a few WRC games under their belt, but their most popular games are anything to do with motorbikes or their dirt counterparts. The Ride series, the MXGP series, and a few manufacturer/figure games like Valentino Rossi: The Game, and Sébastien Loeb Rally Evo. All of these are met with the mild positive acclaim you’d expect, but is Monster Energy Supercross 2 any different?


A screenshot of Monster Energy Supercross 2's track editor, showcasing several tight turns and hairpins.


The plot? You’re Bucky McGee, the fastest man in Texas, and your dad, Chuck Norris, gives you a Honda CRF250 for your 3rd birthday. Given that you come from a pure-blooded American family, you ride the bike flawlessly despite your infantile presence, but tragedy soon strikes as Gordon Brown, former British Prime Minister, kills Norris. Not to be deterred, you find out that Brown is currently hosting the Monster Energy Supercross Championship, and you must rise up the ranks to face your foe.


Okay, obviously I’m joking about the plot, but truth be told I only have a thread-bare understanding about the world of Motocross, but I do have sources. I sat down with a friend of mine who eats, breathes and sleeps with the sport of Motocross. After her input and discussion about it, I have come to the conclusion that Monster Energy Supercross 2 isn’t just a good Motocross game, but might be the game to get you into the sport with ease.


Even though I was joking around about the story, there does seem to be more of a story angle than previously let on. The Career Mode will be the game mode most people will begin with, and it starts off with your creating your character and working your way up the measly three leagues of Motocross: 250cc bikes with tracks in the East of America, 250cc bikes with tracks in the West of America, and finally, 450cc bikes with tracks all across America.


The helmet cam of Monster Energy Supercross 2 shown here, with the driver ready to fly over the ramp.


Before you can ride anything properly, you’re given the chance to create your own character, and if anywhere fails it’s here, as the selection of pasty white boys you’re given are pitiful. It’s bad enough you can’t even switch genders if you wanted to, but the small handful of face and hair options on display are either clean or slightly rugged. Then again, I suppose it shouldn’t matter since that beautiful head is always going to be crammed underneath a helmet, so moving on.


First, you plan out your week. The life of a Motocross rider is a busy one, with …

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SwitchArcade Round-Up: Nintendo Direct Scheduled for Today, Pokemon Let’s Go Gets a Demo, ‘Iron Crypticle’ Releases, Today’s Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 13th, 2019. This is one of those days where I wish I wasn’t operating from a different time zone, because today is going to be all about that Nintendo Direct happening this afternoon, at which time I will be snug in my bed here in Japan. Oh well, that’s just the way it goes sometimes. In any case, we’ve got a few news items, a look at today’s sole new release (at the time of writing), and a full list of today’s sales. Feel free to use the comments section for wild Nintendo Direct speculation and discussion, though. Let’s get to it!


The Latest Nintendo Direct Airs This Afternoon at 2pm PST

I’d like to think I brought this Nintendo Direct into being by speculating about it in the last paragraph of yesterday’s article, written earlier in the day but published after Nintendo made its announcement. Well, anyway. Nintendo Direct! Finally! It starts this afternoon at 2pm PST, will run for 35 minutes, and will include more information on the upcoming Fire Emblem: Three Houses at the very minimum. Which is good, because that is apparently coming out this spring? Anyway, we’ll have a recap tomorrow, but you should try to watch it yourself on YouTube or something.

Nintendo Puts Up a Demo For ‘Pokemon Let’s Go’ For Those Still on the Fence

Pokemon Let’s Go Eevee and Pokemon Let’s Go Pikachu have been out for a few months now, but if you were interested in the slightly new approach the games take to the tried and tested formula, but not interested enough to buy it, Nintendo has an offer for you. They’ve put a demo for the game up on the eShop across all regions, allowing you to try out a portion of the game before you commit. It’s… it’s a little late, to be honest, but better late than never?

The Next ‘Super Smash Bros. Ultimate’ Spirit Event Focuses on ‘Zelda’

This weekend’s Super Smash Bros. Ultimate Spirit Board event has been announced, and it’s going to be themed around The Legend of Zelda. Titled Power, Wisdom, and Courage, it will see the various Zelda-related Spirits show up at an increased rate. Defeat them and you’ll earn some extra gold for your coffers. As usual, the event will kick off this weekend and run through both days, giving you plenty of time to rack up the wins.

‘Super Mario Bros. 2’ and ‘Kirby’s Adventure’ Are Now Available in ‘NES Switch Online’

Subscribers to Nintendo’s Switch Online service can update their NES Switch Online apps right now to get access to two newly-added classics: Super Mario Bros. 2 and Kirby’s Adventure. Both are fantastic games, and well-worth playing again. Those who have downloaded the Famicom Switch Online app can also get access to Tsuppari Ozumo, a pretty fun sumo wrestling game that never came out in the West. There are, as usual, a couple of SP versions in this update as well. Blaster Master SP puts you right near the end of the game, while Metroid SP2 (another one?) drops you not in front of Ridley like the last one did, but actually …

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Revamped Rainbow Six Siege is cheaper than ever

Ubisoft announced big changes in the way you can acquire their competitive shooting game because they have removed the Rainbow Six Siege’s Starter Edition. Starter Edition was priced at $15 when it was released two years ago. It was the cheapest at the time. But now, the Starter Edition has been upgraded to a regular game, just called Tom Clancy’s Rainbow Siege or Standard Edition, which price has been lowered to $19.99.

This is good news because you no longer have to put in endless hours to unlock operators like in the old Starter Edition because all versions now enable players to unlock operators at the same time. Yes, you have to pay a bit more to get the “base” game, but its price has been reduced, so overall it’s a benefit. Previous owners of the Starter Edition will see their games automatically upgraded to the new Standard Edition.

Rainbow Six Siege, new editions

Ubisoft also made the announcement of adjusting their contents and of dropping the prices of their other editions.

  • Deluxe Edition – $30, includes base game operators and all eight Year 1 operators
  • Gold Edition – $60, includes all Deluxe Edition content and Year 4 pass
  • Ultimate Edition – $100, includes all the previously released operators (Years 1 to 4)

But there is more! All these editions are on sale during the Rainbow Six Siege free weekend event that starts tomorrow. Deluxe Edition will only be $12 for new players and Standard Edition will only be $14. Looking for a good deal? You just got it!

In case you miss this opportunity, remember that you can visit our comparator to find the best Rainbow Six Siege deals online.

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AWAY: Journey to The Unexpected Review – 2-D In 3-D, But 1-D

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This is where I start drinking heavily.


At the beginning of January, we posted our Indie Game Lookout, showcasing the finest indie games that were surely going to set the world afire with their creativity, styles, and flair. Of all the games featured on the list, today’s title– AWAY: Journey to The Unexpected, was going to be the first released out of the 20. Let’s find out whether I have a good judgment call or not.


This is the latest title from Aurelien Regard, a Frenchman responsible for having his hand in a handful of projects. There’s the fun Arkanoid tribute of Nervous Brickdown, and the visual onslaught that was Hell Yeah! Wrath of The Dead Rabbit— Both of which he made with the dev team he co-founded, Arkedo Studio. After Arkedo closed down in 2013, he went in own way and released The Last Penelope in 2015, a sizzling and inventive tribute to F-Zero, and now we have another sizzling and inventive title in the form of an FPS.


One of the various NPCs of AWAY talking to the main character, ensuring him that everything will be fine.


You play as a small child, sheltered from the world and its dangers, with even his parents not disclosing their occupation to him. Living with his grandparents while his parents are out on another job, he is awoken by the sound of earthquake-like shaking all around his house, and discovers the evil corporation Labiworks are causing caustic liquids to erupt from the grounds and infect the local wildlife and ruin local buildings. Effectively useless against the dangers present, it’s all okay because he has the power of friendship on his side. Yes, I’m serious.


Look, truth be told, you take one look at AWAY, and you think “oh yeah, that’s a winner”. The lovely anime-inspired artwork, the concept of using a varied and robust team to fight alongside you and help face the enemies looking to defeat you– It looked great, alright? Well, after playing it and finishing it in less than four hours, I only have one question.


What the hell happened?


The main character of AWAY is greeted by his paranoid grandparents, wondering why there's noises coming from the basement.


Everything about AWAY, every promising feature, the cutesy nature, the vibe bought forth by the cheesy J-rock and anime intro reminiscent of a Toonami original; It all falls apart mere moments after you begin your adventures into the lands available to you. It’s only February and already, a contender for The Most Disappointing Game of The Year is visible, but regardless, let’s dig deeper.


AWAY’s formula is a grotesque mutation of different genres, but none of them are fused into each other beyond face value. The first thing you’ll come across is the FPS flavor, but for brevity’s sake, we’ll talk about the negotiation aspect first. The gist is that because the character you control is unbelievably useless– Actually, truth be told, he isn’t.


The reason why he isn’t is that the enemy variety is pitifully small.  While your character can only do set damage of 1HP on every monster, which can lead him to be easily overwhelmed in some instances, but if our best friend Kiting has our back, then you won’t have a problem with all 9 enemies… Well, until the perspective comes into play.


A massive spider intends to eat the main character of AWAY.


Thus …

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THQ Nordic/Koch Media Acquires Warhorse Studios

Kingdom Come Deliverance How To Get Out Of The Castle
THQ Nordic today entered into an agreement to acquire Warhorse Studios, the studio behind Kingdom Come: Deliverance.

This acquisition includes the development studio and all IP rights. It is also a natural result of the previous successful cooperation between Koch Media and Warhorse Studios.

Martin Fryvaldsky, CEO Warhorse Studios, said:

“Becoming part of THQ Nordic family is an important milestone for our studio. We began as a small start-up with a handful of employees who were enthusiastic enough to join this challenging project. The skills of our team members, trust and support of our main investor and passion of our fans, who supported development of Kingdom Come: Deliverance through a Kickstarter campaign, helped us grow to an international level. We believe that backing by THQ Nordic and Koch Media will give us an extra push in our mission to bring exciting games to our customers and extend the frontiers of the gaming industry.”

Dr. Klemens Kundratitz, CEO Koch Media GmbH added:

“We are delighted to welcome the team from Warhorse Studios in the Family. The successful cooperation we developed during our journey with Kingdom Come: Deliverance linked both our companies already very closely and I am sure that our now even closer combined knowledge and experience will open up amazing new opportunities for both companies. Not only the 2 Million sold copies but also the motivation within the teams to create new ideas combined with the learnings from the past, are a rock solid foundation for future projects to build on.”

Lars Wingefors, CEO of THQ Nordic AB, also said:

”Warhorse Studios is one of the leading independent studios in Europe and I am proud to welcome them to the THQ Nordic group. Kingdom Come: Deliverance, which has now sold over 2 million copies, has been a great success since the release exactly one year ago. I look forward to continuing to witness the owners run the studio and drive the creative process for many years.”

Source: Press Release
THQ Nordic/Koch Media Acquires Warhorse Studios

THQ Nordic today entered into an agreement to acquire Warhorse Studios, the studio behind Kingdom Come: Deliverance

Days Gone Gets New Trailer Showing Sarah & Deacon’s Wedding

SIE Bend Studio has released a new trailer for their upcoming title Days Gone that focuses on Sarah and Deacon’s wedding

New Features Coming to Red Dead Online Beta February 26

Rockstar Games announced today that the next wave of new features and updates for the Red Dead Online Beta will make their way to the game on February 26

Shadow of the Tomb Raider “The Price of Survival” DLC Now Available

Square-Enix, Eidos Montreal, and Crystal Dynamics announced today that the Shadow of the Tomb Raider DLC “The Price of Survival” is now available for the PlayStation 4, Xbox One, and PC

The post THQ Nordic/Koch Media Acquires Warhorse Studios appeared first on GamersHeroes.

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