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More ‘Gunslugs: Rogue Tactics’ Gameplay Footage Released

It’s been about a month since we last checked in on Gunslugs: Rogue Tactics, and today developer Orangepixel has released another lengthy video of the game in action. To back things up, Gunslugs: Rogue Tactics is more or less Gunslugs 3, but the extremely fast-paced run ‘n gun action of the first two games has been transformed into a more methodical, strategic affair with a ton of stealth elements. Hence the “tactics” part of the title. The biggest change since our last look at Rogue Tactics is that a mission system has been built into the game which will see you hopping into a level and looking to complete certain tasks. You can also see lots of the cool gadgets and different stealth mechanics on display in this latest video.

Gunslugs: Rogue Tactics was actually officially announced back in November of 2017, and work continued off and on for the next year alongside other projects as Orangepixel shaped the game into something they were satisfied with. We got a lengthy look at the game in November of last year, but not long after that the art style was basically totally revamped for the better, which you can see in the previous video released last month. As Orangepixel points out in our forums, Gunslugs: Rogue Tactics likely won’t make its intended March launch window, but it’s still coming along nicely and it shouldn’t be TOO much longer until the game is finished. If you just can’t wait you can actually get in on beta versions of the game by joining the Orangepixel Patreon. We’ll continue keeping tabs on this one as development of Gunslugs: Rogue Tactics continues.

from TouchArcade…

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Ustwo Working on Two New Mobile Games, Talks About Difficulty of Creating in the Long Shadow Cast by ‘Monument Valley’

It’s hard to find more of an all-around mobile gaming success story than Ustwo’s Monument Valley series. When the original game launched in the spring of 2014 its Escher-esque visual style and level designs captured the imagination of both the gaming world and the mainstream world at large. It won a seemingly never-ending stream of awards, including a coveted Apple Design Award at WWDC 2014 as well as Apple’s own pick for iPad Game of the Year 2014. It was also a huge financial success for Ustwo not even a year into its launch, and seemed to only sell better with age.

Monument Valley looked like it would be a tough act to follow, but in June of 2017 at WWDC Apple was in the midst of talking about their massive App Store redesign when they surprise announced that Monument Valley 2 was launching that day. The sequel brought even more gorgeous puzzle levels but also a touching story about a mother and child, and Monument Valley 2 went on to be an even bigger success than the original game. Ustwo pulled off the rarely possible feat of releasing a masterpiece to a masterpiece.

Ustwo thus became synonymous with their critical hit game series, and while they proved they were able to make more of what people loved so much about their original breakout hit, what does “the Monument Valley studio” do when it wants to make a game other than Monument Valley? That’s the tricky part, as Ustwo goes on to explain in the following video from Red Bull and House Of Greenland’s excellent gaming mini-documentary series Levels. Ustwo actually has TWO new games in the works, and while they’re shrouded in secrecy you do get enough of a glimpse at both of them in the video below to let your imagination go wild, and more importantly you get a really great look at the fantastic culture that courses through the veins of this London-based studio.

It was funny seeing them mention Whale Trail, as way back in 2011 we actually loved that game in our review but sadly it pretty quickly was seen as a flop. It pivoted to a free to play model and somewhat righted the ship, but still was never a financial success. Our own ever-prescient Eli Hodapp said at the time that “I’d love to say ‘hopefully this doesn’t discourage them from iOS development’ as I think it’s outfits like Ustwo that seem the most likely to push the platform forward…” Thankfully that did not discourage Ustwo, and I think it’s safe to say that the Monument Valley games very much did push the mobile platform forward.

I think one of the big reasons Ustwo was able to succeed with Monument Valley is that their parent, the hugely successful design firm side of Ustwo, told the gaming division side to just make something that was great and meaningful without worrying about the making money part. Could you imagine the disaster that would be Monument Valley but with all the typical free to play shenanigans woven in? I don’t even want to think about that. I imagine that for these next two games Ustwo has a similar lack of financial …

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New Crystal-Themed Items Rewarded In New ‘Animal Crossing: Pocket Camp’ Fishing Tourney

As the coldest of the winter months are slowly (very, very slowly) coming to an end, things are staying hot in Animal Crossing: Pocket Camp (Free) thanks to a new beach fishing tourney. Let’s just ignore the snow in the background and celebrate, as Chip has returned to Saltwater Shores! As always, he brings a Golden Rod at a charge to double your fishy catches with each cast.

Chip walks across Saltwater Shores to greet the player

This event’s fish include the chambered nautilus, coelacanth, and horseshoe crab. Unfortunately, there are no fish tanks with these creatures available through this event. Trophies are awarded at 10 cm (wood), 1,000 cm (bronze), 2,800 cm (silver), and 9,000 cm (gold).

As always, there are loads of goodies to earn by heading down to the digital beach; the theme this time is pink crystals. The rewards, and when you can earn them, are:

  • pink crystal hairpin: once between 25 and 200 cm, four between 9,800 cm and 15,800 cm
  • crystal lamp (pink): once between 300 and 650 cm
  • crystal shelves (pink): once between 800 and 1,300 cm
  • crystal bed (pink): once between 1,500 and 2,700 cm
  • pink crystal rug: once between 2,800 cm and 3,800 cm
  • levitating pink crystal: once between 4,600 cm and 8,600 cm
  • pink crystal: once between 9,800 cm and 15,800 cm, more available post-completion at random every 600cm
  • gorgeous pink crystal: once between 9,800 cm and 15,800 cm, more available post-completion at random every 600cm

Fishing Tourney rewards, as described above

If most of these items look familiar, don’t worry, you’re not having déjà vu. Several are pink reskins of items rewarded during the Crystal Collection event, which was held in-game last February. It’s time to mix and match!

Fishing Tourney #11: Pink Crystal runs through February 25 at 1:00 a.m. EST. It will wrap up the events portions of Candy Cluster Muster, in which the player collects sweets by completing goals to earn a special gumball machine and cotton-candy cloud (which is extra adorable for photos).

What’s next for Animal Crossing: Pocket Camp? We don’t yet know what events we’ll be getting next month, but we do know that Pavé will be joining the camp sometime later this month as a special NPC character with his very own dancing stage. Viva Festivale!

from TouchArcade…

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SwitchArcade Round-Up: ‘City of Brass’, ‘Alchemic Dungeons DX’, and ‘Minesweeper Genius!’ Reviews, Today’s New Releases, the Latest Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 18th, 2019. Last week was a bit of a rough one for me, but I’m ready to tackle the new week with renewed vigor. As such, I’ve got as many as three reviews for you today, along with some news, new release information, the usual sales list, and more. Let’s dig in!


Kawase from ‘Umihara Kawase’ Has Been Revealed for ‘Crystal Crisis’

Given the roster of Nicalis’s cross-over fighter Blade Strangers, this isn’t exactly a surprising reveal, but Kawase from Umihara Kawase has been officially unveiled as a member of the roster of Crystal Crisis. For those who don’t remember the title, Crystal Crisis is a cross-over puzzle game set to release on May 28th. The roster includes many characters from Blade Strangers, including Solange from Code of Princess EX, Quote and Curly Brace from Cave Story, Isaac from Binding of Isaac, and others. It also features a couple of famous characters from Tezuka Productions in the form of Astro Boy and Black Jack. And it has Johnny Turbo for some reason. In all, 20 characters have been revealed, and it seems like that’s the full roster, barring any secrets.

‘SEGA AGES Alex Kidd in Miracle World’ Hits Japan February 21st

The SEGA AGES release of Alex Kidd in Miracle World kept getting punted down the line as SEGA kept announcing new additions to the schedule, but the company finally announced it was nearing release last week. Originally, it seemed like the next game released would be Puyo Puyo, something that seemed even more likely when SEGA announced it would be coming to the West along with Gain Ground in February. Well, we’re running out of February, so I’m not sure what’s going on with Puyo Puyo. But Alex Kidd? It seems like he’s ready to roll. The game will come out in Japan this Thursday, in fact. Presumably a Western release won’t be too far behind, and I suspect it’s going to be taking Puyo Puyo‘s place in the schedule following Gain Ground.


City of Brass ($19.99)

It’s easy to see why roguelike elements have become such a popular part of indie games over the years. When done right, they can dramatically increase the replay value of a game without ballooning the amount of time or money it takes to make a game. While pure roguelikes can be hard to pull off on systems that don’t have keyboards for a variety of reasons, it turns out that you can separate out many parts from the whole and use them as valuable ingredients in other kinds of games. City of Brass is one such fusion, adding things like permadeath and random generation to the familiar first-person action genre.

We’ve seen this sort of mix before in games, however. Even on the Switch, I could gesticulate wildly in the direction of Immortal Redneck. City of Brass has two interesting gimmicks to its name, and they’re both rather important to any assessment of its quality. First is its setting, pulled straight from the Arabian Nights stories. The City of Brass is a great place to set a …

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The “Fortnite Live” Festival Was a Disaster

Fortnite (Free) continues to be the hottest thing, not only since sliced bread, but since someone decided to put a piece of cheese between two slices of bread and toast it. Unfortunately, as we’ve seen so many times before, when something gets ultra popular there’s no shortage of folks looking to do whatever they can to cash in on the phenomenon. (It’s even happening locally in the Chicago area here, with these indoor trampoline family fun centers doing Fortnite-themed lock-ins.) Potentially the most egregious example of folks looking to cash in on Fortnite mania was the “Fortnite Live” festival which was held at the Norfolk Showground, just outside of Norwich in the United Kingdom.

As pointed out by The Guardian, Fortnite Live was able to draw a large crowd of people who paid £12 to get in along with an additional £20 bracelet (roughly $41 USD combined) for unlimited access to all of the “attractions”. What were the attractions? Super boring carnival rentals, with almost nothing to do with Fortnite aside from signs naming different areas after locations in the game.

These attractions included the climbing wall above, a “cave experience” which was a trailer that had a tarp over it, a tiny stage for dance competitions, and an inflatable llama hidden away in the corner. Apparently thousands of people showed up to this event, staffed by only eight people, including folks who drove significant distances and stayed in hotels.

The sad part about all this is that it’s inevitably going to result in Epic cracking down on who uses the Fortnite brand name more than they already are. It’s totally reasonable for someone to see a “Fortnite Live” festival and think, “Oh hey my kid likes Fortnite, it’s a good game so this will probably be a good event,” only to show up to this disaster. It makes Epic look bad, even though they had absolutely nothing to do with it.

How about that cave experience, eh?

[via The Guardian and The Independent]

from TouchArcade…

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Try Trials Rising for free next weekend

Ubisoft has confirmed that they will be running an Open Beta event for Trials Rising next weekend. The new installment of the Trials series will be available for everyone to try completely free from February 21 to 24 on PC, Xbox One, PS4, and Nintendo Switch. Just pre-download it as early as February 19 on the platform you prefer to be ready to start playing as soon as the beta starts on Thursday.

During the event, you will be able to experience all the fun of riding a motocross motorcycle through a variety of crazy tracks. Eighteen different tracks of several difficulties will be available for you on single player mode, allowing you to perfect your skills and try to beat your own times. There will also be different Contracts available for you which grant you rewards for the successful completion of several objectives. Once you are confident enough with your handling, you should also jump to online multiplayer races and compete against other players from all over the world on eight different tracks. As a bonus, if you manage to unlock the Helium Bike with the exclusive Turbo Bike Exhaust, it will carry over to your Trials Rising game if you purchase it once it launches.

If you have never played any of the games in the Trials series before, you should know that Trials Rising is a 2.5D racing game where you control a rider on a physics-based motocross motorcycle through an obstacle-filled racing track. The full game features everything that you will experience during the Open Beta, including the brand new co-op multiplayer Tandem Bike mode, where two people can ride a bike together; definitely a very challenging mode that will deliver lots of fun. Ubisoft has also detailed what are their plans for the game after launch in the video below:

Trials Rising will launch on February 26, and you can check our comparator for the best price online anytime.

The post Try Trials Rising for free next weekend appeared first on News, updates from the Blog.

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The dates of The Division 2 open beta are known.

If you have not had the chance to participate in the closed beta that took place from February 7 to 11, and you’re eager to discover the next installment in the Tom Clancy’s series, then here’s a news that you should be more than happy to hear.

Ubisoft has announced on its dedicated forum that The Division 2 will soon be entitled to a beta phase open to all players. Even if until this moment no detail has been communicated regarding its content, we already know that it will be held from March 1 to 4 on Xbox One, PS4, and PC, just days ahead of the release planned for March 15. Ubisoft invites us on its site to stay tuned for more details on this beta of The Division 2.

The Division 2 Open Beta Announcement

The mystery remains intact for the moment. However, a message left by rwan007, a moderator of the forum, suggests that the content will be different from the one in the closed beta:


From March 1st to 4th, there will be an open beta.

The content and possible rewards are still to be defined.
But according to the developers say it will not be the same beta as the “private”.

As a reminder, players who took part in the closed beta could play through two main missions and five side missions. They discovered the open world of The Division 2 also participating in an end-game mission for three characters of level 30, and finally accessing the Darkzone East, one of the largest three areas in the game.

More news should arrive in the coming days, and we will be sure to keep you informed. Anyway, this new phase of beta looks pretty good, especially after the developers announced that the closed beta met a great success with the players.

Tom Clancy’s The Division 2 will be released on March 15. Visit our comparator to find the best price for it.

The post The dates of The Division 2 open beta are known. appeared first on News, updates from the Blog.

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Best iPhone Game Updates: ‘Real Racing 3’, ‘Star Traders: Frontiers’, ‘Fortnite’, ‘Pokemon Duel’ and More

Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. As usual, lots of big and/or popular games got new content this week, along with a handful of less-frequently seen titles. I’ve gathered up a nice little bunch for you to scan over while you devour your Pop Tarts or Froot Loops or whatever the devil you kids are eating for breakfast these days. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Real Racing 3, Free

Real Racing 3 has been around for a long while now. You can tell because this update touts itself as the fifth NASCAR update and the fourth year of returning to Daytona. New cars, of course! The NASCAR 2019 Chevy NASCAR, the Toyota NASCAR, and the Ford Mustang NASCAR all make the line-up. A limited time series gives you the chance to earn a 2017 Ferrari 812 Superfast, and the game celebrates its sixth birthday with a Time Trial Competition featuring the Dodge Challenger SRT Hellcat. Still no Daytona song, though. C’mon EA, go hand SEGA a giant bag of money. It would be a better investment than Anthem.

Vainglory, Free

Not going to lie, I’m genuinely surprised that Vainglory is still alive and getting content. The whole MOBA boom seems to have cooled off quite a bit, mobile gaming as esports has not taken off the way many hoped, and yet, Vainglory keeps on soldiering onward. This update has a new hero, San Feng, who uses martial arts in a very martial arts-like way. It also features new skins for Varya, Catherine, and Anka. Other than that, you’ve got a few balance tweaks, some UI improvements, and the requisite bug fixes.

Pokémon Duel, Free

Ah, a Pokemon game for mobile that isn’t Pokemon GO. Certainly, such things do exist. And in the case of Pokemon Duel, such things get pretty chunky updates with lots of new stuff to mess around with. Now arriving in the game for the first time are Z-Moves, those wacky super-attacks that have trainers doing Power Ranger-esque arm chops and what-not. UX Necrozma and EX Celebi join the game, and some monthly point rewards have been added as well. Oh, and everyone gets a UX Pikachu who can bust out one of those fancy new Z-Moves. Not bad.

Disney Magic Kingdoms, Free

I guess it’s the anniversary time of the year, because Disney Magic Kingdoms is also ringing the birthday bell. In its case, it’s three years old and still going strong, which is a pretty impressive achievement these days. Anyway, the latest event sees Tiana, Prince Naveen, and many others from The Princess and the Frog come to the Kingdom. Tiana also gets a Comfy Costume that you can pick up to add to her wardrobe. It’s good to see Disney acknowledging the last traditional animated film the company made. I really wish we’d see more, though.

Toon Blast, Free

Oh hey, the …

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Quick guide to Install and Configure Ceph (Distributed Storage) Cluster on CentOS 7

Ceph is free and open source distributed storage solution through which we can easily provide and manage block storage, object storage and file storage. Ceph storage solution can be used in traditional IT infrastructure for providing the centralize storage, apart from this it also used in private cloud (OpenStack & Cloudstack). In Red Hat OpenStack Ceph is used as cinder backend.


In this article, we will demonstrate how to install and configure Ceph Cluster(Mimic) on CentOS 7 Servers.

In Ceph Cluster following are the major components:

  • Monitors (ceph-mon) : As the name suggests a ceph monitor nodes keep an eye on cluster state, OSD Map and Crush map
  • OSD ( Ceph-osd): These are the nodes which are part of cluster and provides data store, data replication and recovery functionalities. OSD also provides information to monitor nodes.
  • MDS (Ceph-mds) : It is a ceph meta-data server and stores the meta data of ceph file systems like block storage.
  • Ceph Deployment Node : It is used to deploy the Ceph cluster, it is also called as Ceph-admin or Ceph-utility node.

My Lab setup details :

  • Ceph Deployment Node: (Minimal CentOS 7, RAM: 4 GB, vCPU: 2, IP:, Hostname: ceph-controller)
  • OSD or Ceph Compute 1: (Minimal CentOS 7, RAM: 10 GB, vCPU: 4, IP:, Hostname: ceph-compute01)
  • OSD or Ceph Compute 2: (Minimal CentOS 7, RAM: 10 GB, vCPU: 4, IP:, Hostname: ceph-compute02)
  • Ceph Monitor: (Minimal CentOS 7, RAM: 10 GB, vCPU: 4, IP:, Hostname: ceph-monitor)

Note: In all the nodes we have attached two nics (eth0 & eth1), on eth0 IP from the VLAN is assigned . On eth1 IP from VLAN is assigned and will provide the internet access.

Let’s Jump into the installation and configuration steps:

Step:1) Update /etc/hosts file, NTP, Create User & Disable SELinux on all Nodes

Add the following lines in /etc/hosts file of all the nodes so that one can access these nodes via their hostname as well.    ceph-controller    ceph-compute01    ceph-compute02    ceph-monitor

Configure all the Ceph nodes with NTP Server so that all nodes have same time and there is no drift in time,

~]# yum install ntp ntpdate ntp-doc -y
~]# ntpdate
~]# systemctl start ntpd
~]# systemctl enable ntpd

Create a user with name “cephadm” on all the nodes and we will be using this user for ceph deployment and configuration

~]# useradd cephadm && echo "[email protected]#" | passwd --stdin cephadm

Now assign admin rights to user cephadm via sudo, execute the following commands,

~]# echo "cephadm ALL = (root) NOPASSWD:ALL" | sudo tee /etc/sudoers.d/cephadm
~]# chmod 0440 /etc/sudoers.d/cephadm

Disable SELinux on all the nodes using beneath sed command, even ceph official site recommends to disable SELinux ,

~]# sed -i --follow-symlinks 's/SELINUX=enforcing/SELINUX=disabled/g' /etc/sysconfig/selinux

Reboot all the nodes now using beneath command,

~]# reboot

Step:2 Configure Passwordless authentication from Ceph admin to all OSD and monitor nodes

From Ceph-admin node we will use the utility known as “ceph-deploy“, it will login to each ceph node and will install ceph package and will do all the required configurations. While accessing the Ceph node it will not prompt us to enter the credentials of ceph …

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Anthem microtransactions: What and how much

While some games abuse the microtransactions as a funding tool, it seems that Anthem will not be the case. Executive producer Mark Darrah briefly touched the matter and it will be expanded in a date closer to the official launch of Anthem.

To sum it up, there will be no loot boxes and there will be no “pay to win”. They will be restricted to cosmetic and vanity items, so they will have no impact on the gameplay and the players will be made well aware that they are buying an item before spending any money.

When you access the store in the game by pressing escape while in Fort Tarsis and navigating to the “featured” tab, you will open a screen where you can buy in-game items with a currency called Coin or with a premium currency called Shards. You will earn Coin by completing in-game challenges, and Shards will be purchased with real money via the Origin store.
While at launch most items require Coins, they will have a Shard cost, just in case you would rather unlock them with real money. There will be a weekly rotation for the store’s stock and there will only be a few items to purchase when the game launches.

Currently, there are for sale Armor Packs costing 61.000 Coin / 850 Shards per set, two materials to change the texture and a pattern of the surfaces on your Javelin at 12.000 Coin / 300 Shards each, and an emote called Gum on Shoe that costs 18.000 Coin / 400 Shards.

Anthem – All Javelins

Here is a list of the current prices for Shards at launch:

500 Shards: $4.99/£3.99
1050 Shards: $9.99/£7.99
2000 Shards: $19.99/£15.99
4600 Shards: $39.99/£31.99

Anthem will launch on February 22, 2019, for PC, PS4, and Xbox One. You can get the best price for it through our price comparison tool.

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