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SwitchArcade Round-Up: ‘Pokemon Sword’ and ‘Pokemon Shield’ Revealed, ‘RemiLore’ Review, ‘Ape Out’, ‘Deltarune’, and Today’s Other New Releases, the Latest Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 28th, 2019. Another month has passed us by, full of exciting news and new releases for the Switch. March is looking to be another big month, at least in terms of eShop releases, and it’s only going to pick up from there. Today, we’ve got a look at the new Pokemon games, the big list of today’s releases, some sales information, and a review of RemiLore.


‘Pokemon Sword’ and ‘Pokemon Shield’ Were the Stars of the Pokemon Direct

Yesterday’s Pokemon Direct ended up being about exactly what everyone suspected it would be about: the latest entries in the mainline Pokemon series. Dubbed Pokemon Sword and Pokemon Shield, they take place in a fictionalized version of the United Kingdom. The three starter Pokemon were revealed, and we also got to see some footage from the games. The games will launch worldwide simultaneously later this year, and are currently available for pre-order on most popular online shops.


RemiLore ($39.99)

RemiLore is a bit of an odd beast. Its production values are quite good, with nice graphics, full voice acting, and an overall heavily-polished feel. It definitely comes off like something from at least a mid-sized publisher rather than an indie. Mechanically, however, it’s about as straight-forward as it gets. You hack, you slash, you find some loot that hopefully includes a better weapon now and then, you gather up resources and trade them for upgrades, and do whatever you have to in order to get from the start of each stage to its exit. And there really isn’t a lot more to it than that. Combat is extremely simple and only two steps away from just hammering away at an attack button. There’s a strange gap here; a decidedly small, focused concept is dressed up in some impressively fancy clothes.

I’ve been doing this kind of work long enough that I can easily poke at RemiLore‘s weak points. The combat isn’t completely brainless but it begs for a little more variety and flexibility. The voiced dialogue is sometimes excessive, and the somewhat-randomized order conversations appear in sometimes leads to bizarre outcomes like a character asking what another character’s brothers are like only to immediately after ask if said character has any siblings. The procedurally-generated levels have that familiar issue where chunks start to repeat and little about them feels satisfyingly designed. It’s probably, probably a little too easy for its own good. And above all, it definitely has an issue with repetitiveness. Not enough enemies, not enough enemy patterns, not enough variety in the stages, not enough moves for your character.

And yet, I somehow really enjoyed this game. It’s not that those negative points didn’t bother me sometimes, because they did. But the gameplay was just engaging enough, the characters just interesting enough, and the bizarre arsenal of loot just intriguing enough that I couldn’t stop playing until I made it to the end. It’s silly and colorful and light-hearted in just about everything it does, and that is such an unusual thing in a game like this that it gave the whole thing the layer of novelty it needed to patch over its shortcomings. …

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Blizzard Announces the ‘Hearthstone’ Year of the Dragon, Pre-Release Events, Solo updates, and More

When Blizzard introduced the concept of “Years” to Hearthstone (Free), things changed quite a bit. I’ve been playing it right from the start on iPad and the rotation cycle system has been the best thing they have done to keep things fresh for me. As with past years, Blizzard announce a new year in February and 2019 will be the Year of the Dragon for Hearthstone. Watch the chat for Year of the Dragon below:

The Year of the Raven ends and the Year of the Dragon will begin. This time, there will be a single story told over three expansions. The first expansions begins the Year of the Dragon. As always, the expansion will have new cards changing up the meta. Solo adventures get an enhancement this year beginning with the expansion that arrives in April with the solo adventure aiming to be bigger than before when it arrives in May. The expansion can be purchased per chapter for 700 gold or for $19.99 for the whole thing. Each extra chapter will include two new playable characters with three hero powers and four starter decks unlocked with progress. More information on this will be revealed soon.

Year of the Dragon will also see the Year of the Mammoth go wild. This means the Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds & Catacombs cards will be wild when the Year of the Dragon begins. Pre-release events in 2019 will let you open expansion packs early and get used to the cards in Fireside Brawls. Each new year also has new Hall of Fame inductees. This year Divine Favor, Doomguard, Naturalize, Baku the Mooneater, Genn Greymane, Black Cat, Gloom Stag, Glitter Moth, and Murkspark Eel will be joining the Hall of Fame.

Blizzard is also finally going to add a card back randomizer. There will also be other quality of life updates like better auto complete for decks and arena wins to count towards Golden Hero progress. I’m excited to see what is to come with the new story that spans multiple expansions this year. Do you still regularly play Hearthstone?

from TouchArcade…

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Pokemon Shield and Pokémon Sword: Who’s that Pokémon?

Along with The Pokémon Company and Game Freak, Nintendo has officially unveiled the first looks of the 8th generation of Pokémon. A video revealed three starters of Sword, Shield, and the thirteen Pokémons that fans will be seeing in the new region of Galar.

From what we already know, both Pokémon Shield and Pokémon Sword will have better graphics and animations. Players will see sharper characters with more expressive faces and an even clearer environment. With Pokemon Let’s Go being the first and only Pokémon game coming to Nintendo Switch so far, it is almost certain that the ability to trade and battle with Pokemon Let’s Go is included. You can probably bring your eighth generation Pokémon to the Let’s Go region as well.

Pokémon Shield, Pokémon Sword: What’s the difference?

The Pokémon Company has been tight-lipped about the differences between the two; however, if we go back to the previous games released, we could say that there must be unique Pokémons and legendaries exclusive to each version. Releasing two versions of Pokémon is seemingly consistent as this has been their trend for a while, with Red and Blue, Ruby and Sapphire, and Diamond and Pearl.

Get to know the complete list of all the Pokémons for Pokémon Shield and Pokémon Sword that have been revealed so far:

Pikachu (Generation 1, Electric Type)


Minccino(Generation 5, Chinchilla Pokemon)


Wishiwashi (Generation 7, Water-type Pokemon)


Grubbin(Generation 7, Bug-type)


Hoothoot(Generation 2, owl-like Pokemon Normal/Flying-type)


Zweilous(Generation 5, Dark/Dragon-type)


Flygon(Generation 3, Ground/Dragon-type)


Braviary(Generation 5, Normal/Flying-type)


Lucario(Generation 4, Fighting/Steel-type)


Tyranitar(Generation 2, Rock/Dark-type)


Munchax(Generation 4, Normal type) 


Scorbunny(Generation 8, Fire-type)


Sobble(Generation 8, Water-type)


Grookey(Generation 8, Grass-type)

Until now, there’s still no exact date for the release of Pokémon Shield and Pokémon Sword. The only thing we know about their launch is that it will happen “late on 2019”, but if you want to know more, subscribe to our blog to get daily news of your favorite games.

The post Pokemon Shield and Pokémon Sword: Who’s that Pokémon? appeared first on News, updates from the Blog.

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‘Fortnite’ Season 8 Is Here Adding the Volcano, Lava, Party Assist, New LTMs, New Weapons, an All New Battle Pass for Season 8, and More

Fortnite (Free) finally got controller support on iOS and Android with Patch 7.30 and even allowed for 60fps gameplay on a few Android devices. Patch 7.40 brought back gifting and let you earn the Season 8 Battle Pass for free. Today, Season 8 arrives nearly 3 months after Season 7 arrived and it brings a lot. Watch the Season 8 cinematic trailer below:

Season 8 sees a huge volcano appear. Pirates, Ninjas, new fighters, and more are here with new legendary loot and weapons. Lazy Lagoon and Sunny Steps are new locations you can reach with the volcanic vents on the map. Party Assist is new with this patch and it lets you ipck a daily or weekly challenge to get help from friends for completion. When it comes to Weapons, the Pirate Cannon lets you launch yourself or a cannonball to destroy enemy locations or structures.

Lava is new to the map and it damages you with 1 damage per touch. Volcanic Vents boost players and vehicles into the sky. This Season begins with the 50V50 and Close Encounters LTMs. The new Battle Pass has over 100 new exclusive rewards and the Pass still costs 950 V-bucks. Purchasing it nets you the Blackheart and Hybrid progressive outfits instantly. Watch the Season 8 Battle Pass trailer below:

If you do play Fortnite, we have a dedicated channel in our Discord. Make sure to join our Discord channel here to squad up and get some Victory Royales. If you play only on Nintendo Switch, you can now play with PS4 gamers as well thanks to Sony finally allowing true cross play. If you’re curious about which Android devices can run Fortnite at 60fps, read this. The big update will be a larger than usual download and it has started rolling out across all platforms. What do you think of Season 8’s changes?

from TouchArcade…

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Happy Home Academy Arrives With ‘Animal Crossing: Pocket Camp’ Update

It’s the first major update since Pete’s Item Delivery and Blathers’ Maps, and that means the Animal Crossing: Pocket Camp (Free) is expanding just a little bit more. The update was applied during a few hours of downtime yesterday; players will need to update the game via the App Store or Google Play, and will then need to update again via the game. This update brings Happy Home Academy to the mobile world of Animal Crossing, a feature long-requested by fans of the series. There are also a handful of other things that have changed.

Happy Home Academy joins Animal Crossing: Pocket Camp via the Happy Homeroom, accessible for players Level 6 and above via the game’s map. You essentially decorate rooms according to design briefs, coming from your campers. Lottie calls each of these briefs a “class.” In the room, there will be several spots lacking a specific type of furniture. Pick the best of that category to make the camper a, well, a happy camper! The game automatically puts their favorite item at the beginning of the list, so it’s a relatively quick and painless process.

Don’t expect to waltz in and complete everything at once, though, unless you’re willing to spend an arm and a leg’s worth of Leaf Tickets (the game’s premium currency). Each player gets three HH Vouchers per day, and each class costs one voucher (at least, it has as far as I’ve gotten in less than one day). Based on the judges’ score, you’ll receive an amount of HH Material, a blandly-named crafting material represented by a fancy red and gold sack.

Interestingly enough, this is the update where Golden furniture finally makes its appearance in Animal Crossing: Pocket Camp. Three items can be crafted using an obscene amount of materials, as you can see here:

  • Golden Closet: 990,000 Bells, 300 Cotton, 100 Elegant Essence, 20 Sparkle Stones, 15 HH Material
  • Golden Table: 990,000 Bells, 300 Preserves, 100 Elegant Essence, 20 Sparkle Stones, 15 HH Material
  • Golden Chair: 990,000 Bells, 300 Wood, 100 Elegant Essence, 20 Sparkle Stones, 15 HH Material

While the addition of Happy Homeroom is the most obvious new feature, there are some others worth mentioning. My favorite is the new ability to collect all of your goal rewards at once, instead of one at a time. You can also now scroll through the goal screens to see what lays ahead, or what you’ve already completed. And accessing the Fortune Cookie Shop is easier than ever thanks to an icon on the map. There were also a few item name changes and some bugs squashed by this latest version, as well as updates to the title screen and app icon. To thank players for their patience, there’s a gift of 20 LT waiting in your mailbox!

With the update out of the way, it will soon be time to focus on next month’s events – except a colorful theme to represent the changing seasons! For now, you can spring into spring a bit early with some premium-currency clothing items available, as well as some stunning new Fairy Forest terrain options (also costing LT).

from TouchArcade…

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Apex Legends Review – Flavor of The Month

Story 308582321

Oh, don’t give me that look, you know I’m right.


It’s been a year since Fortnite blew up, two years since PUBG did the same, and three years since I last felt happiness, and in that time, we’ve seen pale imitators merely grasp the prize of being “The Game A Majority Pays Attention To For A Week Or So”. Last TideRings of ElysiumTotally Accurate Battlegrounds, so on and so forth, and now it’s Apex Legends’ turn to grab the cup for a little while.


This is what Respawn have been working on since both Titanfall titles crashed and burned, which seemed impossible since the entire journalism circuit was ready to give it a thumbs up and a happy ending. Nevertheless, both games tanked, and with more Titanfall implied to be on the way, Respawn has a busy year ahead of them with both this and Jedi: Fallen Order confirmed to release.


A screenshot of Apex Legends, showcasing the respawn beacon, which you can use to resurrect dead teammates.


Right, the gist is that instead of 100, or 88, or 69, or 420 people dropping into a small island, instead it’s 60, with it being sectioned into 20 squads of 3. The island is a claustrophobic mish-mash of jungles, swamps and deserts, and you all fight to the death with Titanfall weaponry, but with the face value gameplay of Titanfall, sans the wall-running, actual titans, and an interesting aesthetic.


Instead of having you control some faceless berk, it instead takes a page from Overwatch‘s book, and lets you choose from 8 characters, with 2 of them being locked away by optional micro-transaction nonsense. All of them exhibit different skills and talents you can use to gain the advantage in battle, including ultimate abilities that range from passive to kinda-passive-but-they-can-kill-if-you’re-really-lucky.


Balancing-wise, I’d say the heroes of Apex Legends play well off of each others abilities, and the only one who could even be remotely considered OP is Gibraltar. Aside from having two different shield abilities– one that’s temporary but invincible, and a breakable one that you gain from simply aiming down sights– His ultimate is a straight-up mortar strike bombardment on one small part of the map, which can practically win matches in the final circles. No other soldier has this kind of benefit with their ultimate, with the character Caustic possibly having an equal advantage with his wide-reaching Gas Grenade. It’s tough to gauge.


A screenshot of Apex Legends map, which shows off its jungle and desert biomes.


Combat is Titanfall without wings. You can’t wall-run, you can’t double-jump, you can’t manipulate the towering environments to your advantage– Y’know, all the things that gave Titanfall that life and brevity the FPS industry so desperately needed? The best you can do is slide down hills at extravagant speeds, which is only advantageous in rare occasions. Zip-lining also plays a heavy part, although it suffers from the same problems mentioned above.


All of the weapons are fan-favorites from Titanfall, but if there’s anything that needs a fat nerf or removal, it’s the Peacekeeper. There is genuinely nothing else in the game that compares to the sheer amount of tactical opportunities this shotgun can grant you. It’s the highest damaging weapon in the game, the range is better than most SMGs, and the “Hop-Up” you can apply …

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Story 308582320

You’ll often hear critics talk about mediocre games and use the word “potential” as if the game just didn’t quite have all the pieces of something great. “There’s something, but it needed a little more to hit the transformation.” For a while, I considered this as a great descriptor of Pixel Pinecone’s CONTINUE, but I came to find out that the game actually suffers from the exact opposite problem.


In more ways than one (or even two or three for that matter), a rich experience thrives from within the game’s core and makes for a challenging and enjoyable adventure, but, in the same way that you need more than just a couple of three-point shots to win in basketball, a video game can’t look and feel sharp in just a few areas to justify inattention in others. However, briefly sticking with the sports metaphor, we know that sometimes a losing team has all the right players but not the proper management of them. If the team isn’t conducted in a fitting manner to best utilize its recourses, then the quality of its players has little bearing on the team’s success. Similarly, CONTINUE has tons of great components that are mismanaged, making for an unbalanced playthrough.


In this game, every Batman has its Joker, and we can find this most clearly in the design of the enemies. One of the game’s strongest points is the large variety of enemies that all behave differently and come with their own challenges. At the same time, arguably the game’s steepest drop comes when you realize that the enemies come in large groups that require an unjustifiable amount of luck. Most fights with waves of enemies come down to whether or not you happen to be standing in a specific spot where enemies aren’t attacking. After a couple hours of playing, you find that you’re really not getting any better at the game. Often, the only determining factors to your survival are the algorithms used to develop the AI. Again, this is a shame considering how unique each enemy is. The developer got so caught up in making the game challenging that it’s difficult to appreciate the work that they put into it.




CONTINUE suffers from this problem across the board. As another example, you receive a diverse skillset throughout the game that you can experiment with over and over again until you find the right ways to defeat certain enemies. However, very few of your abilities help you in ranged combat. In other words, the game requires you to almost exclusively engage in close-range combat. I would see very little wrong with this if the game didn’t punish you for doing just that. If you stay in one spot too long, you’ll get shot by one of the ranged enemies. If you try to charge an attack, then you’ll get speared or slashed by one of the medium-range melee enemies. The game tries to counteract this with a crucial ability that allows you to dash around the map. The idea is that you’re able to dash away from enemies to avoid attacks and then quickly dash back in to land a couple of hits on them. At the end …

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Amazon Has a 400GB MicroSD Card for $62 Today

It’s really sort of incredible just how cheap storage media has gotten over the years. I remember when USB was brand new I has a 32 megabyte flash drive I paid well over $100 for. Maybe more even. Well, today’s Amazon deal of the day is a SanDisk Ultra 400GB microSDXC UHS-I card for $62. As of this writing, there’s a little more than 14 hours left. This is a stupidly good deal, particularly considering that aside from Apple devices, basically everything that uses any kind of storage media takes microSD cards. Drones, GoPro cameras, the Nintendo Switch, all kinds of Android devices, etc.

Previously, the “sweet spot” was the 256GB card as the price jump between 256GB and 400GB was significant, but today’s deal that brings these cards down to $60 is real hard to pass up. Last time one of these deals rolled around (which I think I put it at around $80?) I grabbed one for my Switch and it is ridiculously liberating to just never really need to worry about space again, particularly as Nintendo keeps releasing these huge download-only games. This isn’t a junky card either, it’s a name brand, fast card. Usually when these ultra-cheap cards roll around they’re weird, slow, no-name cards we don’t even bother posting about.

And hey, buying through our links helps TouchArcade in a small way, so get loads of storage and throw us a bone at the same time!

from TouchArcade…

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Samurai Shodown will arrive next summer

One of the most famous fighting games from SNK will be back this summer. Samurai Shodown was a big hit when it first appeared for the Neo Geo console, and it was followed by a long list of titles played on several platforms over the years. The news of its comeback has managed to get all the old fans of the game quite excited. SNK has confirmed that the game will be released this summer but they have not announced a date for it. We know that it will most probably launch before August 2, because it will be part of the EVO Championship Series 2019, the biggest annual esports event dedicated to fighting games exclusively.

Just yesterday SNK published a new video showing some gameplay footage where you can see some of the fan-favorite fighters in the franchise while they fight. You can see Haohmaru wielding his katana, Nakoruru aided by her eagle pet, and Jubei with his distinctive eyepatch. It´s true that some of the Samurai Shodown fighters have appeared included in the roster of the games from The King of Fighters series, but it feels really good to see them as part of their own game again.

In the video, you can see that the visuals are on a totally different style than other fighting titles that we will appear this year, like Mortal Kombat 11 or Dead or Alive 6, but the game maintains the flavor of the franchise.

Samurai Spirits/Samurai Shodown will launch on PC, Playstation 4, Xbox One, and Nintendo Switch. We will probably see more news about the launch soon since the game will be shown at PAX East at the end of March.

The post Samurai Shodown will arrive next summer appeared first on News, updates from the Blog.

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Mortal Kombat 11’s new trailer features Johnny Cage

Another day and another trailer for the upcoming brutal fighting game Mortal Kombat 11. One of the most popular characters in the series is having a comeback and it’s none other than the roster veteran Johnny Cage. This isn’t surprising since he has been announced as a returning character in the game; however, it’s just in this trailer that players and avid fans got to see him do all his moves.

He is the 14th combatant added to the fighting title, that has a release planned for April 23rd, 2019. Johnny was slightly revealed during the January’s reveal event as well. In the teaser, Johnny Cage kept some Special Forces appearance from Mortal Kombat X but this time around, with some blues and green. He is a bit older, sporting grey hair. From his gameplay, he is the same old Johnny Cage – there are flashy kicks and his signature shadow abilities.

Mortal Kombat 11’s Johnny Cage

What’s new with Johnny Cage in Mortal Kombat 11?

There are new changes in the customizable variations too. In Mortal Kombat 11, Johnny can turn his hands golden like brass knuckles to cause bigger damage. He also has a younger version of himself ready to hold down your enemy while the playable Johnny Cage goes all out punching the right spots.

If you need more, check out the trailer below. Remember that Mortal Kombat 11 is coming out on April 23rd, 2019 across platforms – PS4, Xbox One, Nintendo Switch, and PC.

Check out our comparator to get the best deals available online.

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