Star Wars fans are giving a bit of a hard time to Respawn Entertainment because of the Star Wars Jedi: Fallen Order footage that was made public before the E3 this year. The fans not only were eager to watch the full demo that was shown to the press during the event, but they also have been voicing their concerns about the gameplay of the upcoming game being too simple and linear. Developers have made public the complete video that was shown to the journalists in an attempt to prove that the first impression that the fans are getting is wrong and that Star Wars Jedi: Fallen Order is a really compelling experience that “is delivering on the core promise of becoming a Jedi”.
It´s not possible to deny that watching the full video gives you a better idea of what the game is really about and what kind of experience it will deliver than what you would get with just with the 15-min video that was initially revealed. Star Wars Jedi: Fallen Order director Stig Asmussen has explained the reasons behind revealing it the way they did:
“We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way but it should not be mistaken that our combat is overpowered or easy.
I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series.”
Star Wars Jedi: Fallen Order gameplay
Playing the game by yourself would definitely provide a much better experience than just watching a video. Judging the gameplay of a game just based on a trailer specifically created to show the game in a convention seems to be quite adventurous, no matter how high your expectations about the title are. We will still have to wait a few month until the launch of Star Wars Jedi: Fallen Order arrives on November 15th, so there is plenty of time to for Respawn to reveal more of the game and prove that their points are true.
Players will be able to embark on a grand adventure with the recent release of Idea Factory’s Super Neptunia RPG. In honor of this game, Gamers Heroes takes a look at a cosplay of a character many fans will be well acquainted with.
Hailing from Chile, AsamiKyu proves to be the Top Nep in her cosplay of Hyperdimension Neptunia’s Neptune. The pure energy that is shown off by this character is on full display here, from the attire to the hair to the accessories.
SNK is back into the fray aiming to be at the top of the fighting games scene once more with Samurai Shodown. The classic fighting game from the Japanese company is coming back tomorrow in a new installment, the first in 11 years, that will bring back its signature amazing swordplay and art style in a new version that will delight the fans of the genre. Forget about overly complicated mechanics, impossible button combinations, and frustrating gameplay, because Samurai Shodown goes back to the origin of the fighting games delivering a highly-satisfactory experience that will get you to enjoy fighting games again.
Samurai Shodown features duels between different weapon-wielding characters. This new title brings back some of the most popular characters in the series, like Haohmaru, Jubei, Nakoruru, Charlotte, Genjuro Kibagami, and many more, including 13 fan-favorite characters and three more that you will see for the first time in this game. In case you are missing one of your favorite characters from the series you can grab the Season Pass for free until June 30th. It will progressively add more fighters to the game in the following months, starting with Rimururu, who arrives in August, followed by Basara, Kazuki Kazama, and then Wan-Fu.
Samurai Shodown characters
The mechanics of Samurai Shodown are pretty simple; you have three weapon slashes —light, medium, heavy—and a kick. You can block attacks or dodge them, which gives you a window for a counterattack. The attack combos are short, but their potency is usually devastating compared to other fighting games. Each character has a rage bar that will fill up as the match progresses and that once its full allows the player to unleash special techniques and powerful attacks. It’s quite easy to learn your ropes, but the combat in Samurai Shodown is hard to master. At the same time, it´s quite rewarding to see the amount of damage that you deliver when you time your attacks with precision and deliver a killing blow.
Those of you that are used to chain 100-hit combos while your enemy is mid-air may be up for a surprise when your health bar vanishes after receiving just a few hits, but once you get accustomed to the type of combat in Samurai Shodown, you will experience a different way of enjoying fighting games.
During your stay in The Sinking City, you will run into side cases you can solve for extra resources. Some of these are easy tasks and others will require you to use your head. Check out this The Sinking City side cases guide to complete them all.
This case cannot be missed and you get it when you speak to the owner of the Devils’s Reef Hotel. All of these are through white doors of the buildings on the map.
Lullaby Crossroad – This one can be found here on the map. On the top floor there is a note on a desk, grab that to clear this spot.
Lone Child – You can find this part here on the map, you need to use a boat to get there. Go upstairs and use your Retrovision on the brick door to reveal a symbol. Go through the door and then check the letter on the floor. I didn’t have any items in there, so this one is free.
Disgusting Exaltation – This one is found here in Oldgrove, and there is a large enemy in the house here. I used three traps and two grenades to kill the beast. Upstairs, on a desk, there is a note and that is what you are looking for.
Static In Ears – You can find this one here on the map, and all you need is the note on the desk. There are some big bad guys in there, I ran in and ran out before they got to me.
From Behind – You can find this one in the house here on the map. Go up the first set of stairs and inside the room there, on a desk, you will find a note. Grab the note and get out.
Terrible Fetus – Found here on the map, go up to the third floor and check the note on the dead body to complete this building.
Mirrors Mirrors – Found here on the map. Go into the building and run into the room on the first floor. Bust through the boards in the doorway and grab the note in the bedroom. Bail out after that.
Call Of The Ocean – This one is here on the map. You need to go to the second floor and use your Retro vision on the green seashell on the desk to reveal a note. Grab that and get out.
Forlorn Woman – This one is found here on the map. Enter, go upstairs, and grab the note on the table to complete this building.
This quest can be gotten after you wake up at the Devil’s Reef Hotel and can be found here in Grimhaven Bay.
You are tasked with finding The Pride and its logbook. The ship itself can be found here on the map, you will need a boat to get there.
You can find the log on the table on the ship, be sure to check the barrels and speak to the captain for extra evidence exp. Return to the quest giver for a reward and for two more ship locations. These ones are more difficult, I advise having
From now (give or take some technical difficulties) until July 9th, the annual Steam Summer Sale will be active to expand your backlogs and thin out your wallets. Competition has been stiff this year with the Epic Store and GoG offering generous sales of their own, but merely in the first day Steam is keeping pace flaunting a 34% percent discount on Devil May Cry 5 (reducing its price to $39.59) and a 64% percent discount on Soul Calibur VI (reducing its price to $19.79). Other highlights include Portal 2 for a mere dollar and Yakuza 0 for $10! In the indiesphere A Hat in Time‘s had its price sliced in half down to $15, along with Frostpunk which has been reduced to a $15 price tag.
This is of course only the tip of the iceberg. In the event that you’ve missed out on Prey and/or entries in the Resident Evil and Max Payne franchises, they’re on sale now. There have also been major price cuts for entries in the Borderlands and Wolfensteinfranchises, in advance of new entries out this year. The Grand Prix branding of this year’s sale should hopefully give way to some supplementary mini-games offered by the platform to enhance your XP and even win a game or two. Regardless, it’ll be wise to keep watch on the 14 day sale as plenty of surprises should be on deck, personal funds be damned.
from sickcritic https://www.specificfeeds.com/track-rss-story-click/LuQNRUHVWgS1HIWdR3utEYvoXTL-8Sh3dD9dpYcBzwVakgMRTkhYU9b0fNgR8Yg5tzZ3rSHarR-A4D0HCqKqbPdsfIdEV3iSKFh3l0l6UtkI9uXiq04TRwLx5Mrgnfui…
As we told you in an article shortly before E3, Elden Ring is the next game from From Software in collaboration with George R.R. Martin, the author of Game of Thrones, and Hidetaka Miyazaki, father of Dark Souls. At that time it was still a rumor, but during the Xbox conference at E3, Elden Ring was announced, and thus formalized. But besides some information gleaned here and there, the rather enigmatic trailer that has been presented, does not reveal much about the game, except that it will be a RPG in a fantastic universe, developed by From Software and published by Bandai Namco.
Although we do not have more pictures for the moment, Miyazaki has given an interview to IGN in which he reveals a number of details about Elden Ring. First, in a previous interview, Miyazaki had given more explanations about the name of the game. Indeed, in the trailer, we are told about a ring, the Elden Ring that seems to have been broken. Many have made the connection with Tolkien’s saga, The Lord of the Rings, but it seems like the Elden Ring is actually something else:
“The Elden Ring is a mysterious and essential element of the foundation of the world we have created. It defines the rules and the rhythm of this world. But as you can see in our trailer, it was broken.”
It seems that Elden Ring refers more to a cycle than a simple ring, which for once, is reminiscent of the famous “wheel” that Daenerys tries to break into Game of Thrones.
Apart from this little semantic point, Miyazaki has revealed a host of other information about Elden Ring. If we already knew that the title was an RPG action in open world, taking place in a fantastic universe, we discover that the gameplay should be close to that of Dark Souls, without retaking the same mechanics. Miyazaki defines Elden Ring as an evolution of Dark Souls, it is included in the same genre, but because of the extent of the world, the game is an open world title and the approach will be different.
Players should be able to create their own characters. They can also ride horses to explore the vast world, and the icing on the cake is that it will be possible even to fight on horseback. In terms of content, Miyazaki tells us not to expect an overcrowded game, but Elden Ring will be full of ruins to explore. However, NPCs will not be left behind thanks to the contribution of George R.R. Martin. Hidetaka Miyazaki also specifies the role that the author had within the team. We learn that George R.R. Martin did not write the game scenario, but defined the game. He explains that this choice allowed him not to suffer the specific constraints applied to video game scenarios, and to give him greater freedom to build a universe and a rich background for the game.
Although it will be necessary to wait for a while to learn more about Elden Ring and even more to see some gameplay, all this seems to be promising at least. Remember that Elden Ring has no release date yet, but it should …
Rockstar Games announced today that the Last Stand and Make it Count modes are now available to all Red Dead Online players, along with a number of limited-time discounts.
The Ancient Tomahawk makes it way to the Xbox One today, and goes alongside the Make It Count: Ancient Tomahawk Showdown Mode. Previously PlayStation 4 Early Access content, players will be able to grab the Ancient Tomahawk from Rhodes, Thieves Landing, Saint Denis, Emerald Ranch, or Van Horn. From there, they can play matches of Make it Count: Ancient Tomahawk in the Elimination Series.
Also included this week for Xbox One players is the Perlino Andalusian Horse, Finley Jacket, Belanger Saddle, Stenger Studded Spurs and Caldwell Hat. The “Boast” and “Hey, You” emotes have been added, and Last Stand will also be available.
Those looking to deck out their wardrobe can do so with the Common Flat Cap and the Horsfall Overshirt, which are now in stock at local Tailors.
The Wheeler, Rawson and Co. Catalogue is also currently offering an updated selection of garments and accessories. Scope out the full list below:
Griffith Chaps – Warm bison fur paired with tough leather and featuring bold stitches and button-up pockets. Practical yet striking.
Charro Jacket – This grand, fully lined, deerskin Charro Jacket features a handstitched brocade and brass buttons on the breast and cuffs.
Clymene Coat – A stunning two-tone design, this coat features soft tiered top grain leather and fancy brass buttons.
Vaquero Baroque Spurs – Hand tooled embossed leather spurs with ornate 8 point rowels. An arresting design from Vaquero.
All equipped Ability Cards this week will accrue XP 20% faster any time players use them. For high ranking players, Stables will Special Saddles that offer perks like slow Core depletion and regen rates at a 25% discount all this week. In addition, horses that typically unlock from Rank 41 and above are now available at Rank 40. All hats requiring a Rank Unlock of 30 now require Rank 10 this week.
Finally, Rockstar Games has been working on implementing some of the top-requested features for the next major Red Dead Online update. These updates include the ability to reset your character’s appearance without altering progress and the ability to automatically retain Playing Style preferences (Defensive/Offensive) when transitioning to and from Free Roam.
Launching today for the PlayStation 4 and Xbox One, SNK and Athlon Games announced that Rimururu, Basara, Kazuki Kazama, and Wan-Fu will make their way to the game as DLC characters.
These four characters will be included in the Season Pass and released in the order listed above. Those who purchase the game before June 30 will get the Season Pass for free.
You can view a launch trailer below:
Samurai Shodown – Draw Your Blade
According to SNK Lead Producer Yasuyuki Oda:
“We have been overwhelmed by the positivity of our fans over the past several months and would like to thank each and every one of them for making the return of the franchise come to fruition,. Further to today’s launch on Xbox One and PlayStation 4, we’re now looking forward to being part of the Evolution Championship series this August and we could not be happier to be part of one the biggest competitive fighting game events in the world. Please expect to hear more from us in the coming months regarding our future plans for esports and Samurai Shodown!”