Add your custom tagline here.

‘Worse Than Death’ is a Scary Emotional Thriller from the Maker of ‘Home – Unique Horror Adventure’

Mobile gamers may be familiar with developer Benjamin Rivers by way of his incredibly interesting narrative horror game Home ($2.99) that released on iOS way back in 2013 following its desktop and console release the previous year. Or you may also know his follow-up title, the sci-fi adventure game Alone With You which released in 2016 on desktop and console but never found its way to mobile. Now Rivers is once again prepping the release of his newest game called Worse than Death, and this one will be finding its way to iOS devices in addition to Switch, PS4, and Steam. Here’s the official description blurb, followed by the announcement trailer for Worse Than Death.

“Worse Than Death is a scary, emotional thriller about a high school reunion that goes horribly wrong. You play Holly, a tough, smart, 28-year-old who returns home to confront her past, only to face a nightmare she could never imagine. As she runs for her life, desperate to rescue her best friend Flynn from a terrible force that’s hunting them both, Holly must survive unexpected truths about her home town, her friends, and even herself.

Worse Than Death is described as “Like an episode of X-Files fused with the dark melodrama of Riverdale” and I feel like that vibe totally comes through in that trailer. Also the incredibly well-animated pixel art is accompanied by comic-like illustrations that were all drawn entirely on an iPad Pro, which I think is pretty cool. Another really cool aspect to this game’s release that I’m not sure I’ve seen before is that the developer is letting players help shape some of the lore ahead of the actual launch. They’ve set up a Discord server where you can read some backstory about a character named Sam who is the town’s lovable bartender, and then each week folks in the server can vote on Sam’s next actions, shaping the outcome of a side story that will tie in directly to the main story in Worse Than Death. Pretty neat! As for a specific release date nothing has been announced yet but it sounds like it’ll be coming pretty soon, so we’ll give you a heads up whenever more details are released.

from TouchArcade https://toucharcade.com/2019/02/20/worse-than-death-announcement-trailer/…

0
Read More

‘3EALITY’ is Three Auto-Runners that You Play at the Same Time, Launching Next Week

I certainly enjoy auto-runners, but at this point in the life of mobile gaming it takes something truly unique to stand out from the thousands and thousands of them that have released over the years. Handprint Games is prepping the release of their new auto-runner called 3EALITY and, before I even realized its unique hook, it caught my eye with its boppy soundtrack and colorful art style. The really interesting part about 3EALITY though is that it’s not just ONE runner, it’s THREE runners you play at the same time. Hence the “3″ in the title. You can see in the trailer below how this plays out with the screen split into three. As with most runners you can jump and attack enemies, but in 3EALITY every action will affect all three games at the same time, so you need to take that into consideration while playing.

Story-wise, this all makes sense as you’re playing a character named Meta who is part of a rebel alliance in a totalitarian future. You are captured on your way to a rebel meeting, but you have a unique ability to contact “alters” of yourself that exist in alternate realities. So you’re essentially guiding yourself through these dangerous environments to get to the headquarters where you’re being held captive and… rescue yourself, I guess? It’s kind of a trip. While you start out playing all three games simultaneously, if you screw up in one of the games you can actually keep going with two games, and you can screw up in one of those and scale down to playing just a single game. So while it’s hectic it’s also forgiving. It’s a really interesting idea and I’m very curious to see how it actually works in practice when 3EALITY launches this coming Monday the 25th.

from TouchArcade https://toucharcade.com/2019/02/20/3eality-trailer-and-release-date/…

0
Read More

Best New iPhone Games on Our Forums: Stay: Are You There?, Shikhondo – Soul Eater, Typoman Mobile, Pipe Push Paradise, Immortal Rogue, and Much More

It’s Wednesday again, but first I must apologizing for not publishing this article last week. I know a lot of people look forward to these, but I’ve been dealing with some excruciatingly irritating behind the scenes stuff that basically completely absorbed my day last week. Anyway, super sorry, it won’t happen again. On a lighter note, it’s Love Your Pet Day today, which honestly, do you really need a holiday to remind yourself to do that? This is why the thinking emoji was invented. It’s also National Handcuff Day which is worth a triple thinking emoji. Anyway, as usual, there’s been a bunch of great new games that have been posted to our forums so let’s dig into them, shall we?

Stay tuned for our full roundup later this evening!

from TouchArcade https://toucharcade.com/2019/02/20/best-new-iphone-games-on-our-forums-stay-are-you-there-shikhondo-soul-eater-typoman-mobile-pipe-push-paradise-immortal-rogue-and-much-more/…

0
Read More

Crackdown 3: Free bonuses available for download now!

Released on February 15, just a few days ago, Crackdown 3 made a dazzling launch. Indeed, according to the ranking established by the site True Achievements, Sumo Digital’s title rose to the third position of the most played games on Xbox One, just behind Fortnite and Apex Legends, who wins the first place.

Obviously, it’s the single-player campaign that has won the hearts of players. The Wrecking Zone multiplayer mode seems to be somewhat shunned by the players for the moment, and the reason is simply that this mode does not currently allow you to invite your friends to join a party. But do not panic, because an update note was published yesterday on the official website of Crackdown 3 announcing that the team is currently working to include this feature in the game, and it should be added soon.

Meanwhile, we also learned that Crackdown 3 has a free download bonus pack available now. The pack contains “The Hooker”, an armored vehicle equipped with a machine gun turret, “Commander Jaxon Ultimate Outfit” that boosts your strength and explosive skills by 10{c4f60b86d58bd0bb42d7d202d81274380459a85a5d81d139dd8bd0c48cc6a02e}, and finally, a rather crazy weapon, “The Quackhammer”, a rocket launcher that launches… explosive ducks.

Crackdown 3 – The Quackhammer

Finally, the developers have announced that a new update should be deployed next week. We will be sure to keep you informed.

As a reminder, Crackdown 3 was released on February 15, exclusively on Xbox One and PC, and it’s compatible with Xbox Play Anywhere. To get it at the best price, have a look at our comparator.

The post Crackdown 3: Free bonuses available for download now! appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/crackdown-3-free-bonuses-download-now/…

0
Read More

SwitchArcade Round-Up: ‘Arcade Archives Ice Climber’ Coming This Week, ‘Planetarian’ Review, ‘Trials Rising Open Beta’ and Other New Releases, Today’s Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 20th, 2019. It’s been a pretty quiet day news-wise if you’re not into rumor-mongering, but we do have some news about upcoming releases and events. I’ve also prepared a review for you, and made a list of incoming (not so many) and outgoing (holy smokes) sales. We’re in the eye of the storm, so let’s sip our tea and enjoy the respite, friends.

News

Arcade Archives ‘The King of Fighters 2003’ and ‘Ice Climber’ Come to Switch This Week

Since the start of the new year, Hamster has been mostly settling into a single release per week in its Arcade Archives line as opposed to the two per week we’ve seen before. Well, it may be a one-off, but we are getting two again this week. In the ACA NEOGEO line, another in the popular fighting series The King of Fighters will arrive in the form of The King of Fighters 2003. Joining it will be the latest in the Nintendo series of Arcade Archives, Ice Climber. This one has more stages than the NES version, some new enemies and effects, and a handy level select. If you like Ice Climber, this is probably as close as you’re ever going to get to a sequel.

Become the King of Kong Spirits in the Latest ‘Smash’ Spirit Board Event

Another weekend, another Spirit Board event in Super Smash Bros. Ultimate. This time, we’re going bananas with an event called Kong Family Reunion. Donkey Kong related spirits will appear with greater frequency, and if you beat them, you’ll earn some extra snacks. Don’t worry, you won’t have to beat Beaver Bother to get in on this event. Just hop on to your copy of the game this weekend when the event kicks off and you’ll be good to go.

Reviews

Planetarian ($9.99)

Visual novel studio Key is quite well-known within the genre, with its 2004 title Clannad in particular proving to be a major hit. Key is mostly famous for its work within the general category of visual novel known as ‘nakige’, which translates to ‘crying game’. Basically, Key games spend their first half getting you attached to one or more characters, then drags your emotions through the dirt. Sometimes they make you feel better at the end. Sometimes they don’t. It’s a formula that works very well when it’s done properly, and Key does it quite well indeed.

Clannad wasn’t the only Key game released in 2004, however. Coming in a handful of months after that game was Planetarian, a game that was dubbed a ‘kinetic novel’, a distinction created due to the fact that, unlike prior Key visual novels, there were no choices to be made during the story. This didn’t stop the game from becoming quite popular in its own right, eventually spawning everything from an animated series to light novels. Of course, it didn’t make it to the West until far later, when Sekai Project localized the PC version nearly a decade later.

The game has since been brought to other platforms, and the Nintendo Switch is the latest. You get the deluxe treatment here, with crisp HD visuals and full …

0
Read More

Mind-Bending Puzzler ‘Vignettes’ Is Receiving an Expansion, with a Steam Version Launching on March 6th

I can’t get enough of those weird mobile titles that you simply would not have been possible in the past. However, the App Store is now apparently over ten years old, so what really constitutes the past? God, I’m getting old. Anyway, Vignettes ($2.99) was the epitome of this incredibly unique and experimental quality that has really flourished under the accessibility of the App Store, and was one of the most memorable games of its time when it first launched on iOS back in 2017. Changing your perspective on objects by manipulating them with the touch screen – and then witnessing them transforming into entirely new items – was an absorbing experience, even if it came and went far too quickly for my liking. Thankfully, the developer has today announced that Vignettes is to receive an expansion in the near future, potentially alongside a new Steam port that is set to release on March 6th.

With only a PC and Mac teaser trailer to witness so far, the developers have not provided too many details on what additional new content may be included in this expansion. We don’t even know whether the update will launch alongside these ports, or if it will serve as an in-app purchase or just a free update – at the moment, all we have to go on is a confirmation tweet. To be honest, part of me would like it to stay that way – one of the coolest parts of Vignettes was going into it with basically no knowledge, expectations or instructions on what you’re about to encounter. That sense of intrigue and discovery was part of what makes Vignettes so memorable, and I’m glad that even more gamers will be able to try out this expanded experience on even more platforms in the near future.

For more information on this update, keep an eye on our forum thread or head to our Discord server for even more discussion on what eccentric encounters may be found in Vignettes in the coming weeks.

from TouchArcade https://toucharcade.com/2019/02/20/vignettes-expansion-steam-port/…

0
Read More

Mind-Bending Puzzler ‘Vignettes’ Is Receiving an Expansion, with a Steam Version Launching on March 6th

I can’t get enough of those weird mobile titles that you simply would not have been possible in the past. However, the App Store is now apparently over ten years old, so what really constitutes the past? God, I’m getting old. Anyway, Vignettes ($2.99) was the epitome of this incredibly unique and experimental quality that has really flourished under the accessibility of the App Store, and was one of the most memorable games of its time when it first launched on iOS back in 2017. Changing your perspective on objects by manipulating them with the touch screen – and then witnessing them transforming into entirely new items – was an absorbing experience, even if it came and went far too quickly for my liking. Thankfully, the developer has today announced that Vignettes is to receive an expansion in the near future, potentially alongside a new Steam port that is set to release on March 6th.

With only a PC and Mac teaser trailer to witness so far, the developers have not provided too many details on what additional new content may be included in this expansion. We don’t even know whether the update will launch alongside these ports, or if it will serve as an in-app purchase or just a free update – at the moment, all we have to go on is a confirmation tweet. To be honest, part of me would like it to stay that way – one of the coolest parts of Vignettes was going into it with basically no knowledge, expectations or instructions on what you’re about to encounter. That sense of intrigue and discovery was part of what makes Vignettes so memorable, and I’m glad that even more gamers will be able to try out this expanded experience on even more platforms in the near future.

For more information on this update, keep an eye on our forum thread or head to our Discord server for even more discussion on what eccentric encounters may be found in Vignettes in the coming weeks.

from TouchArcade https://toucharcade.com/2019/02/20/vignettes-expansion-steam-port/…

0
Read More

Giveaway: Win Anthem on PC !

It’s been a while since the last time we organized a giveaway but don’t worry, because today you will be able to try your luck once more.

On the occasion of the global release of Anthem in just a couple of days, February 22 to be precise, we offer you the opportunity to win a copy of the game on PC! After mixed reviews during the closed beta, the open demo took place at the beginning of the month and it was, however, a great success, so many players are looking forward to travel to Fort Tarsis.

If this is your case, then keep reading to try to win Anthem on PC.

To participate in our contest, you simply need to go to Anthem page in our comparator through this link, and explain in a few words why you would like to play it. The comments will be moderated, so try to be creative because comments with only “I participate” will not be taken into account.

The draw will take place on Monday, February 25th at 9 pm. Good luck!

The post Giveaway: Win Anthem on PC ! appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/giveaway-win-anthem-on-pc/…

0
Read More

‘Immortal Rogue’ Review – A Kickass Vampire Roguelike

When I was first turned on to Immortal Rogue (), I was attracted by the unique narrative system. After actually playing, though, what’s kept me interested is the gameplay. Sure, the retro visuals don’t hurt, and the soundtrack is pretty great too, but I’m a sucker for hard games with minimal tolerance for mistakes—and, to be sure, Immortal Rogue is one of those games.

Before we really dig into the nitty-gritty gameplay mechanics and controls, however, let’s take a look at the two aspects which first grab attention: Visuals, and sound. Upon opening the game, we are greeted by an ancient battlefield… and a singular figure, cloaked in purple, standing tall amidst the ruins. This landscape, beautiful in its own way, establishes the tone (and, to a certain extent, the narrative). As we begin, the music rises to the forefront—mournful, reflective, the theme is cemented. There are no heroes here, no deeds of outstanding valour or wisdom. There is only the survivor of an ancient battle, and a predator.

Moving into the game proper, we are introduced to the basic controls—swipe to dash, tap to attack, and a short hold into a swipe to execute a heavy attack. With the exception of the heavy attack, these all feel fluid, responsive, and—dare I say it—intuitive. Unfortunately, the heavy attack takes quite a bit of trial and error before it feels as smooth—quite often I found myself dashing when I wanted to use my heavy, or using my heavy when I wanted to attack. This usually wasn’t a major inconvenience, but, on the other hand, it only rarely occured in the middle of a mob, and boss fights require a more methodical approach to begin with. Builds with a focus on charging heavy attacks and maneuvering around a fight may be somewhat hampered, however.

Utilising the basic controls and surviving a few hundred years is a fairly straightforward affair; mastering them, and not only surviving but thriving, is something else entirely. Attacks feel solid and impactful, and the immediately apparent strategies are rewarding. It is easy to imagine the first century, or even the first several centuries, as frenzied feedings in chaotic bloodbaths—after all, they are. While there is no visual animation emphasising the point, there is an undeniable parallel between the pattern of dashing onto enemies and hacking them to death, and a bloodthirsty animal ravaging its prey. I can only hope it is intentional, because the visceral feeling it evokes upon slaying the first mini-boss is nothing less than thrilling.

With experience comes wisdom, however, and in this case wisdom reveals a different, safer, playstyle: Dashing from attack to attack. All weapons have a combo; for most, this is a three-hit combo; for others, it is a two- or four-hit combo. After completing the combo, there is a delay before it can be used again. Dashing, or using heavy attacks, resets that delay, allowing for multiple combos to be chained back-to-back—and, more importantly, never letting your opponent, or opponents, attack. Done well, this technique transforms the image of a blood-starved vampire into one of a calculating predator, stalking its prey from the shadows.

As a freshly turned vampire you will sleep for centuries, waking only to feed. …

0
Read More

Epic Games Is Suing the Organisers of the Disastrous “Fortnite Live” Festival

As much as the recent and disastrous Fortnite Live” event in England last weekend was a hilarious exercise in schadenfreude, the parallels to Fyre Festival don’t stop there. Just as the idyllic influencer-packed musical celebration was sued for being an extremely misleading waste of money to all that attended, the slightly less idyllic – and, must be stressed, entirely unofficial – Fortnite (Free) festival is now facing the full legal might of Epic Games. As reported by Eurogamer, Epic are now suing the organisers for unlicensed use of the game’s name, imagery and branding.

In a statement issued to journalists, Epic underlined how “the quality of our player experience is incredibly important to us…Epic Games was not in any way associated with the event that took place in Norwich and we’ve issued a claim against the organizers in the High Court of London.” Since this action has been taken, the creator of the festival has explained to local newspapers how this claim has not only forced him to cancel future “Fortnite Live” events, but his business has ‘ceased all trading activities immediately’, with his company’s assets being distributed to creditors, including disgruntled attendees looking for refunds.

From past personal experience of terrible staged events in the UK, I don’t believe that this was a deliberately calculated attempt to scam people. It’s far more likely that an organiser of low-budget childrens’ parties like these decided to capitalise on the Fortnite brand and popularity without knowing anything about what Fortnite is, or truly understanding its position as the Next Big Thing in popular culture. I’m sure that many readers have experienced similar events – fairly sure I’ve been to some equally dire Pokemon-themed ones in the past – but in a less connected and technologically-advanced age where there isn’t the perfect storm of inadequate resources to actually play the game combined with the potential for it to go viral on social media. Either way, I’m not too sure – but as it’s undoubtedly negative publicity for Epic, it’s unsurprising that they’re going to want to crack down on any future “Fortnite Live” festivals entirely.

I don’t want to defend the organisers too much, as many parents and children in Norwich undoubtedly had an awful experience that will likely leave them slightly out of pocket. If it had been even just a passable event, it’s likely that this would have flown completely under the radar, as I’m sure many similar occasions have. Ultimately, Epic Games have every right to defend their IP, but I hope that this doesn’t deter more genuine/capable organisers of organising legitimate celebrations of Fortnite in the future.

[Sources: Eurogamer, Lincolnshire Live]

from TouchArcade https://toucharcade.com/2019/02/20/epic-sues-fortnite-festival/…

0
Read More