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Wolfenstein: Youngblood Review- Passing the Torch

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Wolfenstein 3D and DOOM are often considered the granddaddies of the first person shooter genre, and they both spawned consistently successful franchises, both of which are being produced to this day. They have their similarities, but the franchises are separated by differences in aesthetic, gunplay, etc. For me, though, the main draw to either game comes from what kind of demons you want to spend the next several hours slaughtering.

Wolfenstein: Youngblood deviates heavily from the last handful of games, which has lead to divisiveness among the series’s fanbase. While some enjoy the new ground it treads, traditionalists disliked how not-Wolfenstein it feels. Both of these are totally fair ways of judging the game, and the different viewpoints stem from whether you want to look at the game as an FPS or as a Wolfenstein entry. This review is going to be from the perspective of the former, and I’ll be examining the gameplay features outside the confines of its franchise.

Youngblood continues the story of The New Order and The New Colossus as a sort of volume 2.5, occupying a space in the timeline 20 years after the last without being a full main-series entry. After the death of Hitler, Blazkowicz has settled down a bit to raise his daughters, Jess and Soph. When he disappears mysteriously, the girls enlist the help of their friend Abby to track him down, joining forces with the Parisian resistance. It’s a mutually beneficial arrangement: they help eliminate Nazis from the city, and the resistance helps find their dad.

The first cutscene of the game is a long one, starting with BJ taking one of his daughters hunting (and dispensing a quote that will naturally be echoed back to him at the end of the game), while the other stays home to complete her mother’s brutal training regimen. This continues through their father’s disappearance, them running away from home with Abby to join the resistance, and even their very first kill. I’d normally excuse a long first cutscene for establishing characters, but neither of them have much character to establish.

A mechanical panzerhund created by the Nazis threatens Jess and Soph

Bad boy.

Most of the comms between the girls sound not unlike friendly comms between teammates in a voice chat, without all the slurs of any sort. Throughout the game, Jess and Soph shout excited encouragements to each other like “damn, dude!” “you’re killing it!” “let’s kill some Nazi assholes”, with very little awareness of their own mortality and the danger they’re putting themselves in. During more quiet sections, they become introspective, reminiscing about their life as children and wondering what might happen if they never find their dad. I’m certainly not saying they’re flat characters, but compared to BJ’s confrontations of his fears and failures in New Colossus, it’s a bit of a step down.

Let’s get into the gameplay. Since BJ has two daughters, the game has two players! Invite a friend over, and— oh, there’s no split-screen. Sit alone in your own house and play with your friend from a distance and work together to blast your way through Nazi-controlled Paris. Don’t have a friend? That’s alright, the AI is mostly adequate! I’ve seen complaints about bad AI giving players issues, but for me she was mostly fine. …

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System Shock 2 Enhanced Edition is in the works

A third installment of the System Shock series was announced during the Unity’s Game Developers Conference a few months ago. Warren Spector allowed us to take a look at a brief teaser of the game that is being developed by OtherSide Entertainment. We have been waiting to know a bit more about System Shock 3 since then but nothing else has been revealed so far. Nobody would have guessed that we would hear some news about System Shock 2 instead of the new one but Nightdive Studios has surprised all of us announcing on Twitter that they are working on an enhanced edition of the second title in the series.

Nightdive Studios has not revealed anything yet on how they plan to enhance System Shock 2. We don´t know if they will release some kind of extra content, improved graphics or new features for the game but since the System Shock series have so many fans we can guess that they will be revealing a bit more in the following weeks. As a reminder, they were the ones in charge of bringing back the title in 2013 as you can see in the video below.

If System Shock 2 doesn’t ring a bell for you we can tell you that it’s an action role-playing adventure with survival-horror elements with a sci-fi background. It’s a genre-defining title that inspired other masterpieces like Bioshock or Deus EX. In System Shock 2 you are one of the surviving members of the crews of the ships sent to the planet Tau Ceti V in response to a distress signal. What you found on the planet was some kind of strange parasites that infected, controlled and killed most of the crews. You wake up in the medical deck of the Von Braun and find yourself implanted with several kinds of cyberware. As you try to contact other survivors and avoid the infected, you will learn that there is a lot more than you expected behind the infection.

The post System Shock 2 Enhanced Edition is in the works appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/system-shock-2-enhanced-edition-is-in-the-works/…

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Dragalia Lost Summon Showcase Released


Nintendo has prepared a Summon Showcase for their mobile title Dragalia Lost.

As part of “A Crescendo of Courage,” one can check out the newly added adventurers Summer Cleo, Summer Verica, Summer Luca and Pop-Star Siren. This special event will go from August 12 to August 22.

Learn more with the video below:

Dragalia Lost – Summon Showcase: A Crescendo of Courage

Dragalia Lost is an action RPG that allows players to master a number of different skills and abilities to claim victory. It is now available for iOS and Android.

Source: YouTube
Dragalia Lost Summon Showcase Released

Nintendo has prepared a Summon Showcase for their mobile title Dragalia Lost

Destroy All Humans! Getting Two Special Editions

THQ Nordic announced today that the upcoming remake of Destroy All Humans! will get two special editions

Shenmue III Gets New Gameplay Footage

Scope out some new footage of Deep Silver and YS Net’s Shenmue III with the latest trailer for the game

Gears 5 Has Gone Gold, Full Achievement List Revealed

Ahead of its release next month, The Coalition has announced that Gears 5 has gone gold

The post Dragalia Lost Summon Showcase Released appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/dragalia-lost-summon-showcase-released/…

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Destroy All Humans! Getting Two Special Editions


THQ Nordic announced today that the upcoming remake of Destroy All Humans! will get two special editions.

The Destroy All Humans! Crypto-137 Edition will retail for $399.99 and come with the following:

  • Game Destroy All Humans!
  • Crypto-137 Figurine* 60cm / 23″ high | 30cm / 12″ diagonal Approx.
  • Crypto Backpack
  • Keychain
  • 6 Lithographs
  • Eye-popping anti-stress toy
  • Premium Box 90cm * 38cm * 37* / 35″ * 15″ *15 Approx.
  • Including All In-Game Crypto Skins

Learn more with the trailer below:

Destroy All Humans! – Crypto-137 Edition Trailer

The Destroy All Humans! DNA Collector’s Edition will also be available for a retail price of $149.99, and will come with the following:

  • Game Destroy All Humans!
  • Crypto’N’Cow Figurine 23cm / 9″ high Approx.
  • Keychain
  • 6 Lithographs
  • Eye-popping anti-stress toy
  • Premium Box 35cm * 30cm * 30cm/ 14″ * 12″ *12″ Approx
  • Including All In-Game Crypto Skins

You can learn more about this version with the video below:

Destroy All Humans! – DNA Collector’s Edition Trailer

The game will be available for the PlayStation 4, Xbox One, and PC in 2020.

Source: Press Release
Destroy All Humans! Getting Two Special Editions

THQ Nordic announced today that the upcoming remake of Destroy All Humans! will get two special editions

Shenmue III Gets New Gameplay Footage

Scope out some new footage of Deep Silver and YS Net’s Shenmue III with the latest trailer for the game

Gears 5 Has Gone Gold, Full Achievement List Revealed

Ahead of its release next month, The Coalition has announced that Gears 5 has gone gold

Sekiro Has Sold 3.8 Million Copies as of June

Activision and FromSoftware’s Sekiro: Shadows Die Twice has seen a fair amount of success, selling 3.8 million copies in just a few short months

The post Destroy All Humans! Getting Two Special Editions appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/destroy-all-humans-getting-two-special-editions/…

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Reserve your characters’ names for World of Warcraft Classic

The day has finally arrived. The release of World of Warcraft Classic is around the corner, and a multitude of players are eagerly waiting to start adventuring in Azeroth once more and experience the game like it was when it originally launched in 2004. World of Warcraft has become a completely different game over the years. The game was completely different from all the others MMORPG when it came out, and it swiftly attracted a huge player base that grew up until making it the most popular game in the genre, a position that it still maintains today.

You can call it nostalgia, but the truth is that the number of players that will be playing World of Warcraft Classic is quite high. On one hand, you can find old players that would like to relive their past experiences. That includes those still subscribed to the game and the returning ones. On the other, you can find players that didn´t get to experience World of Warcraft’s beginnings. It is yet to be seen if the classic experience will be good enough for today’s WoW players because the game has changed so much over the years that many of those will not be able to stand socializing with others to play an MMORPG. Sadly enough World of Warcraft has been made so accessible to the players with mechanics to look for raid and group that it has led to players not needing to even talk to others at all to play the game. Taking an effort on having a good reputation in the game, so you are invited to groups is going to be a brand new experience for many players.

Whether you are an experienced World of Warcraft player or not, if you are planning on giving a try to Classic and you want to reserve the name for your characters you need to do it today. The servers will be crowded for a while after launch, and it´s quite likely that your favorite names will be already taken if you don’t get them first. From August 12 at 15:00 PDT / August 13 at 00:00 CEST players with an active subscription or game time on their World of Warcraft account will be able to create up to three characters per World of Warcraft account and have the name(s) reserved before World of Warcraft Classic releases worldwide on August 27.

If you want to check the lists of the realms available for World of Warcraft Classic you can visit the official pages for America and Europe.

The post Reserve your characters’ names for World of Warcraft Classic appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/reserve-your-characters-names-for-world-of-warcraft-classic/…

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Rebel Galaxy Outlaw Review

Rebel Galaxy Outlaw serves as a prequel to 2015’s Rebel Galaxy. Does the jump from 2D to 3D work for the series, or should they have kept the old style? Check out our review and find out.

Rebel Galaxy Outlaw Review

Rebel Galaxy Outlaw has players taking on the role of Juno, a retired bounty hunter who is tracking the killer of her husband. The story picks up right after she first found him and failed to finish the job. She now has to work her way back up the ranks and find him all over again. With no ship, no money, and no idea where to start, she calls up an old client for a favor. He will give you one of his extra ships as long as you deliver a package for him – easy enough for a seasoned bounty hunter.

This does not prove to be the case, however, as you are given what I believe is called a garbage truck. A giant rectangle with engines and a couple of weapon slots, that bounty hunting you were looking forward to will have to wait until you get a better ship. Still, the ship has a lot of cargo space, making it great for multiple delivery missions to other space stations. It’s a slow grind at first, but when you get a couple of lasers, a missile launcher, and better armor, you can start hunting pirates for big money.

After earning enough credits, I finally upgraded to the Sandhawk, and I fully believe that this is the way the game is meant to be played. Your first ship handled pretty much like what you would imagine a school bus to handle like. The Sandhawk makes you feel like you are in an X-Wing, Swordfish, or any other slick speedy space ship you are picturing in your head. I went from dreading multiple enemies to hoping I could get five or more in a single sector. That’s not to say I wasn’t outgunned later in the game; although I certainly was, the Sandhawk just made me feel like I had a chance in these moments.

Rebel Galaxy OUtlaw Honest Review

When you start the game, you are told that a gamepad is the best way to play. That is because you can lock onto enemy ships with the trigger, making it easier to take them out. I tried it without the lock-on for a brief moment and quickly realized my mistake. The cockpit view works well with the lock-on as well, though I mainly played in third person to see which directions the lasers came from. Space combat and exploration is the crux of the game. Note that you don’t walk around on planets or in space stations; just move around in your ship.

Fighting pirates isn’t the only way to make cash in this game. You can be a merchant ship if you want, though pirates will still mess with you. Each sector, station, and faction will have different prices for different goods. If you are willing to buy low in one station and haul the products across the galaxy, you can get a big payday. If you are feeling risky, you can even sell black market goods and drugs for some serious …

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How to Setup Disk Quota on XFS File System in Linux Servers

Managing Disk quota on file systems is one of the most common day to day operation tasks for Linux admins, in this article we will demonstrate how to setup disk quota on XFS file system / partition on Linux Servers like CentOS, RHEL, Ubuntu and Debian. Here Disk quota means implementing limit on disk usage and file or inode usage.

Setup-Disk-Quota-XFS-Linux-Servers

Disk quota on XFS file system is implemented as followings:

  • User Quota
  • Group Quota
  • Project Quota (or Directory Quota)

To setup disk quota on XFS file system, first we must enable quota using following mount options:

  • uquota: Enable user quota & also enforce usage limits.
  • uqnoenforce: Enable user quota and report usage but don’t enforce usage limits.
  • gquota: Enable group quota & also enforce usage limits.
  • gqnoenforce: Enable group quota and report usage, but don’t enforce usage limits.
  • prjquota / pquota:  Enable project quota & enforce usage limits.
  • pqnoenforce:  Enable project quota and report usage but don’t enforce usage limits.

In article we will implement user & group disk quota on /home partition and apart from this we will also see how to setup  inode quota on /home file system and project quota on /var file system.

[[email protected] ~]# df -Th /home /var
Filesystem           Type  Size  Used Avail Use% Mounted on
/dev/mapper/Vol-home xfs    16G   33M   16G   1% /home
/dev/mapper/Vol-var  xfs    18G   87M   18G   1% /var
[[email protected] ~]#

Enable User and Group Quota on /home

Unmount /home partition and then edit the /etc/fstab file,

[[email protected] ~]# umount /home/

Add uquota and gquota after default keyword for /home partition in /etc/fstab file, example is shown below

[[email protected] ~]# vi /etc/fstab
……………………………
/dev/mapper/Vol-home   /home    xfs    defaults,uquota,gquota   0 0 
……………………………

user-group-quota-fstab-file

Now mount the /home partition using below “mount -a” command,

[[email protected] ~]# mount -a
[[email protected] ~]#

Verify whether quota is enabled on /home or not,

[[email protected] ~]# mount | grep  /home
/dev/mapper/Vol-home on /home type xfs (rw,relatime,seclabel,attr2,inode64,usrquota,grpquota)
[[email protected] ~]#

Note : While umounting /home partition if you get /home is busy then edit the fstab file, add uquota and gquota keywords after default keyword for /home partition and then reboot your system. After reboot we will see that quota is enabled on /home.

Quota on XFS file system is managed by the command line tool called “xfs_quota“. xfs_quota works in two modes:

  • Basic Mode – For this mode, simply type xfs_quota then you will enter basic mode there you can print disk usage of all file system and disk quota for users, example is show below

xfs-quota-basic-mode

  • Expert Mode – This mode is invoked using “-x” option in “xfs_quota” command, as the name suggests this mode is used to configure disk and file quota for local users on xfs file system.

To print disk quota on any file system, let’s say /home, use the following command,

[[email protected] ~]# xfs_quota -x -c 'report -h' /home
User quota on /home (/dev/mapper/Vol-home)
                        Blocks
User ID      Used   Soft   Hard Warn/Grace
---------- ---------------------------------
root            0      0      0  00 [------]
pkumar        12K      0      0  00 [------]

Group quota on /home (/dev/mapper/Vol-home)
                        Blocks
Group ID     Used   Soft   Hard Warn/Grace
---------- ---------------------------------
root            0      0      0  00 [------]
pkumar        12K      0      0  00 
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RICO Review – Real Raw

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Slow motion in video games is no longer the raging force it used to be.

 

This saddens advocates of the mechanic like myself. It seems like only yesterday that games like F.E.A.R., Max Payne, TimeShift, and Stranglehold had… well, a stranglehold on the market, but alas, it’s another idea that got overplayed and waned away over time. Someone forgot to tell the entire world though, which is probably why RICO got made.

 

This is a rogue-lite FPS and the sophomore title from UK studio Ground Shatter. These Bristol boys came to fruition in 2018 with the release of SkyScrappers, a game that defied audiences everywhere by being blisteringly average. With RICO however, they’ve got Rising Star handling publishing, which is admittedly a left-field choice by them. When it’s not a CAVE sh’m’up, it’s usually something inherently wacky, like Lumo or Conga Master, but I digress.

 

An in-engine screenshot of RICO, showcasing two police officers engaged in a gunfight in a tight hallway.

 

RICO showcases a story of a city in ruin from crime. Drugs and gangs dominate the nameless metropolitan area. Kingpins rule the joint with the iron fist that the police fail to have, which is why a higher government body have arrived in order to take down the criminal organizations from the bottom up. Simple gang members won’t cut it, as you’ll also have to face off against mafioso types, psychopathic bouncers, and even army-level soldiers on your way to dismantling the organization, and it all needs to be done in 24 in-game hours.

 

From the get-go, you have a few options to choose from; A Quick Operation, A “Case” (the campaign of the game), and Lockdown, which is a wave defense mode within one of two set maps. Your safest bet at getting used to the intensities of RICO’s design will be with the Quick Operations, where the game will procedurally generate a random building complex, which you can edit the size of and the density of enemies inside. Your main objective will always be to gather evidence located in steel briefcases around the buildings, but there’s also various secondary objectives relating to speed, precision, brute force, and elegance. It’s to push you into using your Hard Boiled abilities to the limit, and once you get going, you really get going.

 

As soon as you burst through your first door, you have the perfect representation of what to expect from RICO. The bad guy’s vulgarities are pitch-shifted lower, the door breaks into tens of small pieces from a swift kick, the ripples of the air emanating from the discharged bullet. It’s all dirty, gritty, violent beauty in slow-motion, using an overplayed mechanic to its strength and somehow not making it feel like a chore.

 

An in-engine screenshot of RICO, showcasing two police officers preparing their guns.

 

There’s a rudimentary nature to how the slow-motion triggers. It’ll always happen when you breach a new room in single player (and when you’re in Lockdown, it triggers with certain headshots), but since you’re not in complete control of it triggering, you pay attention to other details. Details like the comic book-style aesthetic, which is reminiscent of titles like XIII or Borderlands without feeling like it’s directly ripping them off, or the controls, which are wonkier than Willy.

 

The shooting and aiming of …

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Kill la Kill: The Game IF Review – A Tad Underdressed

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Kill la Kill fans have been drooling for a game ever since Studio TRIGGER’s anime blew everyone’s clothes off in 2013. For some reason, it’s taken developers until now to get a game out. What we’ve finally ended up with is Kill la Kill the Game: IF, which is, appropriately enough, a fighting game. Arc System Works and A+ Games were the perfect developers for this project. Does this game do the series justice and will non-fans of the series appreciate it? Let’s find out. 

 

Kill la Kill: IF’s Story

 

The primary focus of Kill la Kill: IF is the single-player story mode (aside from the fan service), which comes in two separate installments. You can play from Satsuki Kiryuin’s viewpoint in the first version of the story mode. I won’t go into too much detail about what happens in the story, but in a word: disappointing. It’s like the developers tried to cram too much of the anime’s story into the game while also not including almost anything of substance. There are some neat plot points that you don’t find in the Kill la Kill anime, but most of it is a retread of the anime’s final arc. The story is made up of cutscenes and fights, as most fighting games do.

Kill la Kill story mode

The same goes for Ryuko Matoi, who takes up the second version of story mode. I wanted to either learn more about these characters or have a more substantial retelling of the anime’s story. What ended up happening was most of the initial plot points are rushed over and we’re left with missing information that is critical for new fans. As a fan of the series, even I was lost at some points. There just isn’t enough grounding of the narrative to understanding what’s going on, even by the end of both character’s respective stories. 

Kill la Kill's Ryuko and Satsuki fighting

What also kind of bothers me is that some of the same scenes are reused in both stories. I will say that although the game is gorgeous, it just feels like they relied too heavily on having to separate story scenarios as if that would be enough to make up for the lack of content. Is the story mode still enjoyable? Definitely. Honestly, I think one story mode, switching back and forth between protagonists, would have allowed for a more cohesive, complete narrative. 

 

Something, Something Japanese Move

 

Let’s get to the part that you all really care about: the gameplay. Kill la Kill: IF’s gameplay is smooth and handles really well. It’s the highlight of the game, as it should be. The game handles movement in 3D space, similar to many Dragon Ball Z video games. You can dash towards an enemy at any time by double-tapping the jump button and then beat them with a variety of moves. There are standard attacks that do a mild amount of damage and ranged attacks that can be used to catch your opponent off guard or keep them at bay. You then have a heavier guard-break attack that sets up an opponent for a special move or combo. 

Kill la Kill gameplay

Combos in Kill la Kill: IF are pretty simple, but they are in the game if you’re wondering. You can

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Fantasy Strike Review

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Fighting games have been a part of the gaming community for the last 30 years, although the community is niche and some would say small compared to other genres. Different types of fighting games, from street fighters, side-scrollers, to Tekken’s 3D-style arena, even some honorable mentions like Power Stone’s open arena and Smash Bros.’s 2.5D arena, fighting games have stayed the same and have grown all at the same time. It’s truly fascinating that fighting games have been thriving for this long and are still so universally loved.

A huge problem with fighting games is how intimidating they can be. Watching a game that may appeal to you and seeing another player rip someone to shreds can keep players away. Stepping up and playing one and then seeing the command list and not knowing what any of it means is an easy way to get discouraged. The huge learning gap in fighting games is a big reason why they aren’t as popular as other genres. Most people, including myself, that are good at fighting games are people mainly born between 1985 and 1995, during the times of arcades and the end of the Dreamcast era. Fighting games were few and far between when we got to the PlayStation 2, Nintendo GameCube, and Xbox generation. Yeah sure, there were a good amount but nowhere near as many games as there were from 1991 to 2005. 

Fighting games kind of died for a while, trickling out a few good ones and many ignorable ones but overall the genre was on its way out. Then it started to come back around the time of Tekken 6, Soulcalibur IV, and Street Fighter IV. People were reinvesting themselves with them but many new players pointed out “hey this is hard and intimidating and everyone kicks my butt.” With the power of Kickstarter, the developer and publisher Sirlin Games have created a fighting game called Fantasy Strike. Fantasy Strike is trying to be simplistic and at the same time tactical with the way the game is built. I am here to review this amazing game for its ups and downs but overall inform you so that you can discern whether you want to buy this game or not. 

Starting the game

 

When Fantasy Strike first starts the game puts you straight into the tutorial (and trust me as a guy that hates and skips any tutorial’s in any game, you need it).  The game starts out simple letting you know you can punch on the ground and in the sky. The objective is to pop balloons to get used to the movement controls. After popping the balloons set in the sky and on the ground you are able to advance further in the tutorial advance. Through this tutorial, they show you all of the attacks you can do on the ground and that they have alternate versions when you jump as well, same with the special attack, which can be done with the press of a button. A funny side note when you complete an objective during the tutorial, the trainer (who happens to be Midori) asks you to hit him to start the next lesson. I’m not sure why but

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