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Mind-Bending Puzzler ‘Vignettes’ Is Receiving an Expansion, with a Steam Version Launching on March 6th

I can’t get enough of those weird mobile titles that you simply would not have been possible in the past. However, the App Store is now apparently over ten years old, so what really constitutes the past? God, I’m getting old. Anyway, Vignettes ($2.99) was the epitome of this incredibly unique and experimental quality that has really flourished under the accessibility of the App Store, and was one of the most memorable games of its time when it first launched on iOS back in 2017. Changing your perspective on objects by manipulating them with the touch screen – and then witnessing them transforming into entirely new items – was an absorbing experience, even if it came and went far too quickly for my liking. Thankfully, the developer has today announced that Vignettes is to receive an expansion in the near future, potentially alongside a new Steam port that is set to release on March 6th.

With only a PC and Mac teaser trailer to witness so far, the developers have not provided too many details on what additional new content may be included in this expansion. We don’t even know whether the update will launch alongside these ports, or if it will serve as an in-app purchase or just a free update – at the moment, all we have to go on is a confirmation tweet. To be honest, part of me would like it to stay that way – one of the coolest parts of Vignettes was going into it with basically no knowledge, expectations or instructions on what you’re about to encounter. That sense of intrigue and discovery was part of what makes Vignettes so memorable, and I’m glad that even more gamers will be able to try out this expanded experience on even more platforms in the near future.

For more information on this update, keep an eye on our forum thread or head to our Discord server for even more discussion on what eccentric encounters may be found in Vignettes in the coming weeks.

from TouchArcade…

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Giveaway: Win Anthem on PC !

It’s been a while since the last time we organized a giveaway but don’t worry, because today you will be able to try your luck once more.

On the occasion of the global release of Anthem in just a couple of days, February 22 to be precise, we offer you the opportunity to win a copy of the game on PC! After mixed reviews during the closed beta, the open demo took place at the beginning of the month and it was, however, a great success, so many players are looking forward to travel to Fort Tarsis.

If this is your case, then keep reading to try to win Anthem on PC.

To participate in our contest, you simply need to go to Anthem page in our comparator through this link, and explain in a few words why you would like to play it. The comments will be moderated, so try to be creative because comments with only “I participate” will not be taken into account.

The draw will take place on Monday, February 25th at 9 pm. Good luck!

The post Giveaway: Win Anthem on PC ! appeared first on News, updates from the Blog.

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‘Immortal Rogue’ Review – A Kickass Vampire Roguelike

When I was first turned on to Immortal Rogue (), I was attracted by the unique narrative system. After actually playing, though, what’s kept me interested is the gameplay. Sure, the retro visuals don’t hurt, and the soundtrack is pretty great too, but I’m a sucker for hard games with minimal tolerance for mistakes—and, to be sure, Immortal Rogue is one of those games.

Before we really dig into the nitty-gritty gameplay mechanics and controls, however, let’s take a look at the two aspects which first grab attention: Visuals, and sound. Upon opening the game, we are greeted by an ancient battlefield… and a singular figure, cloaked in purple, standing tall amidst the ruins. This landscape, beautiful in its own way, establishes the tone (and, to a certain extent, the narrative). As we begin, the music rises to the forefront—mournful, reflective, the theme is cemented. There are no heroes here, no deeds of outstanding valour or wisdom. There is only the survivor of an ancient battle, and a predator.

Moving into the game proper, we are introduced to the basic controls—swipe to dash, tap to attack, and a short hold into a swipe to execute a heavy attack. With the exception of the heavy attack, these all feel fluid, responsive, and—dare I say it—intuitive. Unfortunately, the heavy attack takes quite a bit of trial and error before it feels as smooth—quite often I found myself dashing when I wanted to use my heavy, or using my heavy when I wanted to attack. This usually wasn’t a major inconvenience, but, on the other hand, it only rarely occured in the middle of a mob, and boss fights require a more methodical approach to begin with. Builds with a focus on charging heavy attacks and maneuvering around a fight may be somewhat hampered, however.

Utilising the basic controls and surviving a few hundred years is a fairly straightforward affair; mastering them, and not only surviving but thriving, is something else entirely. Attacks feel solid and impactful, and the immediately apparent strategies are rewarding. It is easy to imagine the first century, or even the first several centuries, as frenzied feedings in chaotic bloodbaths—after all, they are. While there is no visual animation emphasising the point, there is an undeniable parallel between the pattern of dashing onto enemies and hacking them to death, and a bloodthirsty animal ravaging its prey. I can only hope it is intentional, because the visceral feeling it evokes upon slaying the first mini-boss is nothing less than thrilling.

With experience comes wisdom, however, and in this case wisdom reveals a different, safer, playstyle: Dashing from attack to attack. All weapons have a combo; for most, this is a three-hit combo; for others, it is a two- or four-hit combo. After completing the combo, there is a delay before it can be used again. Dashing, or using heavy attacks, resets that delay, allowing for multiple combos to be chained back-to-back—and, more importantly, never letting your opponent, or opponents, attack. Done well, this technique transforms the image of a blood-starved vampire into one of a calculating predator, stalking its prey from the shadows.

As a freshly turned vampire you will sleep for centuries, waking only to feed. …

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Epic Games Is Suing the Organisers of the Disastrous “Fortnite Live” Festival

As much as the recent and disastrous Fortnite Live” event in England last weekend was a hilarious exercise in schadenfreude, the parallels to Fyre Festival don’t stop there. Just as the idyllic influencer-packed musical celebration was sued for being an extremely misleading waste of money to all that attended, the slightly less idyllic – and, must be stressed, entirely unofficial – Fortnite (Free) festival is now facing the full legal might of Epic Games. As reported by Eurogamer, Epic are now suing the organisers for unlicensed use of the game’s name, imagery and branding.

In a statement issued to journalists, Epic underlined how “the quality of our player experience is incredibly important to us…Epic Games was not in any way associated with the event that took place in Norwich and we’ve issued a claim against the organizers in the High Court of London.” Since this action has been taken, the creator of the festival has explained to local newspapers how this claim has not only forced him to cancel future “Fortnite Live” events, but his business has ‘ceased all trading activities immediately’, with his company’s assets being distributed to creditors, including disgruntled attendees looking for refunds.

From past personal experience of terrible staged events in the UK, I don’t believe that this was a deliberately calculated attempt to scam people. It’s far more likely that an organiser of low-budget childrens’ parties like these decided to capitalise on the Fortnite brand and popularity without knowing anything about what Fortnite is, or truly understanding its position as the Next Big Thing in popular culture. I’m sure that many readers have experienced similar events – fairly sure I’ve been to some equally dire Pokemon-themed ones in the past – but in a less connected and technologically-advanced age where there isn’t the perfect storm of inadequate resources to actually play the game combined with the potential for it to go viral on social media. Either way, I’m not too sure – but as it’s undoubtedly negative publicity for Epic, it’s unsurprising that they’re going to want to crack down on any future “Fortnite Live” festivals entirely.

I don’t want to defend the organisers too much, as many parents and children in Norwich undoubtedly had an awful experience that will likely leave them slightly out of pocket. If it had been even just a passable event, it’s likely that this would have flown completely under the radar, as I’m sure many similar occasions have. Ultimately, Epic Games have every right to defend their IP, but I hope that this doesn’t deter more genuine/capable organisers of organising legitimate celebrations of Fortnite in the future.

[Sources: Eurogamer, Lincolnshire Live]

from TouchArcade…

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Sekiro: Shadows Die Twice trailer features Lady Butterfly

Sekiro: Shadows Die Twice, Lady Butterfly

Just last month, we were pleasantly hyped when they gave us a video trailer showing off the boss Gyuobo Masataka Oniwa. This time, they gave us yet another one.

It is a new day for all the Sekiro: Shadows Die Twice fans as Activision and From Software revealed yet another enemy, the Lady Butterfly. Physically speaking, Lady Butterfly is an elderly woman with deathly glare and crazy skills. Despite her age, you can see that her experience and fighting skill is almost unparalleled.

The trailer is short, on-point, and it shows Lady Butterfly in a burning temple. There is not much action going on in the teaser, just Lady Butterfly showing up and wielding a sword skilfully and before it all ended, we are gifted with a cliffhanging question: how will Sekiro defeat this seemingly formidable enemy?

If you remember, Lady Butterfly boss fight was shown to media about a month ago, but without any hints of gameplay. It was said to be a perfect example of how Sekiro: Shadows Die Twice is like Dark Soul’s wild boss fights. It´s just that in Sekiro, players are free to create more complex fight sequences.

Lady Butterfly is undoubtedly fast and has some tricks up her sleeves. Players must be dying to know more. This trailer is just something that you can munch until the game is officially released on March 22nd for PlayStation 4, Xbox One, and PC. You can check out the minimum requirements needed to play Sekiro: Shadows Die Twice here before the big day arrives.

Visit our comparator if you want to pre-order Sekiro: Shadows Die Twice now at the best price.

The post Sekiro: Shadows Die Twice trailer features Lady Butterfly appeared first on News, updates from the Blog.

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Darkest Dungeon 2 is coming

Red Hook Studios have announced a sequel to the critically-acclaimed role-playing game Darkest Dungeon. They have published a teaser that shows a group formed by the well-known heroes that survived to the nightmarish events in the original game. This time they seem to be moving to a new and terrifying location, the Howling End.

The previous Darkest Dungeon is a very popular side-scroll gothic adventure in 2D with turn-based combat. On it, you control a group of heroes that are helping you to reclaim the states that you have inherited from your ancestors. The place is overrun by monsters of all types and corruption. Nothing new at this point, but then the game manages to make use from quite original mechanics to hook you with gameplay that differs a lot from what you are used to see on any other RPG.

Darkest Dungeon – Boss fight

The heroes are expendable, and you can recruit more of them anytime. Once they get to explore the different dungeons that you can find in the game, they will have to deal with horrific creatures and events that not only will have an impact on their health but will also plague their minds with unbearable stress and mental afflictions of all types. Getting them equipped and sane enough to face the monstrosities in the place is not an easy task at all, and that’s one the most attractive thing of the game, its difficulty.

Darkest Dungeon – Too much stress

After the original release, a few DLCs were added to the game. The Crimson Court featured vampire-like creatures and a new blood-related mechanic; The Color of Madness introduced a gauntlet type of event where you face waves of enemies and bosses to earn a new currency that allows you to buy very powerful items. Some new heroes were also added as part of those or on separate DLCs.

We are not sure yet of what type of perilous creatures we will have to face in Darkest Dungeons 2, but we can recognize some of the heroes from the previous installment in the teaser (Plague Doctor, Man-at-Arms, Hellion, Highwayman, Leper, and Grave Robber). We expect a lot of surprises in the new game since Red Hook Studios have already unveiled that the game mechanics have been tuned up and that they are working hard to make the metagame quite different to the one in the previous game.

There is no launch date announced for Darkest Dungeons 2 yet, but we expect to see it on Early Access soon.

The post Darkest Dungeon 2 is coming appeared first on News, updates from the Blog.

from News, updates from the Blog…

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A New Look For The Apple Mac And iPads

For decades, Apple has reigned supreme in the world of technology and almost everybody is fine with it since they gifted us with some of the best and most advanced devices that are now widely used today and has been the inspiration for competitors to embrace smart technology. For many, Apple is synonymous with class, elegance, sophistication, luxury, you name it. People are always on the lookout for the next line of Apple products because it sets the bar in the industry that competing brands must either follow in order to stay relevant or overshadow to dominate the market.

When it comes to smartphones, it is still a close match between iPhones and the Samsung smartphones with the two brands having a loyal group of customers who patronize their products. Apple has maintained its edge in the field of smartphone but over the years has lost its edge in computers. The Mac is still a legend in its own right but many complain that its hardware is a bit outdated compared to newer Window models right now. It is about to change as Apple just recently launched new Macbook Air, Mac mini, and iPad pro versions.

As Apple rolled out updated products at its event in New York on Tuesday, analysts quickly noticed a pattern. New versions of the company’s iPad Pro, Mac mini, and MacBook Air all had impressively improved features—along with higher prices than what they replaced.

The new entry-level iPad Pro got a larger screen, faster processor, and lost its home button in favor of Apple’s high security facial recognition login system, Face ID. But its starting price jumped to $799 from its predecessor, which cost $599.

Likewise, the revamped MacBook Air got speedier and comes with a higher resolution screen than what it replaced, circa 2015. But the new laptop starts at $1,199 versus $999 for the older model, which Apple will continue to sell at that price—at least for now.


The world is always attentive to any new releases coming from Apple and this is no exception especially that they are basically revamping their computing line with enhanced features to ensure they not only stay competitive in the computer and tablet market but still take the lead like they should have being the innovators that they are and all. All these hardware and software upgrades and fancy new features also come at a price, which is not surprising knowing these are Apple products. All three look differently and works way better than it used to and the only challenge here is its price considering that other brands enhance the features of their devices without significantly raising their prices.

According to Apple, the new Mac Mini will be around five times faster than its predecessor, though considering the age of the older one that’s not quite as impressive as it sounds. The Apple T2 security chip is present here too, as well as four Thunderbolt 3 ports, two USB-A ports, HDMI video and audio out, and the option of a 10 Gb Ethernet connection for the fastest internet speeds.

Despite all these improvements, the size of the Mac Mini stays the same as before – think an over-sized Apple TV. Prices for the

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SEGA Forever is Teasing ‘Phantasy Star 3’ and ‘Phantasy Star 4’ on Twitter

SEGA Forever is up to their old tricks again and it seems they’re teasing some upcoming releases on Twitter. First let’s dial way, way back to the summer of 2010 when the App Store was still in its infancy and SEGA had in the previous year or so dabbled with releasing some classic Genesis games like Sonic The Hedgehog and Streets of Rage for iOS. You may recall that those releases were simply the original ROMs wrapped up in a fairly janky emulator, and they didn’t work all that well on the touchscreen. Then they released Phantasy Star 2 and, due to the slower pace and turn-based nature, it actually worked well even in that janky old emulator. Fast forward to June of 2017 when SEGA rolled out their SEGA Forever initiative and Phantasy Star 2 was in that initial lineup of revamped, re-released classics for mobile. Now, according to the SEGA Forever Twitter account we should be seeing the third and fourth entries in the Phantasy Star series soon.

Now you might remember that last month SEGA Forever went and teased Golden Axe 2 on Twitter, and then teased Golden Axe 3 on Twitter, and then the very next day they updated the existing Golden Axe SEGA Forever title to become Golden Axe Classics, encompassing all three games into a single app. They also did something similar when they released Shining Force Classics last fall which was three classic games in the Shining Force series bundled into one app. Might we see the existing Phantasy Star 2 Classic become Phantasy Star Classics and have all three games in one package? My money is on “yes.” As cool as that sounds, it also brings up the question of the original Phantasy Star. SEGA is currently selling the SEGA AGES version of Phantasy Star on the Nintendo Switch for eight bucks, so I’m not sure if they’d be keen on turning around and just giving that same game away for free on mobile. This might just become a collection of 2, 3, and 4. Whatever the case we’ll likely find out later this week as SEGA Forever tends to release games pretty quickly after teasing something about them.

from TouchArcade…

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‘Noa Noa’ Review – Finally, a Nostalgic Virtual Pet Game that Gets It Right

I hope I always remember my first Tamagotchi. And my second. But when it comes to mobile games imitating the popular toy, none have felt anywhere near the experience of the original handheld virtual pet, and most have gone forgotten after a few minutes of use… until now. Noa Noa (Free) is here, and not only does it have the charm and surprising depth as Tamagotchis, it adds to it to create a full mobile experience framing my new pixellated friends. It feels like home.

When you begin the game, one of the first things you need to do is pull out the battery tab. Yes, Noa Noa even includes the best part of new electronics, pulling out a little piece of plastic between the battery and battery connectors. It’s slightly fussy and surprisingly bouncy. It is also a sign of the authentic feel to come.

Noa Noa is set in an office, although you can change the location skin as you progress through the game. Your virtual pets – yes, you can have more than one at a time! – can be found on the desk. Once zoomed in, it’s a simple swipe to get to the next pet. The casings can be changed via the menus with quite an array of shapes and colors available to be unlocked through gameplay. They are visible as your play with your pets, so I try to match the case (or at least the color) with the personality I believe the pet to have. It’s your choice whether you play with the smaller buttons on the casing, or the larger ones at the bottom of the screen; I prefer the latter.

A desk, a chair, and a wall-mounted cabinet. Two Noas are on the desk. A lime green Noa Noa, with icons for stats, shower, poop, sleep, affection, trade, and town.

Once your first pet hatches, the real fun begins. The main goal is easy: keep it alive long enough to trade it in for stars to increase your level. But it’s the secondary goal of wanting to catch ’em all, so to say, where the replay value really lies. There’s a long list of eggs available, and darn if I am not planning on unlocking every single one. And to save later confusion: the title is Noa Noa, but each animal is simply a Noa.

For roughly your first couple of days of play, there will be a tutorial “Training Checklist” to guide you through how the Noa toys function and how to trade them in. It’s relatively straightforward, especially for someone familiar with virtual pet toys and apps. The main pet screen will feature the creature bouncing around in the middle, with small icons lining the top and bottom. From here you can check their stats, have them poop, give them a bath, put them to bed, show them affection, trade them in, or travel to town.

The majority of these items are straightforward. There are no words, just images, so the interface is kept clean and pleasing (I know, I know, I’m kind of picky about these things). The only thing close to text is the “zzz” representing sleep and the numbers in a math mini-game. Even the game’s main menu is mostly comprised on icons representing the various menus. This makes it easy for just about anyone to pick it up and play, regardless of language skill …

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8 Things You Should Look for In a Managed WordPress Hosting Provider

What makes choosing the right one difficult is that it isn’t just about comparing statistics and tech advantages but also fitting the right one for your needs. Picking the wrong web host can bring you a whole slew of problems so what can you do to find the best fit for you?

The post 8 Things You Should Look for In a Managed WordPress Hosting Provider appeared first on WPWebHost.

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