WordPress 5.0.3 version was released just a few months back. Putting a step further, the latest version of WordPress 5.1 is about to complete its initial 24 hours. Let’s check out all of the new features and updates!
A remote code execution vulnerability has been detected in WordPress which is not an overnight issue but was unveiled for 6 years. Due to this, a hacker can grab the author privileges with the access to login credentials of the users.
Ramageddon is a game we’ve had our eye on since we first learned about it about a month ago, and now we finally know when we can get our hands on the iOS version of the game. Backing things up, Ramageddon is a competitive multiplayer game for up to 4 people where your goal is to literally ram the other players off the sides of an arena. The longer you can run in a straight line, the more power you can build up into your ramming, and thus the farther your opponent will fly. This mechanic gives the game a neat strategy as obviously other players are gunning for you as well but the levels themselves are also full of obstacles, so simply running unabated isn’t as easy as it sounds. Here’s the most recent trailer for Ramageddon so you can get a sense of what the game is like.
So anyway, when we first posted about Ramageddon last month it was currently in open beta on Android, and about a week later the game officially launched in full on the Google Play Store. An iOS version had always been planned for some point after the Android launch, and according to the website of the game’s developer Nydium Games that iOS version will be coming on March 19th, just about a month from now. Ramageddon seems to have been pretty well-received on Android, so I’m definitely looking forward to checking out the iOS version when it arrives next month.
from TouchArcade https://toucharcade.com/2019/02/21/ramageddon-ios-release-date/…
Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 21st, 2019. As usual for a Thursday, today’s article is mostly covering the new releases that hit the shop today. I’ve got a bit of news and whatever sales have come around at the time of writing, but it’s all about checking out the tons of new games to see if any treasure can be found. Let’s hunt!
We’ll Know the ‘Phoenix Wright: Ace Attorney Trilogy’ Western Release Date Next Week
The Switch version of the Phoenix Wright: Ace Attorney Trilogy came out in Japan this week, and as usual for that series, the Japanese release has full English support if you’re impatient. That said, you probably won’t need to jump the gun this time around, as Capcom is apparently going to give details about the Western release date next week. Something tells me that release date isn’t going to be too far in the future, but I suppose we’ll see.
‘VOEZ’ Gets Updated to Version 1.6, Adding 16 New Songs
Just like with the mobile versions of its games, Rayark keeps on offering up tons of post-release content for its Switch games. VOEZ is the latest beneficiary, with its latest update adding a whopping 16 new songs at no extra cost. That brings the grand total to 201 songs, all of which are available to anyone who buys the game. An amazing deal for a very good game, and I somehow doubt that Rayark is finished with it.
‘Assault Android Cactus+’ Will Release on Switch on March 8th
I am a sassy-pants. It is known. And one of the things I get sassy about is the number of twin-stick shooters on the Switch. There are a lot, friends. But it looks like we’re going to have to make room for at least one more, because the awesome Assault Android Cactus is coming to the Switch in the form of Assault Android Cactus+. The game will release on March 8th, but you can already pre-purchase it on the eShop with a nice discount. The normal price will be $19.99 but the current discount has it down to $14.99.
Yume Nikki -Dream Diary- ($19.99)
The original Yume Nikki, developed in RPG Maker 2003 and released in 2004, was an important release in the Japanese indie game scene. A surreal adventure game that builds tension and horror in a free form environment, Yume Nikki was a one-of-a-kind experience whose influence can be seen in many games released since. It’s hard to leave anything beautiful alone in a medium driven by dollars and cents, however, and so we got this 3D remake/reboot a few years back. It’s one of those rare efforts that seems to have resonated with virtually no one. Fans were put off by how different it was from the original, and if you weren’t a fan of the original, you probably wouldn’t be looking at this thing in the first place. Sad as it is for me to say, I don’t think you should bother with this.
X-Morph: Defense ($19.99)
So many games out there have you playing as humans defending the world from aliens, but wouldn’t it be nice to walk in the …
Our mobile devices are capable of some amazing gaming experiences, many that can rival console and handheld games. But the touchscreen has been a divisive input for more traditional gaming experiences, and I’d argue that the most ideal controls on mobile are single-tap affairs that utilize the entire touchscreen as one big button. Then it would also stand to reason that games you control in real life with just a single input should translate really well to that single-tap touchscreen control. Enter slot cars. While the history of slot cars goes back more than a hundred years, it wasn’t until the 1960s that it became a huge craze in America, and that continued on through the 70s and 80s with slot car race tracks becoming a common toy for children (I certainly loved mine) and continues to be a popular hobby today for folks of all ages.
Slot cars are literally little race cars with notches that stick into a slot carved out in the track, so the actual steering is handled for you and your job as a racer is simply to control the acceleration and deceleration to take all the track’s corners without flinging yourself off the track, but not so slow that your opponent is able to cross the finish line first. This single-input style of game is just perfect for a mobile touchscreen game, and way back in the day Freeverse (and later Strange Flavour) thought so too with their SlotZ Racer series which originally launched in January of 2009. Yeah, I just checked a calendar and that was more than a decade ago. Where does the time go?? Even all these years later the idea of a single-tap racing game is a great one for mobile, and so now the torch is being carried on by a developer called Potato Play and their forthcoming game Pocket Racing. Check it out.
While the SlotZ Racer games were all polygonal 3D, Pocket Racing is a more simplistic top-down game and much to my delight it’s designed to be played in portrait orientation with just one thumb. It seems to feature a whole bunch of different tracks to race on as well as a huge assortment of different vehicles to unlock and upgrade. It also has a really great sense of speed and smoothness, probably in large part due to its more simplistic visual style. That doesn’t mean it looks bad by any means though, and I actually dig the cartoon-ish and colorful look of Pocket Racing. There’s also a leaderboard element so you can see how you stack up against the world and as with physical slot car racing this will test your ability to control your acceleration through corners and find the absolute best line through each track. If you’re digging the look of Pocket Racing like I am then look for it when it hits the App Store next Thursday, February 28th.
from TouchArcade https://toucharcade.com/2019/02/21/pocket-racing-trailer-and-release-date/…
With an abundance of puzzle-RPG titles on the App Store, it isn’t always easy to know which ones to play and which ones to let fall by the wayside. Let’s be honest, these aren’t always good, and narratives are often non-existent. As such, I was downright floored when Will O’Neill, the developer behind story-driven titles Actual Sunlight($3.99) and Little Red Lie($4.99), announced that his next title was a free-to-play mobile tile-match game called Guildmaster Story(Free). But I am so very happy that he has created this absolute gem of a puzzler.
The game tells the story of Ganyo, a man who grew up with everything handed to him from his successful father who told him, and I quote, “never let other people tell you how to live your life.” This unfortunately means that Ganyo is a lazy, greedy person. When his father dies, he inherits his casino and states that he wants to become a success by taking a decent amount of wealth and turning it into a pointless amount of wealth. Then Ganyo immediately burns the casino to the ground, and I was in tears of laughter.
What happens at this point is what makes the game so special. First, he blames the firefighters, as the firehouses are all in the suburbs since the central locations were converted into firehouse-themed condos. Then, instead of trying to rise from the ashes, Ganyo tries to sell the literal ashes of his former casino. He doesn’t know how to work hard to rebuild, and he is so blinded by ignorance that he believes his giant pile of ash actually has value. Which it doesn’t, so he crashes and burns.
This all happens quickly, and the game becomes about Ganyo trying to get his groove back while wearing his very rose-tinted glasses. Along the way he meets people who are, for whatever reason, willing to help him. He also learns how to manipulate some of these people to do his bidding.
Guildmaster Story really isn’t your typical puzzle-RPG game. The narrative is entirely the reason for that.
Each level contains a brief scene with Ganyo being Ganyo, advancing the narrative, followed by the actual puzzle. Each puzzle consists of multicolored square tiles, with a goal clearly displayed above. The goal is usually to destroy a certain number of certain tiles, to get bugs to the bottom of the screen, or to clear special tiles.
The game is fully accessible to those that have color blindness. Each color of tile has its own unique, easily identifiable symbol. To clear tiles, click on any that are grouped together by color. Any number is good as long as it’s not a single tile, but be careful: each click takes a move, and there’s either limited moves or a limited amount of time.
Your typical color-match puzzle boosters are all available in Guildmaster Story: the horizontal bomb, the vertical bomb, dynamite (like a square bomb), and a color bomb (destroys all blocks of a random color). These boosters appear naturally in the puzzle, or can be purchased in three-packs for 100 coins.
Ah yes, coins. Let’s talk coins. This is a free-to-play title, after all, so in-app purchases are a must. …
We talked about it in a previous article, the launch of Assassin’s Creed III Remastered on Nintendo Switch was announced during the last Nintendo Direct on February 13th.
Offered free of charge to Assassin’s Creed Odyssey Season Pass holders, this remastered version will be released on Xbox One, PC, and PS4 on March 29th. Nintendo Switch owners will have to wait a bit longer, until May 21st. A number of improvements will be available on all platforms, such as a graphics redesign. The game will run on 4K on Xbox One X, PC, and PS4 Pro and on 1080p on Xbox One and PS4. It will support HDR too. The visual aspect will be better overall, with improved lighting effects and textures, as well as new character models. The game will also be more realistic with denser crowds and richer landscapes.
Assassin’s Creed III Remastered – Light Effects
This new version will also integrate the three DLC “Benedict Arnold Missions,” “The Forgotten Secrets”, and “The Tyranny of King Washington”, as well as Assassin’s Creed III: Liberation as a bonus. In terms of features, Assassin’s Creed III Remastered is not a remake. Few changes are to be expected, although Ubisoft said some game mechanics may change. This is going to be the case on the Nintendo Switch version specifically because the game will use some features specific to the console, which we detail you right away.
Nintendo Switch is a hybrid console, you can play with it both in lounge mode or in portable mode. The interface has been redesigned and optimized to perfectly fit the console, and it will be possible to interact with it using the touch screen functionality. The game will also make use of the HD vibrations of the joy-con. Also, it will be possible to use the motion sensors to aim.
For an overview of the rendering of Assassin ‘s Creed III Remastered on Nintendo Switch, here is the trailer published on Ubisoft’s channel:
Assassin’s Creed III Remastered will be released on March 29 on Xbox One, PC, and PS4, and May 21st on Nintendo Switch. Visit our comparator to get it at the best price.
Anthem is coming out for all players before the end of the week but it is already live for those with early access. BioWare has already revealed that Anthem will have a day one update that will address the issues and complaints that some players are still experiencing. The list of the things to be changed in Anthem ranges from performance to UI, and it even includes some glitches during missions. This list of changes and updates is a bit too long and some are questioning EA’s decision of releasing it this month in the first place. They could probably use their time to work and polish it a bit more before they drop it on us. But oh well, that’s their choice to make.
Even with the length of the patch notes being huge, the update focuses mainly on just a few main areas. It fixes the problem with endless loading screens that some players were getting, and it also reduces the loading times. It addresses numerous problems that were causing players to get disconnected during the game. The tracking of missions, challenges, and achievements seems to be working properly now. Finally, it lets you skip some cinematics after the missions, speeding up things a bit.
If you want, you can check the whole list of specific changes included in the patch here, but with so many updates and improvements one could be surprised if Anthem isn’t the best game in the bunch this month. Still, for avid Anthem gamers out there, check out our comparator to see the best deal available for you.
Starting today and finishing tomorrow Friday, February 22, Ubisoft will do some extra testing on Tom Clancy’s The Division 2, exclusive to selected PC users. This technical test phase probably will be used to see if the fixes they have done after the private beta from earlier this month work properly. It will also serve as preparation to offer a smoother experience to the players participating in the Open Beta that will be held on the beginning of March and that was announced a few days ago.
Tom Clancy’s The Division 2 – Agents on the march
The test will feature content similar to the one players experienced during the private beta. Photo Mode, Endgame, and Conflict will not be available for players to try so they will be restricted to two main story and five side missions. Players will not be allowed to invite their friends to form a group either. The invitations to the event will be assigned randomly, and Ubisoft will contact the chosen ones via email. It is restricted to PC, so if you were waiting to try it on other platforms you are out of luck, and you will have to wait for the Open Beta.
Tom Clancy’s The Division 2 – Open Beta Announcement
On the good side of the matter, the NDA has been lifted for this event, so if you are eager to watch more Tom Clancy´s The Division 2 gameplay, we are sure that there will be a lot of videos popping up through the weekend. If you want to find the best price for the game on any platform, you can visit our comparator anytime.
I keep calling The Battle of Polytopia(Free) from Midjiwan a cult classic but I feel like its beyond that now. Despite still being impressed by how well it plays on touch, I’m more impressed by the amount of content and updates it gets. The multiplayer update no doubt got loads of people into it and a Steam version was finally revealed a little while ago making fans of big screen gaming happy. While a Steam version isn’t really big news for us here, the multiplayer aspect is because of what was just revealed for mobile players.
The Battle of Polytopia is debuting on PC platforms via Steam soon and will cost $9.99 and this includes the 12 human tribes. Special Tribes will be released later as DLC. The PC (windows and macOS) release will also have customisation options that aren’t on mobile. The big deal is that multiplayer will be cross platform for PC and mobile platforms. The Battle of Polytopia support cross platform multiplayer when it launches this Spring.
If you have The Battle of Polytopia or are looking to get into it, make sure check out this article to find more people playing it and you can also read our forum thread dedicated to the multiplayer aspect. The Battle of Polytopia arrives on Steam this Spring. You can wishlist it on Steam here.
from TouchArcade https://toucharcade.com/2019/02/21/the-battle-of-polytopia-steam-cross-platform-mobile-mulitplayer/…