Crime Scene Cleanup Game ‘Serial Cleaner’ Coming to iOS

Polish developer iFun4All, who you may remember from their mobile releases Red Game Without A Great Name ($1.99) and Green Game TimeSwapper ($1.99) from a few years ago, released Serial Cleaner on desktop and consoles back in July of 2017 with a Nintendo Switch port launching the following November. Serial Cleaner is a top-down 2D stealth game where you play as a “cleaner” who goes around cleaning up crime scenes for the mob. Disposing of bodies, cleaning up blood, and destroying evidence is your job but you’ll need to do it without being spotted by the cops. All of this is decked out in a really cool art style and a heavy ’70s vibe, and Serial Cleaner has received a ton of positive praise from its releases on other platforms. And now in partnership with East2West Games, iFun4All’s most popular game to date is heading to iOS. While there’s no mobile trailer just yet, the Nintendo Switch trailer should give you a good idea of what Serial Cleaner is all about.

We always joke on our podcast about how many games that are big hits on Steam make their way over to mobile and it gives us a chance to finally experience them. Not that we couldn’t play games on Steam, it’s just that we rarely do, and since we play games on mobile all day long it’s a lot more likely that that’s how we’ll experience any particular game. Sure that typically means we’re a year or two behind the times for lots of popular games, but I have a big enough backlog as it is so that’s not really a problem for me, you know? Anyway, Serial Cleaner is exactly one of those games that I’ve heard a lot of good things about but figured I’d never get around to playing it if it wasn’t on mobile. And now that it IS coming I can’t wait to see what all the fuss has been about. No release date has been specified but East2West says the iOS version of Serial Cleaner will be coming “soon” and we’ll be keeping an eye out for it.

from TouchArcade https://toucharcade.com/2019/03/04/serial-cleaner-iphone/…

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‘Letters & Sodas’ is a Tile-Sliding Puzzle Mixed with a Word Game, Coming March 28th

We’ve all played a tile-sliding puzzle before, right? I’m not talking about a mobile game, but those physical games that are a grid of different tiles with one blank spot, and it was your job to slide the tiles around to either form a complete image, or put numbers in order, or stuff like that. Here’s a gif from Wikipedia if you’re lost as to what I’m talking about. Anyway, I loved those puzzles when I was a kid, and we’ve even seen developers bring the experience to the digital world with various mobile games over the years. But Frosty Pop Corps. is doing one better and mixing the tile-sliding puzzler with a word game with their upcoming Letters & Sodas.

As you can see, your job is to slide the letters around the board and ultimately spell whatever four-letter word the game is asking you to. You’ll have the expected constraints of space on the game board, but since this is a digital game you also need to contend with more video gamey things like tiles that need to be unlocked, bombs, and even portals. There’s also a limited number of moves you can use for each word so you can’t just go sliding willy nilly until you get it right. Letters & Sodas will initially ship with 130 levels, but Frosty Pop is hoping to be able to update the game post-release and if it’s popular enough would like to add all 4,000-ish four-letter words in the English language. I always enjoy the stuff from Frosty Pop, and I love both sliding puzzles and word games, so I’m really looking forward to Letters & Sodas when it launches later this month.

from TouchArcade https://toucharcade.com/2019/03/04/letters-sodas-trailer-and-release-date/…

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‘Skylanders: Ring of Heroes’ Guide: Combat Basics, Best Skylanders, And Powering Up Your Team

A Skylanders: Ring of Heroes guide could be your new best friend if Activision’s plan to bring the mega-popular franchise to the mobile space works in its favor. Skylanders: Ring of Heroes is a complicated game despite its humble beginnings, and anyone coming from the original platforming titles to this turn-based RPG should be prepared to read their opponent’s every move and react with a strategy in the blink of an eye.

In this Skylanders: Ring of Heroes guide, we’ll be talking shop to get you up to speed on combat basics, currency uses, and the best Skylanders to power up when you get started.

Skylanders: Ring of Heroes Summoning – Skylander Rarity And Rates

Skylanders Ring of Heroes summon rarity and rates

Drawing on the expansive world of the original Skylanders videogames and the books and cartoons that have come since, Skylanders: Ring of Heroes features well over 100 recognizable characters for players to take into battle. You won’t start off with all of these, though, and must instead rely on pure luck to obtain them through the “Summon” feature.

Summoning new Skylanders costs “Gems”. These can be earned in a variety of ways further down this guide, and can be spent in batches of 100, 800, and 1000 to summon a random amount of Soul Stones than can then be used to permanently summon the corresponding Skylander for use in your team. Skylanders range between 1* and 5* in rarity, with the higher the star count generally denoting their stronger potential in battle.

Like many other games, saving up for more expensive summons will usually guarantee a single powerful ally to add to your team, but just as it’s possible to get more than one this way, it’s possible to get one through single 100 Gem summons, too. Likewise, Summon Tickets earned through in-game events and special goals can take the place of gems in a summon attempt, so be on the lookout for these.

Be sure to tap the little dice icon on the top-right of the Summon page to view current Skylander summon rates during events.

Skylanders: Ring of Heroes Combat Basics – How To Fight At Your Best

Skylanders Ring of Heroes review

There isn’t much more to do in Skylanders: Ring of Heroes than fight other teams of enemies, and that focus on one particular gameplay element makes combat in this game more complicated than you might think.

Skylanders: Ring of Heroes uses a turn-based battle system with teams of up to 3 Skylanders doing battle against various creatures, villains, or, in PvP situations, other Skylanders. Each Skylander can bring up to 2 skills into battle, and tapping one for use deducts its corresponding mana cost from your constantly regenerating pool of 10 mana crystals. Skylanders will choose their targets automatically, but you can tap on a specific enemy to have your fighters focus their attacks.

Attacks in Skylanders: Ring of Heroes can vary wildly from powerful, single-target blows with a high mana cost, to softer attacks that linger over time and do additional damage automatically. Some Skylanders can focus on buffing the team with Damage, Crit, or Evasion Up boosts, whereas others might focus solely on doing AOE, or area, damage to whittle the entire enemy team down evenly. You’ll need to regularly reevaluate the Skylanders …

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‘Skylanders: Ring of Heroes’ Review: Who Exactly Is This For?

The Skylanders are back again with Skylanders: Ring of Heroes (Free). I’ll be honest here. I never managed to play any of the original Skylanders titles. I’m still not entirely sure how the original games play, but as a retail worker back in its heyday, I spent a lot of time restocking shelves with its colorful character figures and wrapping security tags around the more sought after ones. Yes, these things were prime shoplifting targets. My point here is that Skylanders: Ring of Heroes may be my first time messing around with its mix of quick-witted and brutish characters, but it’s certainly not my first time seeing them. So, is mobile the next logical step for Activision’s child magnet? Sadly, yes. But that doesn’t mean it’s a good game.

Skylanders: Ring of Heroes is a turn-based RPG, though not in the traditional sense. Rather than taking your time to issue orders and watching the action unfold before doing it all again, combat runs on a queue system with a constantly regenerating resource dictating how often you can strike. You take 3 of your chosen Skylanders into battle against enemy teams of various sizes and spend mana to queue your choice of attacks. Each Skylander can bring 2 attacks, each with varying mana costs, into each fight with other passive abilities further augmenting stats and strategy. You don’t select your attacks and hit an Execute or End button to kick things off, you’re just expected to think on your feet to efficiently spend your ever-regenerating mana to blow through waves of enemies until the stage or level comes to a close.

Skylanders Ring of Heroes review

That’s the entire game, honestly. The frankly overused base building mechanic seen in countless other games returns, but it looks thrown in as an after-thought and won’t manage to distract you from the core experience for very long. Expect to fight in gauntlets for varying rewards and do very little else.

What we’re looking at here is essentially Summoners War recreated with Skylanders assets. I say recreated because as a title released back in 2014, mobile graphics have come a long way in what is now close to 5 years. The core gameplay remains the same, but Skylanders: Ring of Heroes is a far more visually appealing title in today’s world with high-quality character models, flashy attack animations with some dramatic cut-ins for added drama, and a base building segment that isn’t forced to display sprites instead of actual 3D models to save the game burning through your battery in 10 minutes flat.

It’s difficult to properly review a videogame like Skylanders: Ring of Heroes. It’s clearly not targeted at me. But as a long-time fan of turn-based RPGs, I can say that the core gameplay is fairly solid thanks to the complex strategies enabled by each Skylander have more skills and abilities than the two they can bring into battle. But at the same time, it’s that fast-paced combat and dizzying amounts of customization menus that make me think this particular take on the franchise might not be a good fit for its prime target audience.

Skylanders: Ring of Heroes review

The gameplay loop is simple enough that younger children should be able to buckle down with relative ease, but I can …

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‘Ballz Invaderz’ Blends Brick-Breaking and ‘Space Invaders’ and is Looking for Beta Testers

A few years back a mobile game called Ballz took the world by storm with its spin on the brick-breaking formula of having many multiple balls in play and blocks that all took a certain number of hits, displayed as a countdown right on the block itself, in order to be cleared from the board. Ballz wasn’t the first game to use that particular spin, and it certainly wasn’t the last as there have been many copies and variations since, but it’s definitely the one that went mainstream first. Some have even tried to evolve the Ballz formula in various ways; one that’s quite beloved is Grapefrukt’s Holedown which played around with block placement and the number of balls available to use for each level that created an almost puzzle-like experience. Now developer Crazy Oyster Games has their own interesting take on the formula with their upcoming Ballz Invaderz, which as you might be able to guess is Ballz blended with blocks that rhythmically fall towards you like Space Invaders enemies. Check it out.

In addition to knocking out all the blocks in a level before they have a chance to descend upon you, you’ll also need to take out an occasional boss, which is that giant red hexagon you see in the trailer. There will also be an upgrade system so you can turbo charge your block-breaking skills, and although no official number has been declared it appears there will be triple-digits in terms of number of levels. Ballz Invaderz is set to officially launch on March 26th but Crazy Oyster is looking for some beta testing help ahead of that time, so if you’re interested in that then head over to the thread in our forums and let them know, otherwise look for this one to arrive towards the end of this month.

from TouchArcade https://toucharcade.com/2019/03/04/ballz-invaderz-release-date/…

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SwitchArcade Round-Up: ‘Modern Combat Blackout’ Gets an Update, ‘World Tree Marche’ and ‘Riddled Corpses EX’ Release, ‘World of Final Fantasy Maxima’ is on Sale, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for March 4th, 2019. A combination of a very light weekend of news and my personal schedule being unexpectedly busy means that today’s edition is a somewhat brief one. But that’s okay! We’ve still got some news, some new releases, and some sweet sales to check out, and I can promise you that tomorrow is going to be a much heavier read. For now, let’s just enjoy easing into the week, shall we?


‘Modern Combat Blackout’ Gets Updated with Improved Visuals and More

Although Gameloft’s Modern Combat Blackout serves well enough to scratch the itch for a fast-paced military FPS game on the Switch, it’s certainly not without its faults. One of the biggest drags is in its visual performance. It just doesn’t look up to snuff, which is a disappointment when you consider how well the series pushed iOS devices at times. Well, the latest update for the game seeks to improve things a bit. It aims for a steadier framerate, adds a field of view slider, fixes some bugs, and makes some light graphical improvements such as better reflections on armor. It’s a good start, and a nice signal that Gameloft will be supporting this game into the future.

New Releases

World Tree Marche ($11.99)

This is a kind of sim/visual novel thing where you have to help six different chefs find success with their shops in the market of the world tree. It’s relatively light-hearted and silly, with recipes that make little sense at all. I wish I could tell you that I’ve heard good things about this one, but to be honest, most of the people I know who have played this came away a little disappointed. There’s very little strategy involved in the game, and the translation is apparently a bit iffy.

Riddled Corpses EX ($9.99)

Well, it’s another twin-stick shooter. It’s okay, as these things go. Not particularly great and certainly not original, but it nails down the fundamentals well enough that you can probably have some fun with it while the game lasts. Which isn’t very long at all, mind you, but hey, what other twin-stick shooter are you going to play on your Nintendo Switch? Oh… right. Hm. At least it’s the same price on Switch that it is on other platforms?


The most exciting sales from the weekend are the couple of discounts Square Enix is running. Both of those games are certainly worth picking up at half-price. If you’re only going to pick one, I’d have to give the nod to World of Final Fantasy Maxima, but really, both are good and will keep you busy for quite a while. Maybe even until the next round of Final Fantasy games comes out!

New Games on Sale

World of Final Fantasy Maxima ($19.99 from $39.99 until 3/14)
Final Fantasy XV Pocket Edition HD ($14.99 from $29.99 until 3/14)
99Moves ($2.00 from $3.00 until 3/21)
Cake Laboratory ($2.69 from $2.99 until 3/18)
Bud Spencer & Terence Hill ($9.99 from $19.99 until 3/8)
Hyper Sentinel ($1.29 from $12.99 until 3/8)
I and Me ($5.99 from $9.99 until 3/18)
Squareboy vs Bullies: Arena Edition ($3.34 from $4.99 until 3/18)
Plantera Deluxe ($3.34 …

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Best iPhone Game Updates: ‘Mortal Kombat’, ‘Fortnite’, ‘ELOH’, ‘Pocket Build’, and More

Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. As usual, lots of big and/or popular games got new content this week, along with a handful of less-frequently seen titles. I’ve gathered up a nice little bunch for you to scan over while you devour your Hot Pockets or Cinnamon Toast Crunch or whatever the devil you kids are eating for breakfast these days. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Animal Crossing: Pocket Camp, Free

Hey, it’s time for another Animal Crossing Pocket Camp update already. I’m sure the developers are looking forward to the new console game’s release to help generate some new content and interest in this game, but for now, we soldier on as-is. The big new addition this time is the Happy Homeroom, which is like a small-scale version of that Happy Home Designer spin-off from a while back. There are also a bunch of improvements to the game’s UI to make it easier to get at things like the Fortune Cookie Shop. Bug fixes? Yep, some bug fixes.

Toon Blast, Free

Yes, it’s the requisite free-to-play match-3 update for the week. Toon Blast is the biggest non-King hit in this genre, and I couldn’t even begin to tell you why. But that’s hardly necessary for this article, which really only seeks to inform you of a list of games that got updates in the last week, of which this is one. It has 50 new levels themed around gardening because why not? Having said that, my work here is finished. I now move on.

Brawl Stars, Free

Hey now, it’s-a Brawl Stars, get the game on, go play. Like… like the song from Mystery Men that became the song from Shrek, you know? It’s very popular with a certain demographic. And so is this game! Flawless, Shaun. Absolutely flawless. Now segue into the update. Real smooth-like. There’s a new game mode here called Siege where you have to fight over parts that are then used to build a robot which in turn will be used to smash enemy bases. Nice. And a new Brawler is joining the line-up soon! His name is Carl. He has a pick axe.

Gardenscapes, Free

I won’t stop including these games in the round-up until Austin the butler gets into Smash. You know my terms, Mr. Sakurai. Um, anyway, what’s new in Gardenscapes? Apparently a wedding story line with Alex and Jason. You get to help make the wedding dress and everything. This update adds in a couple of new elements in the match-3 portion of the game, and sets a couple of other events rolling as well. Austin for Smash. Do it.

Star Trek Fleet Command, Free

If there’s one thing you can say about Star Trek Fleet Command, it’s that it is certainly a game that exists and can be downloaded on your iPhone or iPad. Probably …

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Heading to GDC With a Mobile Game? Let’s Meet Up!

I was talking to a bunch of different iOS developers this weekend surrounding what they’ve got going on at GDC this year to figure out which sort of sessions, panels, and parties they’re prioritizing and one major grump has come up: Without TouchArcade there in an official capacity, there’s no one in the media taking appointments for mobile games. Well, my last full-time day at the site is this Friday, but after so many folks have reached out about this… I’m going to do everything I can to see as many games as I can make time to see, and ferret all that info back to Jared and the rest of the TouchArcade team.

If you’re headed to GDC and have a new mobile game, old mobile game, or anything else noteworthy to talk about in between, please either fill out this Google Form or shoot me a DM on Twitter. My GDC is going to be pretty weird as UBM reached out to me late last year to get help on building my dream list of talks and panels I’d like to see at the show, and they added a bunch of them… So, it only seems fair for me to attend those, but I’ll carve out as much time as I can otherwise to meet with developers who reach out, so don’t be a stranger.

from TouchArcade https://toucharcade.com/2019/03/04/heading-to-gdc-with-a-mobile-game-lets-meet-up/…

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SEGA Has Revealed a ‘Devil May Cry 5’ Collaboration Event for ‘Dx2 Shin Megami Tensei: Liberation’ That Will Begin Later This Month with an All New Story Supervised by Capcom

Dx2 Shin Megami Tensei: Liberation (Free) from SEGA is a mobile game based on Atlus’ Shin Megami Tensei franchise. It debuted for free on iOS and Android across the world slowly after an initial launch in Japan. Today, SEGA announces a collaboration with the highly anticipated console game Devil May Cry 5 from Capcom that will begin later this month. This comes after the successful collaboration with Bayonetta from SEGA. This is also not the first time Dante from the Devil May Cry series will be in a Shin Megami Tensei game with him being an infamous boss in Shin Megami Tensei: Nocturne on the PlayStation 2. This isn’t the first time the Devil May Cry franchise is on mobile either.

This collaboration will feature Dante, Nero, and V from the upcoming Devil May Cry 5 release in an original story for Dx2 Shin Megami Tensei: Liberation that has been supervised by Capcom. To celebrate the announcement and the collaboration, there is a Twitter campaign ongoing with rewards daily including Summon Files, Stamina, and more. This collaboration is interesting because Capcom recently had a collaboration with PUBG Mobile for Resident Evil 2 that also released on PS4, Xbox One, and PC platforms. Check out a teaser image from the collaboration below:

The collaboration event for Dx2 Shin Megami Tensei: Liberation begins on March 14th for the Japanese release. There is no word on an international date yet but it will likely happen given how popular the Devil May Cry 5 brand has been since the initial gameplay reveal at Microsoft’s E3 conference. I can’t wait for the full game release this friday on PS4, Xbox One, and PC. Check out the collaboration website here. Download Dx2 Shin Megami Tensei: Liberation and start recruiting demons now on the App Store and Google Play for free. The official English website is available here.

[Source: PersonaCentral]

from TouchArcade https://toucharcade.com/2019/03/04/devil-may-cry-5-collaboration-dx2-shin-megami-tensei-release-date/…

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Two Folders and One Thicc Boi – The TouchArcade Show #390

On this week’s episode we actually kick the show off by talking about a few pretty cool Android phones that were revealed at Mobile World Congress: The Energizer Power Max phone with its massive battery, and two different folding phones, the Huawaei Mate X and the Galaxy Fold. All three are neat in their own ways, which we dig into in the podcast. I’d just like an iPhone that was slightly thicker with better battery life, but, eh, we’ll see what the Apple Gods bless us with this September. Once we get that out of the way, we hop into discussing all the latest and greatest game news of the week which includes a bunch of neat beta tests and other things to look forward to.

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
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Direct Link: TouchArcadeShow-390.mp3

from TouchArcade https://toucharcade.com/2019/03/01/two-folders-and-one-thicc-boi-the-toucharcade-show-390/…

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