Games

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate Announced


Announced during NGPX today, Spike Chunsoft announced that the Shiren The Wanderer: The Tower of Fortune and the Dice of Fate will receive a port this year.

Originally released for the PlayStation Vita, Shiren The Wanderer: The Tower of Fortune and the Dice of Fate is the fifth entry in the mainline Shiren The Wanderer series. In it, players will lead the titular Shiren The Wanderer and his sidekick Koppa as they set out to conquer the Tower of Fortune. There is a legend that the god of Destiny Reeva holds sway over the past, present, and future, which resides in this tower.

The title brings with it roguelike gameplay, which has players finding victory through defeat as they pick up new skills and strategies. The title will feature retro two dimensional graphics and a number of colorful characters that will guide players along on their quest. This title will also serve as an enhanced port, and will feature bonus dungeons that were not present in the original title.

Learn more with the trailer below:

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate | Nintendo Switch, Steam (PC)

The game will come out for the Nintendo Switch and PC via Steam.

Source: Press Release
Bloodstained: Curse of the Moon 2 Announced

Classic-style Bloodstained action makes its return with Koji Igarashi, INTI CREATES, and ArtPlay’s Bloodstained: Curse of the Moon 2

NISA Features Three Announcements During NGPX 2020

Wonder what NIS America has in store? Learn more about Ys IX: Monstrum Nox, Fallen Legion Revenants, and Trails of Cold Steel IV with our NGPX recap

Deadly Premonition 2: A Blessing in Disguise Gets “Welcome to Le Carré” Trailer

Take a trip to Le Carré with the latest trailer for Toybox Inc. and Rising Star Games’ Deadly Premonition 2: A Blessing in Disguise

Double Role XP in Red Dead Online This Week

Bounty Hunters and Moonshiners will be able to take advantage of a wealth of bonuses, discounts, and boosts in Rockstar Games’ Red Dead Online this week

The post Shiren the Wanderer: The Tower of Fortune and the Dice of Fate Announced appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of-fate-announced/…

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Red Bow Review

Featuring a surreal world of monsters and nightmares, GrabTheGames and Stranga’s new title Red Bow transports players to a place where things aren’t what they seem. Does this top-down throwback captivate players, or is the end result an incoherent mess?

Red Bow Review

Things kick off when the little girl Roh wakes up from a dream. However, after leaving her empty place, she finds herself in a foggy world that she doesn’t recognize. As she explores her new surroundings, she soon comes across a hanging woman that still lives. She soon comes to learn that she is in a place that lies between life and death, and things only get weirder from there.

Broken up into a number of different areas, players will soon find themselves in markets, ships, and lighthouses, given cryptic messages about what they should and should not do. All Roh wants to do is find a way home, but there are a number of sinister creatures that have made these zones home, and not everybody has her best intentions in mind.

This horror-like premise is a novel one, but the execution leaves something to be desired. It’s perfectly fine to leave players guessing as they find themselves absorbed in a world of whimsy. However, the script constantly goes in different directions every few minutes, with players barely able to adjust to their surroundings before being brought to the next area. It’s jarring, and while some can argue that it was done intentionally to add to the feeling of uneasiness, it does not work as the developers intended it to when all is said and done.

The same goes with the puzzles that Roh finds herself in. In order to progress, players must utilize their inventory and collect items along the way. However, Red Bow fights the player every step of the way when it comes to select puzzles. Checking areas multiple times, odd combinations, and instant fail states quickly lead to frustration. It often feels like the developers want the player to experience the game their way, and that way isn’t always clear cut. When one does get a fail state, those that did not save along the way will be back at the title screen.

It’s not like this is the longest title around though – our playthrough of Red Bow clocked in at a little less than an hour. The game is generous with the amount of achievements that it gives out, but those hoping for a meaty adventure will be sorely disappointed.

It should be worth noting that the spritework of Red Bow is solid. Modeled after the 16-bit JRPGs made famous on the Super Nintendo, its top-down view features a fair amount of detail. Characters contort while its different worlds bristle with life.

Red Bow proves to be more of an incoherent dream than a lucid one. The cryptic puzzles and lack of focus manage to sully the overall presentation, making it a tough playthrough for even the most diehard of horror fans.

This review of Red Bow was done on the PC. The game was purchased digitally.
Red Bow Review

Featuring a surreal world

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The Innsmouth Case Review – The Definition of Insanity

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Einstein once said, ‘The definition of insanity is doing the same thing over and over and expecting a different result.’ An oddly applicable statement when discussing The Innsmouth Case, a H. P. Lovecraft-themed, choose-your-own-adventure game. It’s a genre that’s often criticized for its obtuse logic and how it makes the player retread a lot of familiar ground as they hope for a favourable outcome of events. But does The Innsmouth Case manage to do enough to shake the trappings of its genre to make for an entertaining and compelling game?

 

  1. Nope.
  2. No.
  3. Not really.
  4. All of the above.

 

Dead End Case

 

In a self-aware nod to film noir, things kick off just like any detective story does. A femme fatale walks into a PI’s office and offers him a job he can’t refuse. The case? A young girl called Tabitha has gone missing, suspected of being kidnapped in the enigmatic coastal town of Innsmouth. Upon arrival, it’s immediately clear that the town isn’t what it seems. Your detective does everything to suppress the Wicker Man vibes of the situation and soldiers on to solve the case.

 

The Innsmouth Case Opening

 

It’s worth mentioning that The Innsmouth Case doesn’t play like a ‘whodunit’ detective game. There are no clues to collect, no witnesses to badger into confessions, and no revelatory leaps of logic. This is a classic choose-your-own-adventure game, meaning the gameplay largely consists of clicking through numerous dialogue trees and seeing where that takes you. It’s an antiquated approach to gameplay that’s initially charming, but that good will dissipates once the trial and error nature of the genre rears its head.

Locating the kidnapped girl turns out to be a McGuffin for the true gameplay objective: seeing all of the game’s endings. Not to be one-upped by Nier: Automata’s 26 endings, The Innsmouth Case boasts 27 unique conclusions, which is about a dozen too many. Your choices inevitably result in your detective getting shot, mauled by ferrets, or transformed into an eldritch horror. When any of those things happen, the game ends, prompting you to reload the journey from a previous checkpoint to hunt for alternative outcomes. While this is standard within the genre, The Innsmouth Case doesn’t do anything to expedite this process. The provided list of rewind time checkpoints are placed way too far back in the story, forcing you to replay lengthy sections before you can return to remake pivotal decisions. To make matters worse, if you unwittingly start wandering towards an ending you’ve already experienced, there’s no quick way to backpedal to a previous dialogue tree. Instead, you have to endure the ending playing out for what may be the upteenth time before you get the chance to turn back the clock and try again. As a result, working the case inadvertently becomes a test of patience that’d decidedly play quicker and easier if it were a book, not a game.

 

The Innsmouth Case Text gameplay

 

To combat this somewhat, the game wisely treats endings like ‘collectible dead ends’ – there’s even an in-game achievement menu that showcases all the conclusions you’ve discovered. However, the unfortunate side effect of having so many endings is how it trivializes your journey through the story. It’s difficult to stay …

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Crash Bandicoot 4: It’s About Time Coming October 2


The legendary Crash Bandicoot will make his return in Crash Bandicoot 4: It’s About Time, courtesy of Toys for Bob and Activision.

This title has been built from the ground up, and will pay host to a number of absurd challenges for players to overcome. Along the way, players will discover expansive new worlds, unexpected allies like the nefarious Neo Cortex, boss battles, and new Quantum Masks that must be united. These masks can bend the rules of reality and gain advanced ways to conquer dangerous obstacles, like the Time Mask and the Gravity Mask.

Picking up after the events of Crash Bandicoot 3: Warped, Neo Cortex, Dr. N. Tropy and Uka Uka found themselves stranded on a distant planet. However, this trio has finally made their escape, ripping a hole in the fabric of space-time in the process.

See this title in action below:

Crash Bandicoot 4: It’s About Time – Official Reveal Trailer

According to Paul Yan, Co-Studio Head at Toys for Bob:

“Crash Bandicoot 4: It’s About Time stands on the shoulders of the core precision gameplay we all fell in love with in the ‘90s. This epic new adventure spans space and time, introducing new ways to platform that both long-time fans and new players alike will enjoy mastering. Get ready to fall in love with the mutant marsupials all over again!”

Rob Kostich, President at Activision, added:

“Our teams have delivered two awesome remastered Crash Bandicoot experiences and the community passion for the series continues to be incredible. Now it is time to turn the page and give players something entirely new. Loyal fans have been patiently waiting to see the journey continue for their favorite marsupial, and we’re giving players the completely new experience they deserve with Crash Bandicoot 4: It’s About Time.”

The game will come out on October 2, 2020 for the PlayStation 4 and Xbox One.

Source: YouTube, Business Wire
Crash Bandicoot 4: It’s About Time Coming October 2

The legendary Crash Bandicoot will make his return in Crash Bandicoot 4: It’s About Time, courtesy of Toys for Bob and Activision

Min Min Coming to Super Smash Bros. Ultimate June 29

Hailing from the ARMS series, Nintendo announced today that Min Min will make her way to Super Smash Bros. Ultimate on June 29, 2020

The Biggest Announcements from EA Play 2020

Dedicated to sharing the latest news and updates on EA’s hit game franchises, EA Play 2020 yesterday saw a number of major announcements from the studio. Catch up on the highlights with our recap of

Cyberpunk 2077 Delayed to November 19

Originally set to release on September 17, CD PROJEKT RED announced on Twitter today that the launch of Cyberpunk 2077 has been delayed to November 19, 2020

The post Crash Bandicoot 4: It’s About Time Coming October 2 appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/crash-bandicoot-4-its-about-time-coming-october-2/…

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Min Min Coming to Super Smash Bros. Ultimate June 29


Hailing from the ARMS series, Nintendo announced today that Min Min will make her way to Super Smash Bros. Ultimate on June 29, 2020.

This character has humble beginnings, starting out as a ramen-loving employee at the Mintendo Noodle House. However, she quickly made a name for herself as a champion contender in the ARMS Grand Prix. Her extendable ARMS – the Ramram, the Megawatt and her laser-firing Dragon ARM – can be controlled individually and used to access a wide variety of tools.

Min Min brings with her the Spring Stadium stage and 18 music tracks from the ARMS video game. The stage itself will have enemies bouncing off the striking ceiling arches when they’re launched, and has a number of interactive elements.

You can view the full presentation below, featuring Director Masahiro Sakurai:

Super Smash Bros. Ultimate – Mr. Sakurai Presents “Min Min”

According to Nick Chavez, Nintendo of America’s Senior Vice President of Sales and Marketing:

“Min Min from ARMS marks the first of six exciting new fighters joining the Super Smash Bros. Ultimate roster through Fighters Pass Vol. 2, broadening the diversity of unique fighters available to players. As our support for the game continues through regular updates and DLC, Super Smash Bros. Ultimate remains the premier destination for video game fans to battle it out alongside many of the most iconic characters in video game history.”

Min Min will be available as part of the Super Smash Bros. Ultimate Fighters Pass Vol. 2, or to those who purchase Challenger Pack 6 separately for $5.99.

Source: Press Release
Min Min Coming to Super Smash Bros. Ultimate June 29

Hailing from the ARMS series, Nintendo announced today that Min Min will make her way to Super Smash Bros. Ultimate on June 29, 2020

The Biggest Announcements from EA Play 2020

Dedicated to sharing the latest news and updates on EA’s hit game franchises, EA Play 2020 yesterday saw a number of major announcements from the studio. Catch up on the highlights with our recap of

Cyberpunk 2077 Delayed to November 19

Originally set to release on September 17, CD PROJEKT RED announced on Twitter today that the launch of Cyberpunk 2077 has been delayed to November 19, 2020

Horizon Forbidden West Gets New Interview Spotlight

Originally making its debut during last week’s PlayStation 5 reveal event, learn more about Sony Interactive Entertainment and Guerrilla Games’ Horizon Forbidden West with the latest interview

The post Min Min Coming to Super Smash Bros. Ultimate June 29 appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/min-min-coming-to-super-smash-bros-ultimate-june-29/…

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The Last of Us Part 2 Review

After multiple delays, The Last of Us Part 2 has finally launched. Did Naughty Dog create another masterpiece, or have they lost a step? Check out our review to find out.

The Last of Us Part 2 Review

There is a spoiler that happens within the first couple of hours of the game that I talk about below. I personally believe it is important information that is relevant to your purchasing decision. Still, if you want to avoid spoilers, stop reading this review now.

The Last of Us Part 2 starts at the end of the first game. After a quick recap of previous events, you fast forward four years into the future, where Ellie and Joel are living their lives in Jackson. Instead of Joel, you play as Ellie this time around, who has become a respected member of the community. After a snowball fight with your friend Dina and some kids, you head out on patrol to meet up with Joel and Tommy. The area you patrol acts as a tutorial before you get to the meeting point.

You are also introduced to a second character you will be playing as: Abby. Abby is a much more physically imposing character than Ellie, and seems to be hunting someone down. That someone happens to be Joel, and she finds him before Ellie can rendezvous. Abby kills Joel in front of Ellie and sets up the story’s main point: revenge. What follows is a 25-30 hour story of brutality with plenty of ups and downs, both in story and gameplay.

The Last Of Us Part 2 Honest Review

The story itself was fine for me. I preferred the previous title, but didn’t hate this one. However, I did have a massive problem with the pacing of the game. There are times you will go 45 minutes to an hour between story bits, and they can just endlessly drag on. Early on, you will spend a lot of time scavenging large, nearly empty rooms for supplies you can’t hold anymore. There are some great moments to be had, like Ellie playing “Take on Me” for Dina, but they scattered through boring and lengthy gameplay segments.

It is the classic Naughty Dog gameplay loop, but extended for far too long in many sections. Find enemies, kill enemies, search nearly empty rooms for 20 minutes, get a snippet of the story, and repeat. The first eight hours or so are ridiculously slow, but after that, it picks up quickly. It reminded me of walking up dune hills. It is a great exercise, but eventually, it gets exhausting. The Last of Us Part 2 has a lot of dunes to cross. You also get pressured to move on by the AI while exploring; pick a lane, Naughty Dog.

Let’s dive into the actual combat gameplay. Shooting has never been this studio’s forte, and it still suffers here. There is an auto-aim option for those who don’t want to put up with the shooting. The melee combat is much more robust this time around. You have a dodge and a multitude of melee weapons you can use in combat. They are the most fun part of the fighting, except when you rush someone with a gun. The AI can land shots easier if …

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Pokemon Sword & Shield Isle Of Armor Pokedex Reward

Pokemon Sword & Shield Isle Of Armor Pokedex Reward
Wondering what reward you receive for completing all of the Isle of Armor Pokedex entries? This Pokemon Sword & Shield Isle Of Armor Pokedex Reward guide explains just that, providing all the information you need to know to determine whether or not completing the new Sword & Shield Pokedex is worth your while.

The DLC Isle of Armor has a tough act to follow. Completing the original Pokedex for Pokemon Sword & Pokemon Shield was a daunting task, featuring 400 unique Pokemon that you had to catch, hatch, evolve, and breed to complete the first Pokedex. The reward? The fabled Shiny Charm, an item that increases your chances of finding a Shiny Pokemon in the wild. It’s a fan favorite item but with Isle of Armor only introducing around 200 new Pokemon, and around 75% of them already being in the original Pokedex, it’s not even close to the challenge of the first games.

Zarude is currently in the Pokedex however it is an event-only Pokemon, it does not count toward filling your Pokedex.

What Do You Get For Completing Isle Of Armor Pokedex

What Do You Get For Completing Isle Of Armor Pokedex
Once you have filled your Pokedex, there is a total of 210 Pokemon to see and catch in the Isle of Armor’s DLC Pokedex, you need to Fast Travel to Fields of Honor and head into the Armor Station on the Isle of Armor. Inside you will see a scientist lady wearing glasses. Approach her and speak with her, you likely met her when you first arrived on the island.

If you Pokedex is full she will express her gratitude for your aiding with her research. She will then give you an updated icon on your league card and an Original Style Replica Gold Crown and a Mark Charm.

Original Style Replica Gold Crown

The Mark Charm increases the chance of a Pokemon you catch having a mark, it’s roughly a triple increase. Marks allow you to assign a special nickname to a Pokemon that is shouted when the Pokemon is sent into battle.

What To Do With Armorite Ore In Pokemon Sword & Shield Isle Of Armor

Armorite Ore is a new item in Isle of Armor. This guide on What To Do With Armorite Ore In Pokemon Sword & Shield Isle Of Armor tells you where to have to hand in the Armorite Ore and the various

How To Evolve Magneton In Pokemon Sword & Shield Isle Of Armor

One of the returning Pokemon on the Isle Of Armor is Magneton. Check out this guide to find out how to evolve Magneton in Pokemon Sword & Shield Isle Of Armor. This way you can have a good electric

How To Download Pokemon Isle Of Armor DLC

Pokemon Sword & Shield’s first DLC has arrived with the release of Isle of Armor, a premium expansion. This guide on How To Download Pokemon Isle Of Armor DLC walks you through the very basic steps

Where To Find New EV Berry Trees In Sword & Shield Isle Of Armor
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Beyond Blue Review – Underwater Love

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“Looking down into the water, it’s hard to make out your face.”

 

You know, it’s crazy how in all of this advancement into making games fun and educational hasn’t led into the two meeting each other for younger audiences. I highly doubt you’re going to find a pre-teen kid who is down for some Civilization or Crusader Kings, so it’s only fair that a more interactive and accessible core is granted for these types of lessons. Thank Christ for games like Beyond Blue, in that regard.

 

This is the latest fully-fledged title from E-Line Media, a publisher and developer that has been making pretty hefty waves in the name of accessible and pioneering games. Their arty platformer Never Alone was a wonderful little stroll through the stories of the Iñupiat tribe, and their school-ready remix of Minecraft dubbed “MinecraftEdu. These are all the signs of a group ready to make sure that gaming reaches the audience necessary to expand, and each new addition in their catalog makes it much more admirable.

 

An in-engine screenshot of Beyond Blue, showcasing the character Mirai staring out into the water.

 

You play as Mirai, a woman who is eager to high-five whales until they grow human arms. She’s part of a team that includes the timid Andre and the marine biologist Irene, who’re exploring a part of the Western Pacific while streaming it live to the world. On the way, Mirai becomes enamored with a specific family of sperm whales, investigates a phenomenon involving the malnutrition of nearby aquatic life, and deals with her sister, Ren, aiding their aunt, who is suffering from dementia.

 

This all sounds like a bit of a mouthful, doesn’t it? In actuality, it is, even though it shouldn’t be. Beyond Blue isn’t necessarily a long game, involving several operations and deep dives that are quite linear in their presentation, but the story is fairly dense, although it shouldn’t be for this type of educational gathering. A lot of the time, you’re given dialogue choices that are supposed to determine your actions in how the story progresses, which isn’t implemented properly, but included nonetheless.

 

It’s an odd inclusion, but it feels like Beyond Blue wants to commit to this dialogue choice cliche purely because Never Alone had a story as well. Although, Never Alone‘s story could easily grasp the notion that what followed was a campfire tale, stories told by generations of this tribe. Beyond Blue doesn’t have that distinction yet still bombards you with irrelevant dialogue, with its only reason to exist being for vague callbacks.

 

An in-engine screenshot of Beyond Blue, showcasing a orb made of fish, in what is known as a "bait ball".

 

The theme of family plays a part in almost every aspect, and those thematic elements are extremely strong throughout. Whether it’s Mirai choosing to live out in the sea to be closer to her dreams, Irene not having a connection to her daughter, or the whales struggle through these turbulent times– They’re there, in full force. It’s just that the game trips up trying to have its cake and eat it too.

 

At the very least, you can say that Beyond Blue’s story isn’t completely ham-fisted in nature, but the dialogue choices knee-cap it into something that resembles an ego trip. Why not just have Mirai struggle with her sisters inability to care for her aunt and …

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The Biggest Announcements from EA Play 2020


Dedicated to sharing the latest news and updates on EA’s hit game franchises, EA Play 2020 yesterday saw a number of major announcements from the studio. Catch up on the highlights with our recap of the event.

Star Wars: Squadrons

Originally announced earlier this week (you can find our write-up here), players will be able to fight alongside their squadron in intense 5 vs. 5 dogfights. Along the way, players will be able to customize the loadouts of starfighters like X-wings and TIE fighters, and will also be able to divert power between weapons, shields, and engines. Also included is a single-player story that alternates between the New Republic and the Empire.

The game will come out for the PlayStation 4, Xbox One, and PC on October 2, 2020.

Apex Legends Lost Treasures Collection Event

Players will be able to find what they are searching for in Apex Legends’ upcoming Lost Treasures Collection Event. In the new “Armed and Dangerous Evolved” LTM it is only snipers, shotguns & Evo Armor, with no Respawn Beacons. Rather, players will be able to revive fallen teammates with a new item: the Mobile Respawn Beacon. Players can complete challenges and visit the store to unlock up to 24 exclusive items, and can unlock the new Mirage Heirloom.

It Takes Two

Josef Fares, the founder of Hazelight and creator of A Way Out, returns with It Takes Two. A co-op adventure where varied gameplay and emotional storytelling take center stage, the title is set to release in 2021.

Rocket Arena

The first title from Final Strike Games, Rocket Arena is a 3v3 shooter where players can master your hero’s unique rockets and abilities to blast your opponents. The title will feature a growing roster of heroes, and even those blasted out of the arena can ride their rocket back in and survey the fight.

The game is set to release on July 14.

Lost in Random

From Zoink Games comes the new title Lost in Random, which features a dark kingdom where every citizen’s future lives and dies by the roll of the dice. Players will take control of Even and her sidekick Dicey as they play the odds and break the curse of the world of Random.

The game is slated to release in 2021.

FIFA 21 and Madden 21

In this first look at FIFA 21 and Madden 21, players got to see the “next level sports” these two entries will bring to the table.

Dragon Age and Battlefield Tech Teasers

During the event, players got a first look at tech that is being utilized in making the next entries in titles like Dragon Age, Battlefield, and Need for Speed.

Untitled Skate Game

After 10 years, the world of EA’s Skate will get a new entry. Creative Director Cuz Parry and Game Director Deran Chung briefly spoke about this title at the event.

Source: YouTube
The Biggest Announcements from EA Play 2020

Dedicated to sharing the latest news and updates on EA’s hit game franchises, EA Play 2020 yesterday saw a number of major announcements from the studio. Catch up on the highlights with our recap of

Cyberpunk 2077 Delayed to November 19
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Battle Ram Review

When it comes to taking on the evil robot menace, what better tool do you have at your disposal than an irate ram? Wloop777 and khukhrovr have put this theory to the test with their new arena brawler Battle Ram. Does this four legged fellow get the job done, or are you better off seeking heavier firepower?

Battle Ram Review

In Battle Ram, you take control of – what else – a battle ram. A fluffy little critter that can quickly move around with the mouse, one can instantly butt into something with a click of the mouse. Be warned though – this ram is a glass cannon, and it’s game over after one hit.

Does this make things a little unfair? Absolutely. Along the way, players will have to contend with waves of different robots, projectiles, missiles, and beams of light that cross the circular arena. One step outside this zone means certain doom for the player, so all those interested in surviving best work within the confines of the circular space.

It’s just a shame that this title can be downright cheap at times, due to the lack of real estate. The objective for most waves is largely the same – wipe out all threats or avoid them to progress to the next area. However, there are times where multiple robots come at you all at once – even the mere act of avoidance can be a troublesome ask. Friendly fire is an option for those that want to pit their competition against one another, but it is often a losing battle. To add insult to injury, most robots take multiple hits to take down, and they explode when they’re on their last legs – another way the player can die.

There is a lifeline though – though death kicks players back to the title screen with little applause, they’ll be able to jump right back into the same level they bit the dust. Each stage can successfully be completed in just a few minutes, so this is certainly a nice bonus.

It’s just a shame that there’s not much to Battle Ram. Robots repeat themselves multiple times, there’s no score counter or multipliers (and no leaderboards by extension), and no variety. What you see is what you get in this title, and there is not a lot to see here.

The most that’ll keep players going are a handful of achievements, most of which can be earned by completing each level. Everybody should be able to get most of these without going above and beyond, so they feel like filler more than anything else.

Battle Ram has got an interesting arena-based setup, but it is just not taken far enough. With a lack of scoring, modes, or even variety, this feels more like a proof of concept than a full-fledged game.

This review of Battle Ram was done on the PC. The game was purchased digitally.
Battle Ram Review

When it comes to taking on the evil robot menace, what better tool do you have at your disposal than an irate ram? Wloop777 and khukhrovr have put this theory to

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