Devil May Cry 5 latest trailer is spectacular!

With the release of Devil May Cry 5 coming at the end of next week, Capcom has gifted us with the final trailer, and it comes full of awesome combat scenes and music. It features both in-game cinematics and gameplay from Dante, Nero, and some of the other well-known characters of the series but it also includes a couple of moments that could be considered spoilers, so keep that in mind before watching it.

The highly anticipated fifth installment of the Devil May Cry series is set 10 years after the events in Devil May Cry 4. The world is at peace, and the threat of demonic power is all but forgotten. But nothing will last forever, and a new demonic invasion begins. The seeds of a “demon tree” have taken roots in Red Grave City. Nero, the young demon hunter, allied with Dante will try to stop it, but he finds himself without the extra power from his demonic arm, the Devil Bringer. To make things a bit more complicated, a mysterious character called V has hired Dante to help him catch a certain demon. But V is not a normal guy; he has the ability to summon different familiars to help him fighting demons.

Along with incredible graphics and a great soundtrack, Devil May Cry 5 will also bring some novelties. You will see new weapons and movements for the characters in the game, but also new features, like a training mode and a new co-operative multiplayer mechanic, called the Cameo System, that will allow two players to play together online during some stages of the game. If you are offline, the game Ai will control the second character.

Devil May Cry 5 – Dante

Devil May Cry 5 offers you everything you could expect from it and a bit more. Thrilling non-stop action, incredible graphics and hordes of demons to slay to your heart’s content. You can give the game a try on PlayStation 4 and Xbox One playing the demo right now if you want. It will launch on PC, PS4 and Xbox One on March 8, 2019.

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The Division 2 shows the Dark Zone just before the Open Beta starts

We have been informing you about everything that has happened around Tom Clancy’s The Division 2 before its upcoming launch, including the previous private betas and the open beta event that will start tomorrow. The lucky ones that managed to take part in any of the other test phases probably have experienced the Dark Zones already, at least the East one, that has been the one available so far, but now everyone can take a sneak peek at those areas in a new video. Dark Zones are quarantined areas where up to 12 players will experience PvP combat and the places where you will be able to get some of the best loot in the game too.

Tom Clancy’s The Division 2 Open Beta will allow you to play in Dark Zone East too, as well as through three main missions, five side missions, an endgame mission, and two maps for the Skirmish PvP co-operative mode for two teams of four players. It´s a bucketload of content for all the players the players to experience through the weekend. You can watch the Open Beta video published by Ubisoft below.

The Open Beta event will run from March 1st to March 4th and you can already pre-download the installation files for the game. If you plan on playing the game at some point, you should definitely play this beta, because by doing so you will unlock some nice rewards.

Tom Clancy’s The Division 2 Open Beta Rewards

Finally, once you have installed the files needed to play tomorrow all you need to do is waiting until the Open Beta starts in your region. You can check what´s the appropriate starting time for you in the map below.

Tom Clancy’s The Division 2 Open Beta Starting Times

All that is left for you to do is enjoying Tom Clancy’s The Division 2 Open Beta during the weekend and remembering to check our comparator if you want to find the best price for the game.

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Pokemon Shield and Pokémon Sword: Who’s that Pokémon?

Along with The Pokémon Company and Game Freak, Nintendo has officially unveiled the first looks of the 8th generation of Pokémon. A video revealed three starters of Sword, Shield, and the thirteen Pokémons that fans will be seeing in the new region of Galar.

From what we already know, both Pokémon Shield and Pokémon Sword will have better graphics and animations. Players will see sharper characters with more expressive faces and an even clearer environment. With Pokemon Let’s Go being the first and only Pokémon game coming to Nintendo Switch so far, it is almost certain that the ability to trade and battle with Pokemon Let’s Go is included. You can probably bring your eighth generation Pokémon to the Let’s Go region as well.

Pokémon Shield, Pokémon Sword: What’s the difference?

The Pokémon Company has been tight-lipped about the differences between the two; however, if we go back to the previous games released, we could say that there must be unique Pokémons and legendaries exclusive to each version. Releasing two versions of Pokémon is seemingly consistent as this has been their trend for a while, with Red and Blue, Ruby and Sapphire, and Diamond and Pearl.

Get to know the complete list of all the Pokémons for Pokémon Shield and Pokémon Sword that have been revealed so far:

Pikachu (Generation 1, Electric Type)


Minccino(Generation 5, Chinchilla Pokemon)


Wishiwashi (Generation 7, Water-type Pokemon)


Grubbin(Generation 7, Bug-type)


Hoothoot(Generation 2, owl-like Pokemon Normal/Flying-type)


Zweilous(Generation 5, Dark/Dragon-type)


Flygon(Generation 3, Ground/Dragon-type)


Braviary(Generation 5, Normal/Flying-type)


Lucario(Generation 4, Fighting/Steel-type)


Tyranitar(Generation 2, Rock/Dark-type)


Munchax(Generation 4, Normal type) 


Scorbunny(Generation 8, Fire-type)


Sobble(Generation 8, Water-type)


Grookey(Generation 8, Grass-type)

Until now, there’s still no exact date for the release of Pokémon Shield and Pokémon Sword. The only thing we know about their launch is that it will happen “late on 2019”, but if you want to know more, subscribe to our blog to get daily news of your favorite games.

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Apex Legends Review – Flavor of The Month

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Oh, don’t give me that look, you know I’m right.


It’s been a year since Fortnite blew up, two years since PUBG did the same, and three years since I last felt happiness, and in that time, we’ve seen pale imitators merely grasp the prize of being “The Game A Majority Pays Attention To For A Week Or So”. Last TideRings of ElysiumTotally Accurate Battlegrounds, so on and so forth, and now it’s Apex Legends’ turn to grab the cup for a little while.


This is what Respawn have been working on since both Titanfall titles crashed and burned, which seemed impossible since the entire journalism circuit was ready to give it a thumbs up and a happy ending. Nevertheless, both games tanked, and with more Titanfall implied to be on the way, Respawn has a busy year ahead of them with both this and Jedi: Fallen Order confirmed to release.


A screenshot of Apex Legends, showcasing the respawn beacon, which you can use to resurrect dead teammates.


Right, the gist is that instead of 100, or 88, or 69, or 420 people dropping into a small island, instead it’s 60, with it being sectioned into 20 squads of 3. The island is a claustrophobic mish-mash of jungles, swamps and deserts, and you all fight to the death with Titanfall weaponry, but with the face value gameplay of Titanfall, sans the wall-running, actual titans, and an interesting aesthetic.


Instead of having you control some faceless berk, it instead takes a page from Overwatch‘s book, and lets you choose from 8 characters, with 2 of them being locked away by optional micro-transaction nonsense. All of them exhibit different skills and talents you can use to gain the advantage in battle, including ultimate abilities that range from passive to kinda-passive-but-they-can-kill-if-you’re-really-lucky.


Balancing-wise, I’d say the heroes of Apex Legends play well off of each others abilities, and the only one who could even be remotely considered OP is Gibraltar. Aside from having two different shield abilities– one that’s temporary but invincible, and a breakable one that you gain from simply aiming down sights– His ultimate is a straight-up mortar strike bombardment on one small part of the map, which can practically win matches in the final circles. No other soldier has this kind of benefit with their ultimate, with the character Caustic possibly having an equal advantage with his wide-reaching Gas Grenade. It’s tough to gauge.


A screenshot of Apex Legends map, which shows off its jungle and desert biomes.


Combat is Titanfall without wings. You can’t wall-run, you can’t double-jump, you can’t manipulate the towering environments to your advantage– Y’know, all the things that gave Titanfall that life and brevity the FPS industry so desperately needed? The best you can do is slide down hills at extravagant speeds, which is only advantageous in rare occasions. Zip-lining also plays a heavy part, although it suffers from the same problems mentioned above.


All of the weapons are fan-favorites from Titanfall, but if there’s anything that needs a fat nerf or removal, it’s the Peacekeeper. There is genuinely nothing else in the game that compares to the sheer amount of tactical opportunities this shotgun can grant you. It’s the highest damaging weapon in the game, the range is better than most SMGs, and the “Hop-Up” you can apply …

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You’ll often hear critics talk about mediocre games and use the word “potential” as if the game just didn’t quite have all the pieces of something great. “There’s something, but it needed a little more to hit the transformation.” For a while, I considered this as a great descriptor of Pixel Pinecone’s CONTINUE, but I came to find out that the game actually suffers from the exact opposite problem.


In more ways than one (or even two or three for that matter), a rich experience thrives from within the game’s core and makes for a challenging and enjoyable adventure, but, in the same way that you need more than just a couple of three-point shots to win in basketball, a video game can’t look and feel sharp in just a few areas to justify inattention in others. However, briefly sticking with the sports metaphor, we know that sometimes a losing team has all the right players but not the proper management of them. If the team isn’t conducted in a fitting manner to best utilize its recourses, then the quality of its players has little bearing on the team’s success. Similarly, CONTINUE has tons of great components that are mismanaged, making for an unbalanced playthrough.


In this game, every Batman has its Joker, and we can find this most clearly in the design of the enemies. One of the game’s strongest points is the large variety of enemies that all behave differently and come with their own challenges. At the same time, arguably the game’s steepest drop comes when you realize that the enemies come in large groups that require an unjustifiable amount of luck. Most fights with waves of enemies come down to whether or not you happen to be standing in a specific spot where enemies aren’t attacking. After a couple hours of playing, you find that you’re really not getting any better at the game. Often, the only determining factors to your survival are the algorithms used to develop the AI. Again, this is a shame considering how unique each enemy is. The developer got so caught up in making the game challenging that it’s difficult to appreciate the work that they put into it.




CONTINUE suffers from this problem across the board. As another example, you receive a diverse skillset throughout the game that you can experiment with over and over again until you find the right ways to defeat certain enemies. However, very few of your abilities help you in ranged combat. In other words, the game requires you to almost exclusively engage in close-range combat. I would see very little wrong with this if the game didn’t punish you for doing just that. If you stay in one spot too long, you’ll get shot by one of the ranged enemies. If you try to charge an attack, then you’ll get speared or slashed by one of the medium-range melee enemies. The game tries to counteract this with a crucial ability that allows you to dash around the map. The idea is that you’re able to dash away from enemies to avoid attacks and then quickly dash back in to land a couple of hits on them. At the end …

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Samurai Shodown will arrive next summer

One of the most famous fighting games from SNK will be back this summer. Samurai Shodown was a big hit when it first appeared for the Neo Geo console, and it was followed by a long list of titles played on several platforms over the years. The news of its comeback has managed to get all the old fans of the game quite excited. SNK has confirmed that the game will be released this summer but they have not announced a date for it. We know that it will most probably launch before August 2, because it will be part of the EVO Championship Series 2019, the biggest annual esports event dedicated to fighting games exclusively.

Just yesterday SNK published a new video showing some gameplay footage where you can see some of the fan-favorite fighters in the franchise while they fight. You can see Haohmaru wielding his katana, Nakoruru aided by her eagle pet, and Jubei with his distinctive eyepatch. It´s true that some of the Samurai Shodown fighters have appeared included in the roster of the games from The King of Fighters series, but it feels really good to see them as part of their own game again.

In the video, you can see that the visuals are on a totally different style than other fighting titles that we will appear this year, like Mortal Kombat 11 or Dead or Alive 6, but the game maintains the flavor of the franchise.

Samurai Spirits/Samurai Shodown will launch on PC, Playstation 4, Xbox One, and Nintendo Switch. We will probably see more news about the launch soon since the game will be shown at PAX East at the end of March.

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Mortal Kombat 11’s new trailer features Johnny Cage

Another day and another trailer for the upcoming brutal fighting game Mortal Kombat 11. One of the most popular characters in the series is having a comeback and it’s none other than the roster veteran Johnny Cage. This isn’t surprising since he has been announced as a returning character in the game; however, it’s just in this trailer that players and avid fans got to see him do all his moves.

He is the 14th combatant added to the fighting title, that has a release planned for April 23rd, 2019. Johnny was slightly revealed during the January’s reveal event as well. In the teaser, Johnny Cage kept some Special Forces appearance from Mortal Kombat X but this time around, with some blues and green. He is a bit older, sporting grey hair. From his gameplay, he is the same old Johnny Cage – there are flashy kicks and his signature shadow abilities.

Mortal Kombat 11’s Johnny Cage

What’s new with Johnny Cage in Mortal Kombat 11?

There are new changes in the customizable variations too. In Mortal Kombat 11, Johnny can turn his hands golden like brass knuckles to cause bigger damage. He also has a younger version of himself ready to hold down your enemy while the playable Johnny Cage goes all out punching the right spots.

If you need more, check out the trailer below. Remember that Mortal Kombat 11 is coming out on April 23rd, 2019 across platforms – PS4, Xbox One, Nintendo Switch, and PC.

Check out our comparator to get the best deals available online.

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Total War: Three Kingdoms, strategy in the China of legends

Creative Assembly had us accustomed to a very credible approach to history on the strategy games of the Total War series. A solid historical background has been the base of all of the elements that have given form to their games over the years. From the units in the armies to many of the combat mechanics and the detailed scenarios, one could get immersed in perfect recreations of massive historical battles and truly feel like general commanding troops on the battlefield. There were some doubts about the direction that the franchise was taking when Total War: Warhammer came out first. Those came mainly from the fact that nobody could guess if the change to a fantasy setting would affect the franchise, but time has proven that the adaptation of Games Workshop’s tabletop game was a very good idea given the success of the game.

Total War: Three Kingdoms is the next step for Creative Assembly, and once more it´s headed in a different and quite interesting direction. This new installment of the Total War series will take us to ancient China during the Thre Kingdoms period. It’s the year 190 AD, and the fall of the once glorious Han dynasty is followed by uncertainty and turmoil, with several factions trying to rise to power in a conflict that will decide the future of China. Each of those factions is led by a warlord that will be the center of the most character-driven Total War title up to date.

Battle in Total War: Three Kingdoms

The game offers a new type of blend between historical accuracy and a fantasy setting based on the novel Romance of the Three Kingdoms, and it does it with two different game modes that will allow players to experience the best of both worlds.

Romance mode puts a heavy emphasis on individual heroes. In fact, you won´t choose a starting faction but a hero instead. You will then use him to recruit more generals, and each of those will have their own troops. The composition of your army will depend exclusively on what heroes you bring into battle. You can even command your hero separately, putting his extraordinaire abilities to the best use. This fact only gives more relevance than ever to the individuals and the dynamics between heroes, as they will not only affect your battles but also the kind of actions you can perform on the campaign map and the bonuses you get. Being aware of the heroes’ abilities and traits will be more decisive than ever before if you want to pave your way to victory and be the next one to unify and rule China.

On Records mode, based on the historical text Records of the Three Kingdoms, the quasi-divine powers of the mighty heroes are removed, and they can no longer be commanded as individual units. This alone allows the player to experience the game in a new, different way, one that feels more similar to the classic Total War games.

In the end, Total War: Three Kingdoms manages to deliver a great turn-based strategy experience, full of epic battles with legendary heroes, that can be played however you choose. Whether you are into historical battles in …

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Tangledeep Switch Review: Platonic Ideal

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Tangledeep sure is a roguelike. It does roguelike things and does them pretty well. It looks nice (for the most part), sounds nice, and makes sure every replay is a completely new experience while also making sure the early sections you’ve played repeatedly aren’t an annoying grind. If you like roguelikes, you’ll probably like Tangledeep, and if you don’t, you probably won’t, and I’m giving this game a solid 7.5/10.

This review of Tangledeep was based on the Nintendo Switch version of the game, and a review code was provided.

all screenshots courtesy of gamespress


In all seriousness, I found Tangledeep to do everything right in somehow the most ambivalent way possible. I should love this game, I like roguelikes, I like fantasy, I like the soundtrack, I like class-based RPGs, I like having progression between runs, but Tangledeep feels like it’s missing something, and the worst part is I don’t have any idea what. Let’s look further, maybe we’ll figure it out.

At the start of the game, you can pick from a number of classes, each with different abilities and playstyles, and you can unlock more as you progress through the game. You can also pick from different game modes: adventure, heroic, and hardcore. Heroic mode is the standard game mode: if you unlock a class during the game, you can play as them after your next death, and that character will be allowed access to any money or items stored in the bank. In adventure mode, permadeath mechanics are turned off and you maintain all your items and level, losing your experience towards the next level, your JP to buy new abilities, and half your money. In hardcore mode, death is the absolute end, and you have to start over entirely, with no progress carrying over. On top of all that, you can pick additional gameplay modifiers to make the game easier or harder, customizing the experience to be just how you like it. This is all great, making Tangledeep both a nice intro to roguelike newcomers and a challenge for veterans.

Outside of the main dungeon, there’s a campsite-esque area for you to stock up before going in. Here you can buy and make food, get items, heal up, change your class, and learn new techniques. You can return here from most points in the dungeon and then return to the floor you left off on, so you’re always able to heal up, refresh your inventory, or put your money away so you don’t lose it when you die. Going south leads you to another area, which has some other important amenities. One is a tree farm, where you can plant seeds you find within Tangledeep. These will drop food and cooking items as you adventure, and you can chop them down for exp and jp. This is a great way to get yourself caught up to where you left off after death, and it’s a good idea to plant a few in the early game and let them grow a lot before the late game. Another is a monster pen. You can tame monsters you find in the dungeons, and keep them in the pen until you want to take one of …

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Dead or Alive 6 PC Requirements unveiled

The system requirements needed to play the PC version of Dead or Alive 6 have been officially released in its Steam store page. All the requirements are quite manageable except for one, the recommended CPU. Dead or Alive 6 recommends an Intel Core i7 8700, something that it´s on a whole new different level compared to other triple-A games out there. The game is coming out this Friday, but we are still waiting for news as to when it’s available for pre-order on Steam. If you can’t wait for it though, you can try to pre-order it in PlayStation 4 or Xbox One just visit our comparator to check other retailers.

DOA 6′ Kasumi, New Costumes

What is Dead or Alive 6?

Dead or Alive 6 is a fighting game developed and produced by Koei Tecmo Games that features awesome graphics and multi-tiered stages. It is set to release on March 1, 2019, across all platforms – PS4, Xbox One, and PC. The DOA series started as an arcade game in 1996 and I clearly recall my younger self in my school uniform almost destroying the arcade machines in our local mall. Those were the days!

In its 6th installment, DOA is more visually enticing and exciting, the combat system is updated, and it promises a new level of fighting entertainment to players. The story will pick up where the DOA 5 left off. This time, it focuses on two separate narratives; the battle between ‘Nina and DOATEC’ vs M.I.S.T lead by Donovan, and the events in the 6th Dead or Alive Tournament.

If you are getting hyped just hearing about it, check the PC requirements below first and see if you’d need to free up some space.

Dead or Alive 6 coming out this Match 1

System Requirements


  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel Core i5-4690 or over
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: DirectX 11 or over


  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel Core i7 8700 or over
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: DirectX 11 or over

If you want to know the best deals for Dead or Alive 6 available online, better check out our comparator before you decide to buy anything!

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