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ERROR 206 – CONTINUE Review

Story 308582320

You’ll often hear critics talk about mediocre games and use the word “potential” as if the game just didn’t quite have all the pieces of something great. “There’s something, but it needed a little more to hit the transformation.” For a while, I considered this as a great descriptor of Pixel Pinecone’s CONTINUE, but I came to find out that the game actually suffers from the exact opposite problem.

 

In more ways than one (or even two or three for that matter), a rich experience thrives from within the game’s core and makes for a challenging and enjoyable adventure, but, in the same way that you need more than just a couple of three-point shots to win in basketball, a video game can’t look and feel sharp in just a few areas to justify inattention in others. However, briefly sticking with the sports metaphor, we know that sometimes a losing team has all the right players but not the proper management of them. If the team isn’t conducted in a fitting manner to best utilize its recourses, then the quality of its players has little bearing on the team’s success. Similarly, CONTINUE has tons of great components that are mismanaged, making for an unbalanced playthrough.

 

In this game, every Batman has its Joker, and we can find this most clearly in the design of the enemies. One of the game’s strongest points is the large variety of enemies that all behave differently and come with their own challenges. At the same time, arguably the game’s steepest drop comes when you realize that the enemies come in large groups that require an unjustifiable amount of luck. Most fights with waves of enemies come down to whether or not you happen to be standing in a specific spot where enemies aren’t attacking. After a couple hours of playing, you find that you’re really not getting any better at the game. Often, the only determining factors to your survival are the algorithms used to develop the AI. Again, this is a shame considering how unique each enemy is. The developer got so caught up in making the game challenging that it’s difficult to appreciate the work that they put into it.

 

Dying in CONTINUE

 

CONTINUE suffers from this problem across the board. As another example, you receive a diverse skillset throughout the game that you can experiment with over and over again until you find the right ways to defeat certain enemies. However, very few of your abilities help you in ranged combat. In other words, the game requires you to almost exclusively engage in close-range combat. I would see very little wrong with this if the game didn’t punish you for doing just that. If you stay in one spot too long, you’ll get shot by one of the ranged enemies. If you try to charge an attack, then you’ll get speared or slashed by one of the medium-range melee enemies. The game tries to counteract this with a crucial ability that allows you to dash around the map. The idea is that you’re able to dash away from enemies to avoid attacks and then quickly dash back in to land a couple of hits on them. At the end …

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Samurai Shodown will arrive next summer

One of the most famous fighting games from SNK will be back this summer. Samurai Shodown was a big hit when it first appeared for the Neo Geo console, and it was followed by a long list of titles played on several platforms over the years. The news of its comeback has managed to get all the old fans of the game quite excited. SNK has confirmed that the game will be released this summer but they have not announced a date for it. We know that it will most probably launch before August 2, because it will be part of the EVO Championship Series 2019, the biggest annual esports event dedicated to fighting games exclusively.

Just yesterday SNK published a new video showing some gameplay footage where you can see some of the fan-favorite fighters in the franchise while they fight. You can see Haohmaru wielding his katana, Nakoruru aided by her eagle pet, and Jubei with his distinctive eyepatch. It´s true that some of the Samurai Shodown fighters have appeared included in the roster of the games from The King of Fighters series, but it feels really good to see them as part of their own game again.

In the video, you can see that the visuals are on a totally different style than other fighting titles that we will appear this year, like Mortal Kombat 11 or Dead or Alive 6, but the game maintains the flavor of the franchise.

Samurai Spirits/Samurai Shodown will launch on PC, Playstation 4, Xbox One, and Nintendo Switch. We will probably see more news about the launch soon since the game will be shown at PAX East at the end of March.

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Mortal Kombat 11’s new trailer features Johnny Cage

Another day and another trailer for the upcoming brutal fighting game Mortal Kombat 11. One of the most popular characters in the series is having a comeback and it’s none other than the roster veteran Johnny Cage. This isn’t surprising since he has been announced as a returning character in the game; however, it’s just in this trailer that players and avid fans got to see him do all his moves.

He is the 14th combatant added to the fighting title, that has a release planned for April 23rd, 2019. Johnny was slightly revealed during the January’s reveal event as well. In the teaser, Johnny Cage kept some Special Forces appearance from Mortal Kombat X but this time around, with some blues and green. He is a bit older, sporting grey hair. From his gameplay, he is the same old Johnny Cage – there are flashy kicks and his signature shadow abilities.

Mortal Kombat 11’s Johnny Cage

What’s new with Johnny Cage in Mortal Kombat 11?

There are new changes in the customizable variations too. In Mortal Kombat 11, Johnny can turn his hands golden like brass knuckles to cause bigger damage. He also has a younger version of himself ready to hold down your enemy while the playable Johnny Cage goes all out punching the right spots.

If you need more, check out the trailer below. Remember that Mortal Kombat 11 is coming out on April 23rd, 2019 across platforms – PS4, Xbox One, Nintendo Switch, and PC.

Check out our comparator to get the best deals available online.

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Total War: Three Kingdoms, strategy in the China of legends

Creative Assembly had us accustomed to a very credible approach to history on the strategy games of the Total War series. A solid historical background has been the base of all of the elements that have given form to their games over the years. From the units in the armies to many of the combat mechanics and the detailed scenarios, one could get immersed in perfect recreations of massive historical battles and truly feel like general commanding troops on the battlefield. There were some doubts about the direction that the franchise was taking when Total War: Warhammer came out first. Those came mainly from the fact that nobody could guess if the change to a fantasy setting would affect the franchise, but time has proven that the adaptation of Games Workshop’s tabletop game was a very good idea given the success of the game.

Total War: Three Kingdoms is the next step for Creative Assembly, and once more it´s headed in a different and quite interesting direction. This new installment of the Total War series will take us to ancient China during the Thre Kingdoms period. It’s the year 190 AD, and the fall of the once glorious Han dynasty is followed by uncertainty and turmoil, with several factions trying to rise to power in a conflict that will decide the future of China. Each of those factions is led by a warlord that will be the center of the most character-driven Total War title up to date.

Battle in Total War: Three Kingdoms

The game offers a new type of blend between historical accuracy and a fantasy setting based on the novel Romance of the Three Kingdoms, and it does it with two different game modes that will allow players to experience the best of both worlds.

Romance mode puts a heavy emphasis on individual heroes. In fact, you won´t choose a starting faction but a hero instead. You will then use him to recruit more generals, and each of those will have their own troops. The composition of your army will depend exclusively on what heroes you bring into battle. You can even command your hero separately, putting his extraordinaire abilities to the best use. This fact only gives more relevance than ever to the individuals and the dynamics between heroes, as they will not only affect your battles but also the kind of actions you can perform on the campaign map and the bonuses you get. Being aware of the heroes’ abilities and traits will be more decisive than ever before if you want to pave your way to victory and be the next one to unify and rule China.

On Records mode, based on the historical text Records of the Three Kingdoms, the quasi-divine powers of the mighty heroes are removed, and they can no longer be commanded as individual units. This alone allows the player to experience the game in a new, different way, one that feels more similar to the classic Total War games.

In the end, Total War: Three Kingdoms manages to deliver a great turn-based strategy experience, full of epic battles with legendary heroes, that can be played however you choose. Whether you are into historical battles in …

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Tangledeep Switch Review: Platonic Ideal

Story 308419672

Tangledeep sure is a roguelike. It does roguelike things and does them pretty well. It looks nice (for the most part), sounds nice, and makes sure every replay is a completely new experience while also making sure the early sections you’ve played repeatedly aren’t an annoying grind. If you like roguelikes, you’ll probably like Tangledeep, and if you don’t, you probably won’t, and I’m giving this game a solid 7.5/10.

This review of Tangledeep was based on the Nintendo Switch version of the game, and a review code was provided.

all screenshots courtesy of gamespress

 

In all seriousness, I found Tangledeep to do everything right in somehow the most ambivalent way possible. I should love this game, I like roguelikes, I like fantasy, I like the soundtrack, I like class-based RPGs, I like having progression between runs, but Tangledeep feels like it’s missing something, and the worst part is I don’t have any idea what. Let’s look further, maybe we’ll figure it out.

At the start of the game, you can pick from a number of classes, each with different abilities and playstyles, and you can unlock more as you progress through the game. You can also pick from different game modes: adventure, heroic, and hardcore. Heroic mode is the standard game mode: if you unlock a class during the game, you can play as them after your next death, and that character will be allowed access to any money or items stored in the bank. In adventure mode, permadeath mechanics are turned off and you maintain all your items and level, losing your experience towards the next level, your JP to buy new abilities, and half your money. In hardcore mode, death is the absolute end, and you have to start over entirely, with no progress carrying over. On top of all that, you can pick additional gameplay modifiers to make the game easier or harder, customizing the experience to be just how you like it. This is all great, making Tangledeep both a nice intro to roguelike newcomers and a challenge for veterans.

Outside of the main dungeon, there’s a campsite-esque area for you to stock up before going in. Here you can buy and make food, get items, heal up, change your class, and learn new techniques. You can return here from most points in the dungeon and then return to the floor you left off on, so you’re always able to heal up, refresh your inventory, or put your money away so you don’t lose it when you die. Going south leads you to another area, which has some other important amenities. One is a tree farm, where you can plant seeds you find within Tangledeep. These will drop food and cooking items as you adventure, and you can chop them down for exp and jp. This is a great way to get yourself caught up to where you left off after death, and it’s a good idea to plant a few in the early game and let them grow a lot before the late game. Another is a monster pen. You can tame monsters you find in the dungeons, and keep them in the pen until you want to take one of …

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Dead or Alive 6 PC Requirements unveiled

The system requirements needed to play the PC version of Dead or Alive 6 have been officially released in its Steam store page. All the requirements are quite manageable except for one, the recommended CPU. Dead or Alive 6 recommends an Intel Core i7 8700, something that it´s on a whole new different level compared to other triple-A games out there. The game is coming out this Friday, but we are still waiting for news as to when it’s available for pre-order on Steam. If you can’t wait for it though, you can try to pre-order it in PlayStation 4 or Xbox One just visit our comparator to check other retailers.

DOA 6′ Kasumi, New Costumes

What is Dead or Alive 6?

Dead or Alive 6 is a fighting game developed and produced by Koei Tecmo Games that features awesome graphics and multi-tiered stages. It is set to release on March 1, 2019, across all platforms – PS4, Xbox One, and PC. The DOA series started as an arcade game in 1996 and I clearly recall my younger self in my school uniform almost destroying the arcade machines in our local mall. Those were the days!

In its 6th installment, DOA is more visually enticing and exciting, the combat system is updated, and it promises a new level of fighting entertainment to players. The story will pick up where the DOA 5 left off. This time, it focuses on two separate narratives; the battle between ‘Nina and DOATEC’ vs M.I.S.T lead by Donovan, and the events in the 6th Dead or Alive Tournament.

If you are getting hyped just hearing about it, check the PC requirements below first and see if you’d need to free up some space.

Dead or Alive 6 coming out this Match 1

System Requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel Core i5-4690 or over
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: DirectX 11 or over

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel Core i7 8700 or over
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: DirectX 11 or over

If you want to know the best deals for Dead or Alive 6 available online, better check out our comparator before you decide to buy anything!

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Overwatch presents a new hero

It seems that Overwatch doesn´t give up on the struggle for maintaining a good position in the already-crowded competitive first-person shooter market. Adding more content to the game seems to be the chosen path and Activision Blizzard has announced that a new character will join the ranks of the international task force. It´s been not too long since Brigitte and Ashe made their apparition and now it´s the turn of Baptiste.

Baptiste is an offensive support character that will boost the performance of his teammates with his gadgets. He is a combat medic from Haiti that originally was a member of a military group called The Caribbean coalition, but his abilities caught the attention of Talon and he was recruited to bolster the ranks of the organization. After a while, he realized that the type of activities that Talon was immersed in were not his cup of tea, and he decided to leave them. That led to a manhunt where Baptiste had to deal with several Talon agents, so going back to the organization is not an option anymore, even if he changed his mind.

Baptiste

Nothing has been revealed from Baptiste’s skills but we expect that he will be hitting the public test realm in a few days, so if you want to take a look at his skill set before he comes to live server you should do it there. we expect him to have decent offensive capabilities while being able to support his allies with heals, being sort of a DPS-support hybrid able to fulfill both roles in any given situation, what would give you a lot of flexibility and tactical options.

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Devotion removed from Steam, Red Candles Games issued a statement

Devotion removed from Steam

Released last February 19, Devotion got positive reviews and hundreds of thousands of viewers on Twitch. It’s safe to say that Devotion got the traction upon the release. But not long after that, Devotion faced criticisms from Chinese players due to a piece of art that according to them is mocking their president, Xi Jinping. Due to that, their game was the victim of a massive review-bombing campaign and now it only has 40% of positive reviews. The negative reviews are also affecting Detention (Devotion’s predecessor) that is now down to only 30% positive reviews.

Devotion’s Art material in question

This issue is nothing new since memes of Winnie the Pooh mocking Jinping has been around the Internet for a while. In fact, the movie Christopher Robin was banned in China last year because of a similar reason.

Devotion’s developer, Red Candle Games first addressed the issue and released a statement last February 23rd. They claimed that it was a placeholder that was taken down and replaced since the evening of February 21st and that they were taking full responsibility for the incident. They also emphasized that this is purely by accident and that it’s never their intention to harm any individual’s integrity.

Seemingly discontented with their previous explanation, Red Candle Games posted a follow-up statement the next day. They apologized to the players and said that the art material was released without the knowledge of everyone in the team. They only became aware of its existence when a player privately reported what’s written on the art material. They immediately took action and replaced the art material within an hour.

Their explanations went to the deaf ears of angry fans. The developer’s Weibo account has been shut down, Devotion’s Steam store page is now nowhere to be found, and players wouldn’t be able to buy it anymore. All of the Devotion’s related content have been removed from their YouTube channel as well.

Three hours after the removal, Red Candles released another statement. In their About the Store Page, they said that the removal was due to technical issues and it won’t be up on Steam until a complete QA check is done. No new developments have been released yet so let’s all wait for further announcements as to when Devotion is coming back.

 

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New Features of Xbox Insiders coming this spring

Xbox Insider new features this Spring

Microsoft revealed the new features that are coming to Xbox Insiders and likely Xbox One users in the near future. Xbox has been around for a long time and no major changes have been added to its system yet. However, there has been a considerable number of fixes made to assure that Xbox users will have a better playing experience. Microsoft is aiming to provide quality play for its users and decided to address the feedback and complaints that they’ve been getting. you cna check the new features coming this Spring right below.

Changes to come to Xbox Insiders

According to Microsoft, users will now able to access quest programs in their dashboard and browse all their quests from My Profile. Aside from streamlining Xbox Game Pass Quests, Microsoft is also streamlining the messages by adding a Message Request feature so that user can add and see their friends’ messages and ignore messages from people they don’t know.

Xbox Insider new Message Request feature

The difficulty of using the virtual keyboard will be addressed in the new Xbox as they are testing out a mini virtual keyboard option that allows faster typing without taking up much space. Another change is the addition of an option to restart the console in the Power Center. You can access this by quickly pressing down the Xbox button on the controller to bring out the Power Center. You no longer have to navigate within the system tab to restart your console.

Xbox, restart option [/caption]

Next thing is the way in which you uninstall games when you need more space. As for now, you get rid of games by going to your collection and then choosing the game you want to remove. But in the new Xbox feature, you will be sent to a page with suggested titles that you can uninstall. Once selected the installation you have previously chosen will start automatically.

Last but certainly one of the best additions is that Microsoft announced that they will update the Xbox media remote so that users can put it in their favorite media app and jump to it directly.

All these features will soon be available to Xbox Insiders users and maybe, after some tweaking, they will also be available for Xbox One users.

Summary of Changes

  • Streamlined Xbox Game Pass Quests
  • Adding a Message Request feature
  • Mini Virtual Keyboard
  • Restart Button in the Power Center
  • Improved Uninstall Process
  • Programmable button in Xbox Media Remote

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Fortnite, Season 8: what’s coming?

A new season is about to start in Fortnite, and Epic Games has decided to share a bit of information about it on the AMA that was organized last Friday on Reddit. Users were able to ask questions to several developers.

From the huge number of questions they answered, you can get an idea of what´s coming and what is definitely not coming to the game on Season 8. The first thing to note is that you can already forget about seeing double shotguns and planes in the game for a while. They are willing to add a new single-occupancy vehicle, but they didn’t give any hint about what it could be. Maybe it´s something like the hoverboard? We will have to wait until the new season starts on Thursday to find out more on that matter. Improvements to the sounds and better visuals that make characters easier to spot are on the “to do” list too.

Fortnite- Hoverboard

But what really shook the hive and got all players speculating through the weekend was the answer of an Epic Games producer when he was asked if they were thinking of new mechanics like respawning.

“We’ve been considering this mechanic for a while and have been exploring it. Want to make sure we give it the time it needs and fully understand its impact on the game as a whole. Look for further updates during Season 8.”

Boom! Respawning in a Battle Royale game? That goes in the opposite direction of what a BR should be. If they really implement something like that, wouldn´t Fortnite stop having exactly the type of gameplay that has made it so popular to become something else? This answer has been received with mixed feelings on the player base and has been the main theme for all the discussions about the game through the weekend. We have known today that Fortnite’s revenues have dropped by 50% on all platforms during the last month, and it would be very easy to say that it could have been partially caused for the apparition of Apex Legends in the market. Maybe that´s the reason for Epic Games to consider such an unexpected and drastic change to the core mechanics of Fortnite.

Reasons aside, we will have to wait a little longer before we know the whole list of changes coming to the game with Season 8 and what kind of impact they will have on Fortnite. Until that happens, we will keep you updated with any news.

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