Raising over $2,000,000 on Indiegogo, Lab Zero Games and 505 Games’ Indivisible combines a passion for artistic quality with an innovative take on the sidescrolling platform genre. Blending turn-based RPG combat, thrilling platforming, and an intriguing tale of self discovery and growth, does Indivisible live up to its high expectations?
Indivisible follows the journey of Ajna, a feisty and rebellious teen used to the quiet trappings of village life. With her only duty to attend training under her watchful father, she’s argumentative, lacks understanding, and is entirely convinced she knows everything – the perfect teenager.
It doesn’t take long for Ajna’s way of life to fall under threat as the evil warlord Ravannanar’s forces burn her village to the ground, laying the foundations for a journey of vengeance and redemption. Following the catastrophe, Ajna wakes with the rather peculiar ability of absorbing potential allies. Not so much in a Majin Buu kinda way, more of a friendlier absorption that let’s allies accompany you on your journey, all while living a fruitful existence in Ajna’s Inner Mind.
Indivisible is everyone’s most hated poker player; it goes all in, straight from the word go. Immediately after beginning the game, you’re exposed to a level of artistic quality and execution seldom seen in the fast and frantic style of today’s industry. The game looks gorgeous, from the characters to the animations and environments. Every step of the journey is charming, heartwarming, and filled to the brim with character. Much of the same can be said about the soundtrack; it is expertly crafted by Hiroki Kikuta, and is arguably some of his best work.
If based on artistic merit alone, it would be tough to criticize Indivisible’s carefully crafted and passionately wrapped package. You will struggle to find something as visually and audibly complete as Indivisible. Alas, there’s more to this glorious pudding than just the sweet icing on top.
Dragging my finger through the top layer, taking that first satisfying lick immediately sent my expectations soaring, and stepping into the wider world didn’t totally disappoint. Indivisible’s platforming elements are solid, and all of the correct ingredients are there. The controls are fluid, responsive, and (most importantly), accurate. The platforming aspects evolve and grow throughout the journey, adding more complexity and challenges to navigation as you progress.
While screwing up the final jump in a complex labyrinth of calculations and split-second decisions is frustrating – sometimes massively frustrating – the gratifying feeling of satisfaction when you finally pull it off makes every difficult hurdle failed and every jump miscalculated worth every attempt. Much of the game shiess away from the more complicated aspects of platforming, opting instead to challenge the player with combat and exploration, but rarely do these aspects compare to the thrill of the run and jump.
Indivisible leads the charge for the genre in terms of its delivery, challenge, and artistic design, but it’s not afraid to step away from the traditional staples of the genre. Combat arrives in two distinct phases: the real-time action element takes place as you explore, running through new areas, leaping to new heights and taking swipes at anything in your path. Once engaged with an enemy, the almost turn-based style combat comes into …