Games

Doraemon Story of Seasons Review

Doraemon Story of Seasons is the latest farming sim to grace the Nintendo Switch and PC. Is it worth checking out, or should you stick to Stardew Valley? Check out our review and find out.

Doraemon Story Of Seasons

For full disclosure, players do not need to be familiar with Doraemon to play this game, and we went in without any previous knowledge of the series.

Doraemon Story of Seasons follows a young boy named Noby and his friends. While trying to figure out what to do for his school project, Noby finds a spiral seed and plants it. The seed quickly grows into a massive tree that the kids use for cover in a storm. The storm gets so intense that the tree and the kids are lifted up and taken through a portal of some sort. When they wake up, they are in a new land that they don’t recognize. Luckily for them, they ended up right outside of the town of Natura.

Natura is a quaint little village of farmers and workers who welcome the kids with open arms. With no apparent way back home, Noby and crew go out to help out around the village. Everyone gets a job except Noby, who is handed a run-down farm to run instead. The main objective is always to find a way back home, but it often takes a back seat to farming and other side activities. I do want to say that this game has the longest intro ever, as it felt like it took over an hour to get to the actual farming part of the game.

Doraemon Story Of Seasons Honest Review

Doraemon Story of Seasons is a traditional farming sim. You start with essential tools, a few seeds, and a field full of rocks, twigs, and weeds. You till the land, plant and water seeds, and reap the rewards later. Early on, farming will only take up a small portion of your time. Most of your time will be spent in the mine, catching bugs, chatting with your neighbors, and fishing. As you upgrade your farm with new buildings, animals, and crops, the time spent in the field increases. I overextended myself once, and had to take naps in between watering sessions to avoid passing out and being sent to the hospital.

You will also have to balance your farm life and social life properly. Without any real clue how to get home, the villagers will be able to help you out by telling you about Doraemon’s gadgets that got lost on the way here. Giving a villager a gift will raise their relationship with you. Give them enough gifts, and they will open up to you and become more friendly as well. I don’t think there is any gift they won’t accept, outside of your tools or essential items. I was going around handing people wood, rocks, bugs, and they always took them. You are encouraged to try different items on people, because some will give more points than others.

Something I really liked about the game was how straightforward the upgrade system was. I always knew what I needed and for the most part, how to get it. The upgrades all felt meaningful, as well. Upgrading the watering can …

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Halo Infinite Lead Producer Mary Olson Quits 343 Industries


Windows Central discovered on LinkedIn that Lead Producer for Halo Infinite, Mary Olson, has departed 343 Industries two months after taking the role.

According to her LinkedIn page, she has taken on a new role as Head of Production at Midwinter Entertainment, which is currently working on the title Scavengers. Note that when Creative Director Tim Longo left the company, a statement was made stating that Executive Producer Mary Olson had taken over the campaign team as Lead Producer.

Community Manager at 343 Industries John Junyszek has released a statement on the r/Halo subreddit regarding the situation:

Hey all – I wanted to jump in and clarify what Tim & Mary’s roles were at the studio, because there seems to be quite a bit of confusion here. Before that happens though, I’d like to reassure everyone that the entire Halo Infinite team is rallying behind the game and is working hard to make sure we can execute on its vision.

Tim’s role as Creative Director was to help make creative decisions around the design and direction of the game – whether it was campaign, multiplayer, etc. Mary’s role as an Executive Producer and then Lead Producer on Campaign was to help drive the game to its completion for our holiday 2020 release date – with the latter specifically focusing on campaign deliverables.

Unfortunately the thread’s title saying, “He was replace with Mary Olson and she also left,” is far from accurate. It implies that Mary took over creative control of the entire game, didn’t like what she saw, and then decided to leave. If that’s what actually happened, I could totally understand getting worried – but that isn’t the case, as she was a Lead Producer and not a new Creative Director.

Producers at our studio support designers, engineers, artists, etc. by helping each of them track and hit deliverables. They also ensure the people they support are not overwhelmed with too much work and have all the tools and information needed to hit their deadlines. To put it simply, producers are the ones tasked with making sure the studio is always moving forward – even our Community Team has a producer to ensure we’re tracking our deliverables; blogs, social media posts, flighting emails, and whatever pops up in between.

Since Tim and Mary were friends of mine, I’m sad that I don’t get to see them as often, but I’m happy to see both of them doing well. Mary joining Josh Holmes at Midwinter is nothing short of exciting news for me, because I’m eager to give Scavengers another go soon (I played it at E3 and thoroughly enjoyed it). And, funny enough, I actually just bumped into Tim the other night at the theater for opening night of the Joker 🙂

TL;DR: Title is super misleading, there is no creative dilemma inside the studio, and there’s no writing on the walls.

Apologies for the long writeup, but I hope it helps clarify!

Note that Halo Infinite is slated to be a launch title for the upcoming Project Scarlett console.

What do you think this recent turn of developments means for the title? Let us know in the comments.

Halo Infinite Lead Producer Mary Olson Quits 343 Industries
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Football Manager 2020 gets a release date

It’s official; Football Manager 2020 will launch next month, on November 19th, more exactly. The latest installment of the Football Manager series will be available very soon, and even though this year’s football season has already started, there are a lot of players waiting for the release of the popular management title. The release date has been announced with a video on the official Twitter account of the game.

Sports Interactive has developed Football Manager 2020 so it is even more focused on the long term management of a team. On one side, we will be getting the graphical enhancements that usually come with every new version. On the other, we will see a better replication of the world of football with the addition of new information channels that will allow you to do your work better. You will receive extra support and information from your staff, and even though you are the one that holds power to decide, in this game you will have better access to a variety of data that will allow you to make better decisions in a variety of fields that range from the transfers to the gameplay style of your team.

Football Manager 2020 puts more emphasis on allowing the players to create their own team at all levels, and it perfectly reflects that it’s something that takes time. For example, you will be able to request a loan for more funds to develop your project and build your dream team, but you will have to gauge the economic impact that it will have in your future unless you want to end with financial problems. Overall, Football Manager 2020 delivers the most accurate and real representation of the management aspect in a football team, while offering quite a decent gameplay during the matches.

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Fortnite, inaccessible for more than 20h

Brilliant idea or shot in the foot? The future will tell us without a doubt, but for the moment Fortnite is raiding the most lively questions among the players.

It’s unlikely you missed out on what’s happening with Fortnite right now. Since last night at 20h, all servers are inaccessible. Millions of players were able to attend the end of season 10 last night. Epic Games had not teased the event “The End” that took place last night, and for good reason. Players were able to witness the appearance of an immense meteorite and the take-off of the Visitor rocket, which seems to have exploded in flight, creating multiple temporal space rifts. There following huge explosion has created a black hole, sucking the entire map.

Since then, the image of the black hole has turned into a loop, and it is impossible to access the game. Twitch and Twitter accounts of the game have broadcasted live this image since last night, and the Twitter account was also emptied of all tweets.

After the initial surprise, it is now stupor that has invaded the players. Some even thought at first that it was simply the end of Fortnite. But it is unlikely that Epic is also abruptly abandoning its most popular license. It remains to be seen what Fortnite has to offer. Epic announced recently, the arrival of bots in the next season. The name of the season alone is also debated. The logical sequence would be a season 11; the Italian App Store had accidentally put online an image referring to Chapter 2 on which we could also see a new map. Even though this is only a rumor for the moment, the coincidence with what is happening now makes it very likely that we will see the introduction of a new map.

The players have also started looking for clues. It’s possible to see appear figures on the live broadcast at regular intervals, which would correspond to the following message:

    I was not alone. Others are outside the loop, this has not been calculated. Zero point is inevitable.

Others have noticed the presence of a Konami code on the interface of the game, showing a kind of Space Invaders. Some also mentioned the Fortnite site in China, which states that Chapter 2 will start on October 15, and that, considering the time difference, it may be that we have only a few hours to wait until something happens.

All this is, in any case, very mysterious, and the best we can do for the moment is to wait. Epic Games has managed to gather the attention of the mass media worldwide and may have attracted even more players to Fortnite. We hope that whatever happens will live up to this expectation.

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Apex Legends is upgrading its training mode

Some games leave players very little room to learn about how to play and get you immersed a bit too fast into the thrilling action that they offer. This is something especially relevant in titles like Apex Legends, where the role and the abilities of each character are completely different, and your knowledge about them as a player has a direct impact on your performance in the game and, therefore, your reputation. Not everyone is patient with players that are learning how to play when the result of their match is compromised, and that can result in very frustrating experiences both for the inexperienced players and the seasoned ones.

Developer Respawn Entertainment has decided to add some improvements to the training mode in Apex Legends in order to let players explore all the possibilities that each of the legendary characters available in the game offers. As revealed during a recent livestream, the new Firing Range will allow players to choose any character and experiment with any kind of gear and weaponry combination that they desire. Players will also be able to invite any members of their squad to the Fring Range to practice together.

Apex Legends already includes a training mode that explains to you the basics of the game when you first log in, but it feels quite short and it doesn’t provide players with much room for practicing or trying different things. It is more a tutorial about the controls and the gameplay mechanics.

It may look like a small modification, but it’s a change that will also affect experienced Apex Legends players since it will allow them to try different loadouts, new characters or changes to the meta without the stress of doing so during a match.

This modification will be implemented during Apex Legends Season 3 but no date for its release has been revealed. We expect it to be added soon though.

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Gunkid 99 Review

Despite all of life’s uncertainties, most shooter aficionados can agree that happiness is a warm gun. Yongjustyong certainly feels so, and has shared his love with the world in his new title Gunkid 99. Tasking players with finding weaponry above all other objectives, should this arena-based shooter be added to your collection?

Gunkid 99 Review

One would typically expect the objective of a game would be to take down all enemies or get a high score, but Gunkid 99 does things just a little bit differently. Rather, the key to victory is to net a set amount of guns each go around. Each stage, players are thrown into a world that has both rapidly spawning weapons and enemies. Each new weapon provides a new style of play, and the next one that warps in might be completely different. Grab the set amount of guns, and come out victorious.

It’s a unique concept, as it prevents players from getting complacent. Going from a shotgun to a uzi to a gun that shoots freakin’ laser beams is a treat, and though each has their own benefits and drawbacks, making the most of what you’ve got leads to a compelling premise. The game certainly does not make it easy on you – not only do enemies spawn at a rapid rate, a number of traps have also made their way to many of the different stages. There is a dodge-roll that comes with i-frames, but simply having a good weapon isn’t enough – you need the skills to know how to use them.

This is both a blessing and a curse. It is easy to lock on to the enemy of your choosing with a press of the X button, but sometimes enemies come at you from all sides, making it a losing proposition. It is never cheap, but the odds are most certainly stacked against the player. Sometimes the speediest player comes out on top as well, as one can grab all weapons before too many enemies spawn.

To make things a bit easier, there is a store that features both items and weapons that can be earned from currency. There is a fair amount to choose from here, greatly changing the style of play. The prices are a bit on the high side, but the way they change the state of play is worth it in the long run.

Each of the five different worlds the game has to offer provides a decent amount of variety, and those that complete each level can also try out “Equipped Mode,” which only spawns weapons that are equipped in the loadout for a more customized run. The amount of variety on display here means that players can play the game on their own terms, and can learn it like the back of their hand before too long.

Gunkid 99 is a fast, frantic arena shooter with an interesting hook. Putting the focus on the weapons rather than the enemies is an interesting proposition, and its tight platforming mechanics seal the deal.

This review of Gunkid 99 was done on the PC. The game was purchased digitally.
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Worse Than Death Review – Dooby Scoo

Story 346159843

One of the more philosophical questions here.

 

As we await for the endless void to consume us all, it makes us wonder what exists out there that makes us beg for the sweet release of death. Current world state jokes aside, there’s not much realistic in terms of physical pain or emotional agony that can be truly called Worse Than Death. I know one thing, though: this game! Ho-hooooooooooo!

This is the latest release from Canadian developer Benjamin Rivers Inc., run by one Rivers, Benjamin. This is the third release from Rivers and co., after a successful brace with Alone With You and Home, with the latter gaining some fairly large acclaim. Worse Than Death has also been on the Apple Store since July, but Apple sucks—sue me—I prefer tactile feedback. Let’s go.

An in-game screenshot of Worse Than Death, showcasing Holly reacting to a dead body's gouged eyes.

You play as Holly, a woman who is making big waves in physiotherapy, and she’s returned to her home town for a school reunion. After meeting with her former BFFL Flynn, you learn that the reunion is one with bittersweet context, as Flynn’s fiance Grace died before they were to be married. That’s all irrelevant, however, as there’s someone or some-thing hunting them down, aiming to murder everything.

Right from the get-go, it’s hard trying to figure out what Worse Than Death wants to be. The main menu and its quirky theme imply a Scooby-Doo! angle, but when you get into the nitty-gritty, you have the same visceral undertones as The Long Reach. Then, it’s also aiming to be Stranger Things. At the end of it all, it’s more Whispering Willows meets Twin Peaks, although I don’t think the inconsistent tone is an aesthetic choice for the narrative.

It doesn’t know whether it wants to be an accessible horror game for the kiddies or an in-your-face slasher flick from the 80s. There are mad Slaughter High vibes throughout, but you don’t have the comfort of watching Caroline Munro in her late 30s pretending to be a teenager. Worse Than Death seriously thinks it can handle two completely different angles of horror.

An in-game screenshot of Worse Than Death, showcasing protagonist Holly hiding between two power panels.

Take the actual horror, for example. There’s only one enemy in the entire game: a transparent Venus Flytrap-looking thing that scours short pathways, with said paths being predictable and filled with dim holes you can hide in. Unless you run, chances are you will not alert them in any way, shape or form, so walk slowly, and you’ll be right as rain.

What is the horror behind that? Jumpscares. Worse Than Death absolutely fucking LOVES jumpscares. You can’t go one level without glass breaking, a door slamming, a small music sting, or unrelated imagery popping up on the screen for a brief moment. I wouldn’t mind it so much if they actually had thematic connections to the story, but… they don’t.

I’m not going to go into spoiler territory, but it’s like if, in Claire, the Friendship Bears are what saved her from the primordial horrors. You can practically hear the Care-Bears theme playing as all of the plot threads are quickly tied up to explain as much as possible. It still doesn’t explain enough, but then, I put that on the cumbersome writing.

An in-game screenshot of Worse Than Death, showcasing protagonist Holly running through a school hallway.

Almost all of the …

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Death Stranding File Size Reported to be 55 GB


ResetEra user vestan found out that Death Stranding will require a minimum 55 GB of space.

According to the user:

Was looking at Best Buy’s listing for the Death Stranding LE PS4 Pro and saw this at the back of the packaging. It says “55GB Minimum” so I guess it’s not accounting for a potential day one patch.

You can see the image below:

Developed by Kojima Productions, Death Stranding puts the spotlight on Sam Porter Bridges and his journey to save mankind from the brink of extinction

The game will come out for the PlayStation 4 on November 8.

Source: ResetEra
Death Stranding File Size Reported to be 55 GB

ResetEra user vestan found out that Death Stranding will require a minimum 55 GB of space

New Guilty Gear Gets Axl Low Trailer

Unveiled during the 2019 SEA Major, Arc System Works’ latest trailer for the new Guilty Gear puts the spotlight on Axl Low

Sonic Adventure Gets Station Square Remix by Tee Lopes

A blast from the past, composer Tee Lopes (Sonic Mania) has teamed up with Jun Senoue to remix Sonic Adventure’s Station Square

Doraemon: Story of Seasons Gets Launch Trailer

Gear up for a farming adventure with Doraemon by watching the launch trailer for Bandai Namco’s Doraemon: Story of Seasons

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Sonic Adventure Gets Station Square Remix by Tee Lopes


A blast from the past, composer Tee Lopes (Sonic Mania) has teamed up with Jun Senoue to remix Sonic Adventure’s Station Square.

Dubbed “Welcome to Station Square,” this throwback was posted by the official Sonic the Hedgehog social accounts yesterday.

Tune in, turn on, and rock out to this song below:

Sonic Adventure Special Remix – “Welcome to Station Square”

Sonic Adventure originally came out for the SEGA Dreamcast in 1998, and Station Square was one of the Adventure Fields in the title. Whether this remix means a remake is on the horizon is unknown, but the title did get some love with the Speed Highway and Tropical Resort level remakes in 2011’s Sonic Generations.

Source: YouTube
Sonic Adventure Gets Station Square Remix by Tee Lopes

A blast from the past, composer Tee Lopes (Sonic Mania) has teamed up with Jun Senoue to remix Sonic Adventure’s Station Square

Doraemon: Story of Seasons Gets Launch Trailer

Gear up for a farming adventure with Doraemon by watching the launch trailer for Bandai Namco’s Doraemon: Story of Seasons

MediEvil Gets “Changing One’s Perspective” Trailer

Discover how players will view things from a new perspective with the latest trailer for Other Ocean Emeryville and Sony Interactive Entertainment’s MediEvil

Ocelot Jugular Now Available in GTA Online

Hit the streets of San Andreas in style – Rockstar Games announced today that the Ocelot Jugular is now available in GTA Online

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Doraemon: Story of Seasons Gets Launch Trailer


Gear up for a farming adventure with Doraemon by watching the launch trailer for Bandai Namco’s Doraemon: Story of Seasons.

For those familiar with the Story of Seasons series, players will once again be able to enjoy activities like growing crops, farm cultivation, bug hunting, exploring, and more. The chance to develop your own town and farm is there, as is the chance to form bonds with other townspeople. However, Doraemon’s secret gadgets add some wrinkles to the formula.

You can view the launch trailer below:

Doraemon: Story of Seasons – Launch Trailer | Switch, PC

Now available for the Nintendo Switch and PC, this game was created in collaboration with Marvelous (who handled production) and Brownies (who handled development).

Source: Press Release
Doraemon: Story of Seasons Gets Launch Trailer

Gear up for a farming adventure with Doraemon by watching the launch trailer for Bandai Namco’s Doraemon: Story of Seasons

MediEvil Gets “Changing One’s Perspective” Trailer

Discover how players will view things from a new perspective with the latest trailer for Other Ocean Emeryville and Sony Interactive Entertainment’s MediEvil

Ocelot Jugular Now Available in GTA Online

Hit the streets of San Andreas in style – Rockstar Games announced today that the Ocelot Jugular is now available in GTA Online

Judge Magister Gabranth Now Playable in Dissidia Final Fantasy NT

Originally making an appearance in Final Fantasy XII, Judge Magister Gabranth is now available as DLC for Square Enix and Team Ninja’s Dissidia Final Fantasy NT

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