In a recent interview with Kotaku, Zelda series producer Eiji Aonuma spoke a bit more about the upcoming Breath of the Wild sequel, and what sparked its development.

According to Aonuma:

“When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.”

He added:

“Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.”

You can read the whole interview here.

Source: Kotaku
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