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Capcom aims to syncronize Monster Hunter World: Iceborne content on all platforms

Despite having quite a rocky launch, the sales of Monster Hunter World: Iceborne on PC have been quite good, placing the game among the most played on Steam during the weekend that followed its release. It is true that the PC version of Monster Hunter World‘s expansion has given some headaches to the players, especially with the save files that were disappearing, but Capcom started addressing those soon enough through hotfixes. Things seem to be a bit better now and Capcom has used the opportunity to talk about the plans for Monster Hunter World: Iceborne by revealing the roadmap for the game for the following months.

The official Twitter account of Monster Hunter shows the list of updates that are coming and what exactly will be added to the game. The most important thing revealed is the promised synchronization of content between PC and consoles, which will happen in April.

In February PC players will be able to face the fearsome Rajang. In March, Stygian Zinogre and Safi’jiiva will threaten Hoarfrost Reach, and the Tundra region will be accessible. With the arrival of April, the parity between PC, PlayStation 4 and Xbox One will be a fact with the release of two Arch-Tempered and Master Rank versions of existing monsters, and the Astera/Seliana Fest. From there, all the content that is coming to Monster Hunter World: Iceborne will be available on all the platforms at the same time. According to the roadmap picture, we will first see the return of a fan-favorite monster in May, and new monsters will be introduced for the summer.

Monster Hunter World: Iceborne is a game-changing expansion that will enhance your game experience taking it to new levels. You can find the best price to buy it in our comparator.

The post Capcom aims to syncronize Monster Hunter World: Iceborne content on all platforms appeared first on News, updates from the DLCompare.com Blog.

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Baldur’s Gate 3 may be revealed next month

If you are a fan of fantasy role-playing games, it’s quite unlikely that you don’t know that Larian Studios is working on Baldur’s Gate 3. The developers of Divinity: Original Sin series are the chosen ones to bring back to life the most famous RPG saga of all time. Baldur’s Gate and its sequel Baldur’s Gate 2, had a second life with the release of their respective enhanced editions, which allowed the fans of the series to experience their incredible story once again with better graphics and a few other improvements. But the announcement of Baldur’s Gate 3 was received with a huge expectation and a multitude of people have been waiting to know more about the upcoming new installment in the series.

Larian went silent for a while after the announcement, but we finally got some news today with a publication on the official Twitter account of Baldur’s Gate 3 that teases a possible reveal on February 27.

Although nothing else has been commented on this by Larian, we can only hope to know more about Baldur’s Gate 3 on the specified date. Maybe we could get a glimpse of the gameplay or even a release date for the game. Until that happens, we have to survive with the cinematic trailer that was published when Baldur’s Gate 3 was announced, which is more than enough to keep all the fans of the series wanting for more.

If you are one of those few people that have never heard about Baldur’s Gate, you still have the opportunity of playing the first two games before Baldur’s Gate 3 is released. The series is set in the Dungeons and Dragons’ Forgotten Realms universe and it uses the mechanics of the famous tabletop RPG to unfold the story of a powerless orphan raised in a monastery who discovers the terrible truth behind his true heritage.

As usual, you can find the best prices to buy Baldur’s Gate 3 and the other games in the series in our comparator.

The post Baldur’s Gate 3 may be revealed next month appeared first on News, updates from the DLCompare.com Blog.

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Faust Coming to Guilty Gear -Strive-


Announced during the appropriately titled “Frosty Faustings” tournament in Wheeling, Illinois, Arc System Works has released a new trailer for Guilty Gear -Strive- that puts the spotlight on Faust.

A medical genius gone insane, Faust (also known as Dr. Baldhead) fights with a gigantic scalpel. He possesses the unique ability to manipulate both time and space, and uses his vast knowledge of human anatomy and occult powers against his unassuming victims.

Learn more with the trailer below:

GUILTY GEAR -STRIVE- Trailer#2 – Frosty Faustings XII 2020

A playable demo of the title will be available at EVO Japan 2020 on January 24-25 in Makuhari, Japan, and also at Jaepo on February 8 in Makuhari, Japan.

The game will come to the PlayStation 4 in late 2020.

Source: YouTube
Faust Coming to Guilty Gear -Strive-

Announced during the appropriately titled “Frosty Faustings” tournament in Wheeling, Illinois, Arc System Works has released a new trailer for Guilty Gear -Strive- that puts the spotlight on Faust

Tokyo Mirage Sessions #FE Encore Launch Trailer Released

Get ready to fight the interdimensional evil that has taken over Tokyo with the launch trailer for Nintendo’s Tokyo Mirage Sessions #FE Encore

Marvel’s Iron Man VR Delayed to May 15

Players will have to wait a bit longer before they can fill in the shoes of Tony Stark – Camouflaj announced on Twitter today that the PlayStation VR title has been delayed to May 15, 2020

Warriors Orochi 4 Ultimate’s Infinity Mode Detailed

Learn more about the Infinity Mode coming to Koei Tecmo and Omega Force’s Warriors Orochi 4 Ultimate with the first details of this 12 tower challenge

The post Faust Coming to Guilty Gear -Strive- appeared first on GamersHeroes.

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Dragon Ball Z: Kakarot Review

Stepping aside from the hugely successful Xenoverse formula, Dragon Ball Z: Kakarot looks to offer a deeper and more meaningful insight into the world of Dragon Ball, giving players a glimpse into the stories and lives of its colorful supporting cast.

Dragon Ball Z: Kakarot follows the story of Goku and friends, and the mysterious power of the seven Dragon Balls. Dragon Ball has seen many beloved games launch from the franchise, and despite following the same events and story each and every time, it still manages to immerse and capture the hearts of the fans. Does Dragon Ball Z: Kakarot continue this trend, or is this one chapter too many?

Dragon Ball Z: Kakarot Review

Dragon Ball Z: Kakarot Review

As a casual fan of Dragon Ball Z, I’m familiar with the major events. Fighting through the sagas each and every game, battling through Raditz and Vegeta, Cell and the Androids, and Buu, many of the games rely on the same tropes. Impressively, game after game, it continues to pull it off. However, Dragon Ball Z: Kakarot takes a different approach. Instead of glossing over the filler of the series, the stories between the chaotic battles and insanely massive explosions, it often brings them to the forefront of the experience, providing a new perspective on the events I’ve experienced time and time again.

I’ve seen Piccolo blast through Raditz and Goku more times than I can count, but whereas previous games often had these events as the very beginning of the experience, Dragon Ball Z: Kakarot is much slower paced. The famous battles from throughout the series are still present, and delivered with a fantastic combination of flair and character. However, they aren’t the focal point of this adventure.

Dragon Ball Z: Kakarot Review

More often than not, you’ll be flying around a huge Dragon Ball Z world doing menial tasks for random citizens or famous characters from the show. While this content is lacking in imagination and creativity, with most being simple fetch quests or killing the same group of three robots over and over again, the greater depth it provides for the overall experience of Dragon Ball Z is a refreshing change. You learn more about the relationships, the sacrifices, the personalities of the characters that have long stood the test of time. More experienced fans will likely recognize all of this from the series, but as a more casual fan, I relished in the opportunity to dive deeper into the worldbuilding of the franchise.

Dragon Ball Z: Kakarot Review

Dragon Ball games often live and die by the quality of the combat, and Dragon Ball Z: Kakarot is no exception to that rule. Initially, I wasn’t impressed. The controls are a confusing mess when compared with Xenoverse; changing the basic function buttons made for a frustrating journey, especially after Raditz whooped my ass for the third time. It took a few hours and a lot of trial and error, but once my muscle memory began to ignore my experience with Xenoverse, I found the combat to be just as exciting, and sometimes even more explosive.

Stringing combination attacks together with huge abilities is more difficult and requires a greater element of timing, but the payoff is worth it. Beating an enemy through the skies, teleporting to my next attack before …

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Demon’s Tilt Review – Forget The Ball, I’m Titled

Story 360692542

“I feel the demons rage, I must clean them all away.”

 

Y’know what Pinball reminds me of? Blackpool piers, with that bloody Who song playing in the background. The way the chiming guitars clash with the florescent lights the town is known for. The smell of last week’s vomit on the trodden carpet lurking in the enhanced nostrils that the deaf, dumb, and blind boy Tommy possesses. It’s a feeling that was bought back from repressed childhoods that came up during my playthrough’s of Demon’s Tilt.

This is the debut title from Wiznwar, otherwise known as Adam Ferrando, who released this on Steam Early Access at the beginning of 2019. Collaborations were also made with FLARB, a publisher/developer who has meddled in all types of gaming mediums. AR, VR, and video gaming itself, with Demons Tilt being their first known standard video game project. Other than that, FLARB has worked on the title for the Gear VR, and the Oculus Go, a feat in and of itself.

An in-game screenshot of Demon's Tilt, showcasing a tiger ready to give the player a jackpot.

The plot of Demons Tilt? Uhh, devilry, a table made of brimstone! Corruption oozes from the craftmanship, a fire like no other burning inside. Walking up to the table, you see the discolored and vague portrait of a sleeping mistress, and her name? Lilith. Compelled by her hypnotic beauty, you pop a pinball in and wake the lass up, with the table hosting several a cosmic horror. Good luck, I guess.

Now, you can consider this a sin to the Hawaiian shirt-wearing, beer gut-having, Lynx Africa-spraying god of tilting tables, but I cannot stand pinball. It’s the very definition of “delusions of grandeur,” with its stupid overblown scores, hidden bonuses that rely entirely on luck, and just the general idea that something so banal has reached a cultural high-point in tie-ins.

Recently, however, there’s been an uptick in these games that are “Pinball meets X!” Yoku’s Island Express winning the TGA award against a slew of Nintendo titles, Creature in the Well being a weird underground hit, etc. Demon’s Tilt is the next in line of the new style. The result?

An in-game screenshot of Demon's Tilt, showcasing the bottom tier table.

Instead of the other two aforementioned titles fully welding an entire genre onto the concept of Pinball, Demon’s Tilt is heavily on the Pinball side, with a few doohickeys attached. For one, some of the sub-tables contain enemies that shoot projectiles that can impact the path of the pinball, and for two, these enemies can be destroyed by you simply smashing your ball into them.

It’s a simple trip at first, and there’s not a lot of substantial mechanics added on top of it. As with these silly tables, there are special ramps that commit a challenge to the player, requiring you to destroy some of the enemies or hit a specific ramp X amount of times. It’s stuff that’s easy, almost devilishly so, if you can grasp the concept of this game being an absolute tease.

Demon’s Tilt’s main gimmick is something usually forbidden in every type of Pinball game, and that’s tilting the table. While it isn’t actually a table—it’s a three-story cathedral filled with Joe Mad sketches—you can still alter the path of the ball with a little nudge, which never fails to seem inane.

An in-game screenshot of Demon's Tilt, showcasing the bottom tier of the table.

It’s …

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Tokyo Mirage Sessions #FE Encore Launch Trailer Released


Get ready to fight the interdimensional evil that has taken over Tokyo with the launch trailer for Nintendo’s Tokyo Mirage Sessions #FE Encore.

Now available for the Nintendo Switch, this title mashes together the worlds of the Fire Emblem series with Atlus’ line of games. Players must contend with hostile beings known as Mirages, which have descended upon modern-day locations like Shibuya and Harajuku and wish to harvest energy known as Performa from its denizens.

Players take control of a number of different teenagers and the protagonist Itsuki, which all work under the guise of the Fortuna Entertainment talent agency, and set out to protect these innocent folks. A turn based combat system that utilizes enemy weaknesses, Session Attacks, and Duo Attacks.

Learn more with the trailer below:

Tokyo Mirage Sessions #FE Encore – Launch Trailer – Nintendo Switch

Source: YouTube
Tokyo Mirage Sessions #FE Encore Launch Trailer Released

Get ready to fight the interdimensional evil that has taken over Tokyo with the launch trailer for Nintendo’s Tokyo Mirage Sessions #FE Encore

Marvel’s Iron Man VR Delayed to May 15

Players will have to wait a bit longer before they can fill in the shoes of Tony Stark – Camouflaj announced on Twitter today that the PlayStation VR title has been delayed to May 15, 2020

Warriors Orochi 4 Ultimate’s Infinity Mode Detailed

Learn more about the Infinity Mode coming to Koei Tecmo and Omega Force’s Warriors Orochi 4 with the first details of this 12 tower challenge

Cyberpunk 2077 Delayed to September 17

The development team at CD PROJEKT RED took to Twitter today to announce that Cyberpunk 2077 has been delayed to September 17, 2020

The post Tokyo Mirage Sessions #FE Encore Launch Trailer Released appeared first on GamersHeroes.

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Bears, Vodka, Balalaika! Review

Filling the shoes of a Russian soldier that also happens to be a bear, players will blast away a Nazi-occupied land in the new shooter Bears, Vodka, Balalaika! This fight to protect the Great Motherland might be a silly one, but the gameplay just can’t back up the ridiculous premise.

Bears, Vodka, Balalaika! Review

Armed with a trusty AK-47, a handle of vodka, and a handy balalaika, players must survive as long as possible against the SS soldiers that storm the land. Never mind coming up with a cunning strategy like circle strafing or blitzing the enemies – all attempts to survive are absolutely futile. Rather, the ultimate goal is to survive as long as possible and not succumb to death from the hail of gunfire all pointed toward your hairy hide.

These types of mindless shooters are a dime a dozen on the Steam store, and Bears, Vodka, Balalaika! does absolutely nothing to differentiate itself from the rest of the pack. Some might feel that the designated vodka and balalaika buttons (mapped to “V” and “B,” respectively) might be funny, but don’t expect to survive for long if you press either one. Rather, anything other than blatant firing will end the game and start everything over from the beginning.

Don’t expect the shooting to work as it should either. The WASD and mouse setup is no doubt familiar to keyboard warriors young and old, but players cannot control where their fire goes. In a cruel twist of fate, aiming at the enemy is out of the question. Some might feel that the infinite ammo for your AK-47 evens the odds, but even this handicap makes anything but running a losing strategy. Don’t expect alternative weapons, melee moves, or even a jump button to help you out – the absolute minimum went into its control scheme.

It’s not like the AI is too smart either. The odds are most certainly stacked against the player in Bears, Vodka, Balalaika! – there’s no doubt about that. Blonde-haired Nazis t-pose their way to your position in this small battlefield, and no amount of fog from poor optimization can hide your position from the enemy. However, friendly fire is on, and the endless bullets emanating from this horde will often take down their own kin.

This poor planning means that players can survive for an extended period of time by simply running from one of the map to the other, waiting for the T-posing soldiers to slowly make their way over. Just be warned that clipping is a problem – the guns might not be in the enemy’s hand, but they will overlap right on the player.

Outside of some achievements with names like “Soviet Kek,” “Mr. Stalin,” and “USSR Ball” that can be earned within minutes of play, players can also get their name up on the leaderboards. Note that the display functionality used to list the names out did not work as it should when we tried to view it – names overlapped one another, and it was hard to make things out. This lack of graphical prowess was sadly commonplace throughout our time with the game.

Bears, Vodka, Balalaika! is proof positive that a single joke cannot carry a game. Between …

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Horizon Zero Dawn will have a PC version

Horizon Zero Dawn, the acclaimed role-playing game from Guerrilla Games, is reportedly coming to PC at some point in 2020. Three years after its release in exclusive for PlayStation 4, it seems that we will be getting a new version. The adventures of Aloy in a post-apocalyptic and dangerous land full of gigantic robotic creatures caught the attention of many players when the game was announced, but since it was only available on Sony’s console there are quite a few players that had to skip playing it.

It is yet to be clarified if the new version of Horizon Zero Dawn will be just a port of the old game for PS4 or if we will be getting improved graphics and maybe some bonuses. The capabilities of the different platforms are so different that we are not sure that Guerrilla Games is willing to invest a lot of effort into working on the visuals of the PC version.

The interesting thing about this news is that Horizon Zero Dawn is the first PlayStation-exclusive game published by Sony from a Sony-owned studio that will be released on PC. We have seen other games that initially have been available for Sony’s console published for PC after their launch, but not by Sony. The most notable example of that event will happen when the recently-launched Death Stranding is be published on PC by 505 Games this year.

We don’t know if Sony is changing the way it handles its exclusive games in the future to appeal to PC players. That is something that Microsoft has been doing for a while already by allowing players who own any game in the Play Anywhere list to enjoy it both in Xbox and PC without having to pay an extra.

We can only hope that other games that are exclusive to PlayStation will be available on PC, and we are sure that plenty of players will be quite happy if games like Bloodborne or the ones in the Uncharted series were available to them without having to buy a console.

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Where To Find Woodchips In Dragon Ball Z: Kakarot

Where To Find Woodchips In Dragon Ball Z Kakarot
Getting Woodchips for Mr Popo is a Substory in DBZ Kakarot. This guide tells you Where To Find Woodchips In Dragon Ball Z: Kakarot as you need to find and collect 15 Woodchips, with very little information on where you can find them and what they look like.

The Woodchips can only be found on the East Ravine Map. Here there is a very large stream running through the map, mostly at the bottom of a deep ravine. Mr Popo doesn’t give you many clues but he does state that they cannot be gathered from living trees. As the image above, the trees you are looking for are dead trees – specially dead trees that have fallen.

Where To Find Woodchips In Dragon Ball Z: Kakarot

Where To Find Woodchips In Dragon Ball Z
All but one of the Woodchips can be found very close to the waters edge. If you start in the lower right corner of the map, the first three are all near the waters edge. The one near the town is not, it’s near a parked car on the outskirts of the village.

The final one to the North West, is also very close to the waters edge, just before you enter the large cave. They are purple orbs, so you can use your Ki Sense to be able to locate the purple orbs once you are within range.

Dragon Ball Z: Kakarot Frenzy Guide

What is a Frenzy and how does it benefit your adventures in the game? Check out our Dragon Ball Z: Kakarot Frenzy Guide for a full break down and explanation of the Frenzy system in the latest

Dragon Ball Z: Kakarot Recipe Guide

Want to find and unlock all the recipes for Full Course Meals in DBZ Kakarot? This Dragon Ball Z: Kakarot Recipe Guide tells you how to unlock all of the different recipes we’ve discovered so far

Dragon Ball Z: Kakarot Katchin Door Guide

Special Katchin doors hide away various riches in DBZ Kakarot. This Dragon Ball Z: Kakarot Katchin Door Guide explains how you gain access to the hidden Katchin doors that are scattered throughout

Where To Find Great Energetic Fish In Dragon Ball Z: Kakarot

Great Energetic Fish are required for a Substory in DBZ Kakarot. This guide explains Where To Find Great Energetic Fish In Dragon Ball Z: Kakarot as they can be very difficult to obtain if you don’t

The post Where To Find Woodchips In Dragon Ball Z: Kakarot appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/game-guides/where-to-find-woodchips-in-dragon-ball-z-kakarot/…

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TESO reveals its roadmap for 2020

We were talking about it a few days ago. The roadmap for The Elder Scrolls Online in 2020 was to be revealed live last night. Bethesda didn’t fail and we learned a lot of information about what’s coming.

The main event, of course, is the announcement of the Greymoor expansion, but other content will come first. This year will be under the theme of the Black Heart of Skyrim.

The adventure will begin with the Harrowstorm DLC game pack, which will feature two dungeons. The pack will be available through the Crown shop in February on PC, and in March on consoles. In it, you will have to go to the island of Icereach to investigate mysterious supernatural storms, and you will have to face the witches who inhabit it. You will also be sent to the Unhallowed Grave to prevent graverobbers from stealing antique items. As usual, you can get a wide variety of rewards for your efforts.

Then, on May 18 on PC and June 2 on consoles, you will face a new threat with the new chapter: Greymoor. In addition to the storms, you will face a mighty Vampire Lord who you can see in the trailer released yesterday. Here is all the content you will get with Greymoor:

 A new zone to explore: Western Skyrim

A gothic main story quest line that ties into the Dark Heart of Skyrim adventure

An intriguing new system: Antiquities

A massive new 12-player Trial: Kyne’s Aegis

New world events: Harrowstorms

New delves, public dungeons, and stand-alone quests

Updates and quality-of-life improvements including a rework of the Vampire Skill Line (free for all ESO players)

TESO Greymoor – Solitude

In addition to the first pack and the new Greymoor chapter, two other download packs are planned for the third and fourth quarters of 2020. The first of those will include new dungeons, while the second should add a whole new area to The Elder Scrolls Online.

More information about the latter two packs is expected to be released in the coming months. In the meantime, if you don’t already have The Elder Scrolls Online, don’t hesitate to visit our comparator.

The post TESO reveals its roadmap for 2020 appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/teso-reveals-its-roadmap-for-2020/…

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