Today’s massive new update to Red Dead Online introduced new Daily Challenges. This guide will tell you Where To Find Daily Challenges In Red Dead Online so you can get your streak on by completing daily challenges and get the reward bonus at the end of the month.
Daily Challenges have been apart of Red Dead Online for some time but if you’re just coming back to enjoy the latest update, the exact location of Daily Challenges may not be a simple thing to find as every button does something.
Where To Find Daily Challenges In Red Dead Online
The Daily Challenges menu is in the Player Menu. You need to press Left on the Directional Pad. This is the same for both PlayStation 4 and Xbox One players. Don’t hold left, this opens up the catalog so you can purchase items while on the move.
Just tap the left button on the d-pad and you will open the Player Menu. Then simply navigate down to the Daily Challenges menu.
The upcoming expansion, Iceborne, has been announced recently, but Monster Hunter: World is in the news. Indeed, we learned just a few days ago that Iceborne would be released on September 6 on PlayStation 4 and Xbox One, and in the course of next winter on PC. Now Capcom has announced a free trial period for Monster Hunter: World on PS4 so you can enjoy it for free until May 20th. It looks like Capcom wants to gather new players for the game before the release of the Iceborne expansion.
[PS4] Start your journey in #MHWorld today with a Free Trial for PlayStation 4, and carry over all of your progress to the full game!
Capcom, however, said that this version is only a trial version so it will be limited. You will enjoy the main adventure until the quest Sparks: Tobi-Kadachi. You’ll also enjoy three-star missions, quests, equipment upgrades, and just about all the game content, excluding DLC. Also, during this trial, Hunter Rank 4 will be the maximum rank that you can achieve. You will also have the opportunity to play online, even with players who already have the game.
As often happens with this type of free trial, if you decide to buy Monster Hunter: World later your progress will be saved, and you can resume the game where you left off. This gives you the opportunity to get a fairly good idea of what the game offers, right before the arrival of the upcoming Iceborne expansion. The developers have stated that Iceborne will be a gigantic expansion and that it will “compete with the original content”. Among other novelties, we will find a new region called Hoarfrost Reach, with all the new monsters that live there, and new hunting mechanics such as the sling, which will let us discover new gameplay aspects.
Brace yourself. You can finally see how a black hole looks like. Up until today, no one really knew how a black hole looked like.
Finally, the day has come but it was no easy task.
The newly released image of a black hole (below) is a watershed moment for physics. Finally, we can put some of Einstein’s most famous predictions from a century ago to the test, but it was not as easy as pointing a big lens at the M87 galaxy and pressing a button. It took years of work and the collaboration of more than 200 scientists to make it happen. It also required about half a ton of hard drives.
What’s interesting about how the snapshot of the black hole was the length of time it took to put it together. It took years and a network of telescopes from around the world to capture the first real image of the black hole.
Data collection for the historic black hole image began in 2017 with a coordinated effort called the Event Horizon Telescope (EHT). That isn’t a single instrument but rather a collection of seven radio telescopes from around the world. The EHT used a principle called interferometry to combine the capacity of all those telescopes, creating a “virtual” telescope the size of the Earth.
The EHT had to collect a huge volume of data to deliver us this one image. Dan Marrone, Associate Professor of Astronomy at the University of Arizona says the EHT team had to install specialized super-fast data recorders on the various radio telescopes to handle the influx of measurements.
The now-famous image of a black hole comes from data collected over a period of seven days. At the end of that observation, the EHT didn’t have an image — it had a mountain of data.
The data collected was just too massive for the internet to handle. The hard drives had to be flown by plane.
According to Marrone, 5 petabytes is equal to 5,000 years of MP3 audio. There’s simply no way to send that much data efficiently over the internet. It’s faster to actually ship the hard drives to collaborators around the world. That’s why MIT has 1,000 pounds of hard drives sitting in its Haystack Observatory labs.
Thanks to the EHT project, black holes are no longer just illustrations on text books. They are real.
The historic black hole snapshot not only puts to test Einstein’s predictions. It also sheds a new light on the general relativity of black holes.
Another interesting thing about the historic snapshot of the black hole is that it took half a ton of hard drives to store the data collected from the network of telescopes. The role of a hard drive is pretty significant in putting together the first image of the black hole.
What the internet can’t handle, the hard drive can. There’s just no doubt about the importance of hard drives in massive data storage.
That’s why it makes a lot of sense to say that hard drives will always be important in this data era. Considering how important and significant they are in this day and age; they’re still not …
Rockstar Games today announced the release of a massive new update for Red Dead Online that includes a flurry of new features and content, including brand new co-op missions, new Free Roam activities, play style support for passive and aggressive play and finally, the ability to play poker online.
Brand New Cooperative Missions
Red Dead Online’s story was brief but exciting, and that saga expands today with the addition of brand new missions in the continued story surrounding Jessica LeClerk. Following the battle of Fort Mercer, players will have the opportunity to saddle up and continue on the trail in a new branching feature that allows for both honorable and dishonorable styles of play.
Those looking to walk the line of the righteous will find the deadly Del Lobos gang standing in their path while players that enjoy the seedier side of cowboy life will find themselves knee deep in a high-stakes robber alongside Samson Finch.
Free Roam Missions
Several of Red Dead Redemption 2’s characters will make an appearance in a selection of new Free Roam missions for Red Dead Online. Head down to the Bayou to work alongside Thomas the Skiff Captain or reminisce of your days on the farm with some work alongside Aberdeen’s finest Pig Farmers.
Playing Styles & Anti-Grief
Arguably one of the key points of today’s massive update is the level of support introduced for players of all play styles. Griefing has been a huge problem in Red Dead Online, one that was all too prevalent in GTA Online as well. Today’s new update hopes to combat much of the negative side of the online nature of the game with two additions.
First, players are now able to choose between Offensive and Defensive playing styles found in the Player Menu. The default setting is Offensive and works much as you assume it would. Players marked Offensive are free to participate in any hostile contact toward other players, much like the average player is now.
The flip side of this feature, Defensive, adds a way for players to explore a far less aggressive and cut-throat online Red Dead Online experience. Marked by a visible shield, defensive players will not be involved in Free Roam PvP missions, take reduced damage from enemy players and are immune to much of the major griefing tools such as the Lasso, execution, and deadly auto-aim.
Furthermore, several changes have been made to the radar to make identifying and avoiding aggressive players a more fluid and intuitive experience. Aggressive players can still participate in the game much in the same way before, but now against other aggressive players and not poor Barry who’s just looking to hunt some rabbits and enjoy a bit of a nature walk. Also, players will no longer receive bounty increases or hostility effects for defending themselves against aggressive players.
Check the Hostility menu in the Player Menu for more details on your hostility towards other players and the effect it has on your adventure.
Poker, Dynamic Events, New Gear & More
Personally, my favorite part of today’s Red Dead Online update is the addition of poker. Until now poker tables scattered throughout the game served as a mere memory of more exciting times but now, players …
The long-awaited Title Update 3 is here after a month of delay.
Ubisoft kept its word and released The Division 2’s Title Update 3 today. The develope announced that the servers will shut down for scheduled maintenance at 3:30 AM EDT/12:30AM PDT/9:30 CEST. The shutdown lasted for three hours and after which the Title Update 3 rolled out. Players can now download the update which is approximately 6.5 GB.
This is by far the biggest post-launch update for the game so far and thus a major milestone for The Division 2 . The update’s main addition is the first ever 8-player raid, Operation Dark Hours. Even though it´s already in the game you still will have to wait until it becomes playable. Ubisoft said that this delay is meant to give players the time to ready themselves, gear up, and sort their builds. It’s also a good time to explore everything that came along in The Division 2’s Title Update 3.
What else is new in Division 2’s Title Update 3?
Today’s patch also increased the cap for Receiver Component and Protective Fabric crafting materials by 200, turned Inaya al-Khaliq into a Crafting Vendor and added a project icon in order to reflect the use of The Confidential Dear Set intel item.
There are also balance tweaks and bug fixes in the update. The Text Chat has been improved and various UI and audio improvements are made to the Living World activities. Players will also be glad to see a new Mission feature called Post Mission Activity Summary.
New skins, weapons, outfits, and more!
Along with Operation Dark Hours, there are also two new additions: the Classified Assignment: The Fall of DC includes exclusive missions for players that own the Year 1 Pass. Players will have the chance to discover and complete missions during the fall of DC.
The other one is the New Apparel Event: Dark Hours, with new skins, outfits, weapons, and masks.
You can play the game on PS4, PC, and Xbox One now. Check out our comparator for the best deals on The Division 2.
To mark its release on the PlayStation 4 and Xbox One on June 25, SNK has released a new “Samurai Shodown 101” trailer to get players up to speed.
The trailer, which can be seen below, takes a look at the new era of samurais. New information about the upcoming title, along with unrevealed concepts like the Dojo Mode, are also covered.
Samurai Shodown – Return of a Legend
Koichi Toyama, Company President at SNK, also shared some good news:
“We’re extremely excited to finally confirm that June 25th will see the much anticipated return of Samurai Shodown – one of the founding figures of the fighting genre. As a thank you to the fans who have stuck with us during the long wait between the franchise installments, we’re pleased to offer the first 6 months of DLC completely free of charge to anyone who buys the game and redeems the game’s season pass within the first week of release, which will include four new fighters.”
SNK Lead Producer, Yasuyuki Oda, added:
“Dojo Mode has been a franchise aspiration for the team for some time now and an evolution to the fighting genre that we’re very proud of. Not only will it give players the opportunity to play against the ghosts of some of the best Samurai Shodown players in the world, but playing against your own ghost will prove an amazing tool to learn more about your own playstyle.”
Crystal Game Works lets all would-be starlets shine with their new visual novel Alice in Stardom. Putting players in the shoes of an intern-turned-idol, does this title prove to be the next big sensation?
Alice in Stardom Review
The protagonist Alice Carroll begins this tale with humble beginnings. She’s working her butt off for the Supernova singing contest, and is looked down upon by the Director and others. Everything seems to be in the pits, until the host Jacques Bellevance takes a shine to her and has her enter the competition. From there, she is whisked away with three other girls to a mansion, and must compete against them to become the next pop sensation.
It’s a fluffy tale, one that focuses more on cute than depth. Players will get a chance to know more about rival singers Mary Viswanathan, Taylor Warren, and Raisa Cherenkov (also known as Cherry), but other than some brief exchanges regarding the drama in their lives, topics tend to skew on the side of light. Expect to hear about their love of animals, their history with the setup design at concerts, and other topics. Playthroughs may vary from person to person, but a bombshell that was drastically different from the rest of the game was dropped on us near the end that was a bit jarring. It’s not bad, but it struck a different tone – whether that matters is up to the player.
As they hang around their posh surroundings between competitions, players can learn about characters through brief interactions. The mall, makeup room, recording studio, and other locales can all be chosen from, and there are some choices that can be made when chatting with others. Don’t expect lengthy dialog trees, but a decent way to dive into certain subjects. It’s not the most robust system, but it’s welcome nonetheless.
When it’s time for Alice to perform, some player interaction is required. The lyrics appear on the screen, and players must click them in the order that they appear before they disappear. It’s pretty easy, but it adds a level of interactivity that is welcome.
Note that the art style present in this game will not appeal to everyone. Character designs are basic and get the job done, but some backgrounds are somewhat poorly drawn. In addition, the songs from the other singers are never played, and it is just glossed over. It’s not a deal breaker, but it doesn’t make for the most polished experience.
Those looking to rise the ranks and get to the top should expect to play Alice in Stardom for around an hour and a half. There are a handful of achievements tied to the story, so those looking to add something to their profile can most certainly do so here.
Alice in Stardom is a lighthearted visual novel that will appear for those looking for something a bit more sugary. Don’t expect a big budget or a tome of text – rather, come in with an open mind and you’ll come out satisfied.
This review of Alice in Stardom was done on the PC. A code was provided by the publisher, but the game is available for free.