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‘Last Idea’ Is a Treasure Hunting RPG from Square Enix due in Spring This Year for iOS and Android in Japan

Over the last few years (probably more), people should more or less accept that when a Japanese developer starts teasing a new project, there’s a high chance it will be for mobile. I see this happen way too often and people set themselves up for some dream world where a magical AAA budget home console title is going to release whenever a developer in Japan posts something. The latest game to see some “hype” build up is Last Idea from Square Enix This was teased through a Twitter account and thanks to Gematsu, people should’ve just expected a mobile RPG. Watch the short teaser for it below:

Yes, the company that brought you Final Fantasy is now doing Last Idea. Details for it are sparse right now outside of a post from Dengeki Online in Japanese. This treasure hunting RPG with hack and slash combat is in development for a Spring 2019 release. The Hero is on the way to a castle before darkness envelopes everything and hordes of demons attack. There is a mysterious girl stuck in the castle who is about to be attacked by a monster. This is where the story begins.

More information including gameplay will be revealed on the official website and Twitter account for the game. Check out the website here. As with most Japanese mobile game announcements, there is no news on a localisation yet but I will post if there is news for a worldwide release.

from TouchArcade https://toucharcade.com/2019/02/22/square-enix-mobile-exclusive-rpg-japan-last-idea/…

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Thimbleweed Park is free on Epic Games Store

Fortnite creators have a good habit of giving away free games every now and then through their gaming platform. Super Meat Boy and Subnautica have been a couple of examples since they started with this policy, but now it´s the turn of a new title. You can get Thimbleweed Park on Epic Games Store already, completely free of charge. All you need to do is visit the store page, log in with your account or create a new one if you don’t have one, and then claim the game. It will be added to your list of games permanently so you can install and play it anytime you want.

Thimbleweed Park is a third-person graphic adventure with a style similar to classic games like Maniac Mansion or Day of the Tentacle. The game takes place in an unfrequented town that shares the name of the game. Thimbleweed Park seems to be your average little town where nothing happens, but things get complicated when a corpse appears floating in the river. FBI agents Ray and Reyes are sent to investigate the murder. When they arrive at the place and start talking to the inhabitants, they realize that there is far more than what they expected behind this crime and that in Thimbleweed Park, no matter how tranquil the place seems to be, everyone has secrets they want to hide.

Thimbleweed Park is already available to be claimed for free on Epic Games Store, and it will stay like that until March 7, 2019. You have enough time to decide if you want it or not. After that, a new title will replace it. In this case, it will be Slime Rancher, a first-person shooter where you will have to fight and capture slimes.

The post Thimbleweed Park is free on Epic Games Store appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/thimbleweed-park-is-free-on-epic-games-store/…

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EA’s FireMonkeys Studio That Was Working on ‘Real Racing 4’ Has Been Hit with Massive Layoffs

Over 6 years ago, Firemint and IronMonkey, both EA studios, merged to form Firemonkeys in Australia. Firemint at the time was responsible for the fantastic Real Racing and IronMonkey were known for Mass Effect Infiltrator ($4.99) and Dead Space ($4.99). There’s bad news for the studio today as reported by Kotaku with big layoffs. Firemonkeys focussed exclusively on mobile game development and is one of the largest developers in Australia.

Firemonkeys are probably most well known today for Real Racing 3 and Need for Speed: No Limitss. The layoffs that occured are reported to see 40 to 50 people impacted of the 200 strong company. Kotaku also reports after talking to an employee who remained anonymous that the current atmosphere in the studio is not looking good with remaining staff working under the assumption that the full studio will be shut down. An EA representative told Kotaku the studio would continiue to operate and continue to work on some of EA’s most popular mobile games. Firemonkeys were developing Real Racing 4 and that was reportedly cancelled earlier this week the Kotaku report goes on to say. This news really sucks. Hopefully those impacted by these layoffs can find something soon. Best of luck to everyone at the studio.

[Source: Kotaku]

from TouchArcade https://toucharcade.com/2019/02/22/firemonkeys-ea-layoffs-real-racing-4-australia/…

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SEGA’s Toshihiro Nagoshi Would Like to See ‘Yakuza Online’ Released in the West

SEGA announced plans to bring Yakuza to mobile a while ago in the form of Yakuza Online. After a pre-registration campaign, it finally released across PC and mobile platforms in Japan as a free to play release. Unlike the Yakuza games that most fans of the franchise will have played on PlayStation consoles, Yakuza Online features Kasuga Ichiban who is the new face of the series.

As with most Japanese mobile games, the question of localisation for the West is always something that remains a mystery until a random announcement. So far, SEGA has localised Dx2 Shin Megami Tensei Liberation that even had a Bayonetta collaboration event. There have been no indications of anything for a localisation of Yakuza Online yet but a new interview gives us a glimmer of hope. Otaquest and Exile Sekai interviewed SEGA’s Toshihiro Nagoshi about all things Yakuza and asked him about a Western release of Yakuza Online. He said he would like to see it released in the West but could not make any promises. This may not seem like much to many people but this is the first indication that SEGA would like to see it released in the West.

Given the recent popularity surge of Yakuza games that began with the PS4 Yakuza 0 (that was my game of the year for 2017), SEGA might actually localise Yakuza Online since they even brought the franchise to PC last year. Have you played Yakuza Online yet using a Japanese iTunes account or sideloading on Android or are you waiting for a possible English release?

[Source: Otaquest]

from TouchArcade https://toucharcade.com/2019/02/22/yakuza-online-sega-release-plans-west-localisation-nagoshi-comments/…

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What’s New in WordPress 5.1

WordPress 5.0.3 version was released just a few months back. Putting a step further, the latest version of WordPress 5.1 is about to complete its initial 24 hours. Let’s check out all of the new features and updates!

The post What’s New in WordPress 5.1 appeared first on WPWebHost.

from WPWebHost.blog – WPWebHost https://wpwebhost.com/blog/whats-new-in-wordpress-5-1/…

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WordPress Remote Code Execution Vulnerability

A remote code execution vulnerability has been detected in WordPress which is not an overnight issue but was unveiled for 6 years. Due to this, a hacker can grab the author privileges with the access to login credentials of the users.

The post WordPress Remote Code Execution Vulnerability appeared first on WPWebHost.

from WPWebHost.blog – WPWebHost https://wpwebhost.com/blog/wordpress-remote-code-execution-vulnerability/…

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‘Ramageddon’ Arrives on iOS on March 19th Following its Android Launch Last Month

Ramageddon is a game we’ve had our eye on since we first learned about it about a month ago, and now we finally know when we can get our hands on the iOS version of the game. Backing things up, Ramageddon is a competitive multiplayer game for up to 4 people where your goal is to literally ram the other players off the sides of an arena. The longer you can run in a straight line, the more power you can build up into your ramming, and thus the farther your opponent will fly. This mechanic gives the game a neat strategy as obviously other players are gunning for you as well but the levels themselves are also full of obstacles, so simply running unabated isn’t as easy as it sounds. Here’s the most recent trailer for Ramageddon so you can get a sense of what the game is like.

So anyway, when we first posted about Ramageddon last month it was currently in open beta on Android, and about a week later the game officially launched in full on the Google Play Store. An iOS version had always been planned for some point after the Android launch, and according to the website of the game’s developer Nydium Games that iOS version will be coming on March 19th, just about a month from now. Ramageddon seems to have been pretty well-received on Android, so I’m definitely looking forward to checking out the iOS version when it arrives next month.

from TouchArcade https://toucharcade.com/2019/02/21/ramageddon-ios-release-date/…

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SwitchArcade Round-Up: ‘Assault Android Cactus+’ Coming to Switch, ‘Aragami’, ‘Devil Engine’, and Today’s Other New Releases, New Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 21st, 2019. As usual for a Thursday, today’s article is mostly covering the new releases that hit the shop today. I’ve got a bit of news and whatever sales have come around at the time of writing, but it’s all about checking out the tons of new games to see if any treasure can be found. Let’s hunt!

News

We’ll Know the ‘Phoenix Wright: Ace Attorney Trilogy’ Western Release Date Next Week

The Switch version of the Phoenix Wright: Ace Attorney Trilogy came out in Japan this week, and as usual for that series, the Japanese release has full English support if you’re impatient. That said, you probably won’t need to jump the gun this time around, as Capcom is apparently going to give details about the Western release date next week. Something tells me that release date isn’t going to be too far in the future, but I suppose we’ll see.

‘VOEZ’ Gets Updated to Version 1.6, Adding 16 New Songs

Just like with the mobile versions of its games, Rayark keeps on offering up tons of post-release content for its Switch games. VOEZ is the latest beneficiary, with its latest update adding a whopping 16 new songs at no extra cost. That brings the grand total to 201 songs, all of which are available to anyone who buys the game. An amazing deal for a very good game, and I somehow doubt that Rayark is finished with it.

‘Assault Android Cactus+’ Will Release on Switch on March 8th

I am a sassy-pants. It is known. And one of the things I get sassy about is the number of twin-stick shooters on the Switch. There are a lot, friends. But it looks like we’re going to have to make room for at least one more, because the awesome Assault Android Cactus is coming to the Switch in the form of Assault Android Cactus+. The game will release on March 8th, but you can already pre-purchase it on the eShop with a nice discount. The normal price will be $19.99 but the current discount has it down to $14.99.

New Releases

Yume Nikki -Dream Diary- ($19.99)

The original Yume Nikki, developed in RPG Maker 2003 and released in 2004, was an important release in the Japanese indie game scene. A surreal adventure game that builds tension and horror in a free form environment, Yume Nikki was a one-of-a-kind experience whose influence can be seen in many games released since. It’s hard to leave anything beautiful alone in a medium driven by dollars and cents, however, and so we got this 3D remake/reboot a few years back. It’s one of those rare efforts that seems to have resonated with virtually no one. Fans were put off by how different it was from the original, and if you weren’t a fan of the original, you probably wouldn’t be looking at this thing in the first place. Sad as it is for me to say, I don’t think you should bother with this.

X-Morph: Defense ($19.99)

So many games out there have you playing as humans defending the world from aliens, but wouldn’t it be nice to walk in the …

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‘Pocket Racing’ to Bring Single-Tap Racing to iOS Next Week

Our mobile devices are capable of some amazing gaming experiences, many that can rival console and handheld games. But the touchscreen has been a divisive input for more traditional gaming experiences, and I’d argue that the most ideal controls on mobile are single-tap affairs that utilize the entire touchscreen as one big button. Then it would also stand to reason that games you control in real life with just a single input should translate really well to that single-tap touchscreen control. Enter slot cars. While the history of slot cars goes back more than a hundred years, it wasn’t until the 1960s that it became a huge craze in America, and that continued on through the 70s and 80s with slot car race tracks becoming a common toy for children (I certainly loved mine) and continues to be a popular hobby today for folks of all ages.

Slot cars are literally little race cars with notches that stick into a slot carved out in the track, so the actual steering is handled for you and your job as a racer is simply to control the acceleration and deceleration to take all the track’s corners without flinging yourself off the track, but not so slow that your opponent is able to cross the finish line first. This single-input style of game is just perfect for a mobile touchscreen game, and way back in the day Freeverse (and later Strange Flavour) thought so too with their SlotZ Racer series which originally launched in January of 2009. Yeah, I just checked a calendar and that was more than a decade ago. Where does the time go?? Even all these years later the idea of a single-tap racing game is a great one for mobile, and so now the torch is being carried on by a developer called Potato Play and their forthcoming game Pocket Racing. Check it out.

While the SlotZ Racer games were all polygonal 3D, Pocket Racing is a more simplistic top-down game and much to my delight it’s designed to be played in portrait orientation with just one thumb. It seems to feature a whole bunch of different tracks to race on as well as a huge assortment of different vehicles to unlock and upgrade. It also has a really great sense of speed and smoothness, probably in large part due to its more simplistic visual style. That doesn’t mean it looks bad by any means though, and I actually dig the cartoon-ish and colorful look of Pocket Racing. There’s also a leaderboard element so you can see how you stack up against the world and as with physical slot car racing this will test your ability to control your acceleration through corners and find the absolute best line through each track. If you’re digging the look of Pocket Racing like I am then look for it when it hits the App Store next Thursday, February 28th.

from TouchArcade https://toucharcade.com/2019/02/21/pocket-racing-trailer-and-release-date/…

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‘Guildmaster Story’ Review – A Narrative Dream Disguised As a Puzzle-RPG

With an abundance of puzzle-RPG titles on the App Store, it isn’t always easy to know which ones to play and which ones to let fall by the wayside. Let’s be honest, these aren’t always good, and narratives are often non-existent. As such, I was downright floored when Will O’Neill, the developer behind story-driven titles Actual Sunlight ($3.99) and Little Red Lie ($4.99), announced that his next title was a free-to-play mobile tile-match game called Guildmaster Story (Free). But I am so very happy that he has created this absolute gem of a puzzler.

The game tells the story of Ganyo, a man who grew up with everything handed to him from his successful father who told him, and I quote, “never let other people tell you how to live your life.” This unfortunately means that Ganyo is a lazy, greedy person. When his father dies, he inherits his casino and states that he wants to become a success by taking a decent amount of wealth and turning it into a pointless amount of wealth. Then Ganyo immediately burns the casino to the ground, and I was in tears of laughter.

What happens at this point is what makes the game so special. First, he blames the firefighters, as the firehouses are all in the suburbs since the central locations were converted into firehouse-themed condos. Then, instead of trying to rise from the ashes, Ganyo tries to sell the literal ashes of his former casino. He doesn’t know how to work hard to rebuild, and he is so blinded by ignorance that he believes his giant pile of ash actually has value. Which it doesn’t, so he crashes and burns.

This all happens quickly, and the game becomes about Ganyo trying to get his groove back while wearing his very rose-tinted glasses. Along the way he meets people who are, for whatever reason, willing to help him. He also learns how to manipulate some of these people to do his bidding.

Guildmaster Story really isn’t your typical puzzle-RPG game. The narrative is entirely the reason for that.

Each level contains a brief scene with Ganyo being Ganyo, advancing the narrative, followed by the actual puzzle. Each puzzle consists of multicolored square tiles, with a goal clearly displayed above. The goal is usually to destroy a certain number of certain tiles, to get bugs to the bottom of the screen, or to clear special tiles.

The game is fully accessible to those that have color blindness. Each color of tile has its own unique, easily identifiable symbol. To clear tiles, click on any that are grouped together by color. Any number is good as long as it’s not a single tile, but be careful: each click takes a move, and there’s either limited moves or a limited amount of time.

Your typical color-match puzzle boosters are all available in Guildmaster Story: the horizontal bomb, the vertical bomb, dynamite (like a square bomb), and a color bomb (destroys all blocks of a random color). These boosters appear naturally in the puzzle, or can be purchased in three-packs for 100 coins.

Ah yes, coins. Let’s talk coins. This is a free-to-play title, after all, so in-app purchases are a must. …

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