Darkest Dungeon 2 is coming

Red Hook Studios have announced a sequel to the critically-acclaimed role-playing game Darkest Dungeon. They have published a teaser that shows a group formed by the well-known heroes that survived to the nightmarish events in the original game. This time they seem to be moving to a new and terrifying location, the Howling End.

The previous Darkest Dungeon is a very popular side-scroll gothic adventure in 2D with turn-based combat. On it, you control a group of heroes that are helping you to reclaim the states that you have inherited from your ancestors. The place is overrun by monsters of all types and corruption. Nothing new at this point, but then the game manages to make use from quite original mechanics to hook you with gameplay that differs a lot from what you are used to see on any other RPG.

Darkest Dungeon – Boss fight

The heroes are expendable, and you can recruit more of them anytime. Once they get to explore the different dungeons that you can find in the game, they will have to deal with horrific creatures and events that not only will have an impact on their health but will also plague their minds with unbearable stress and mental afflictions of all types. Getting them equipped and sane enough to face the monstrosities in the place is not an easy task at all, and that’s one the most attractive thing of the game, its difficulty.

Darkest Dungeon – Too much stress

After the original release, a few DLCs were added to the game. The Crimson Court featured vampire-like creatures and a new blood-related mechanic; The Color of Madness introduced a gauntlet type of event where you face waves of enemies and bosses to earn a new currency that allows you to buy very powerful items. Some new heroes were also added as part of those or on separate DLCs.

We are not sure yet of what type of perilous creatures we will have to face in Darkest Dungeons 2, but we can recognize some of the heroes from the previous installment in the teaser (Plague Doctor, Man-at-Arms, Hellion, Highwayman, Leper, and Grave Robber). We expect a lot of surprises in the new game since Red Hook Studios have already unveiled that the game mechanics have been tuned up and that they are working hard to make the metagame quite different to the one in the previous game.

There is no launch date announced for Darkest Dungeons 2 yet, but we expect to see it on Early Access soon.

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A New Look For The Apple Mac And iPads

For decades, Apple has reigned supreme in the world of technology and almost everybody is fine with it since they gifted us with some of the best and most advanced devices that are now widely used today and has been the inspiration for competitors to embrace smart technology. For many, Apple is synonymous with class, elegance, sophistication, luxury, you name it. People are always on the lookout for the next line of Apple products because it sets the bar in the industry that competing brands must either follow in order to stay relevant or overshadow to dominate the market.

When it comes to smartphones, it is still a close match between iPhones and the Samsung smartphones with the two brands having a loyal group of customers who patronize their products. Apple has maintained its edge in the field of smartphone but over the years has lost its edge in computers. The Mac is still a legend in its own right but many complain that its hardware is a bit outdated compared to newer Window models right now. It is about to change as Apple just recently launched new Macbook Air, Mac mini, and iPad pro versions.

As Apple rolled out updated products at its event in New York on Tuesday, analysts quickly noticed a pattern. New versions of the company’s iPad Pro, Mac mini, and MacBook Air all had impressively improved features—along with higher prices than what they replaced.

The new entry-level iPad Pro got a larger screen, faster processor, and lost its home button in favor of Apple’s high security facial recognition login system, Face ID. But its starting price jumped to $799 from its predecessor, which cost $599.

Likewise, the revamped MacBook Air got speedier and comes with a higher resolution screen than what it replaced, circa 2015. But the new laptop starts at $1,199 versus $999 for the older model, which Apple will continue to sell at that price—at least for now.


The world is always attentive to any new releases coming from Apple and this is no exception especially that they are basically revamping their computing line with enhanced features to ensure they not only stay competitive in the computer and tablet market but still take the lead like they should have being the innovators that they are and all. All these hardware and software upgrades and fancy new features also come at a price, which is not surprising knowing these are Apple products. All three look differently and works way better than it used to and the only challenge here is its price considering that other brands enhance the features of their devices without significantly raising their prices.

According to Apple, the new Mac Mini will be around five times faster than its predecessor, though considering the age of the older one that’s not quite as impressive as it sounds. The Apple T2 security chip is present here too, as well as four Thunderbolt 3 ports, two USB-A ports, HDMI video and audio out, and the option of a 10 Gb Ethernet connection for the fastest internet speeds.

Despite all these improvements, the size of the Mac Mini stays the same as before – think an over-sized Apple TV. Prices for the

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SEGA Forever is Teasing ‘Phantasy Star 3’ and ‘Phantasy Star 4’ on Twitter

SEGA Forever is up to their old tricks again and it seems they’re teasing some upcoming releases on Twitter. First let’s dial way, way back to the summer of 2010 when the App Store was still in its infancy and SEGA had in the previous year or so dabbled with releasing some classic Genesis games like Sonic The Hedgehog and Streets of Rage for iOS. You may recall that those releases were simply the original ROMs wrapped up in a fairly janky emulator, and they didn’t work all that well on the touchscreen. Then they released Phantasy Star 2 and, due to the slower pace and turn-based nature, it actually worked well even in that janky old emulator. Fast forward to June of 2017 when SEGA rolled out their SEGA Forever initiative and Phantasy Star 2 was in that initial lineup of revamped, re-released classics for mobile. Now, according to the SEGA Forever Twitter account we should be seeing the third and fourth entries in the Phantasy Star series soon.

Now you might remember that last month SEGA Forever went and teased Golden Axe 2 on Twitter, and then teased Golden Axe 3 on Twitter, and then the very next day they updated the existing Golden Axe SEGA Forever title to become Golden Axe Classics, encompassing all three games into a single app. They also did something similar when they released Shining Force Classics last fall which was three classic games in the Shining Force series bundled into one app. Might we see the existing Phantasy Star 2 Classic become Phantasy Star Classics and have all three games in one package? My money is on “yes.” As cool as that sounds, it also brings up the question of the original Phantasy Star. SEGA is currently selling the SEGA AGES version of Phantasy Star on the Nintendo Switch for eight bucks, so I’m not sure if they’d be keen on turning around and just giving that same game away for free on mobile. This might just become a collection of 2, 3, and 4. Whatever the case we’ll likely find out later this week as SEGA Forever tends to release games pretty quickly after teasing something about them.

from TouchArcade…

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‘Noa Noa’ Review – Finally, a Nostalgic Virtual Pet Game that Gets It Right

I hope I always remember my first Tamagotchi. And my second. But when it comes to mobile games imitating the popular toy, none have felt anywhere near the experience of the original handheld virtual pet, and most have gone forgotten after a few minutes of use… until now. Noa Noa (Free) is here, and not only does it have the charm and surprising depth as Tamagotchis, it adds to it to create a full mobile experience framing my new pixellated friends. It feels like home.

When you begin the game, one of the first things you need to do is pull out the battery tab. Yes, Noa Noa even includes the best part of new electronics, pulling out a little piece of plastic between the battery and battery connectors. It’s slightly fussy and surprisingly bouncy. It is also a sign of the authentic feel to come.

Noa Noa is set in an office, although you can change the location skin as you progress through the game. Your virtual pets – yes, you can have more than one at a time! – can be found on the desk. Once zoomed in, it’s a simple swipe to get to the next pet. The casings can be changed via the menus with quite an array of shapes and colors available to be unlocked through gameplay. They are visible as your play with your pets, so I try to match the case (or at least the color) with the personality I believe the pet to have. It’s your choice whether you play with the smaller buttons on the casing, or the larger ones at the bottom of the screen; I prefer the latter.

A desk, a chair, and a wall-mounted cabinet. Two Noas are on the desk. A lime green Noa Noa, with icons for stats, shower, poop, sleep, affection, trade, and town.

Once your first pet hatches, the real fun begins. The main goal is easy: keep it alive long enough to trade it in for stars to increase your level. But it’s the secondary goal of wanting to catch ’em all, so to say, where the replay value really lies. There’s a long list of eggs available, and darn if I am not planning on unlocking every single one. And to save later confusion: the title is Noa Noa, but each animal is simply a Noa.

For roughly your first couple of days of play, there will be a tutorial “Training Checklist” to guide you through how the Noa toys function and how to trade them in. It’s relatively straightforward, especially for someone familiar with virtual pet toys and apps. The main pet screen will feature the creature bouncing around in the middle, with small icons lining the top and bottom. From here you can check their stats, have them poop, give them a bath, put them to bed, show them affection, trade them in, or travel to town.

The majority of these items are straightforward. There are no words, just images, so the interface is kept clean and pleasing (I know, I know, I’m kind of picky about these things). The only thing close to text is the “zzz” representing sleep and the numbers in a math mini-game. Even the game’s main menu is mostly comprised on icons representing the various menus. This makes it easy for just about anyone to pick it up and play, regardless of language skill …

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8 Things You Should Look for In a Managed WordPress Hosting Provider

What makes choosing the right one difficult is that it isn’t just about comparing statistics and tech advantages but also fitting the right one for your needs. Picking the wrong web host can bring you a whole slew of problems so what can you do to find the best fit for you?

The post 8 Things You Should Look for In a Managed WordPress Hosting Provider appeared first on WPWebHost.

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Mobile-Centric MMORPG ‘World of Legends’ Soft Launches on iOS and Android

The library of MMORPGs on mobile is surprisingly robust. I used to think an MMORPG on a mobile device didn’t make any sense as in my mind they’ve always been these games you sit at your computer and play for hours at a time. But in reality it makes perfect sense, as mobile devices have become incredibly powerful and they’re more or less always connected, and since the gameplay in MMORPGs can often be of the bite-sized variety the genre actually fits really well on mobile. There are also several types of MMORPGs on mobile. There’s the full-sized version that simply tries to emulate a desktop MMORPG but on the touchscreen, like Villagers and Heroes or Old School Runescape. Then there’s the sort of outlier like Lineage 2: Revolution which has all the trappings of a full-fledged MMORPG but allows you to tailor it to your specific tastes, either playing everything yourself or letting the game play itself for you, and everything in between. Finally, the most prolific type on the App Store is the free to play MMORPG which functions really similarly to a social RPG but with more robust multiplayer components. One new entry of this variety is World of Legends from Mighty Bear Games. Have a look.

What’s nice about something like World of Legends is that it’s designed from the start for mobile. It plays in portrait orientation and features a tap-to-move control system, so it’s the type of game that’s easy to bust out and play with just one free hand when you have some time to kill. It’s hyper-focused on collecting loot and upgrading your character with new weapons and gear, as well as unlocking and upgrading a big roster of helper characters that’ll help you out in battle. The actual battles remind me a bit of the Battleheart games as you can tap and focus your characters onto specific enemies while they just whale away with attacks and you can supplement the offense by dragging and dropping various special abilities into the playfield. As of today World of Legends is soft-launched in Southeast Asia, Australia, New Zealand, United Kingdoms, Canada, and Brazil so if you want to take it for a spin yourself and have an account in any of those regions this link should get you to the iOS version and this link should get you to the Android version.

from TouchArcade…

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Red Hook Studios Announces ‘Darkest Dungeon 2’, Only Confirmed for Desktop So Far

In early 2016 developer Red Hook Studios released Darkest Dungeon on PC, an extremely dark turn-based roguelike RPG. Its standout feature was its “stress” system where members of your party could be afflicted by various types of psychological problems that could affect their performance in battle, adding a really interesting layer of strategy to the gameplay. Darkest Dungeon also featured an impressive roster of cool playable classes and a bad ass gothic aesthetic, and almost immediately became a sensation with players. Darkest Dungeon initially released as part of Steam Early Access and stayed there for almost a year before becoming “complete” with console ports releasing for PlayStation in late 2016, an iPad version called Darkest Dungeon: Tablet Edition ($4.99) in the summer of 2017, and ports for Xbox and Nintendo Switch this past year. Now just over three years after that initial release on desktop, Red Hook has officially announced Darkest Dungeon 2 with the following teaser.

Not a ton of information about Darkest Dungeon 2 has been revealed just yet, but Red Hook did conduct an exclusive interview with PC Gamer and divulged a few nuggets. Most notably is that, like the original Darkest Dungeon, they’ll be releasing the sequel on Steam Early Access first and will polish and tweak the game based on early player feedback before considering a full release. They also say that the combat system from the first game will be returning but receiving a “tune-up” and that the metagame structure will be “completely different” this time around.

One thing not mentioned is what platforms Darkest Dungeon 2 will ultimately end up on, though that’s not very surprising at this point. Fans clamored for a mobile version of the first game for a long time as it seemed like it would be a perfect fit for the platform, but when Darkest Dungeon did finally arrive on the iPad in 2017 it came with some concessions. The biggest being that the aspect ratio didn’t fit the full screen of the iPad due to how Red Hook originally created the assets, so players had to deal with black borders. Also an iPhone version was deemed unfeasible due to a similar reason that the UI assets were never originally created for such small screens and the work involved in completely redoing them for the iPhone would be too much. Hopefully these types of things will be taken into consideration from the start for Darkest Dungeon 2 and we’ll keep our fingers crossed that at some point in the future we’ll be receiving the sequel on mobile.

from TouchArcade…

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SwitchArcade Round-Up: ‘Modern Combat Blackout’ Review, ‘Shovel Knight’ Delays, ‘Steins;Gate Elite’ Releases, Today’s Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 19th, 2019. In today’s article, we’ve got a review of Gameloft’s first Switch release, a look at today’s new releases, a couple of news nuggets, and yes, a fine list of sales to tempt you with. Truly a buffet for the brain, or at least that’s how I’m pitching it. It is at this point I remind you, kind guests, that there are no refunds or exchanges. Let’s open the package!


A Bunch of ‘Shovel Knight’ Stuff Has Been Delayed

April 9th was looking to be a good day for Shovel Knight fans, with a physical version of Treasure Trove, a three-pack of Amiibo figures, and perhaps most importantly, the King of Cards and Showdown content updates that mark the end of the original Shovel Knight project all set for release on that date. Sadly, said content needs more time in the oven, and with the delay of one comes the delay of all. According to Yacht Club Games, the delay will be “several months” at most, so we will almost certainly be seeing this stuff in 2019. As for any kind of specific date, we’ll just have to wait and see.

‘Dragon Marked for Death’ Update Addresses Balance Issues and More

Dragon Marked for Death is a lot of fun under the right conditions, but for a lot of people, satisfying those conditions has proven rather difficult. The latest update for the game has hit, bringing it to version 1.1.1, and it seeks to address some of the feedback the developer has received. Time limits on lower difficulty quests have been increased, and a number of item, NPC, and enemy placements have been altered. A bunch of bugs have also been fixed, but unfortunately the process of fixing them has resulted in a new one, leading stat improvement items to not function properly. The good news about that is that in announcing when it would be fixed, Inti Creates also told us there is another update coming in early March.


Modern Combat Blackout ($19.99)

They say that nature abhors a vacuum, and if there’s any truth to that, then I suppose we could call Gameloft a force of nature. Whatever Gameloft started as, and whatever it is today, the company will probably always be most famous for the period of time where no console or PC hit could avoid having a Gameloft-brand mobile knock-off. No Halo on mobile? How about N.O.V.A. instead? Fixing for some World of Warcraft? Well, here’s Order & Chaos. Grand Theft Auto? Gangstar has you covered. Diablo mobile? Soon a reality, but for years it has been Dungeon Hunter. And of course, in one of the company’s bigger successes, mobile fans looking for Call of Duty could take comfort in Gameloft’s Modern Combat.

Some people judge the company harshly for this approach, but while I can’t argue in favor of the artistic merits of what Gameloft built its house on, I don’t think it was necessarily a bad thing. If people want a certain game series on a certain device and its owner doesn’t put it there, it’s only natural that copies would spring up. Heck, …

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DiRT Rally 2.0 arrives at full speed!

With twenty years and thirteen games on the clock, the series Colin McRae Rally is undoubtedly one of the most famous licenses in rally racing. The name DiRT, appeared for the first time in 2007 with Colin McRae: DiRT, and the series was completely renamed in 2011 with DiRT 3. The series owes its success to its very realistic approach to driving, and it’s for a good reason, its name is borrowed from multiple rally world champion Colin McRae, who worked closely with Codemasters on the first installment.

The series has since made its way and continues to seduce the players. Announced last September, the highly anticipated DiRT Rally 2.0 will be released on February 26, on Xbox One, PS4, and PC.

So, what’s going on a few days before the official release? Here is a little overview of what awaits you.

In terms of landscapes, DiRT Rally 2.0 will make you travel. Indeed, always with the aim of offering realism to the players, Codemasters has integrated into this new entry six real rally races in Argentina, New Zealand, Poland, Spain, Australia, and in the United States. So there is a variety of different environments available to you. In addition, the game also includes the FIA ​​World Rallycross Championship, which will take you to Barcelona, ​​Montalegre, Mettet, Loheac, Trois-Rivieres, Hell, Höljes and Silverstone.

The career mode “My team” will always be on the program, allowing you to participate in different events, accompanied by your staff. And in DiRT Rally 2.0, it will be important, because your co-driver and the mechanics in your garage will have an impact on your results in the race, so you will have to adapt your strategy according to their skills.

DiRT Rally 2.0 – Weather Effects

The weather will be taken seriously in DiRT Rally 2.0. The system has been improved and it will have a direct impact on your driving. In case of bad weather, your visibility may, for example, be reduced, or your car could lose grip on the road. Speaking of the road, one of the big news of DiRT Rally 2.0 is the degradation of the track. The more vehicles crossings it, the more the terrain will be damaged, forcing you to adapt your driving. The damage done to your vehicles will also have an impact on your performance, because it is not limited to aesthetics, but will also affect the mechanics of your vehicles. Hence the importance of choosing your team.

On the side of improvements, you can now choose the tires of your cars. Softer tires offer better grip, but wear faster, while harder tires are more durable, but slow you down. The developers have also announced that a complete tutorial will be available for vehicle customization, to make it more accessible and understandable for all players.

DiRT Rally 2.0 – Volkswagen Polo

DiRt Rally 2.0 includes more than 50 vehicles of all times, like the VW Polo, the R5 GTI, the Mitsubishi Lancer Evolution X and the Citroën C3 R5. Finally, if you are looking for more thrill and have the spirit of competition, you will be able to face players from around the world, during daily, weekly or monthly challenges.

DiRT Rally 2.0

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Google Is Up to Something in Gaming at GDC

Invites for Google’s GDC Keynote, which will be held at 10:00 AM on 3/19/19, went out this morning to a bunch of folks in the gaming media. This has led to loads of speculation as to what they’ll announce, as there has been loads of rumors (some much more solid than other) circulating. The speculation I personally find to be the most reasonable involves Google having some massive announcement surrounding Project Stream, which is what their not-so-secret Project Yeti was officially revealed as late last year. Basically, Project Stream is an OnLive-like game streaming service which will both lean heavily on Google’s existing services like YouTube along with either a piece of companion hardware or some sort of viewer app that could work on basically every reasonably modern Android-powered smart TV. From there, it’s only a few small logical leaps to assume all this stuff could eventually come to mobile devices.

For the initial test of Public Stream, Google made Assassin’s Creed Osyssey playable inside of a Chrome web browser:

Stepping back a bit, this makes a ton of sense, and it feels like all the pieces are moving into a place where the hardware you’re actually playing games on becomes totally irrelevant. It’s not like this suggestion is some far-fetched Sci-Fi future either, as OnLive was doing this, on the first generation iPad, nine years ago:

Lots of folks raised their eyebrows at Microsoft pushing to make Xbox Live cross platform, but perhaps they see the writing on the wall too. As internet connections get better, and as latency improves, there’s very few reasons remaining for you to actually do all the processing to run a game locally versus just playing it on some cloud platform.

Hell, I play a ton of games on my PC, and pretty much just budget to spend around $1,000 every couple years on a new video card. If that stops being a thing, and all the games I like are just streamable with latency comparable to being rendered locally? AND if that same stream works on everything I have from my PC to my TV to my phone? Man, that is an awesome future. I guess we’ll see what happens at GDC.

from TouchArcade…

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