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‘Tiltagon Turbo’ Updated for the Latest iOS Devices and Goes Permanently Free with No Strings Attached

The Tiltagon series from developer Kiemura has quite a history on mobile. Originally unveiled in late 2014, Tiltagon aimed to be a twitchy arcade game in a similar vein to Super Hexagon but utilizing the tilt controls of our mobile devices, which historically haven’t been quite precise enough for something as demanding as Super Hexagon. To their credit though, they pulled it off, and the original Tiltagon launched in the spring of 2015 with publishing help from Noodlecake Studios. While we felt it was a bit one note in our review there was no denying that the tilt controls in Tiltagon were rock solid, and it was proof that such a game could work with tilt. Fast forward a couple of years and with the Noodlecake publishing agreement now expired and the Tiltagon IP back in the hands of Kiemura, they released a remastered version of sorts called Tiltagon Turbo (Free). Here’s its launch trailer.

Tiltagon Turbo featured improved visuals, even more pre-designed levels than the original as well as a randomly generated endless mode, multiple difficulty settings, a ton of unlockable balls, and by popular demand and in spite of the fantastic tilt controls it also included a virtual stick option for those who just can’t hang with tilt. It was a great little package and an even improved experience over the original. That launched back in September of 2017 but hasn’t seen any update love since… until this past week, that is. Kiemura has updated Tiltagon Turbo with full support for all the latest iOS device screens and, in an extremely generous move, they’ve made the game permanently free with no strings attached. That means no ads and no microtransactions. The pay model in the launch version of Tiltagon Turbo was pretty darn friendly as is, and I imagine it didn’t make a whole ton of money because of that. So why not just make this sucker free for everyone to enjoy?

Whether you owned this one previously or have never given it a shot, there’s no reason not to download the newly updated and completely free Tiltagon Turbo right now. Oh, and if you’re an Android user Tiltagon Turbo has finally made its way to the Google Play Store and its completely free over there too.

from TouchArcade https://toucharcade.com/2019/03/05/tiltagon-turbo-updated-and-free/…

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‘Super 80s World’ is an ’80s Nostalgia Bomb Platformer that’s Running a Beta Soon

There’s just something about the 1980s that people seem to love. I mean, I feel like that mostly extends to people who actually grew up in the ’80s in some capacity, and that neon colors and boombox beats just call back to that simpler time of their childhood. Because objectively speaking the ’80s was just… awful. Big hair, terrible clothing styles, questionable music. There was a lot of great stuff in the ’80s don’t get me wrong, but we can’t ignore all the bad. But you know what? As a child of the ’80s I absolutely LOVE all that terrible ’80s stuff, and I’m as guilty as anyone of squealing with joy over anything neon- and synthesize-soaked. Indie developer Tap Tap Good has a similar affinity for the ’80s, and I don’t think I’ve ever seen a video game that’s more of an homage to the ’80s than their upcoming game Super 80s World. Just check out the trailer.

So as you can see, you’ll play as a man named Dan Camaro (!) who is on a mission to prevent the nerdy Dr. Noid Wormser from using his machine to delete his most hated of all decades, the ’80s, year by year. Yes, the premise of Super 80s World is just as ridiculous as any number of ’80s action movies with just a dash of “rocker vs nerd” stereotype. It’s a runner style platformer where you’ll go through five levels each themed after a year of the first half of the ’80s collecting memorabilia such as VHS tapes, audio cassettes, and video game cartridges to prevent that year from being deleted. This memorabilia calls back to tons of actual ’80s movies, songs, and games with Dan Camaro offering his own humorous quips on each of them. Here’s another trailer from last fall that shows off a bit more of the actual gameplay in Super 80s World.

From that trailer you can see the variety of moves that you’ll be able to unlock and use in Super 80s World, like double jumping, dive bombing, and teleporting which breaks up the action from your typical runner and lends it more of a hybrid feel with a traditional platformer. It seems really cool whether you’re super into the over-the-top ’80s stuff or not. In the coming weeks Tap Tap Good will be running a beta test for Super 80s World and once they’re ready to start recruiting testers we’ll let you know so you can get in on the fun. The game is planned for iOS initially but Android and Steam versions are also in the works for release sometime after the iOS launch. Speaking of which, Super 80s World is available for pre-order on the App Store right now with an expected release date of April 18th, so even if you don’t want to get in on the beta testing you can look for the official launch next month.

from TouchArcade https://toucharcade.com/2019/03/05/super-80s-world-trailer/…

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I’m Leaving TouchArcade to Join GameClub

Today has been a bit of an awkward day around here on TouchArcade, as Jared already posted about Hook Champ coming back courtesy of GameClub, with what might be the biggest disclaimer we’ve ever had on an article, but I figured I’d provide some additional color to folks on what I’ve been up to. Back on February 22nd I announced that this Friday would be my last day at TouchArcade. I’ve had a outpouring of support from people thanking me for all the work I’ve done on the site, all the things I’ve done to help their game or studio, and wishing me good luck for whatever I’ve got ahead of me. This morning a guest editorial by me was published over on GamesIndustry.biz, but I figured I had some additional explaining to do for the TouchArcade community who have been so awesome to me over the last decade. It has been a decade too, as almost ten years ago to the day my first review was published on TouchArcade, in what would become the most awesome accidental career move I could ever make.

Backing things up a bit, I’ve always been weirdly obsessed with portable gaming because it fit so well into my life. I grew up on a farm, in a (then) very rural part of the Chicago area. This made my school bus rides fairly absurd, as it seemed like they picked up the kid who lived the farthest away first, and dropped them off last. As urban sprawl reached my family farm they would eventually build way more schools, but I spent close to two hours on the bus every day until I was old enough to drive myself. I’d spend that time playing the earliest handhelds, including the various Coleco and Mattel games that were little more than simple LED’s, and then eventually Tiger Electronics devices which weren’t really any more complicated, but just generally looked better. The Game Boy was a game changer for me, and I owned every evolution of that, along with a bunch of other weird portables in between, like Sega’s battery-hungry Game Gear. (Although, curiously enough, the Turbo Express still is something I’ve never even seen in person.)

When personal digital assistants and cell phones started to become a thing when I was in high school, I found my next obsession. This of course led me to be the earliest of early adopters on the very first smartphones as these things could not only play games but also do so much more. Regardless, they were almost all universally terrible, at least until the iPhone came along. (Although I will give a strong honorable mention to the Palm Treo 650, which was a really great device by pre-iPhone standards.) I was one of those people standing in line to buy a $500 phone overnight in front of the Apple Store, and it was pretty remarkable what a difference even the first generation iPhone running iPhone OS 1.0 was compared to everything else on the market.

Around this time I was also working on building a medical tech startup in the Chicago area. I created what would become the first full practice management suite that ran inside of a web …

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I’m Leaving TouchArcade to Join GameClub

Today has been a bit of an awkward day around here on TouchArcade, as Jared already posted about Hook Champ coming back courtesy of GameClub, with what might be the biggest disclaimer we’ve ever had on an article, but I figured I’d provide some additional color to folks on what I’ve been up to. Back on February 22nd I announced that this Friday would be my last day at TouchArcade. I’ve had a outpouring of support from people thanking me for all the work I’ve done on the site, all the things I’ve done to help their game or studio, and wishing me good luck for whatever I’ve got ahead of me. This morning a guest editorial by me was published over on GamesIndustry.biz, but I figured I had some additional explaining to do for the TouchArcade community who have been so awesome to me over the last decade. It has been a decade too, as almost ten years ago to the day my first review was published on TouchArcade, in what would become the most awesome accidental career move I could ever make.

Backing things up a bit, I’ve always been weirdly obsessed with portable gaming because it fit so well into my life. I grew up on a farm, in a (then) very rural part of the Chicago area. This made my school bus rides fairly absurd, as it seemed like they picked up the kid who lived the farthest away first, and dropped them off last. As urban sprawl reached my family farm they would eventually build way more schools, but I spent close to two hours on the bus every day until I was old enough to drive myself. I’d spend that time playing the earliest handhelds, including the various Coleco and Mattel games that were little more than simple LED’s, and then eventually Tiger Electronics devices which weren’t really any more complicated, but just generally looked better. The Game Boy was a game changer for me, and I owned every evolution of that, along with a bunch of other weird portables in between, like Sega’s battery-hungry Game Gear. (Although, curiously enough, the Turbo Express still is something I’ve never even seen in person.)

When personal digital assistants and cell phones started to become a thing when I was in high school, I found my next obsession. This of course led me to be the earliest of early adopters on the very first smartphones as these things could not only play games but also do so much more. Regardless, they were almost all universally terrible, at least until the iPhone came along. (Although I will give a strong honorable mention to the Palm Treo 650, which was a really great device by pre-iPhone standards.) I was one of those people standing in line to buy a $500 phone overnight in front of the Apple Store, and it was pretty remarkable what a difference even the first generation iPhone running iPhone OS 1.0 was compared to everything else on the market.

Around this time I was also working on building a medical tech startup in the Chicago area. I created what would become the first full practice management suite that ran inside of a web …

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GameClub is a New Service that’s Hoping to Resurrect Long-Lost iOS Games, ‘Hook Champ’ Already Confirmed

Preserving the history of games on iOS has been unlike any other platform out there. From even the earliest consoles and computers there’s always original hardware and original game cartridges that you can track down and play in physical form, and there’s also no shortage of emulators for basically any platform you can think of that allow you to play classic games digitally. So if a gamer who didn’t grow up in the ’70s or ’80s or ’90s wanted to go back and see the roots of the hobby they so enjoyed, it’s not especially difficult to do so. With iOS games that’s just not the case. Over the years Apple’s new hardware revisions and especially the new operating system revisions have wreaked havoc on developers, requiring near-constant maintenance to keep games and apps running properly through all those revisions.

With the race-to-the-bottom pricing of mobile software it often doesn’t make any sort of sense for a developer to go out of their way to make sometimes massive changes to an app they sold for a buck or two many years back just to keep it alive and kicking in today’s iOS landscape. And outside of hanging on to a bunch of older iOS devices running various old versions of software, or maintaining some sort of jailbreak device that can access a bunch of games that are no longer on the App Store, there’s no real easy or official way for your average person to be able to experience many of the great games that have launched on the App Store over the past decade, and that’s a crying shame.

We’ve bemoaned this fact many times over the years and wished that somebody would do something about it, and finally somebody is. It’s called GameClub and it’s a new service that’s hoping to work with developers to find ways to bring back some of the App Store’s lost classics and reintroduce them to the world. And one of the first confirmed games to be making a comeback is one that’s an absolute all-time favorite around TouchArcade Towers, Rocketcat’s Hook Champ.

GameClub has officially revealed itself to the world today, and if you head over to their website you can actually register with your email to sign up for their Early Access program and check out Hook Champ and some of the other game titles they’ve lined up to re-release to the world. In addition to just playing whatever titles are planned for the program, the site also mentions that Early Access members will help “shape its direction” which I’m guessing means that if there’s an old title you’d like GameClub to chase down and bring back then you’ll be able to voice that opinion to them as well. You can also follow along with GameClub on Twitter to see whatever it is they’ll be up to.

EDITOR’S DISCLAIMER: So here’s where things get maybe a …

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SwitchArcade Round-Up: ‘ToeJam & Earl: Back in the Groove’ Review, ‘Friday the 13th: The Game’ Coming This Spring, ‘Beat Cop’ and Other New Releases, Today’s Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for March 5th, 2019. In today’s article, we’ve got a review of the latest ToeJam & Earl game, some news on a couple of interesting ports, summaries of today’s many new releases, a list of sales information, and more. This week is going to be a little quieter for new releases than the last… several, but I’m sure like today we’ll find plenty to talk about anyway. Let’s get into it!

News

‘Sword Art Online: Hollow Realization Deluxe Edition’ Launches May 24th in the West

With the PlayStation Vita more or less officially dead, there has to be a new home for portable versions of B-tier RPGs, and the Switch is it. While I’m personally not a huge fan of the Sword Art Online games, they do have a following. Sword Art Online: Hollow Realization already came out a few years ago on PlayStation 4 and Vita, and saw a re-release on Windows a couple of years back. This latest Deluxe Edition version includes all of the DLC and added content, and you’ll be able to pick it up on May 24th in both North America and Europe.

‘Friday the 13th: The Game’ Hits Switch This Spring

But you know, maybe cute girl warriors with heaving bosoms aren’t your thing. Maybe you prefer a stocky zombie with a goalie mask on his face, a machete in his hand, and murderous intent in his heart. Don’t worry, you’re covered, my unusual friend. Friday the 13th: The Game will be coming to Switch this spring in a special edition that includes all of the DLC and extra content. Hunt your friends! Be hunted by your friend! So many possibilities! Just be careful about engaging in pre-marital sex. I hear Jason hates pre-marital sex.

Reviews

ToeJam & Earl: Back in the Groove ($19.99)

I think to be a ToeJam & Earl fan, you have to be a fan of the characters first and foremost. Not just because they’re the most charming aspect of a surprisingly disarming series of games, but mostly because said games have varied so much from installment to installment that the characters really are the only consistency. Well, that, and plain weirdness. ToeJam & Earl: Back in the Groove finally breaks that pattern, going back to the gameplay mechanics and overall set-up of the cherished original. It’s a wise move that pays off quite nicely.

ToeJam, Earl, Latisha, and Lewanda are cruising through the galaxy in their friend’s borrowed ship. Big Earl accidentally sucks the Earth, the ship, and the crew into a black hole after hitting the ship’s Black Hole Generator. It’s all regurgitated as a bunch of flat planes filled with various stuff and people from Earth, and the only way the gang can escape is by collecting all ten parts of the ship so that they can fly out of there. Each level may or may not contain a ship part, but at the very least you can look forward to a lot of good and bad things as you scour the surfaces. Wacky nasty Earthlings, wacky helpful Earthlings, presents with mysterious contents, elevators that chew you up and drag you down a level, elevators that blast off …

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Black Desert Online – now out on Xbox One!

Good news for Xbox One users! You now have a new game to get your hands on with the popular Black Desert Online. The MMORPG title just officially launched on Xbox One platform today and people can’t stop raving about how awesome the visuals and how epic the combat scenes are.

Pearl Abyss’ Black Desert Online launched today

Black Desert Online was created by Pearl Abyss, a studio that’s based in South Korea. It’s an online fantasy adventure and a massively multiplayer game that can have 100,000 players at any one time. It was released after two beta tests where more than 300,000 players gathered to experience it first-hand. It finally came out in four editions: Base game, Standard, Deluxe, and the Ultimate Edition.

As for the price, the Base game sells for $9.99 and includes only the access to the game without any additions. The Standard edition is priced at $29.99 and comes with a Snow Wolfdog pet, a 30-day value pack with increased inventory and storage slots, and a 30{c4f60b86d58bd0bb42d7d202d81274380459a85a5d81d139dd8bd0c48cc6a02e} boost. The Deluxe edition costs $49.99 and includes everything in the Standard edition and other bonuses. However, if you decide to add $20 to that, you will get a Tier 3 horse and the complete Calpheon Charger’s Horse Gear Set. Not bad for twenty bucks, I should say. The last one, the Ultimate edition costs $99.99 and has everything from the Deluxe edition plus the following:

  • Belle Epoque Wagon Set
  • Kalstein Outfit
  • Junaid Cat Pet
  • Permanent Horse Flute
  • 30 tree – type XP scrolls
  • Storage maid

 

Additional updates will be released mid-summer this year

Some of the features of the game include a worldwide weather system that has large-scale events like typhoons and others that can affect and influence the gameplay. Temporary fog can help players launch surprise attacks to opposing players and rival guild structures. There’s also a unique day/night cycle shown by the gradual progression of lighting effects. There are game contents that are only available at a specific time of the day. Players get to engage in mounted combat, and they can get a special mount by mating certain types/breed. They will have to feed and care for their mounts and store them properly because monsters can attack and kill them if left unattended.

Pearl Abyss intends to release new contents for Black Desert Online by mid-summer 2019, but it will be some time until the Xbox One version catches up with the PC one, if it ever does it. If you are looking for a nice MMORPG to play on your console Black Desert Online fills the role perfectly, but unless you want to start from scratch again for some reason, I would recommend to players with previous experience on the game to consider if they are willing to go back to BDO like it was three years ago on PC.

Remember that you can visit our blog for more news about videogames and you can also check out our comparator if you want to find the best prices for your favorite games.

The post Black Desert Online – now out on Xbox One! appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog …

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Could ‘Rolando 3’ Be Coming Soon? HandCircus Is Teasing a Follow-Up to the Early App Store Classic

I love the Rolando series. Like a deep, passionate and, in recent years, sadly unrequited love. The first entry in the series from the magicians at ngmoco and HandCircus, which launched all the way back in 2008, was the showcase title that sold so many gamers and casual device users alike of the potential of the App Store. With perfect use of the iPhone’s then-revolutionary touch screen and pyrometer, combined with an incredibly clean LocoRoco-esque graphical style and superb level design, Rolando was a glowing example of how iOS gaming should have been the future. The key word, sadly, being should. Despite at excellent sequel being released in 2009, that was the last we ever heard of the series, as the original titles sadly vanished with the ’32-bit Appocalypse’. However, the official HandCircus twitter account has today teased an image of the Rolando king, and has promised news on the series ‘in the coming days’. Ten years of impatient anticipation may be soon coming to an end!

I’ve tried to mention the Rolando series at almost every opportunity in the past, whether in relation to titles that have clearly taken influence on it, or the impact it had on me personally and how it started my long-term infatuation with mobile gaming. For example, I wrote a particularly long and drawn-out essay/rant about the state of the App Store back in 2017, and a large part of that was devoted to how Rolando serves as a huge nostalgic monument to my formative gaming years. I’m sure so many other long-time readers will have similar memories about the series, and it makes today’s teasers even more exciting.

Whether HandCircus are finally developing a Rolando 3 (contrary to our predictions all the way back in 2010), remastering the original two games or even releasing an entry that won’t even make it to the App Store, I’m so excited to see where the series goes next. Take a look at the reviews of the original Rolando and Rolando 2: Quest for the Golden Orchid to either reminisce or to get an idea of what the series was all about – and keep an eye on TouchArcade to be the first to hear of any further developments.

from TouchArcade https://toucharcade.com/2019/03/05/rolando-3-teased/…

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EA admits Athem’s problems on PS4

Yesterday we informed you about the problems that Anthem was causing on PlayStation 4. Some users were claiming on Reddit that the game allegedly was causing serious crashes on their consoles, forcing a reset. The issues had not been confirmed through any official channels or anything, but it seems that this is one of those “rumor has it” moments. Yesterday night EA admitted that the problem is there, and they even opened a thread on their official technical forums to gather info from the users about the issues they are experiencing.

With the problems that happened during the beta events previous to the release of Anthem and the issues that it’s experiencing after that, Anthem’s first steps into the competitive videogame market are being quite shaky and that could have a serious impact in the future of one of the most anticipated games of 2019. Given the current state of the things, it´s not strange that some people are even considering a refund, not wanting to wait for the issues to get fixed.

Bugs are more fearsome than this monster

It´s kind of surprising and not uncommon that an AAA title launches with this kind of serious bug. It´s true that it can probably be fixed with a simple path, but the people at Bioware are making a disservice to themselves launching Anthem if it has not been tested enough for this kind of problems to surface during the development phase. We all know that there are schedules to meet, that publishers put a lot of pressures on the developers, and that money and time are always short, but in the end, delivering a game with this kind of problems can heavily affect its success. Players get annoyed and feel like they are paying to test an unfinished product, the game gets bad press, the developer gets bad press, the publisher gets bad press, and in a few years we could see the studio that created some of the best role-playing games in the history of videogames, like Baldur’s Gate or Mass Effect, has to close because of issues that may not even be directly under their control.

The post EA admits Athem’s problems on PS4 appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/ea-admits-athems-problems-on-ps4/…

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Crime Scene Cleanup Game ‘Serial Cleaner’ Coming to iOS

Polish developer iFun4All, who you may remember from their mobile releases Red Game Without A Great Name ($1.99) and Green Game TimeSwapper ($1.99) from a few years ago, released Serial Cleaner on desktop and consoles back in July of 2017 with a Nintendo Switch port launching the following November. Serial Cleaner is a top-down 2D stealth game where you play as a “cleaner” who goes around cleaning up crime scenes for the mob. Disposing of bodies, cleaning up blood, and destroying evidence is your job but you’ll need to do it without being spotted by the cops. All of this is decked out in a really cool art style and a heavy ’70s vibe, and Serial Cleaner has received a ton of positive praise from its releases on other platforms. And now in partnership with East2West Games, iFun4All’s most popular game to date is heading to iOS. While there’s no mobile trailer just yet, the Nintendo Switch trailer should give you a good idea of what Serial Cleaner is all about.

We always joke on our podcast about how many games that are big hits on Steam make their way over to mobile and it gives us a chance to finally experience them. Not that we couldn’t play games on Steam, it’s just that we rarely do, and since we play games on mobile all day long it’s a lot more likely that that’s how we’ll experience any particular game. Sure that typically means we’re a year or two behind the times for lots of popular games, but I have a big enough backlog as it is so that’s not really a problem for me, you know? Anyway, Serial Cleaner is exactly one of those games that I’ve heard a lot of good things about but figured I’d never get around to playing it if it wasn’t on mobile. And now that it IS coming I can’t wait to see what all the fuss has been about. No release date has been specified but East2West says the iOS version of Serial Cleaner will be coming “soon” and we’ll be keeping an eye out for it.

from TouchArcade https://toucharcade.com/2019/03/04/serial-cleaner-iphone/…

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