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Outer Worlds – The Frightened Engineer Guide

Outer Worlds - The Frightened Engineer Guide
Thomas asks you to find three Guide To Mechanical Engineering books in this side quest. This Outer Worlds – The Frightened Engineer Guide will tell you where to find each of the books, and how you can discover the clues to the whereabouts of each of the books locations.

This quest is from Thomas, who is at the Botanical Gardens next to the vending machine. Depending on your other actions so far, when you first obtain the quest, you may have 1 or 2 objective markers on the map, but there’s three books.

Guide To Mechanical Engineering Location #1

The first book can be found in the Emerald Vale Community Center. It’s the one already marked on your map so head over there, follow the objective marker, and grab the book.

Guide To Mechanical Engineering Location #2

Where To Find The Third Book
For the second book, head into Edgewater. You want to visit Parvati’s house at this location. Go upstairs, into her old fathers room. Check the computer terminal inside. It tells you that the second book is sitting inside the Cannery in an unused office. It’s upstairs in the Cannery, near the foreman. You can also get this clue by speaking with Parvati.

Guide To Mechanical Engineering Location #3

Frightened Engineer
You will find the final book inside the Geothermal Plant. Follow the path through the plant until you hear Higgins screaming in the silo section. Drop to the lowest level, you’ll find the book resting against a nearby wall.

And that’s where to find all of the Guide To Mechanical Engineering books. Make sure to check out our full side quest guide for tips on other quests!

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The Outer Worlds is a huge treasure trove of discovery, reward, and screw ups. Check out our 5 Must Have Tips For New Players In The Outer Worlds, basic tips for beginners to avoid some frustration

The post Outer Worlds – The Frightened Engineer Guide appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/game-guides/outer-worlds-the-frightened-engineer-guide/…

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Redirect Power To Edgewater Or Botanical In The Outer Worlds

Redirect Power To Edgewater Or Botanical In The Outer Worlds
A huge choice, do you redirect power to Edgewater or the Botanical Laboratory? This guide covers the choice of Redirect Power To Edgewater Or Botanical In The Outer Worlds, telling you the outcomes of each potential choice and the consequences of your actions.

Whether you choose Edgewater or the Botanical Laboratory, is ultimately down to you. There’s no right or wrong choice here. Be sure to check out our Outer Worlds choices and consequences guide for future choices throughout the game.

If You Choose Redirect Power To Edgewater

If you choose to redirect the power to Edgewater, you will obviously upset the Deserters. Once you have chosen, you will need to return Botanical Laboratory and speak with Adelaide. She tells you that unless you deal with Reed, she will not return to Edgewater. That’s a choice covered further into this article.

You must then convince the other members of her group to return. Speak with Thomas, tell him he can start a fresh as an engineer. It’s a good idea to tell him to wait before going to Edgewater, so you can deal with Reed first. Likewise with Grace. You can kill Adelaide here but there’s really not much reason to, you lose a lot of reputation with the Deserters if you do. If you bring all of the workers back to Edgewater, you get Spacer’s Choice reputation.

If You Choose Redirect Power Botanical Laboratory

Choosing the option to redirect power to the Botanical Lab results in a quick return to Reed. He will be angry at your decision. He threatens you and tells you to leave. With 30 Intimidation you can talk your way out of a fight. However, if you decide to fight you can kill Reed and get his Keycard which opens a room for some decent loot. Either option here loses Spacer’s Choice reputation, and killing him automatically fails all remaining quests in Edgewater.

Dealing With Reed

Convince Reed To Leave
Speak with Reed after directing power to Edgewater. Follow these choices to make him leave:

  • Tell him Adelaide won’t return while he is there
  • A change of Leadership
  • Adelaide’s people are not getting sick with the plague
  • Have you ever eaten a vegetable
  • You need Adelaides garden.
  • [Persuade 10] Adelaide’s found a way to grow food
  • She’s been using human corpses in her fertilizer
  • I’m not in the mood to argue

Kill Reed
If you decide to kill Reed, Parvati will leave unless you convince her to stay. You still get Reed’s Keycard and can access his room.

Hopefully that answers your question on whether to Redirect Power To Edgewater Or Botanical In The Outer Worlds.

Outer Worlds – The Frightened Engineer Guide

Thomas asks you to find three Guide To Mechanical Engineering books in this side quest. This Outer Worlds – The Frightened Engineer Guide will tell you where to find each of the books, and how you

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How To Get Your Own House In The Outer Worlds

How To Get Your Own House In The Outer Worlds
Carving out your own corner of the universe has its advantages. This guide explains How To Get Your Own House In The Outer Worlds, so you can reserve your own private corner of space with a humble abode on one of the most dangerous planets in the system.

While it may seem similar in appearance to the likes of Fallout and Skyrim, The Outer Worlds is a different kind of game. Sure, you can kill people and take their stuff, but you never truly own the property. However, there is at least one place that you can rent permanently, for a single price.

How To Get Your Own House In The Outer Worlds

How To Get Your Own House In The Outer Worlds
You need to follow the main story until you reach Monarch, specifically Stellar Bay. Once the story takes you to this location, follow it through until you reach a small settlement to the South East called Fallbrook. Once you arrive in Fallbrook, speak with Catherine, the head honcho.

You can request a room. You’ll have to pay 300 Bits but once you do, it’s yours for life.

The Outer Worlds Character Creation Guide

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Thomas asks you to find three Guide To Mechanical Engineering books in this side quest. This Outer Worlds – The Frightened Engineer Guide will tell you where to find each of the books, and how you

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The post How To Get Your Own House In The Outer Worlds appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/game-guides/how-to-get-your-own-house-in-the-outer-worlds/…

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Where To Find UDL Lab Weapons Keycard In Outer Worlds

Where To Find UDL Lab Weapons Keycard In Outer Worlds
One of the Weapons From The Void objectives is locked behind a very high hack. This guide tells you Where To Find UDL Lab Weapons Keycard In Outer Worlds, as without it, you’re going to need an insanely high set of stats to break open this lock and find yourself another Science Weapon.

The Weapons From The Void side quest is one of the most lucrative quests in the game. It sends you across the galaxy in search of rare and powerful Science weapons – weapons with unique abilities not found anywhere else in-game.

Where To Find UDL Lab Weapons Keycard In Outer Worlds

UDL Lab Keycard
If you arrive at the lab and you don’t have the stats to break in, fear not, the key is not far. Head up the stairs, inside the lab, and check the tables. Sitting atop one of the tables, next to a broken terminal, is the keycard.

Simply pick it up, and now you can access the terminal, no problem. You need 55 Hack to open the door, easy enough with the right party members. Or you can answer a series of questions.

Answer 1: Protect The Chairman
Answer 2: Berate Him
Answer 3: Arrest your Spouse

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The post Where To Find UDL Lab Weapons Keycard In Outer Worlds appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/game-guides/where-to-find-udl-lab-weapons-keycard-in-outer-worlds/…

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The Outer Worlds Companion Guide

The Outer Worlds Companion Guide
Want to unlock new Companions and add them to your party? This The Outer Worlds Companion Guide tells you how to unlock all of the Companions we’ve discovered in The Outer Worlds during our journey through the game.

During your travels in The Outer Worlds, you will sometimes meet special characters called Companions. These Companions can join you on your journey, offering a variety of benefits. Companions provide support in combat, have their own set of skills, increase your carrying capacity, and have detailed quest lines offering further backstory on the character.

Be sure to check out our Companion side quest guide.

The Outer Worlds Companion Guide

Parvati
Parvati
You unlock Parvati near the start of the game. After you first meet Reed in the main story.
Vicar Max
Vicar Max
You must complete the Companion Side Quest The Illustrated Manual in Edgewater.
Ellie
Ellie
Complete the Companion Side Quests Worst Contact and Ellie will join your party
SAM
SAM
SAM is aboard The Unreliable, in the first Crew Quarters. Check back frequently, once the door opens (after story progress) you can recruit him.
Felix
Felix
After you obtain the Navkey to Stellar Bay, speak with Felix on the landing pad of the Groundbreaker, he will join your team.
Nyoka
Nyoka
After the story takes you to Stellar Bay, you meet Nyoka and must complete the Passion Pills side quest.

That’s all of the Companions you can recruit in The Outer Worlds and where to find them.

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The Outer Worlds has tons of options and choices for you to pick. Check out this The Outer Worlds choices and consequences guide to figure out which path is best for you. Or use it to find out which

The post The Outer Worlds Companion Guide appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/game-guides/the-outer-worlds-companion-guide/…

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The Outer Worlds Companion Guide

The Outer Worlds Companion Guide
Want to unlock new Companions and add them to your party? This The Outer Worlds Companion Guide tells you how to unlock all of the Companions we’ve discovered in The Outer Worlds during our journey through the game.

During your travels in The Outer Worlds, you will sometimes meet special characters called Companions. These Companions can join you on your journey, offering a variety of benefits. Companions provide support in combat, have their own set of skills, increase your carrying capacity, and have detailed quest lines offering further backstory on the character.

Be sure to check out our Companion side quest guide.

The Outer Worlds Companion Guide

Parvati
Parvati
You unlock Parvati near the start of the game. After you first meet Reed in the main story.
Vicar Max
Vicar Max
You must complete the Companion Side Quest The Illustrated Manual in Edgewater.
Ellie
Ellie
Complete the Companion Side Quests Worst Contact and Ellie will join your party
SAM
SAM
SAM is aboard The Unreliable, in the first Crew Quarters. Check back frequently, once the door opens (after story progress) you can recruit him.
Felix
Felix
After you obtain the Navkey to Stellar Bay, speak with Felix on the landing pad of the Groundbreaker, he will join your team.
Nyoka
Nyoka
After the story takes you to Stellar Bay, you meet Nyoka and must complete the Passion Pills side quest.

That’s all of the Companions you can recruit in The Outer Worlds and where to find them.

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The post The Outer Worlds Companion Guide appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/game-guides/the-outer-worlds-companion-guide/…

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The Outer Worlds Companion Side Quest Guide

The Outer Worlds Companion Side Quest Guide
Companions are great aids in combat and can boost your skills. This The Outer Worlds Companion Side Quest Guide covers the unique Companion side quests that you discover as you explore vast and exciting new planets in The Outer Worlds.

Companion quests are somewhat a mixed bag. Some Companion quests will unlock new Companions, others are for Companions you already have. The latter is usually used to increase your relationship with a particular Companion, learning more of their history and backstory.

The Outer Worlds Companion Side Quest Guide

Vicar Max – The Illustrated Manual (Edgewater)
You can find this quest in the church looking building in Edgewater. Talk to the man behind the table named Vicar and he will ask you to help him find a book. Make it your main quest and follow the marker. You will have to fight some Marauders in the area and then enter a building to find the item. This will lead you to a cave with the actual journal inside. Watch out for the mines inside. Open the safe and return the book to Vicar. He will join your crew and wait for you on the ship.
Parvati – Drinking Sapphire Wine (The Unreliable)
When you first dock at the Groundbreaker, speak with Parvati at the exit to get this quest. Follow the objective to speak with Junlei. From there it’s just following objectives to the end.
Vicar Max – The Empty Man (Groundbreaker)
When exploring the Groundbreaker, Vicar Max will ask to talk with you. Talk with him and agree to help find the Translator. Follow the objectives to grab the disguise, then eject the cartridge from the computer. Then go to Fallbrook on Monarch and visit Reginald’s house. Then track down the guy in the river. Then it’s off to Scylla.

Help Max through the vision. It’s a good idea to save first as there are some choices. I chose to encourage the visions, not attack, Max seemed happy at the end.

Ellie – Worst Contact (Groundbreaker)
Speak with Ellie in the Sickbay on Groundbreaker to get this quest. At the back of Sickbay is a Restricted Area. There’s an item on the table next to the entrance. Pick it up, it allows you to disguise yourself when you enter the restricted area. Go inside and speak with Jessie. You can Intimidate her to open the door very easily. You can Persuade Bedford to avoid paying the fine, which gives you increase Reputation with The Board, but Parvati & Jessie will be unhappy. You can bribe him for 2044 Bits. When you return, Jessie and Ellie are happy, and Ellie joins your crew.
SAM- The Cleaning Machine (The Unreliable)
At some point at Robot appears in one of the crew quarters on The Unreliable, it’s the first room as you climb the stairs. Interact with the robot to get this quest. Simple objectives, complete them and SAM will join you. He is a robot and the Robophobia Flaw does apply if he is in your party.
Nyoka – Star-Crossed Troopers (Monarch)
While exploring the Monarch Wilderness, Nyoka asks to speak with you. Speak with her to start this quest. Follow the objective to the graveyard. Once inspected, you need to
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How To Get To Byzantium In The Outer Worlds

How To Get To Byzantium In The Outer Worlds
Struggling to find where Byzantium is? This guide will tell you How To Get To Byzantium In The Outer Worlds, an exciting area full of opportunity, with many side quests pointing solely at the heart of Byzantium, it’s an area you don’t want to miss.

There are multiple quests that request you visit Byzantium, but none of them give you directions on how exactly to get there. It’s pretty tucked away, locked behind some dialogue choices between certain characters aboard the Groundbreaker.

Just to be clear, you can get to Byzantium naturally in the story, but if you want to get there earlier, continue on.

How To Get To Byzantium In The Outer Worlds

Get To Byzantium
You must have progressed far enough into the story that you have completed most of Groundbreaker. Speak with Udom Bedford inside the Halcyon room aboard the Groundbreaker, it’s featured in the image above. When you get there, follow these dialogue choices:

  • I know where to find Phineas Wells
  • I saw Welles’ wanted poster, and I want to claim the bounty
  • What?
  • What kind of reasons?
  • Fine, you needed money, what’s next?

The rest of the decisions don’t matter so much. Keep speaking with him until you get the “Balance Due” main quest. From there, follow the objective markers to speak with Gladys. You pay 8,000 Bits for the Seal, return to Udom, and you get the Navkey for Byzantium.

Where To Store Items In The Outer Worlds

Is there a bank? Can you safely store items somewhere? This guide on Where To Store Items In The Outer Worlds explains the storage system in the game, allowing you to store items anywhere in the game

The Outer Worlds Task Guide

There’s plenty of side activities in Outer Worlds, called Tasks. This The Outer Worlds Task Guide tells you where to find all of the task quests we’ve discovered on our journey, alongside tips on

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A huge choice, do you redirect power to Edgewater or the Botanical Laboratory? This guide covers the choice of Redirect Power To Edgewater Or Botanical In The Outer Worlds, telling you the outcomes

How To Get To Byzantium In The Outer Worlds

Struggling to find where Byzantium is? This guide will tell you How To Get To Byzantium In The Outer Worlds, an exciting area full of opportunity, with many side quests pointing solely at the heart

The post How To Get To Byzantium In The Outer Worlds appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/game-guides/how-to-get-to-byzantium-in-the-outer-worlds/…

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The Outer Worlds Mods Guide

The Outer Worlds Mods Guide
Don’t waste your Mods, maximize your stats and spend your Mods wisely. This The Outer Worlds Mods Guide explains the basics of the Mod system in the game, as well as offering deeper insight on how you can manipulate the system to get huge boosts to various stats depending on the activity.

Using a Workbench you can apply mods to weapons and to armor. Weapon mods allow you to change the Barrel, Scope and Clip, adding various bonuses from additional damage, to special damage types and improvements to accuracy. Weapon modifications are easy to understand, and fall as much under personal preference as efficiency but armor, that’s where you can really push your stats.

The Outer Worlds Mods Guide

You can only modify your armor, you cannot modify helmets. Armor comes in three forms, Light, Medium, and Heavy. Heavy armor offers the most protection with least stat bonuses, while Light offers the least armor value and the highest potential bonuses to stats. Medium sits in the middle.

Surviving in The Outer Worlds is not a difficult task, armor helps but it’s not vital. As such, Light armor is a fantastic choice, because it allows you to participate in so much more content, and more choices. The best Light Armor can have up to 4 modifications.

Tech Skills

This is a “Hacking” setup. As you can see there is a +7 Hack bonus on the armor, with an additional Tech Skills +5, further modifications could be added. This adds huge bonuses to areas in the tech tree.

Dialog Skills

Then you can build a different set entirely. This set leans more toward dialog, persuasion, lying, intimidation, that sort of thing. This opens up a lot of opportunities during quests and whatnot.

Furthermore, there is a Perk in the Tier 3 section that offers 100% Skill Bonuses to skill bonuses applied by armor, doubling any stats your armor has. You are limited in the amount of skill points you get in the game but you can compensate using mods in sets such as this.

The Outer Worlds Side Quest Guide

The Outer Worlds is full of side quests and companion quests for you to do. Check out this The Outer Worlds side quest guide to find and complete them all. You wouldn’t want to botch them and miss

Give The Module To Sanjar Or Graham In The Outer Worlds Guide

Stuck on who to give the module to in The Outer Worlds? This Give The Module To Sanjar Or Graham In The Outer Worlds Guide breaks down both choices of either supporting the Iconoclasts or MSI with

Outer Worlds – The Frightened Engineer Guide

Thomas asks you to find three Guide To Mechanical Engineering books in this side quest. This Outer Worlds – The Frightened Engineer Guide will tell you where to find each of the books, and how you

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Give The Module To Sanjar Or Graham In The Outer Worlds Guide

Give The Module To Sanjar Or Graham In The Outer Worlds Guide
Stuck on who to give the module to in The Outer Worlds? This Give The Module To Sanjar Or Graham In The Outer Worlds Guide breaks down both choices of either supporting the Iconoclasts or MSI with details on the consequence of both choices, so you can weigh up the pros and cons for yourself.

This is a big decision to make as not only does it have immediate effects, it could have ramifications much later in the game as well. This is not a right or wrong decision to make, it’s entirely down to personal choice. The developers have intentionally made the choices touch grey area, both sides have valid points, both sides make sense. That said, let’s see what happens.

Make sure, before doing this, you’ve completed all of your quests on this planet. Many will fail outright at the conclusion of this mission.

Give The Module To Sanjar Or Graham In The Outer Worlds Guide

If You Give The Module To Sanjar
If you give the Module to Sanjar, Stellar Bay is attacked by the X. You’re sent out to deal with the assault directly. You wipe out X and have to kill both Graham and Zora in the process. You get some XP, Bits and MSI Saltuna Searer, a unique Flamethrower.

If You Give The Module To Graham
If you decide to give the module to Graham, you assault Stellar Bay and wipe out the Monarch Stellar Industries, including killing Sanjar. You will have 100% Negative reputation with the MSI at the end of the mission. You get some XP, some Bits and The Good Word, a unique Heavy Machine Gun.

Work Together
You do not have to kill Graham, Sanjar or Zora. If you want to go the more peaceful route, speak with Sanjar. For this route to work you must have read Sanjar’s records on the BOLT With His Name quest, took the additional food for Zora on the The Commuter quest, and saved the medics on the Pay for the Printer quest. You then have to complete the third quest you get from Zora called “Sucker Bait” as well.

Then follow these dialogue options

  • Could you agree to a truce?
  • I’ve read your reviews Sanjar, you can’t do this alone (You must have completed BOLT With His Name Faction Quest and read the document on the computer)
  • You’re good with details, but you could use someone who sees the big picture
  • What about Graham’s second-in-command, Zora?

Then, follow the objective to get Zora’s review, and return it to Sanjar. Then head to Amber Heights to speak with Graham and Zora. If you haven’t aided Zora correctly in the previous quests, she will refuse to help.

If you have helped Zora and have done all her quests, speak to her before speaking with Graham. Siding with Zora means you HAVE to kill Graham. If you don’t kill Graham then there can be no truce. Tell Graham that Zora is taking over and follow it through to kill Graham. When Graham is dead, tell Zora you want her and Sanjar to join forces. You will need 55 Persuasion, 55 Leadership, or very high intelligence to convince her. Go to the meeting point and you still …

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