Destiny 2: Shadowkeep raid was been beaten shortly after it went live

Watching guilds and groups of players beating new content just a few hours after it’s been released is something quite usual nowadays. The recent launch of Destiny 2: Shadowkeep expansion has followed the same path, and barely six hours after it was made avaialble, a group of players has managed to beat the challenging Garden of Salvation for the first time on PC. Bungie hastily announced their names as recognition through it’s official twitter account.

These players have received a special emblem as a reward for their efforts, but this event will also affect the other Destiny 2 players in a different manner. Due to their accomplishment, any player that owns the Destiny 2: Shadowkeep expansion and decides to visit the Moon will find Vex troops in the patrol zones. Also, a new cooperative game mode has been unlocked. Keep in mind that to play on the new mode you only need to own the expansion, and it does not matter if you have beaten the Garden of Salvation or not.

If you want to watch the strategy that was used to beat the raid you can watch it on the following video, but we advise you not to watch it if you care about spoilers.

Destiny 2: Shadowkeep takes the Guardians to the Moon to fight against a new enemy that threatens the galaxy. It includes plenty of new content for the players to explore as well as new weapons and customization options. It’s the first expansion released since Destiny 2 changed to a new distribution model on PC, leaving and becoming available on Steam. As a reminder, Destiny 2 has been recently launched in a free-to-play version called Destiny 2: New Light that gives you access to the base game, and most of the content previously released for Bungie’s shooter. If you want more infor about the new business model for Destiny 2 you can visit Bungie’s official site.

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Red Dead Redemption is coming to PC

Since Red Dead Redemption 2 was released almost one year ago on PlayStation 4 and Xbox One there thas been thousands of players waiting for it to launch on PC. Not only the title from Rockstar Games was greatly anticipated before its official launch on consoles, but the eagerness to play it on PC has been growing through this year due to its success and features.
A couple of days ago, Rockstar officially confirmed through the official Twitter account of the game that the long-awaited PC port of Red Dead Redemption 2 will be released on November 5th.

RED DEAD REDEMPTION 2 is coming to PC November 5th
— Rockstar Games (@RockstarGames) 4 de octubre de 2019

The PC version of Red Dead Redemption 2 will include all the content released through the last year, as well as some extras in the form of new Bounty Hunting Missions, Gang Hideouts, Weapons and other surprises. Also, you can rest assured because the multiplayer mode will also be included and everyone that purchases the game will have access to Red Dead Online from day one. And in order to take advantage of the more powerful capabilities of the PC regarding graphics, this version will also include “a range of graphical and technical enhancements for increased immersion,” according to Rockstar Games.

If you are one of those that have been waiting for a whole year for Red Dead Redemption 2 to be released on PC you will be glad to know that there are a few bonuses available for those who pre-order the game. You can pre-order Red Dead Redemption 2 starting October 23th via several digital distribution platforms, but it won’t be available on Steam until December. If you choose to get your copy of the game through Rockstar Launcher you can do it from October 9th, and you will receive two extra games of your choice between Grand Theft Auto 3, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, and Max Payne 3: The Complete Edition, as well as a free upgrade to the premium edition of Red Dead Redemption 2. Remember to visit our comparator to find the best prices for Red Dead Redemption 2.

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Groundhog Day: Like Father Like Son Review – Glass Half Philled

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If you ask just about anybody, they’ll tell you about Groundhog Day, an extremely popular movie from the early 1990s starring Bill Murray in one of his timeless roles. Tequila Works, the creators of Rime, took the movie and gave it a worthy sequel in the form of a virtual reality game, Groundhog Day: Like Father Like Son. As Phil Connors Jr., son of the character originally portrayed by Murray, you relive the day before Groundhog Day, a ceremony commemorating your deceased father. Through the experience, you weed through bugs to solve mildly interesting puzzles, listen to slow and at times unengaging dialogue, and experience a touching story complete with great character moments.

Gobbler's Knob

As is the case with many VR games, Groundhog Day suffers from a lot of bugs with animation and audio. While not game-breaking, they certainly take away from the experience and ruin the immersion, something that can be deadly to a VR title. You might try to grab something and see that doing so applies forces to other objects around it. Maybe you press the trigger to clench your hand and, upon releasing it, your hand stays clenched until you press and release it again. There’s a nicely-thought-out dialogue system where you grab bubbles of dialogue in front of you to choose branches, but sometimes you go to grab them and find that the one you’re trying to grab doesn’t end up being the one you grasp onto. Thankfully you have to hold it for a certain amount of time to choose it, but this makes dialogue frustrating at times. These issues aren’t common or the biggest problems, though.

There’s a clear lack of polish applied to the animations and audio. Bugs range from dialogue being queued too early or late to people sipping at air while their glass stays on the table in front of them. You’ll also find that animations don’t align properly in the 3D world. Most animations start with small jumps to different parts of the world mere inches away from where they were standing prior. Overall, they;re very rough and don’t blend together very well. Body movements are odd and unrealistic, start and stop points between animations are obvious and jarring, and facial expressions are minimalistic at best.

This all plays to another problem that Tequila Works has with transitions. Transitions between animations, scenes, and dialogue could all probably use another six months of work at the minimum. Loading screens are too long for how frequent they are, which really fragments the game in an unhealthy way. To be fair, the game does give a great option to restart the particular scene you’re in, so it’s important that scenes are divided and individual from one another, but this is no excuse for 10-20% of the game being loading screens.

Groundhog Day Cappuccino

Fortunately, this is a game about a story, characters, and puzzles, all of which hold up at least moderately well. The animations don’t affect these much at all. Most of the puzzles and minigames are appealing and enjoyable, but you have to do some of them too many times, and other ones you don’t get to play enough. For example, the bartending one was enjoyable with lots of different ways …

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How to Install and Configure VNC Server on Centos 8 / RHEL 8

A VNC (Virtual Network Computing) Server is a GUI based desktop sharing platform that allows you to access remote desktop machines. In Centos 8 and RHEL 8 systems, VNC servers are not installed by default and need to be installed manually. In this article, we’ll look at how to install VNC Server on CentOS 8 / RHEL 8 systems with a simple step-by-step installation guide.

Prerequisites to Install VNC Server on Centos 8 / RHEL 8

To install VNC Server in your system, make sure you have the following requirements readily available on your system:

  • CentOS 8 / RHEL 8
  • GNOME Desktop Environment
  • Root access
  • DNF / YUM Package repositories

Step by Step Guide to Install VNC Server on Centos 8 / RHEL 8

Step 1)  Install GNOME Desktop environment

Before installing VNC Server in your CentOS 8 / RHEL 8, make sure you have a desktop Environment (DE) installed. In case GNOME desktop is already installed or you have installed your server with gui option then you can skip this step.

In CentOS 8 / RHEL 8, GNOME is the default desktop environment. if you don’t have it in your system, install it using the following command:

[[email protected] ~]# dnf groupinstall "workstation"
[[email protected] ~]# dnf groupinstall "Server with GUI

Once the above packages are installed successfully then run the following command to enable the graphical mode

[[email protected] ~]# systemctl set-default graphical

Now reboot the system so that we get GNOME login screen.

[[email protected] ~]# reboot

Once the system is rebooted successfully uncomment the line “WaylandEnable=false” from the file “/etc/gdm/custom.conf” so that remote desktop session request via vnc is handled by xorg of GNOME desktop in place of wayland display manager.

Note: Wayland is the default display manager (GDM) in GNOME and it not is configured to handled remote rendering API like

Step 2) Install VNC Server (tigervnc-server)

Next we’ll install the VNC Server, there are lot of VNC Servers available, and for installation purposes, we’ll be installing TigerVNC Server. It is one of the most popular VNC Server and a high-performance and platform-independent VNC that allows users to interact with remote machines easily.

Now install TigerVNC Server using the following command:

[[email protected] ~]# dnf install tigervnc-server tigervnc-server-module -y

Step 3) Set VNC Password for Local User

Let’s assume we want ‘pkumar’ user to use VNC for remote desktop session, then switch to the user and set its password using vncpasswd command,

[[email protected] ~]# su - pkumar
[[email protected] ~]$ vncpasswd
Would you like to enter a view-only password (y/n)? n
A view-only password is not used
[[email protected] ~]$
[[email protected] ~]$ exit
[[email protected] ~]#

Step 4) Setup VNC Server Configuration File

Next step is to configure VNC Server Configuration file. Create a file “/etc/systemd/system/[email protected]” with the following content so that tigervnc-server’s service started for above local user “pkumar”.

[[email protected] ~]# vim /etc/systemd/system/[email protected]
Description=Remote Desktop VNC Service


ExecStartPre=/bin/sh -c '/usr/bin/vncserver -kill %i > /dev/null 2>&1 || :'
ExecStart=/usr/bin/vncserver -autokill %i
ExecStop=/usr/bin/vncserver -kill %i


Save and exit the file,

Note: Replace the user name in above file which suits to your setup.

By default, VNC server listen on tcp port 5900+n, …

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Yooka-Laylee and the Impossible Lair Review – Impossibly Charming

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Playtonic Games is back with another entry in the Yooka-Laylee series, because it is a series now. However, this time, instead of giving us another 3D platformer, they decided to shake it up and go 2.5D with a side-scrolling platformer. Was that really a good idea or did they take a huge misstep? Does Yooka-Laylee and the Impossible Lair even need to exist?

I was definitely a skeptic when I found out Playtonic had abandoned the original’s 3D world. To be honest, I never actually finished the first Yooka-Laylee due to the performance issues at launch and I forgot to go back once they fixed them. This time, I played through all of Impossible Lair till the credits rolled, and I can say I had a splendid time, barring a few grievances. 

A Tale of Two Buddies


You shouldn’t have any issues jumping into Yooka-Laylee and the Impossible Lair if you missed out on the original Yooka-Laylee. There’s not really a story continuity that matters between the two games. The game will tell you what’s happening pretty early on, so I won’t waste time telling you that Capital B is stealing all the bees. 

This game doesn’t rely on narrative to drive the game forward. There’s some quirky dialogue along the way, but it seems there’s less of it than in the original game.

Jumping, Rolling, Falling


When it comes down to it, most of the gameplay mechanics and powerups don’t even translate over from the previous game in the same way. For example, Pagies, which are basically gold book pages with faces, alter the overworld when you complete their challenges instead of being collected to spend on Grand Tomes like in the original. 

Playing through Yooka-Laylee and the Impossible Lair is typically a great experience. Movement is fluid and simple, and levels are varied. There’s something new to scale each time you enter a level. 

Yooka-Laylee and the Impossible Lair

Just about every level in Impossible Lair has another version of itself, like a remix. Something in the overworld (different in every case) changes the state of each level, either giving a completely new challenge or rearranging what you had previously played. One level is suddenly covered in sticky honey while another is turned into a fast, auto-scrolling challenge. I’m usually against the idea of developers reusing levels, but this is an example where it’s been done right.

For Yooka and Laylee, most of their unique moveset is gone. They really only have, like, four moves: roll, air twirl, ground pound, and then Yooka can stick his tongue out and grab items. It’s kind of disappointing, but what can you do? Most of the gameplay spice comes from the levels and enemies. The duo doesn’t really gain any abilities throughout their adventure. When you take damage, you lose Laylee and are left with Yooka. Laylee starts to panic and fly around, then you have a few seconds to get her back. She functions as a detachable hit point that you can reclaim. If you lose her, you can use one of the bat bells to get her back. These bells are spread throughout the level. If you get hit and you don’t have her, you die and go back to one

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World War Z Review – Starved Lives

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You remember this film, right?

Yeah, it’s somehow Brad Pitt’s highest-grossing film, yet nobody really knows why. I’ve never met a single person who goes beyond mild acceptance of its existence. If you wanna talk about placeholders, then the World War Z movie certainly fits in snugly as “Just another Zombie film.” How does the video game hold up?

This is the latest title from one Saber Interactive, a New Jersey-based studio who are dedicated to providing AA-experiences to the masses. TimeShiftInversionHalo AnniversaryGod Mode, etc. Aside from their participation in the Halo series, they mostly made games you glossed over while looking for something a bit more known. An oversight if you ask me, as they have always sought to care for their products, and World War Z is no exception.

An in-game screenshot of World War Z, showcasing the character Arnetta Larkin overlooking an underground sector.

You play as one of sixteen survivors, with those sixteen separated into four different parties in four different locations. You’ve all been surviving since the original outbreak, and all four parties now have a chance for true freedom after fighting all this time. Along the way, you’ll discover how others came to fight for their lives and other survivors with bigger priorities.

It’s a co-op, third-person shooter first and foremost, in the vein of Left 4 Dead, as if that wasn’t already obvious. Being the newest in line behind titles like Alone in The Dark: IlluminationEarthFall, and Generation Zero, there’s some stiff competition here. In comparison to the aforementioned three, World War Z stands head and shoulders above the rest and although that might not sound like much, it really does excel.

The missions have that Left 4 Dead feel, albeit as close to the Hollywood experience of OTT-action that the 2013 film provided. The first mission in New York is a great example of this, as the infamous “Zombie Pyramid” scene is recreated on a smaller angle. The environments are large, the numbers are plenty, and it’s all bloody impressive.

A cut-scene from World War Z, showcasing zombies being neutralized by a purple nerve gas.

Part of this is thanks to some fairly beefy combat. There’s a fat handful of weaponry to choose from, and almost all of them feel fantastic in your hands. The shotguns predictably devastate in any close-quarters situation, with penetration being a huge help in tenser fights. Assault Rifles and their DMR counterparts make their presence worth thanks to their power and previously mentioned penetration capabilities. SMGs also give a helping hand thanks to being great crowd control, despite lack of penetration.

That only leaves pistols and heavy weaponry to judge, and to be honest, they’re both a bit crap. All of the pistols are pathetic in every factor, from handling, to damage. The heavy weapons do get the job done and they frequently spawn, but you only get one clip and switching to them mid-combat is always a faff. They’re usually in the way or hidden somewhere in these surprisingly large maps.

The level design couldn’t be closer to Left 4 Dead if it tried. You know the rodeo: Small and tight engagements, followed up by a heroic standoff in a large playground filled with environmental payoffs, repeat one more time, then boom, next level. There’s absolutely nothing wrong with that since it’s supposed to function …

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How To Have A Faster User Experience In Chrome

There are many fast browsers and search engines out there. Among all these, Google Chrome is one of them. When one uses a search engine, data is downloaded, uploaded, and stored. This causes the user experience to slow down. Servers can go slow, loading of pages go slow, and so on. This can cause frustration among users, especially those who are using it for work-related tasks.

If you are using Chrome to upload content during the deadline, or going online shopping because the item you’ve been eyeing on is finally on sale, there is something you can do to make things faster. These steps will help you improve the speed and overall experience.

The first thing you do is to clear the browsing data. The reason why you have data stored in your cache and history from all of your searches and pages you’ve opened is that Chrome wants to load them faster for you the next time you visit them. The more pages you open, the more data is collected and stored. This means that Chrome can work slower.

Thankfully, the solution to this is easy: clear your cache. To do this, simply access your browsing history by entering chrome://history on your address bar. From the left panel, select Clear browsing data. Choose which data will be deleted by clicking on the checkboxes of all items you want to delete, like cached images or cookies. You can also select the time range that will be affected by the deletion. You can delete your history for the past hour, the last 24 hours, the last 7 days, the last 4 weeks, or from the beginning of time. Once you’ve selected the files you want to delete and their corresponding time range, click Clear data.

Another thing you can do is to deactivate or not enable the extensions. Chrome extensions are available for download. These are like programs that give your Chrome browser a personal touch. Depending on what you need or want, you can download a lot of different extensions available on Chrome. They are there to add into, remove, or change a certain function according to your preferences to make the way you use Chrome more convenient. But the more extensions you install, the more the browser can slow down.

Most extensions will show on Chrome’s address bar, and you can quickly uninstall them by right-clicking on their icons and selecting Remove from Chrome. You can also manage all extensions by typing chrome://extensions on your browser and hitting Enter. From there, you’ll find a list of all the extensions you have (even those you don’t remember installing). Simply scroll through the list and click Remove to delete the extensions you don’t need.

Have you ever tried opening a page and an ad pops up every time you click parts of the page? This is called adware or malware. They appear for the purpose of advertising. Others come in the form of extensions.

Sometimes, Chrome slows down because of malware or adware extensions. Extra toolbars, recurring pop-up ads, and web pages redirecting to other addresses are clear indications of these. Google once had a downloadable app developed for Chrome that scans and removes unwanted

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Ms. Marvel Coming to Marvel’s Avengers

Announced during New York Comic-Con 2019 today, Square-Enix and Crystal Dynamics announced that Kamala Khan, or Ms. Marvel, is the latest playable Super Hero that will be featured in Marvel’s Avengers.

Co-created by G. Willow Wilson, Adrian Alphona, Sana Amanat, and Stephen Wacker, Kamala is portrayed in the comics as an enthusiastic teenager. There’s never a dull moment for her, however – she defends her hometown of Jersey City as the costumed Ms. Marvel.

Fans can see her reveal below:

Marvel’s Avengers: Kamala Khan Embiggen Trailer – NYCC 2019 [EN]

According to Shaun Escayg, Creative Director and Writer at Crystal Dynamics:

“An optimistic fan girl of the Avengers, Kamala Khan is the perfect character for the story we’re telling in Marvel’s Avengers.Telling our story of Kamala’s coming-of-age brings a fresh, hopeful perspective to the gameplay experience and her unique abilities as Ms. Marvel make her a character every person can relate to and will want to play. Kamala Khan is one of the unique characters that makes our game stand apart from any Avengers story experienced before.”

Bill Rosemann, VP of Creative at Marvel Games, added:

“Kamala is an inspired and perfectly fitting choice to join the ranks of, and reassemble, Earth’s Mightiest Heroes. Perhaps more than any other character invented over the past decade, Ms. Marvel has not only charmed the hearts of longtime True Believers, but her unique mix of classic Marvel heroic elements and modern cultural relevancy has resulted in a headline-generating cultural icon.”

Sana Amanat, VP of Content and Character Development at Marvel, said the following:

“It is a thrill to see Kamala in the Marvel’s Avengers game,” said. “Crystal Dynamics has done a marvelous job of crafting a brand-new take on Kamala, while staying true to the spirit of her inspiring character, charismatic persona, and relatable purpose. Fans of the character are in for quite a ride, along with a few surprises, when Marvel’s Avengers makes its debut next year.”

Finally, G. Willow Wilson, co-creator of Ms. Marvel, said the following:

“I think Kamala is a perfect fit for a game like this, since she sees the Marvel world the same way we do as fans and players. Kamala allows us to imagine what we ourselves would do if we suddenly discovered we had superpowers and got to stand alongside our heroes in their time of greatest need.”

Marvel’s Avengers will come out for the PlayStation 4, Xbox One, PC, and Google Stadia on May 15, 2020.

Source: Press Release
Ms. Marvel Coming to Marvel’s Avengers

Announced during New York Comic-Con 2019 today, Square-Enix and Crystal Dynamics announced that Kamala Khan, or Ms. Marvel, is the latest playable Super Hero that will be featured in Marvel’s Avengers

Red Dead Redemption 2 Coming to PC November 5

Rockstar Games announced today that Red Dead Redemption 2 will make its way to the PC on November 5

New Luigi’s Mansion 3 Footage Released

New gameplay footage has been recorded for Nintendo’s upcoming fright fest Luigi’s Mansion 3, courtesy of Nintendo Everything

GRID Gets Launch Trailer
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How To Use The Rocket Launcher In Ghost Recon Breakpoint

How To Use The Rocket Launcher In Ghost Recon Breakpoint
The Rocket Launcher is a skill you can unlock with skill points. This How To Use The Rocket Launcher In Ghost Recon Breakpoint guide explains how you equip and use the Rocket Launcher as although it’s rather simple, it’s very easy to overlook.

Most weapons in Breakpoint are simply. You equip them to either your Primary, Secondary or Sidearm section on the Loadout screen. However, the Rocket Launcher is not actually a weapon, it’s a skill. As such, you need to equip it in a different way.

How To Use The Rocket Launcher Breakpoint

How To Use The Rocket Launcher Breakpoint
You must have first unlocked the Rocket Launcher skill. Once unlocked, open your Loadout. From the Loadout screen, look in the lower left corner. This is where your explosives, medical supplies, and other gadgets are equipped.

Select the first slot, which is usually a grenade. The next screen allows you to change to the Rocket Launcher. Once equipped, hold L1/LB to aim and then R2/RT to fire.

How To Use The Rocket Launcher In Ghost Recon Breakpoint

The Rocket Launcher is a skill you can unlock with skill points. This How To Use The Rocket Launcher In Ghost Recon Breakpoint guide explains how you equip and use the Rocket Launcher as although

Where To Find Pre-Order DLC Items For Ghost Recon Breakpoint

Struggling to redeem your code for pre-order items in Breakpoint? This guide explains Where To Find Pre-Order DLC Items For Ghost Recon Breakpoint as it’s a rather strange system that is actually

Ghost Recon Breakpoint Side Quest Guide

Side Quests are challenging and rewarding in GR Breakpoint. This Ghost Recon Breakpoint Side Quest Guide will tell you where to find all of the side quests we have discovered so far, including

How To Change Time Of Day In Ghost Recon Breakpoint

Want to change it to night in Breakpoint? This guide explains How To Change Time Of Day In Ghost Recon Breakpoint as various activities require a specific time of day or night and sometimes

The post How To Use The Rocket Launcher In Ghost Recon Breakpoint appeared first on GamersHeroes.

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Red Dead Redemption 2 Coming to PC on November 5

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Rockstar Games is pretty notorious for ignoring the PC market. The publisher recently got in the habit of porting their current marquee titles to the platform at least a year after its original launch with Grand Theft Auto V reaching Windows PC nearly two years after its September 2013 release. Now, Red Dead Redemption 2 is finally gracing the PC market on November 5th first on Epic Games Store and then Rockstar’s own launcher. Steam fans fortunately have to wait until December to enjoy RDR 2 on their platform. Google Stadia will also have the game in November.

Rockstar simultaneously announced some special promotions for their new launcher to incentivize consumers. Until October 22nd, the publisher is allowing gamers to download two games of their choosing from this selection: GTA III, GTA Vice City, GTA San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, and Max Payne 3: The Complete Edition.

Image result for red dead redemption 2

Pre-ordering Red Dead Redemption 2 on the Rockstar Games Launcher discounts the upgrade to the Special and Ultimate Edition by $20. Pre-ordering RDR2 on the launcher will also come with the Outlaw Survival Kit, which provides players with a nice set of goodies to start their journey.

If you haven’t already installed the Rockstar Games Launcher, you can still do so while acquiring a free digital copy of Grand Theft Auto: San Andreas until October 8th. Unfortunately, there has been no word on a Red Dead Redemption PC port, let alone a PS4 or Xbox One one from Rockstar. Technical specifications have not yet been disclosed by the publisher; however, you should be fine if it’s above the hardware capabilities of either home console.

What do you think of this sudden news? Will you begrudgingly install Rockstar Games Launcher to reap the rewards the company is providing? Let us know in the comments below!

from sickcritic…

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