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Shadow of the Tomb Raider “The Prince of Survival” DLC Now Available

Shadow of the Tomb Raider - Gamers Heroes
Square-Enix, Eidos Montreal, and Crystal Dynamics announced today that the Shadow of the Tomb Raider DLC “The Prince of Survival” is now available for the PlayStation 4, Xbox One, and PC.

In this DLC, Lara must crack the private codes of Trinity’s leader and conquer a new single-player challenge tomb packed with a number of poisonous traps.

New to this DLC is the Hunter’s Array outfit, a Classic Trinity uniform that makes Lara’s footsteps quieter when she is running and increases the effect of perception plants, providing longer-lasting vision to hunt enemies. Also included is the Silent Sting pistol, which has a silencer, and the Raptor’s Eye skill, which improves Lara’s skill tracking enemies.

You can view a trailer below:

Shadow of the Tomb Raider – The Price of Survival [ESRB]

You can read our review of Shadow of the Tomb Raider here.

Source: Press Release
New Features Coming to Red Dead Online Beta February 26

Rockstar Games announced today that the next wave of new features and updates for the Red Dead Online Beta will make their way to the game on February 26

Shadow of the Tomb Raider “The Prince of Survival” DLC Now Available

Square-Enix, Eidos Montreal, and Crystal Dynamics announced today that the Shadow of the Tomb Raider DLC “The Prince of Survival” is now available for the PlayStation 4, Xbox One, and PC

RAGE 2 Gets 9 minutes of Pre-Beta Gameplay

Bethesda Softworks, Avalanche Studios, and id Software have released an extended gameplay video for RAGE 2 that features nine minutes of pre-beta gameplay

The Liar Princess and the Blind Prince Gets Launch Trailer

To mark its release on the PlayStation 4 and Nintendo Switch, NIS America has released a launch trailer for The Liar Princess and the Blind Prince

The post Shadow of the Tomb Raider “The Prince of Survival” DLC Now Available appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/shadow-of-the-tomb-raider-the-prince-of-survival-dlc-now-available/…

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RAGE 2 Gets 9 minutes of Pre-Beta Gameplay

Rage 2 Pre-Beta Gameplay - Gamers Heroes
Bethesda Softworks, Avalanche Studios, and id Software have released an extended gameplay video for RAGE 2 that features nine minutes of pre-beta gameplay.

You can watch the video, which features a hostile open world and a fight against an angry man in a mech suit, below:

RAGE 2: 9 Minutes of New Pre-Beta Gameplay (2019)

RAGE 2 puts players in the shoes of the ranger Walker, who must survive in a world inhabited by dangerous mutants after an asteroid struck it. Taking place 30 years after the original game, it will feature characters both old and new.

The game will come out for the PlayStation 4, Xbox One, and PC on May 14.

Source: Press Release
New Features Coming to Red Dead Online Beta February 26

Rockstar Games announced today that the next wave of new features and updates for the Red Dead Online Beta will make their way to the game on February 26

Shadow of the Tomb Raider “The Prince of Survival” DLC Now Available

Square-Enix, Eidos Montreal, and Crystal Dynamics announced today that the Shadow of the Tomb Raider DLC “The Prince of Survival” is now available for the PlayStation 4, Xbox One, and PC

RAGE 2 Gets 9 minutes of Pre-Beta Gameplay

Bethesda Softworks, Avalanche Studios, and id Software have released an extended gameplay video for RAGE 2 that features nine minutes of pre-beta gameplay

The Liar Princess and the Blind Prince Gets Launch Trailer

To mark its release on the PlayStation 4 and Nintendo Switch, NIS America has released a launch trailer for The Liar Princess and the Blind Prince

The post RAGE 2 Gets 9 minutes of Pre-Beta Gameplay appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/rage-2-gets-9-minutes-of-pre-beta-gameplay/…

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The Liar Princess and the Blind Prince Gets Launch Trailer

The Liar Princess and the Blind Prince - Gamers Heroes
To mark its release on the PlayStation 4 and Nintendo Switch, NIS America has released a launch trailer for The Liar Princess and the Blind Prince.

You can watch it below:

The Liar Princess and the Blind Prince – And So Our Story Begins… (PS4, Nintendo Switch)

In this puzzle platformer, both the princess and the prince embark on a perilous journey through the dark forest in order to restore the prince’s sight. Various obstacles require both the princess and the prince’s skills to succeed, and players can transform at will between wolf and princess.

Source: Press Release
New Features Coming to Red Dead Online Beta February 26

Rockstar Games announced today that the next wave of new features and updates for the Red Dead Online Beta will make their way to the game on February 26

Shadow of the Tomb Raider “The Prince of Survival” DLC Now Available

Square-Enix, Eidos Montreal, and Crystal Dynamics announced today that the Shadow of the Tomb Raider DLC “The Prince of Survival” is now available for the PlayStation 4, Xbox One, and PC

RAGE 2 Gets 9 minutes of Pre-Beta Gameplay

Bethesda Softworks, Avalanche Studios, and id Software have released an extended gameplay video for RAGE 2 that features nine minutes of pre-beta gameplay

The Liar Princess and the Blind Prince Gets Launch Trailer

To mark its release on the PlayStation 4 and Nintendo Switch, NIS America has released a launch trailer for The Liar Princess and the Blind Prince

The post The Liar Princess and the Blind Prince Gets Launch Trailer appeared first on GamersHeroes.

from GamersHeroes http://www.gamersheroes.com/gaming-news/the-liar-princess-and-the-blind-prince-gets-launch-trailer/…

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Niantic Announces GO Snapshot for ‘Pokemon GO’ Letting You Take the Best Photographs of Your Pokemon

At this point I expected a Valentine’s Day event for Pokemon Go (Free) because that is what loads of other games are doing this week but The Pokemon Company International and Niantic had something else in mind. The AR+ feature in game allowed for some great photographs and the team was inspired by that for this new feature. GO Snapshot will arrive soon for Pokemon GO on iOS and Android.

GO Snapshot will let you take a photograph of any Pokemon in your Pokemon Storage. You can use this by accessing your camera from your Bag of Items or when looking at a specific Pokemon. Once you throw a Poke Ball for a Pokemon and your Pokemon is at the correct spot, you can move around to get the best angle for the photograph. All photographs are saved to your device and can be shared to social platforms That are linked within the app.

Now is a great time to get into (or back into) Pokemon GO with the new social content, trainer battles, and more that have been added in addition to the content you can unlock in the Switch games through Pokemon GO. Given that the Switch games sold about 10 million copies, I expect a lot of cross promotion in the future as well for both games. Head over to our forum thread for more discussion around Pokémon GO.

from TouchArcade https://toucharcade.com/2019/02/12/pokemon-go-go-snapshot-feature-explained-releasing-soon-niantic-ar/…

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Little Comet Review

Space might be the final frontier, but it’s also a cutesy place to play minigolf in Outgunned Games’ new title Little Comet. The star of this adventure is certainly catered toward a younger demographic, but does it prove to be a compelling adventure for all ages?

Little Comet Review

In Little Comet, players take control of a cheerful little star with the brightest cheeks. He must find his way to the black hole on the other side of the screen, and it’s up to players to launch him on his way. Using the mouse, players will grab directly behind this little star, releasing when it’s time for him to go. Much like a rubber band, this star can go farther if this mechanic is used to do a larger wind-up. For those who need an added boost, players can click the mouse while in flight to travel an additional short distance.

It’s all easy to understand, and the game eases players into things with levels that are overly simplistic. However, things quickly ramp up with the introduction of new concepts. After the initial levels, players will have to contend with planets with their own field of gravity, spheroids that contain water that slows your movement, electrified walls, and even traffic that packs a number of hurtling asteroids. There is certainly no shortage of variety, and though this title is a bit on the short side, there is enough to keep players interested throughout.

All of these mechanics are wrapped into an overly sweet aesthetic that is pleasing to the eye. Walls let out musical notes, planets grin from ear to ear, and children cry with joy upon the completion of each level. Those weaned on more macho titles might balk at these aesthetics, but it sets out to do what it intended, and it does it well.

Little Comet - Gamers Heroes

Just be warned that this game quickly ramps up in challenge. Early levels give way to races against polygons that have twice as many turns as you, suitcases that weigh you down, multiple switches that lie just out of reach, and other things that prevent you from your mission. There is no penalty for taking your sweet time, though players can only get all three stars each level provides by collecting all items and completing each stage under a set amount of turns. Some levels absolutely require multiple playthroughs to get all three stars, which encourages some replayability at the expense of finding the perfect route through each stage. It’s a trade-off, one that will appeal to some and be a turn-off to others.

The more casual fans among us need not worry about all of that though. Worlds are unlocked by collecting a set amount of stars, and four levels that can be completed in any order are unlocked in each area. Requirements for progression are pretty lax, so those who would rather avoid certain stages can certainly do so. Note that there are no achievements incorporated into this title.

Little Comet is a casual title that packs just enough challenge to appeal to more hardcore gamers. Don’t be fooled by its cutesy aesthetics – completionists will have a field day getting every last star.

This review of Little Comet was done
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Tactical RPG ‘Brown Dust’ Gets a Global Release Date from Neowiz for iOS and Android

If you’ve been following releases for games that originate in Asia, you’re probably used to seeing launches first happen in one country before the global audience. These aren’t necessarily soft launches but usually make sense to see whether a particular game can do well enough in the home region before expanding it for a worldwide audience. Worldwide launches often require more localisation and more resources. Neowiz who published one of my favourite rhythm games, DJMax Respect are bringing their tactical RPG Brown Dust to a worldwide audience next month. Watch the trailer below:

Brown Dust promises to be the ultimate mobile strategy experience with turn based combat and loads of mercenaries to collect. It will have more than 1000 battles and also PvP and co-op raids. I love how most free to play games always promise the moon but rarely deliver. This one looks interesting enough to me to try out when it arrives on iOS. I hope the “global” launch promised is actually global and not just the usual bigger countries that some developers consider “worldwide”.

If you’d like to play it as soon as it launches, you can pre-register for it on Android here. It will launch simultaneously for free on both iOS and Android on March 7th. Pre-registering nets you some exclusive in game items like a 5* Mercenary and Premium Scrolls. Get ready to take the role of Fabian’s son to form an army of mercenaries across the land of Brown Dust.

from TouchArcade https://toucharcade.com/2019/02/12/brown-dust-english-release-date-pre-registration-rewards-android-free/…

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Apex Legends on a roll with 25 million players in a week

Yahoo! Finance recently reported that Apex Legends is an early hit for Electronic Arts Incorporated. This doesn’t come as a surprise when they hit 10 million players in the first three days of the launch, and now 25 million players in just a week and a peak of over 2 million of concurrent users. This number may as well put Apex in the league of Fornite’s – but that’s just too early to tell.

Apex Legends hits 25 million players ina week

Apex Legends is a free to play battle royale game developed by Respawn. In the announcement made by Vince Zampella (Respawn Entertainment) in EA’s blog, he said that the game is doing more than great. In the same post, he also announced upcoming events for Apex Legends. One of those is the one that Twitch is sponsoring, called Twitch Rivals Challenge. It is an event that will pit 48 of the biggest streamers together to compete against each other for $200.000 in prizes. This event will be held today and again on February 19.

Aside from that, Apex Legends will also have a Valentine’s Day event where the player gets Valentine’s themed loot. Last on the list is the Apex Legends Battle Pass that will premiere on March. There will be new characters, new legends, loot, weapons, and many more.

Why the buzz?

Apex Legends is doing remarkably well and the buzz isn’t dying anytime soon. So why? The magic is probably due to their accessibility settings. Polygon’s Cass Marshall wrote about the shockingly good settings of Apex and specifically the audio section of the menu and its varied options. Apex went beyond and took extra measures to accommodate players who may have difficulties in hearing, speech, and sight. For more of these options, give Marshall’s opinion a go.

Below there is a recap/review of Apex Legend. See for yourself!

The post Apex Legends on a roll with 25 million players in a week appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/apex-legends-on-a-roll-with-25-million-players-in-a-week/…

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Civilization VI: Gathering Storm, bad weather incoming

With Civilization VI: Gathering Storm being released in a couple of days, we wanted to explain all the fans of the strategy the reasons to be excited about the launch of this new DLC. This expansion for Civilization VI puts an emphasis on climate change as its main theme. Now not only will you have to battle it out against eight new civilizations and nine new leaders, but you will have to contend with Mother Nature too.

With Gathering Storm, the usual “finding a spot to settle on” dilemma will become more difficult as some civilizations like the Maori will start at the sea, gaining bonuses every turn they do not settle down. You will also be able to take advantage of the Phoenicians ability that lets them move their capital to another city with their unique building. Those tactical opportunities will definitely make for a much more interesting game.

Gathering Storm – Volcano eruption

Now building on a flood plain or a volcano puts you into risks of natural disasters, but it also does have advantages and you can always try to work your strategy around those. Disasters are random and they will strike anytime. They are not like an aggressive civilization that you can keep content or erase from history. At least from modern age onward, you can construct buildings and projects that can mitigate the problems caused by climate change.

Considering that resources like coal and oil will produce CO2 and accelerate the climate change, taking time to change to a new energy source will be worth the time and the effort it takes to switch all your cities and units to clean energy.

Gathering Storm – Example of a city

Regarding politics, the World Congress will be able to create an emergency event were you force other civilizations to send emergency help. These events are similar to other emergencies, and each civilization will try to outdo others to earn points. Also, the new diplomacy system allows the use of favor as a currency, just like gold or promises. Competing in international events, helping in emergencies and gaining allies will speed up the process to gain diplomatic favor. Once you have enough, you can use it in World Congress meetings to push your own global agenda. This also has become a new viable strategy to achieve a diplomatic victory and it makes the game much more fun.

Overall, Gathering Storm is a great expansion for Civilization VI. It brings new mechanics that will spice up your gameplay with a lot of strategic options, but also new content like new scenarios, civilizations, seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics.

The post Civilization VI: Gathering Storm, bad weather incoming appeared first on News, updates from the DLCompare.com Blog.

from News, updates from the DLCompare.com Blog https://www.dlcompare.com/blog/news/civilization-vi-gathering-storm-bad-weather-incoming/…

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Necessary Cybersecurity Requirements in 2019

Over the years, cybercrime is a fast-paced world where the bad actors constantly network, research and test out new tactics to increase the scale of attack. With cyber attacks becoming more complex and regularly exposing the new vulnerabilities, many CSos and COs around the globe are spending billions of dollars preparing themselves for the worst. Heres a few shifts you should keep an eye on.

The post Necessary Cybersecurity Requirements in 2019 appeared first on WPWebHost.

from WPWebHost.blog – WPWebHost https://wpwebhost.com/blog/necessary-cybersecurity-requirements-2019/…

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HackyZack Review — A Footbag Life

Story 305437618

There’s something to be said for the unassuming charm of a slightly obtuse puzzle platformer, where traversal can be slowed to a crawl and each and every move takes consideration. Perhaps we take progression for granted in the typical platformer, where often a test of reflexes prevails over anything else. When the knowledge of how we traverse forward is removed from the fold and the player is instead forced to define it, you get an experience that compels cerebrally rather than through obligatory bells and whistles.

 

HackyZack is a puzzle platformer that could be roughly broken down into two cups of the former and one of the latter. Holding true to the titular pun, your character is a mere peripheral to the feats of flight each level relies on. Whatever projectile rests at your feet at the start of the level must be volleyed to the finish line, obstacles be damned. It sounds simple, and at its core, it is. I was immediately reminded of the supplementary snail shell punting in the Fancy Pants Adventure titles and there’s an inherent limit to the game’s scope that aligns it with the ethos of Flash engine puzzlers. Nonetheless, this is hardly to the game’s detriment as it allows puzzle design alone to be the title’s focus, and leaves minimal room for padding to get in the way.

 

HackyZack’s arrangement is no more impenetrable than a puzzle book, each brain-tweezer stands alone and occupies a single fixed-screen. Nonetheless, it distinguishes itself and poses a persistent challenge to players by orienting gameplay around a constant juggling act. Players must account for both the projectile’s trajectory and their own 24/7. If either darts off-screen the level must be repeated. This is introduced through a few softball levels in the first world but quickly proves uniquely demanding.

Hacky sack becomes one-man soccer with an American Gladiator twist quickly

Controlling the ball’s kickoff trajectory with the same analog stick as your player’s movement can result in some minor frustration, but nuance between player movement and projectile aim can quickly be understood. Additionally, levels only run about thirty-seconds apiece once you’ve figured them out, making the inevitable need to repeat them an easy pill to swallow. The difficulty curve can be a bit all over the place, but each piece of the puzzle is fully-defined in its purpose, never making a sequence misleading or unfair. The game is also a bit generous with level unlocks rarely restricting players to a single puzzle that requires immediate completion.

 

Each of the six worlds introduces a new gameplay mechanic and applies it to stages of varying difficulty that nonetheless gradually complicate matters. My favorite was World 3, the “Self-Destruction” level set that positions layers of Arkanoid style bricks ahead of your projectile’s destination. This is a double-edged sword by design, as the same projectile can do you in by knocking platforms out from under you.

 

The panicked multitasking that ensues level-to-level is subject to minimal diminishing returns. Different types of projectiles and even multiple projectiles at once are introduced additionally and pose unique threats to players. I never quite hit a wall in my playthrough, but levels are always clever and will gladly outpace player reflexes. …

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