With Space Shooter-type games, you get one of two flavors.
On one hand, you have the super accurate sims. Elite: Dangerous, Everspace, Starpoint Gemini, blah blah blah. The kind of stuff that needs more than a CliffNotes pack, and a mind clear of any and all bullshit. On the other hand, the arcade types. Geometry Wars, Alien Cruise, all the Bullet Hells in the world; Quick in ‘n’ out sessions that provide catharsis on a budget. With Subdivision Infinity DX however, there’s a bridge between the two.
This is the debut title from Russian developers Mistfly Games; One of the rare few who didn’t have to go through to Sometimes You or Ratalaika in order to get a publishing deal. They’ve teamed up with publisher Blowfish Studios to promote their space shooter, with Blowfish boasting a beefy bag of brilliance in terms of their publishing repertoire. The Deer God was a calming experience, along with Morphite, and JackQuest… Okay, scratch off that last one.
You play as Rebel-1, a loner in a small tin can of a space ship, browsing what the galaxy has to offer when he’s roped into a massive fight with unknown assailants. Afterwards, he meets up with a lonely robot who tells him that the human inhabitants are all but present in this system. Wondering what the hell’s going on, your journey will take you down a path of assimilated ships, rogue corporate weaponry, and poor sentence structure.
You’re plopped into a random part of the galaxy where you’re told to roam around and will have to complete certain objectives. All of your objectives will be “shoot the thing that’s shooting at you”, but usually seasoned with sub-objectives like collecting resources or escorting friendly entities.
If this doesn’t sound like your sort of thing, or you’re simply tired of getting stomped on by more powerful enemies, then there is an exploration aspect. Here, you’re plopped into a random part of the galaxy, and you can mine asteroids with a mining tool, with enemies periodically spawning in to tickle your spaceship’s cheeks. The mining materials you’ll gain will be used to upgrade your cavalcade of ships, more money selling the useless crap you’ll grab in the middle of it all, and upgrades for your weapons.
It’s a surprisingly massive game, despite linearity in the mission structure, which usually revolves around “shoot the thing over here, then shoot the thing over there”. The exploration levels take place in massive playgrounds, filled with all sorts of space wrecks, debris, and asteroid belts. If this game had some form of multiplayer, they would make for some interesting battlegrounds, but regardless, their massive nature filled with all sorts of goodies can appease more explore-heavy players.
It also looks stellar. Unreal Engine 4 was used for this, and by God, does it look nice at times. Sure, they’re just sky-boxes, but damn, do they set the mood wonderfully. Bright purple light-streams penetrating the ships windows, wreckage tinted in the same colors– It’s genuinely gorgeous to look at, and it’s surprising that such a graphically intense game houses such a generic formula.
See, that opening paragraph …