Yesterday we informed you about the problems that Anthem was causing on PlayStation 4. Some users were claiming on Reddit that the game allegedly was causing serious crashes on their consoles, forcing a reset. The issues had not been confirmed through any official channels or anything, but it seems that this is one of those “rumor has it” moments. Yesterday night EA admitted that the problem is there, and they even opened a thread on their official technical forums to gather info from the users about the issues they are experiencing.

With the problems that happened during the beta events previous to the release of Anthem and the issues that it’s experiencing after that, Anthem’s first steps into the competitive videogame market are being quite shaky and that could have a serious impact in the future of one of the most anticipated games of 2019. Given the current state of the things, it´s not strange that some people are even considering a refund, not wanting to wait for the issues to get fixed.

Bugs are more fearsome than this monster

It´s kind of surprising and not uncommon that an AAA title launches with this kind of serious bug. It´s true that it can probably be fixed with a simple path, but the people at Bioware are making a disservice to themselves launching Anthem if it has not been tested enough for this kind of problems to surface during the development phase. We all know that there are schedules to meet, that publishers put a lot of pressures on the developers, and that money and time are always short, but in the end, delivering a game with this kind of problems can heavily affect its success. Players get annoyed and feel like they are paying to test an unfinished product, the game gets bad press, the developer gets bad press, the publisher gets bad press, and in a few years we could see the studio that created some of the best role-playing games in the history of videogames, like Baldur’s Gate or Mass Effect, has to close because of issues that may not even be directly under their control.

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