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Sprint

September 8th, 2008

Get to the end of the course in the quickest time possible. Use the arrow keys to dodge the obstacles and space to jump them.

The basic engine for this was partly developed at home and partly at work and was is also my first isometric game. Sadly it’s not as good as I would like and my next isometric game will hopefully be a little better finished. One of the main issues is getting it play at full speed while running in a browser window, the other is simply making great looking graphics.

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