This was great fun to make and surprisingly easy! Easy once I figured out how to mange moving blocks and the way they should rotate etc that is. I decided upon the worm thing as I thought it gave a reason to be dropping things down - making worms from eggs. Well it made sense at the time. I spent probably about 60% of my time working on the design and feel for this game and the rest actually coding it. Although it has a few problems still, I like it.
Puzzle
The purpose of the game is to open all the cells of the board which do not contain a bomb. You lose if you set off a bomb cell.
Every non-bomb cell you open will tell you the total number of bombs in the eight neighboring cells. Once you are sure that a cell contains a bomb, you can press space to put a marker on it as a reminder.
Reveal all non-bomb squares to clear each level.
Clear 10 levels to win the game.
Puzzle
The objective is to fill a 9×9 grid so that each column, each row, and each of the nine 3×3 boxes (also called blocks or regions) contains the digits from 1 to 9.
Click in the square you want to put a number, click in the corners to leave markers. Get the number wrong too often and you will lose.
Excerpt from http://simple.wikipedia.org/wiki/Sudoku
Puzzle
Recent Comments
bu…. q malo este juego un llega al nivel 100 y no gana ni m no nonono no c vale yo quiero estar en os primeros e… Great game! I have solved like 10 grids every day since Christmas and my highest score is 11 minutes , medium. Terry - great job on the Break It game - Archanoid was one of my favorites as a kid and this is a great version of that classic. I wanted to let you know about a bug I found, however. In Stage 17, the ball bounced to the right hand vertical wall, and got trapped between the roof and an unbreakable grey block. Had to start over. Figured I’d let you know if you’re still debugging it. Thanks again for a great game. Those big scores come from hacking sadly, I’ll delete them when I can. thats fun :D -