Archive for 'Puzzle'

Solitaire 2 (9)

October 20th, 2009 by Terry, under Puzzle.


The classic game of klondike solitaire, or patience. Get all the cards to the foundations. This version introduces purchasable items, such as new decks, tables, undo and special endings.

If you would like to use this game on your own site, link to this swf – http://games.mochiads.com/c/g/solitaire-2/Solitaire.swf

Casino, Board Game, Strategy
Also known as Klondike, Fascination, Chinaman, Patience, and Canfield.

Galaxy Gems (10)

May 30th, 2009 by terrypaton, under Puzzle.

Launch the spaceships from all the planets in the galaxy by matching the refueling gems. A easy game of match. Don’t worry the game remembers which levels you complete.

Click and drag gems into rows and columns of 3 or more. You can drag swap a gem only if it makes a match. You can swap gems diagonally, horizontally and vertically. Make blast gems by combine 4 or more. Click the blast gem to activate it.

Treasure Caves 2 (46)

April 7th, 2009 by terrypaton, under Puzzle.

Collect all the treasure in each cave to progress and beat 100 levels!

Heads: Avatar Maker (7)

January 29th, 2009 by terrypaton, under Puzzle.

You can use this free avatar maker to make ‘avatars’ or profile pictures for msn messenger, yahoo messenger or any forum. Press random to find a good start then adjust the features. Press save to export the image as a jpg.

Avatar, Face Maker, Icon

Blockworm (6)

October 19th, 2008 by terrypaton, under Puzzle.

This was great fun to make and surprisingly easy! Easy once I figured out how to mange moving blocks and the way they should rotate etc that is. I decided upon the worm thing as I thought it gave a reason to be dropping things down – making worms from eggs. Well it made sense at the time. I spent probably about 60% of my time working on the design and feel for this game and the rest actually coding it. Although it has a few problems still, I like it.

Minefield (6)

September 18th, 2008 by terrypaton, under Puzzle.

The purpose of the game is to open all the cells of the board which do not contain a bomb. You lose if you set off a bomb cell.

Every non-bomb cell you open will tell you the total number of bombs in the eight neighboring cells. Once you are sure that a cell contains a bomb, you can press space to put a marker on it as a reminder.

Reveal all non-bomb squares to clear each level.
Clear 10 levels to win the game.