This is probably only really useful to me ;)

 

package com.terrypaton {

import flash.geom.Point;

import flash.geom.Rectangle;

public class settings {

public static const GS_INIT:int=0;

public static const GS_MAIN_MENU:int = 2;

public static const GS_MAIN_MENU_WAIT:int = 3;

public static const GS_SETUP_NEW_GAME:int=10;

public static const GS_SETUP_NEW_GAME_WAIT:int=15;

public static const GS_START_GAME:int=20;

public static const GS_START_GAME_WAIT:int=25;

public static const GS_GAME_OVER:int=30;

public static const GS_GAME_OVER_WAIT:int=35;

public static const GS_GAME_OVER_WAIT_2:int=36;

public static const GS_GAME_OVER_WAIT_3:int=37;

public static const GS_LEVEL_COMPLETE:int=50;

public static const GS_LEVEL_COMPLETE_WAIT:int=55;

public static const GS_PLAYER_DEATH:int=60;

public static const GS_PLAYER_DEATH_WAIT:int=65;

public static const GS_INTRO_CUTSCENE:int=70;

public static const GS_INTRO_CUTSCENE_WAIT:int=75;

public static const GS_PLAYER_DAMAGE_WAIT:int=80;

public static const GS_PLAYING:int = 90;

public static const GS_DELAY_SCENE_CHANGE:int = 100;

public static const GS_PAUSED:int = 110;

public static const GS_GAME_COMPLETE:int = 120;

public static const GS_GAME_COMPLETE_WAIT:int = 125;

public static const GS_INTRO_MOVIE:int = 130;

public static const GS_INTRO_MOVIE_WAIT:int = 135;

public static const GS_NEXT_LEVEL:int = 140;

public static const GS_NEXT_LEVEL_WAIT:int = 145;

public static const GS_SETUP_NEXT_LEVEL_WAIT:int = 150;

public static const SCREEN_WIDTH:int = 900

public static const SCREEN_HEIGHT:int = 486

public static const BOY:int =0

public static const GIRL:int = 1

}

}

Leave a Reply