This is probably only really useful to me
package com.terrypaton {
import flash.geom.Point;
import flash.geom.Rectangle;
public class settings {
public static const GS_INIT:int=0;
public static const GS_MAIN_MENU:int = 2;
public static const GS_MAIN_MENU_WAIT:int = 3;
public static const GS_SETUP_NEW_GAME:int=10;
public static const GS_SETUP_NEW_GAME_WAIT:int=15;
public static const GS_START_GAME:int=20;
public static const GS_START_GAME_WAIT:int=25;
public static const GS_GAME_OVER:int=30;
public static const GS_GAME_OVER_WAIT:int=35;
public static const GS_GAME_OVER_WAIT_2:int=36;
public static const GS_GAME_OVER_WAIT_3:int=37;
public static const GS_LEVEL_COMPLETE:int=50;
public static const GS_LEVEL_COMPLETE_WAIT:int=55;
public static const GS_PLAYER_DEATH:int=60;
public static const GS_PLAYER_DEATH_WAIT:int=65;
public static const GS_INTRO_CUTSCENE:int=70;
public static const GS_INTRO_CUTSCENE_WAIT:int=75;
public static const GS_PLAYER_DAMAGE_WAIT:int=80;
public static const GS_PLAYING:int = 90;
public static const GS_DELAY_SCENE_CHANGE:int = 100;
public static const GS_PAUSED:int = 110;
public static const GS_GAME_COMPLETE:int = 120;
public static const GS_GAME_COMPLETE_WAIT:int = 125;
public static const GS_INTRO_MOVIE:int = 130;
public static const GS_INTRO_MOVIE_WAIT:int = 135;
public static const GS_NEXT_LEVEL:int = 140;
public static const GS_NEXT_LEVEL_WAIT:int = 145;
public static const GS_SETUP_NEXT_LEVEL_WAIT:int = 150;
public static const SCREEN_WIDTH:int = 900
public static const SCREEN_HEIGHT:int = 486
public static const BOY:int =0
public static const GIRL:int = 1
}
}